fix: SEO-1 (#29)

This commit is contained in:
Eric Tuvesson
2023-09-22 12:35:24 +02:00
committed by GitHub
parent d392dd0407
commit f3b8bb4d3b
111 changed files with 222 additions and 203 deletions

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---
hide_title: true
hide_table_of_contents: true
title: Repeater Item
---
<##head##>
# Repeater Item
This node contains a set of useful utilities for components that have been dynamically created by a <span className="ndl-node">Repeater</span> node.
<div className="ndl-image-with-background l">
![](/nodes/ui-controls/repeater-item/repeater-item.png)
</div>
<##head##>
## Inputs
| Signal | Description |
| ---------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <span className="ndl-signal">Remove Completed</span> | Send a signal, after _Try Remove_ has been sent and any remove animation is completed. This will remove the component from its parent. See _Try Remove_ below to learn more. |
## Outputs
| Data | Description |
| ----------------------------------------- | ----------------------------------- |
| <span className="ndl-data">Item Id</span> | The object _Id_ for this component. |
| Signal | Description |
| ---------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <span className="ndl-signal">Added</span> | When a new object is added to an array, any connected [Repeater](/nodes/ui-controls/repeater) node will create a new component. This component will get the _Added_ signal. Useful for playing animations or changing states. |
| <span className="ndl-signal">Try Remove</span> | When an object is removed from am array, any connected [Repeater](/nodes/ui-controls/repeater) node will remove the component it created for that object. If this signal is connected the _Remove Completed_ input should be used to signal when animations are complete. |