diff --git a/dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-012-blockly-integration/PHASE-B1-COMPLETE.md b/dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-012-blockly-integration/PHASE-B1-COMPLETE.md new file mode 100644 index 0000000..26efadc --- /dev/null +++ b/dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-012-blockly-integration/PHASE-B1-COMPLETE.md @@ -0,0 +1,209 @@ +# Phase B1 Complete: Logic Builder Node Registration + +**Status:** ✅ Complete - Ready for Manual Testing + +**Date:** 2026-01-11 + +--- + +## What Was Accomplished + +### 1. IODetector Utility + +**File:** `packages/noodl-editor/src/editor/src/utils/IODetector.ts` + +- Scans Blockly workspace JSON for Input/Output blocks +- Auto-detects inputs, outputs, signal inputs, and signal outputs +- Supports both explicit definitions and implicit usage detection +- Returns typed structure with port information + +### 2. Logic Builder Runtime Node + +**File:** `packages/noodl-runtime/src/nodes/std-library/logic-builder.js` + +**Features:** + +- Stores Blockly workspace as JSON parameter +- Dynamically creates ports based on detected I/O +- Executes generated JavaScript code +- Provides full Noodl API context (Variables, Objects, Arrays) +- Signal-triggered execution +- Error handling and reporting + +**Inputs:** + +- `workspace` - JSON string of Blockly workspace +- `generatedCode` - JavaScript generated from blocks +- Dynamic inputs detected from workspace + +**Outputs:** + +- `error` - Error message if execution fails +- Dynamic outputs detected from workspace +- Dynamic signal outputs + +### 3. Node Registration + +- Added to `packages/noodl-runtime/noodl-runtime.js` in Custom Code section +- Added to node picker under "Custom Code" category +- Configured with proper metadata (color: 'javascript', category: 'CustomCode') + +--- + +## Manual Testing Checkpoint + +### Test 1: Node Appears in Picker ✅ READY + +**Steps:** + +1. Run `npm run dev` to start the editor +2. Open any project +3. Click "Add Node" (or right-click canvas) +4. Navigate to **Custom Code** category +5. Look for "Logic Builder" node + +**Expected Result:** + +- Node appears in Custom Code section +- Node has purple color (javascript category) +- Node description: "Build logic visually with blocks" +- Search tags work: "blockly", "visual", "logic", "blocks", "nocode" + +### Test 2: Node Can Be Added to Canvas ✅ READY + +**Steps:** + +1. Add "Logic Builder" node to canvas +2. Check node appears with proper color/styling +3. Check property panel shows node parameters + +**Expected Result:** + +- Node renders on canvas +- Node has "workspace" parameter (string, allowEditOnly) +- Node has "generatedCode" parameter (string) +- Node inspector shows "Logic Builder" text + +### Test 3: Basic Functionality (Limited) + +**Note:** Full functionality requires Phase C (tab system) to be usable. + +**Current State:** + +- Node can be added +- Parameters exist but aren't editable via UI yet +- No tab system for visual editing yet +- No dynamic ports yet (need workspace content) + +--- + +## What's Next: Phase C - Tab System Prototype + +The next phase will add: + +1. **Canvas Tabs Component** + + - Tab bar UI for switching views + - Active tab state management + - Tab close functionality + +2. **Blockly Integration in Tabs** + + - "Edit Logic Blocks" button in property panel + - Opens Logic Builder workspace in new tab + - BlocklyWorkspace component renders in tab + - Tab shows live Blockly editor + +3. **State Management** + - Context API for tab state + - Persists workspace when switching tabs + - Handles multiple Logic Builder nodes + +**Estimated Time:** 2-3 hours + +--- + +## Files Changed (7 files) + +**Created:** + +- `packages/noodl-editor/src/editor/src/utils/IODetector.ts` +- `packages/noodl-runtime/src/nodes/std-library/logic-builder.js` + +**Modified:** + +- `packages/noodl-runtime/noodl-runtime.js` +- `packages/noodl-runtime/src/nodelibraryexport.js` +- `packages/noodl-editor/package.json` (added blockly dependency) + +**From Phase A:** + +- `packages/noodl-editor/src/editor/src/views/BlocklyEditor/*` (5 files) + +--- + +## Git Commits + +``` +5dc704d - feat(blockly): Phase B1 - Register Logic Builder node +554dd9f - feat(blockly): Phase A foundation - Blockly setup, custom blocks, and generators +df4ec44 - docs(blockly): Update CHANGELOG for Phase A completion +``` + +--- + +## Known Limitations (To Be Addressed) + +1. **No Visual Editor Yet** - Need tab system (Phase C) +2. **No Dynamic Ports** - Requires workspace parameter to be set +3. **No Code Generation Hook** - Need to wire Blockly → generatedCode +4. **No Property Panel Integration** - "Edit Logic Blocks" button doesn't exist yet +5. **No Tests** - Unit tests deferred to later phase + +--- + +## Developer Notes + +### IODetector Pattern + +The IODetector scans block types: + +- `noodl_define_input` / `noodl_get_input` → inputs +- `noodl_define_output` / `noodl_set_output` → outputs +- `noodl_define_signal_input` / `noodl_on_signal` → signal inputs +- `noodl_send_signal` / `noodl_define_signal_output` → signal outputs + +### Node Execution Pattern + +The Logic Builder node follows the pattern: + +1. Workspace JSON stored in parameter +2. On workspace change → detect I/O → update dynamic ports +3. Signal input triggers → generate code → execute in context +4. Outputs updated → downstream nodes receive values + +### Integration Points + +For Phase C, we'll need to hook into: + +- Property panel to add "Edit Logic Blocks" button +- Node graph editor to add tab system +- Potentially NodeGraphEditor component for tab UI + +--- + +## Questions for Manual Testing + +When you test, please note: + +1. Does the node appear in the correct category? +2. Is the node color/styling correct? +3. Can you add multiple instances? +4. Does the inspector show correct info? +5. Any console errors when adding the node? + +Please provide feedback before we proceed to Phase C! + +--- + +**Next Step:** Run `npm run dev` and verify the node appears in the picker.