mirror of
https://github.com/The-Low-Code-Foundation/OpenNoodl.git
synced 2026-01-11 06:42:57 +01:00
Added initial github integration
This commit is contained in:
@@ -0,0 +1,234 @@
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# TASK-000J Changelog
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## Overview
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This changelog tracks the implementation of the Canvas Organization System, including Smart Frames, Canvas Navigation, Vertical Snap + Push, and Connection Labels.
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### Implementation Phases
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1. **Phase 1**: Smart Frames
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2. **Phase 2**: Canvas Navigation
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3. **Phase 3**: Vertical Snap + Push
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4. **Phase 4**: Connection Labels
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---
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## [Date TBD] - Task Created
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### Summary
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Task documentation created for Canvas Organization System.
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### Files Created
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- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/README.md` - Full task specification
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- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/CHECKLIST.md` - Implementation checklist
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- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/CHANGELOG.md` - This file
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- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/NOTES.md` - Working notes
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### Context
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This task was created to address canvas organization challenges in complex node graphs. The primary issues being solved:
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1. Vertical node expansion breaking carefully arranged layouts
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2. No persistent groupings for related nodes
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3. Difficulty navigating large canvases
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4. Undocumented connection data flow
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The design prioritizes backward compatibility with existing projects and opt-in complexity.
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---
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## Template for Future Entries
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```markdown
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## [YYYY-MM-DD] - Session N.X: [Phase/Feature Name]
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||||
### Summary
|
||||
[Brief description of what was accomplished]
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||||
|
||||
### Files Created
|
||||
- `path/to/file.tsx` - [Purpose]
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||||
|
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### Files Modified
|
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- `path/to/file.ts` - [What changed and why]
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|
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### Technical Notes
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- [Key decisions made]
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- [Patterns discovered]
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- [Gotchas encountered]
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### Testing Notes
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- [What was tested]
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- [Any edge cases discovered]
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|
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### Next Steps
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- [What needs to be done next]
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```
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|
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---
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## Progress Summary
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| Phase | Feature | Status | Date Started | Date Completed |
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|-------|---------|--------|--------------|----------------|
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| 1.1 | Data Model Extension | Not Started | - | - |
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| 1.2 | Basic Containment - Drag In | Not Started | - | - |
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| 1.3 | Basic Containment - Drag Out | Not Started | - | - |
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| 1.4 | Group Movement | Not Started | - | - |
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| 1.5 | Auto-Resize | Not Started | - | - |
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| 1.6 | Collapse UI | Not Started | - | - |
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| 1.7 | Collapsed Rendering | Not Started | - | - |
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| 1.8 | Polish & Edge Cases | Not Started | - | - |
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| 2.1 | Minimap Component Structure | Not Started | - | - |
