--- hide_title: true hide_table_of_contents: true title: Parent Component Object node --- {/*##head##*/} # Parent Component Object **Parent Component Object** is always used in combination with a [Component Object](/nodes/component-utilities/component-object). A **Parent Component Object** will search upwards in the component tree until it finds a **Component Object** node and mirror that node. Any change being done to one node will be reflected in the other nodes. Multiple **Parent Component Object** nodes in the same component will always mirror the same **Component Object**.
![](/nodes/component-utilities/parent-component-object/parent-component-object.png)
The node is used much like an [Object](/nodes/data/object/object-node) where you can output properties on the node. The node does not have an **Id** instead the data is shared with the parent component. This node is very useful in patterns such as radio groups where child components may need to access the **Component Object** of its parent. {/*##head##*/} ## Inputs ### Properties | Data | Description | | -------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Properties | {/*##input:value-\*##*/}The properties to set on the closest parent [Component Object](/nodes/component-utilities/component-object). When this input is changed via a connection the parent **Component Object** will be updated.{/*##input##*/} | | Signal | Description | | ----------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Fetch | {/*##input:fetch##*/}Normally when a **Parent Component State** is created, the property outputs are immediately updated. If you want to control how the data is updated you can connect to the _Fetch_ signal input. Then you need to explictly send a signal to fetch the data.{/*##input##*/}

With **Fetch** connected the output data won't change until **Fetch** is explicitly triggered again. | ## Outputs ### Properties | Data | Description | | --------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | Parent Properties | {/*##output:value-\*##*/}The values of the properties of the closest parent [Component Object](/nodes/component-utilities/component-object).{/*##output##*/} | | Signal | Description | | ------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Changed | {/*##output:changed##*/}This event is triggered when any of the properties have changed.{/*##output##*/} | | Fetched | {/*##output:fetched##*/}Signal when this node has bound itself to a [Component Object](/nodes/component-utilities/component-object). Triggers immediately if the **Fetch** inputs isn't connected, and will otherwise trigger when the **Fetch** input is signaled.{/*##output##*/} | | Changed Property Signals | {/*##output:changed-\*##*/}One changed signal output will be created for every property. They will emit a signal when the property changes value.{/*##output##*/} |