--- hide_title: true hide_table_of_contents: true title: Parent Component Object node --- <##head##> # Parent Component Object **Parent Component Object** is always used in combination with a [Component Object](/nodes/component-utilities/component-object). A **Parent Component Object** will search upwards in the component tree until it finds a **Component Object** node and mirror that node. Any change being done to one node will be reflected in the other nodes. Multiple **Parent Component Object** nodes in the same component will always mirror the same **Component Object**.
![](/nodes/component-utilities/parent-component-object/parent-component-object.png)
The node is used much like an [Object](/nodes/data/object/object-node) where you can output properties on the node. The node does not have an **Id** instead the data is shared with the parent component. This node is very useful in patterns such as radio groups where child components may need to access the **Component Object** of its parent. <##head##> ## Inputs ### Properties | Data | Description | | -------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Properties | <##input:value-\*##>The properties to set on the closest parent [Component Object](/nodes/component-utilities/component-object). When this input is changed via a connection the parent **Component Object** will be updated.<##input##> | | Signal | Description | | ----------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | Fetch | <##input:fetch##>Normally when a **Parent Component State** is created, the property outputs are immediately updated. If you want to control how the data is updated you can connect to the _Fetch_ signal input. Then you need to explictly send a signal to fetch the data.<##input##>

With **Fetch** connected the output data won't change until **Fetch** is explicitly triggered again. | ## Outputs ### Properties | Data | Description | | --------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | Parent Properties | <##output:value-\*##>The values of the properties of the closest parent [Component Object](/nodes/component-utilities/component-object).<##output##> | | Signal | Description | | ------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Changed | <##output:changed##>This event is triggered when any of the properties have changed.<##output##> | | Fetched | <##output:fetched##>Signal when this node has bound itself to a [Component Object](/nodes/component-utilities/component-object). Triggers immediately if the **Fetch** inputs isn't connected, and will otherwise trigger when the **Fetch** input is signaled.<##output##> | | Changed Property Signals | <##output:changed-\*##>One changed signal output will be created for every property. They will emit a signal when the property changes value.<##output##> |