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| 2.2 | Coordinate Transformation | Not Started | - | - |
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| 2.3 | Viewport and Click Navigation | Not Started | - | - |
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| 2.4 | Toggle and Integration | Not Started | - | - |
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| 2.5 | Jump Menu | Not Started | - | - |
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| 3.1 | Attachment Data Model | Not Started | - | - |
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| 3.2 | Edge Proximity Detection | Not Started | - | - |
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| 3.3 | Visual Feedback | Not Started | - | - |
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| 3.4 | Attachment Creation | Not Started | - | - |
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| 3.5 | Push Calculation | Not Started | - | - |
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| 3.6 | Detachment | Not Started | - | - |
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| 3.7 | Alignment Guides | Not Started | - | - |
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| 4.1 | Bezier Utilities | Not Started | - | - |
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| 4.2 | Data Model Extension | Not Started | - | - |
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| 4.3 | Hover State and Add Icon | Not Started | - | - |
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| 4.4 | Inline Label Input | Not Started | - | - |
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| 4.5 | Label Rendering | Not Started | - | - |
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| 4.6 | Label Interaction | Not Started | - | - |
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|
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---
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||||
|
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## Blockers Log
|
||||
|
||||
_Track any blockers encountered during implementation_
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||||
| Date | Blocker | Resolution | Time Lost |
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||||
|------|---------|------------|-----------|
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| - | - | - | - |
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|
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---
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||||
|
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## Performance Notes
|
||||
|
||||
_Track any performance observations_
|
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|
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| Scenario | Observation | Action Taken |
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|----------|-------------|--------------|
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| Many nodes in Smart Frame | - | - |
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| Minimap with 10+ frames | - | - |
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| Long attachment chains | - | - |
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| Many connection labels | - | - |
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|
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---
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||||
|
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## Design Decisions Log
|
||||
|
||||
_Record important design decisions and their rationale_
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|
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| Date | Decision | Rationale | Alternatives Considered |
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|------|----------|-----------|-------------------------|
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| - | Smart Frames extend Comments | Backward compatibility; existing infrastructure | New model from scratch |
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| - | Opt-in containment (drag in/out) | No forced migration; user controls | Auto-detect based on position |
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| - | Vertical-only attachment | Horizontal would interfere with connections | Full 2D magnetic grid |
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| - | Label on hover icon | Consistent with existing delete icon | Right-click context menu |
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---
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## Backward Compatibility Notes
|
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|
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_Track any compatibility considerations_
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| Legacy Feature | Impact | Migration Path |
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|----------------|--------|----------------|
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| Comment boxes | None - work unchanged | Optional: drag nodes in to convert |
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| Comment colors | Preserved | Smart Frames inherit |
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| Comment fill styles | Preserved | Smart Frames inherit |
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| Comment text | Preserved | Becomes frame title |
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---
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## API Changes
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_Track any public API changes for future reference_
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### CommentsModel
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```typescript
