--- title: Toast hide_title: true --- # Toast A UI component for displaying Toast messages. This UI component comes with four Toast variations; A **Warning**, **Error**, **Success**, and a **Neutral** variation. This component utilizes the **Show Popup** node to display the toast from a Signal input, you can read more about popups in this [guide](/docs/guides/navigation/popups).
![](/library/prefabs/toast/toast_variations.png)
After cloning the prefab you will see a logic component called **Show Toast** in your project. The example below demonstrates how to show the Toast with a click event from a Button node, by connecting a Signal to the **Do** Input of the **Show Toast** node. In the Sidebar you can select what Toast type to show.
![](/library/prefabs/toast/toast-inuse.png)
You can modify the appearence of the toast by editing the sub components of the **Show Toast** parent component. Each type of toast has its own component with its unique styling, and the **Toast Component** contains animations and logic that are shared between all types of toasts.
![](/library/prefabs/toast/toast-components.png)
In the **Toast Component** you can modify the show and hide transition using the **State** node. You can read more about how to use the **State** node in this [guide](/docs/guides/user-interfaces/states). A **Delay** node is used to control the time the toast is visible, and the **Close Popup** is triggered after the close transition is completed (important).
![](/library/prefabs/toast/toast-nodes.png)
The content of a toast component for a specific type is faily straight forward. It contains the visual elements of the toast and the message as a **Component Input**.
![](/library/prefabs/toast/toast-nodes-2.png)
If you want to add additional types of toast you will need to modify the **State** node in the **Show Toast** logic parent component. It contains a state for each type of toast. You will then need to create a child component with the corresponding name (simply duplicate one of the existing components, such as **Normal** and rename it).
![](/library/prefabs/toast/toast-nodes-3.png)