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// New methods
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addNodeToFrame(commentId: string, nodeId: string): void
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removeNodeFromFrame(commentId: string, nodeId: string): void
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toggleCollapse(commentId: string): void
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isSmartFrame(comment: Comment): boolean
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getFrameContainingNode(nodeId: string): Comment | null
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// Extended interface
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interface Comment {
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// ... existing
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containedNodeIds?: string[];
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isCollapsed?: boolean;
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autoResize?: boolean;
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}
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```
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### Connection Model
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```typescript
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// Extended interface
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interface Connection {
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// ... existing
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label?: {
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text: string;
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position: number;
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}
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}
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```
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### AttachmentsModel (New)
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```typescript
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interface VerticalAttachment {
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topNodeId: string;
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bottomNodeId: string;
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spacing: number;
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}
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class AttachmentsModel {
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createAttachment(topId: string, bottomId: string, spacing: number): void
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removeAttachment(topId: string, bottomId: string): void
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getAttachedBelow(nodeId: string): string | null
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getAttachedAbove(nodeId: string): string | null
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getAttachmentChain(nodeId: string): string[]
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}
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```
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---
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## Files Changed Summary
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_Updated as implementation progresses_
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### Created
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- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
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- [ ] `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts`
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- [ ] `packages/noodl-editor/src/editor/src/utils/bezier.ts`
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### Modified
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- [ ] `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
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- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayerView.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
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- [ ] `packages/noodl-editor/src/editor/src/views/commentlayer.ts`
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- [ ] `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts`
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- [ ] `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
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- [ ] `packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx`
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- [ ] `packages/noodl-editor/src/editor/src/utils/editorsettings.ts`
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- [ ] `packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts`
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@@ -0,0 +1,436 @@
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# TASK-000J Implementation Checklist
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## Pre-Implementation
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- [ ] Read full README.md specification
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- [ ] Review existing comment layer code (`packages/noodl-editor/src/editor/src/views/CommentLayer/`)
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- [ ] Review node graph editor code (`packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`)
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- [ ] Review connection rendering (`packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`)
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- [ ] Create feature branch: `feature/canvas-organization`
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- [ ] Verify tests pass on main before starting
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---
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## Phase 1: Smart Frames (16-24 hours)
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### Session 1.1: Data Model Extension (2-3 hours)
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- [ ] Extend `Comment` interface in `commentsmodel.ts`:
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- [ ] Add `containedNodeIds?: string[]`
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- [ ] Add `isCollapsed?: boolean`
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- [ ] Add `autoResize?: boolean`
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- [ ] Add helper methods to `CommentsModel`:
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- [ ] `addNodeToFrame(commentId: string, nodeId: string)`
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- [ ] `removeNodeFromFrame(commentId: string, nodeId: string)`
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- [ ] `isSmartFrame(comment: Comment): boolean`
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- [ ] `getFrameContainingNode(nodeId: string): Comment | null`
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- [ ] Verify backward compatibility: load legacy project, confirm comments work
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- [ ] Write unit tests for new model methods
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### Session 1.2: Basic Containment - Drag In (2-3 hours)
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- [ ] In `nodegrapheditor.ts`, on node drag-end:
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- [ ] Check if final position is inside any comment bounds
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- [ ] If inside and not already contained: call `addNodeToFrame()`
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- [ ] Visual feedback: brief highlight on frame when node added
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- [ ] Create `SmartFrameUtils.ts`:
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- [ ] `isPointInFrame(point: Point, frame: Comment): boolean`
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- [ ] `isNodeInFrame(node: NodeGraphEditorNode, frame: Comment): boolean`
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- [ ] Test: drag node into comment → node ID appears in containedNodeIds
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- [ ] Test: existing comments without containedNodeIds still work normally
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### Session 1.3: Basic Containment - Drag Out (2 hours)
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- [ ] In `nodegrapheditor.ts`, on node drag-end:
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- [ ] Check if node was in a frame and is now outside
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- [ ] If dragged out: call `removeNodeFromFrame()`
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- [ ] Test: drag node out of Smart Frame → node ID removed from containedNodeIds
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- [ ] Test: dragging all nodes out → comment reverts to passive (optional visual indicator)
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- [ ] Handle edge case: node dragged to overlap two frames
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### Session 1.4: Group Movement (2-3 hours)
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- [ ] In `commentlayer.ts`, detect when Smart Frame is being dragged
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- [ ] Calculate movement delta (dx, dy)
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- [ ] Apply delta to all contained nodes:
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- [ ] Get node IDs from `containedNodeIds`
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- [ ] Find corresponding `NodeGraphEditorNode` instances
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- [ ] Update positions
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- [ ] Ensure node positions are saved after frame drag ends
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- [ ] Test: move Smart Frame → all contained nodes move together
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- [ ] Test: undo group movement → frame and nodes return to original positions
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### Session 1.5: Auto-Resize (2-3 hours)
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|
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- [ ] Create `calculateFrameBounds(nodeIds: string[], padding: number): Bounds` in SmartFrameUtils
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- [ ] Subscribe to node size/position changes in `nodegrapheditor.ts`
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- [ ] When a contained node changes, recalculate frame bounds
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- [ ] Update frame dimensions (with minimum size constraints)
|
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- [ ] Add padding constant (e.g., 20px on each side)
|
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- [ ] Test: add port to contained node → frame grows
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- [ ] Test: remove port from contained node → frame shrinks
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- [ ] Test: move node within frame → frame adjusts if needed
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### Session 1.6: Collapse UI (2 hours)
|
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|
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- [ ] In `CommentForeground.tsx`, add collapse/expand button to controls
|
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- [ ] Only show for Smart Frames (containedNodeIds.length > 0)
|
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- [ ] Use appropriate icon (chevron up/down or collapse icon)
|
||||
- [ ] Implement `toggleCollapse()` in CommentsModel
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- [ ] Store `isCollapsed` state
|
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- [ ] Test: click collapse → isCollapsed becomes true
|
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- [ ] Test: click expand → isCollapsed becomes false
|
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|
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### Session 1.7: Collapsed Rendering (3-4 hours)
|
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|
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- [ ] In `CommentBackground.tsx`, handle collapsed state:
|
||||
- [ ] Render only title bar (fixed height, e.g., 30px)
|
||||
- [ ] Keep full width
|
||||
- [ ] Different visual style for collapsed state
|
||||
- [ ] In `nodegrapheditor.ts`:
|
||||
- [ ] When rendering, check if node's containing frame is collapsed
|
||||
- [ ] If collapsed: don't render the node
|
||||
- [ ] Calculate connection entry/exit points for collapsed frames:
|
||||
- [ ] Find connections where source or target is in collapsed frame
|
||||
- [ ] Calculate intersection point with frame edge
|
||||
- [ ] Render dot at that position
|
||||
- [ ] Test: collapse frame → nodes hidden, connections show dots
|
||||
- [ ] Test: expand frame → nodes visible again
|
||||
|
||||
### Session 1.8: Polish & Edge Cases (2 hours)
|
||||
|
||||
- [ ] Handle deleting a Smart Frame (contained nodes should remain)
|
||||
- [ ] Handle deleting a contained node (remove from containedNodeIds)
|
||||
- [ ] Handle copy/paste of Smart Frame (include contained nodes)
|
||||
- [ ] Handle copy/paste of contained node (handle frame membership)
|
||||
- [ ] Performance test with 20+ nodes in one frame
|
||||
- [ ] Test undo/redo for all operations
|
||||
- [ ] Update any affected tooltips/help text
|
||||
|
||||
### Phase 1 Verification
|
||||
|
||||
- [ ] Load legacy project with comments → works unchanged
|
||||
- [ ] Create new Smart Frame by dragging node into comment
|
||||
- [ ] Full workflow test: create, populate, move, resize, collapse, expand
|
||||
- [ ] All existing comment features still work (color, text, resize manually)
|
||||
- [ ] No console errors
|
||||
- [ ] Commit and push
|
||||
|
||||
---
|
||||
|
||||
## Phase 2: Canvas Navigation (8-12 hours)
|
||||
|
||||
### Session 2.1: Minimap Component Structure (2 hours)
|
||||
|
||||
- [ ] Create directory: `packages/noodl-editor/src/editor/src/views/CanvasNavigation/`
|
||||
- [ ] Create `CanvasNavigation.tsx` - main container
|
||||
- [ ] Create `CanvasNavigation.module.scss`
|
||||
- [ ] Create `Minimap.tsx` - the actual minimap
|
||||
- [ ] Create `Minimap.module.scss`
|
||||
- [ ] Define props interface:
|
||||
- [ ] `nodeGraph: NodeGraphEditor`
|
||||
- [ ] `commentsModel: CommentsModel`
|
||||
- [ ] `visible: boolean`
|
||||
- [ ] `onToggle: () => void`
|
||||
- [ ] Basic render: empty container in corner of canvas
|
||||
|
||||
### Session 2.2: Coordinate Transformation (2 hours)
|
||||
|
||||
- [ ] Calculate canvas bounds (min/max x/y of all nodes and frames)
|
||||
- [ ] Calculate scale factor: minimap size / canvas bounds
|
||||
- [ ] Transform frame positions to minimap coordinates
|
||||
- [ ] Transform viewport rectangle to minimap coordinates
|
||||
- [ ] Handle edge case: empty canvas (no frames)
|
||||
- [ ] Handle edge case: single frame
|
||||
- [ ] Test: render colored rectangles for frames at correct positions
|
||||
|
||||
### Session 2.3: Viewport and Click Navigation (2 hours)
|
||||
|
||||
- [ ] Subscribe to nodeGraph pan/scale changes
|
||||
- [ ] Render viewport rectangle on minimap
|
||||
- [ ] Handle click on minimap:
|
||||
- [ ] Transform click position to canvas coordinates
|
||||
- [ ] Call nodeGraph.setPanAndScale() to navigate
|
||||
- [ ] Add smooth animation to pan (optional, nice-to-have)
|
||||
- [ ] Test: click minimap corner → canvas pans to that area
|
||||
- [ ] Test: pan canvas → viewport rectangle moves on minimap
|
||||
|
||||
### Session 2.4: Toggle and Integration (1-2 hours)
|
||||
|
||||
- [ ] Add toggle button to canvas toolbar
|
||||
- [ ] Wire button to show/hide minimap
|
||||
- [ ] Add to EditorSettings: `minimapVisible` setting
|
||||
- [ ] Persist visibility state
|
||||
- [ ] Mount CanvasNavigation in EditorDocument.tsx
|
||||
- [ ] Test: toggle minimap on/off
|
||||
- [ ] Test: close editor, reopen → minimap state preserved
|
||||
|
||||
### Session 2.5: Jump Menu (2-3 hours)
|
||||
|
||||
- [ ] Create `JumpMenu.tsx` dropdown component
|
||||
- [ ] Populate menu from Smart Frames (filter by containedNodeIds.length > 0)
|
||||
- [ ] Show frame title (text) and color indicator
|
||||
- [ ] On select: pan canvas to center on frame
|
||||
- [ ] Add keyboard shortcut handler (Cmd+G or Cmd+J)
|
||||
- [ ] Add number shortcuts (Cmd+1..9 for first 9 frames)
|
||||
- [ ] Test: open menu → shows Smart Frames
|
||||
- [ ] Test: select frame → canvas pans to it
|
||||
- [ ] Test: Cmd+1 → jumps to first frame
|
||||
|
||||
### Phase 2 Verification
|
||||
|
||||
- [ ] Minimap toggle works
|
||||
- [ ] Minimap shows frame positions correctly
|
||||
- [ ] Viewport indicator accurate
|
||||
- [ ] Click navigation works
|
||||
- [ ] Jump menu populated correctly
|
||||
- [ ] Keyboard shortcuts work
|
||||
- [ ] Settings persist
|
||||
- [ ] No console errors
|
||||
- [ ] Commit and push
|
||||
|
||||
---
|
||||
|
||||
## Phase 3: Vertical Snap + Push (12-16 hours)
|
||||
|
||||
### Session 3.1: Attachment Data Model (2 hours)
|
||||
|
||||
- [ ] Create `packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts`
|
||||
- [ ] Define interface:
|
||||
```typescript
|
||||
interface VerticalAttachment {
|
||||
topNodeId: string;
|
||||
bottomNodeId: string;
|
||||
spacing: number;
|
||||
}
|
||||
```
|
||||
- [ ] Implement AttachmentsModel class:
|
||||
- [ ] `attachments: Map<string, VerticalAttachment>`
|
||||
- [ ] `createAttachment(topId, bottomId, spacing)`
|
||||
- [ ] `removeAttachment(topId, bottomId)`
|
||||
- [ ] `getAttachedBelow(nodeId): string | null`
|
||||
- [ ] `getAttachedAbove(nodeId): string | null`
|
||||
- [ ] `getAttachmentChain(nodeId): string[]`
|
||||
- [ ] Persist attachments with project (in component model)
|
||||
- [ ] Write unit tests
|
||||
|
||||
### Session 3.2: Edge Proximity Detection (2-3 hours)
|
||||
|
||||
- [ ] In `nodegrapheditor.ts`, during node drag:
|
||||
- [ ] Get dragged node bounds
|
||||
- [ ] Find all other nodes
|
||||
- [ ] Calculate distance to each node's top/bottom edge
|
||||
- [ ] Define threshold (e.g., 15px)
|
||||
- [ ] Track which edges are "hot" (within threshold)
|
||||
- [ ] Store hot edge state for rendering
|
||||
- [ ] Test: drag node near another → console logs proximity
|
||||
|
||||
### Session 3.3: Visual Feedback (2 hours)
|
||||
|
||||
- [ ] In `NodeGraphEditorNode.ts`:
|
||||
- [ ] Add state: `highlightedEdge: 'top' | 'bottom' | null`
|
||||
- [ ] Modify paint() to render glow on highlighted edge
|
||||
- [ ] Define glow style (color, blur radius)
|
||||
- [ ] Update highlighted edges during drag
|
||||
- [ ] Clear highlights on drag end
|
||||
- [ ] Test: drag near top edge → top edge glows
|
||||
- [ ] Test: drag near bottom edge → bottom edge glows
|
||||
- [ ] Test: drag away → glow disappears
|
||||
|
||||
### Session 3.4: Attachment Creation (2-3 hours)
|
||||
|
||||
- [ ] On node drag-end:
|
||||
- [ ] Check if any edge was highlighted
|
||||
- [ ] If so, create attachment via AttachmentsModel
|
||||
- [ ] Calculate spacing from actual positions
|
||||
- [ ] Handle attaching to existing chain:
|
||||
- [ ] Check if target node already has attachment on that edge
|
||||
- [ ] If so, insert new node into chain
|
||||
- [ ] Visual confirmation (brief flash or toast)
|
||||
- [ ] Test: drop on highlighted edge → attachment created
|
||||
- [ ] Test: drop between two attached nodes → inserted into chain
|
||||
|
||||
### Session 3.5: Push Calculation (2-3 hours)
|
||||
|
||||
- [ ] Subscribe to node size changes in nodegrapheditor
|
||||
- [ ] When node size changes:
|
||||
- [ ] Check if node has attachments below
|
||||
- [ ] Calculate new positions for chain based on spacing
|
||||
- [ ] Update node positions
|
||||
- [ ] Handle recursive push (A→B→C, A grows, B and C both move)
|
||||
- [ ] Prevent infinite loops (sanity check)
|
||||
- [ ] Test: resize attached node → nodes below push down
|
||||
- [ ] Test: chain of 3+ nodes → all push correctly
|
||||
|
||||
### Session 3.6: Detachment (2 hours)
|
||||
|
||||
- [ ] Add context menu item: "Detach from stack"
|
||||
- [ ] Only show when node has attachments
|
||||
- [ ] On detach:
|
||||
- [ ] Remove attachment(s) from model
|
||||
- [ ] Reconnect remaining chain if node was in middle
|
||||
- [ ] Other nodes close the gap (animate? or instant?)
|
||||
- [ ] Test: detach middle node → chain closes up
|
||||
- [ ] Test: detach top node → remaining chain intact
|
||||
- [ ] Test: detach bottom node → remaining chain intact
|
||||
|
||||
### Session 3.7: Alignment Guides (2 hours, optional)
|
||||
|
||||
- [ ] During node drag:
|
||||
- [ ] Find edges of other nodes that align (within tolerance)
|
||||
- [ ] Store aligned edges
|
||||
- [ ] Render guide lines:
|
||||
- [ ] Horizontal line for aligned left/right edges
|
||||
- [ ] Different color from attachment glow
|
||||
- [ ] Clear guides on drag end
|
||||
- [ ] Test: drag near aligned edge → guide line appears
|
||||
|
||||
### Phase 3 Verification
|
||||
|
||||
- [ ] Attachments persist when project saved/loaded
|
||||
- [ ] Edge highlighting works during drag
|
||||
- [ ] Dropping creates attachment
|
||||
- [ ] Moving top node moves attached nodes
|
||||
- [ ] Node resize triggers push
|
||||
- [ ] Insertion between attached nodes works
|
||||
- [ ] Detachment works and chain closes
|
||||
- [ ] Undo/redo all operations
|
||||
- [ ] No console errors
|
||||
- [ ] Commit and push
|
||||
|
||||
---
|
||||
|
||||
## Phase 4: Connection Labels (10-14 hours)
|
||||
|
||||
### Session 4.1: Bezier Utilities (2 hours)
|
||||
|
||||
- [ ] Create `packages/noodl-editor/src/editor/src/utils/bezier.ts`
|
||||
- [ ] Implement `getPointOnCubicBezier(t, p0, p1, p2, p3): Point`
|
||||
- [ ] Implement `getNearestTOnCubicBezier(point, p0, p1, p2, p3): number`
|
||||
- [ ] Binary search or analytical solution
|
||||
- [ ] Implement `getTangentOnCubicBezier(t, p0, p1, p2, p3): Vector`
|
||||
- [ ] For label rotation (optional)
|
||||
- [ ] Write unit tests for bezier functions
|
||||
- [ ] Test with various curve shapes
|
||||
|
||||
### Session 4.2: Data Model Extension (1 hour)
|
||||
|
||||
- [ ] Extend Connection model in `nodegraphmodel.ts`:
|
||||
```typescript
|
||||
label?: {
|
||||
text: string;
|
||||
position: number; // 0-1 along curve
|
||||
}
|
||||
```
|
||||
- [ ] Add methods:
|
||||
- [ ] `setConnectionLabel(connectionId, label)`
|
||||
- [ ] `removeConnectionLabel(connectionId)`
|
||||
- [ ] Ensure persistence with project
|
||||
- [ ] Test: set label → data saved
|
||||
|
||||
### Session 4.3: Hover State and Add Icon (2-3 hours)
|
||||
|
||||
- [ ] In `NodeGraphEditorConnection.ts`:
|
||||
- [ ] Add `isHovered` state
|
||||
- [ ] Calculate curve midpoint (t=0.5)
|
||||
- [ ] Detect hover over connection line:
|
||||
- [ ] Use existing hit-testing or improve
|
||||
- [ ] Set isHovered state
|
||||
- [ ] Render add-label icon when hovered:
|
||||
- [ ] Small "+" or "tag" icon
|
||||
- [ ] Position at midpoint
|
||||
- [ ] Similar to existing delete "X" icon
|
||||
- [ ] Test: hover connection → icon appears
|
||||
- [ ] Test: move away → icon disappears
|
||||
|
||||
### Session 4.4: Inline Label Input (2-3 hours)
|
||||
|
||||
- [ ] On add-icon click:
|
||||
- [ ] Prevent event propagation
|
||||
- [ ] Show input element at click position
|
||||
- [ ] Auto-focus input
|
||||
- [ ] Handle input confirmation:
|
||||
- [ ] Enter key → save label
|
||||
- [ ] Escape key → cancel
|
||||
- [ ] Click outside → save label
|
||||
- [ ] Call `setConnectionLabel()` with text and position=0.5
|
||||
- [ ] Remove input element after save/cancel
|
||||
- [ ] Test: click icon → input appears
|
||||
- [ ] Test: type and enter → label created
|
||||
- [ ] Test: escape → input cancelled
|
||||
|
||||
### Session 4.5: Label Rendering (2 hours)
|
||||
|
||||
- [ ] In connection paint():
|
||||
- [ ] Check if label exists
|
||||
- [ ] Get position on curve using bezier utils
|
||||
- [ ] Render label background (rounded rect)
|
||||
- [ ] Render label text
|
||||
- [ ] Style label:
|
||||
- [ ] Match connection color (with transparency)
|
||||
- [ ] Small font (10-11px)
|
||||
- [ ] Padding around text
|
||||
- [ ] Test: label renders at correct position
|
||||
- [ ] Test: label visible when zoomed in/out
|
||||
- [ ] Test: label doesn't render if text is empty
|
||||
|
||||
### Session 4.6: Label Interaction (2-3 hours)
|
||||
|
||||
- [ ] Hit-test on labels:
|
||||
- [ ] Track label bounds
|
||||
- [ ] Check click/hover against label
|
||||
- [ ] Click label → show edit input:
|
||||
- [ ] Pre-filled with current text
|
||||
- [ ] Same behavior as add flow
|
||||
- [ ] Drag label:
|
||||
- [ ] Track drag start
|
||||
- [ ] Calculate new t-value using getNearestT()
|
||||
- [ ] Update label position
|
||||
- [ ] Constrain to 0.1-0.9 (not at endpoints)
|
||||
- [ ] Delete label:
|
||||
- [ ] Show X button on label hover
|
||||
- [ ] Or: empty text and confirm
|
||||
- [ ] Test: click label → can edit
|
||||
- [ ] Test: drag label → moves along curve
|
||||
- [ ] Test: delete label → label removed
|
||||
|
||||
### Phase 4 Verification
|
||||
|
||||
- [ ] Bezier utilities work correctly
|
||||
- [ ] Hover shows add icon
|
||||
- [ ] Can add label via click
|
||||
- [ ] Label renders on curve
|
||||
- [ ] Can edit label text
|
||||
- [ ] Can drag label along curve
|
||||
- [ ] Can delete label
|
||||
- [ ] Labels persist on save/load
|
||||
- [ ] Undo/redo works
|
||||
- [ ] No console errors
|
||||
- [ ] Commit and push
|
||||
|
||||
---
|
||||
|
||||
## Final Integration
|
||||
|
||||
- [ ] Test all features together:
|
||||
- [ ] Smart Frame containing attached nodes with labeled connections
|
||||
- [ ] Collapse frame → labels still visible on external connections
|
||||
- [ ] Navigate via minimap to frame
|
||||
- [ ] Performance test:
|
||||
- [ ] 50+ nodes
|
||||
- [ ] 10+ Smart Frames
|
||||
- [ ] 20+ labels
|
||||
- [ ] 5+ attachment chains
|
||||
- [ ] Cross-browser test (if applicable)
|
||||
- [ ] Update any documentation
|
||||
- [ ] Create PR with full description
|
||||
- [ ] Code review and merge
|
||||
|
||||
---
|
||||
|
||||
## Post-Implementation
|
||||
|
||||
- [ ] Monitor for bug reports
|
||||
- [ ] Gather user feedback
|
||||
- [ ] Document any known limitations
|
||||
- [ ] Plan follow-up improvements (if needed)
|
||||
@@ -0,0 +1,349 @@
|
||||
# TASK-000J Working Notes
|
||||
|
||||
## Quick Reference
|
||||
|
||||
### Key Files
|
||||
|
||||
```
|
||||
Comment System:
|
||||
├── models/commentsmodel.ts # Data model
|
||||
├── views/CommentLayer/CommentLayerView.tsx # React rendering
|
||||
├── views/CommentLayer/CommentForeground.tsx # Interactive layer
|
||||
├── views/CommentLayer/CommentBackground.tsx # Background rendering
|
||||
└── views/commentlayer.ts # Layer coordinator
|
||||
|
||||
Node Graph:
|
||||
├── views/nodegrapheditor.ts # Main canvas controller
|
||||
├── views/nodegrapheditor/NodeGraphEditorNode.ts # Node rendering
|
||||
└── views/nodegrapheditor/NodeGraphEditorConnection.ts # Connection rendering
|
||||
|
||||
Editor:
|
||||
├── views/documents/EditorDocument/EditorDocument.tsx # Main editor
|
||||
└── utils/editorsettings.ts # Persistent settings
|
||||
```
|
||||
|
||||
### Useful Patterns in Codebase
|
||||
|
||||
**Subscribing to model changes:**
|
||||
```typescript
|
||||
CommentsModel.on('commentsChanged', () => {
|
||||
this._renderReact();
|
||||
}, this);
|
||||
```
|
||||
|
||||
**Node graph coordinate transforms:**
|
||||
```typescript
|
||||
// Screen to canvas
|
||||
const canvasPos = this.relativeCoordsToNodeGraphCords(screenPos);
|
||||
|
||||
// Canvas to screen
|
||||
const screenPos = this.nodeGraphCordsToRelativeCoords(canvasPos);
|
||||
```
|
||||
|
||||
**Existing hit-testing:**
|
||||
```typescript
|
||||
// Check if point hits a node
|
||||
forEachNode((node) => {
|
||||
if (node.isHit(pos)) { ... }
|
||||
});
|
||||
|
||||
// Check if point hits a connection
|
||||
// See NodeGraphEditorConnection.isHit()
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Notes
|
||||
|
||||
### Phase 1: Smart Frames
|
||||
|
||||
#### Session 1.1 Notes
|
||||
_Add notes here during implementation_
|
||||
|
||||
**Things discovered:**
|
||||
-
|
||||
|
||||
**Questions to resolve:**
|
||||
-
|
||||
|
||||
**Code snippets to remember:**
|
||||
```typescript
|
||||
|
||||
```
|
||||
|
||||
#### Session 1.2 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 1.3 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 1.4 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 1.5 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 1.6 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 1.7 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 1.8 Notes
|
||||
_Add notes here_
|
||||
|
||||
---
|
||||
|
||||
### Phase 2: Canvas Navigation
|
||||
|
||||
#### Session 2.1 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 2.2 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 2.3 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 2.4 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 2.5 Notes
|
||||
_Add notes here_
|
||||
|
||||
---
|
||||
|
||||
### Phase 3: Vertical Snap + Push
|
||||
|
||||
#### Session 3.1 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 3.2 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 3.3 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 3.4 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 3.5 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 3.6 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 3.7 Notes
|
||||
_Add notes here_
|
||||
|
||||
---
|
||||
|
||||
### Phase 4: Connection Labels
|
||||
|
||||
#### Session 4.1 Notes
|
||||
_Add notes here_
|
||||
|
||||
**Bezier math resources:**
|
||||
- https://pomax.github.io/bezierinfo/
|
||||
- De Casteljau's algorithm for point on curve
|
||||
- Newton-Raphson for nearest point
|
||||
|
||||
#### Session 4.2 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 4.3 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 4.4 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 4.5 Notes
|
||||
_Add notes here_
|
||||
|
||||
#### Session 4.6 Notes
|
||||
_Add notes here_
|
||||
|
||||
---
|
||||
|
||||
## Debugging Tips
|
||||
|
||||
### Smart Frame Issues
|
||||
|
||||
**Frame not detecting node:**
|
||||
- Check `isPointInFrame()` bounds calculation
|
||||
- Log frame bounds vs node position
|
||||
- Verify padding is accounted for
|
||||
|
||||
**Nodes not moving with frame:**
|
||||
- Verify `containedNodeIds` is populated
|
||||
- Check if node IDs match
|
||||
- Log delta calculation
|
||||
|
||||
**Auto-resize not working:**
|
||||
- Check subscription to node changes
|
||||
- Verify `calculateFrameBounds()` returns correct values
|
||||
- Check minimum size constraints
|
||||
|
||||
### Navigation Issues
|
||||
|
||||
**Minimap not showing frames:**
|
||||
- Verify CommentsModel subscription
|
||||
- Check filter for Smart Frames (containedNodeIds.length > 0)
|
||||
- Log frame positions being rendered
|
||||
|
||||
**Click navigation incorrect:**
|
||||
- Log coordinate transformation
|
||||
- Verify minimap scale factor
|
||||
- Check canvas bounds calculation
|
||||
|
||||
### Attachment Issues
|
||||
|
||||
**Attachment not creating:**
|
||||
- Log edge proximity values
|
||||
- Verify threshold constant
|
||||
- Check for existing attachments blocking
|
||||
|
||||
**Push not working:**
|
||||
- Log size change subscription
|
||||
- Verify attachment chain lookup
|
||||
- Check for circular dependencies
|
||||
|
||||
### Connection Label Issues
|
||||
|
||||
**Label not rendering:**
|
||||
- Verify `label` field on connection
|
||||
- Check bezier position calculation
|
||||
- Log paint() being called
|
||||
|
||||
**Label position wrong:**
|
||||
- Verify control points passed to bezier function
|
||||
- Log t-value and resulting point
|
||||
- Check canvas transform
|
||||
|
||||
---
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Smart Frames
|
||||
|
||||
- Don't recalculate bounds on every frame during drag
|
||||
- Throttle auto-resize updates
|
||||
- Consider virtualizing nodes in very large frames
|
||||
|
||||
### Minimap
|
||||
|
||||
- Don't re-render on every pan/zoom
|
||||
- Use requestAnimationFrame for smooth updates
|
||||
- Consider canvas rendering vs DOM for many frames
|
||||
|
||||
### Attachments
|
||||
|
||||
- Cache attachment chains
|
||||
- Invalidate cache only on attachment changes
|
||||
- Avoid recalculating during animations
|
||||
|
||||
### Labels
|
||||
|
||||
- Cache bezier calculations
|
||||
- Don't hit-test labels that are off-screen
|
||||
- Consider label culling at low zoom levels
|
||||
|
||||
---
|
||||
|
||||
## Test Scenarios
|
||||
|
||||
### Edge Cases to Test
|
||||
|
||||
1. **Nested geometry** - Frame inside frame (even if not supported, shouldn't crash)
|
||||
2. **Circular attachments** - A→B→C→A (should be prevented)
|
||||
3. **Deleted references** - Node deleted while in frame/attachment
|
||||
4. **Empty states** - Canvas with no nodes, frame with no nodes
|
||||
5. **Extreme zoom** - Labels at 0.1x and 1x zoom
|
||||
6. **Large data** - 100+ nodes, 20+ frames
|
||||
7. **Undo stack** - Complex sequence of operations then undo all
|
||||
8. **Copy/paste** - Frame with nodes, attached chain, labeled connections
|
||||
9. **Project reload** - All state persists correctly
|
||||
|
||||
### User Workflows to Test
|
||||
|
||||
1. **Gradual adoption** - Load old project, start using Smart Frames
|
||||
2. **Organize existing** - Take messy canvas, organize with frames
|
||||
3. **Navigate complex** - Jump between distant frames
|
||||
4. **Document flow** - Add labels to explain data path
|
||||
5. **Refactor** - Move nodes between frames
|
||||
6. **Expand/collapse** - Work with collapsed frames
|
||||
|
||||
---
|
||||
|
||||
## Helpful Snippets
|
||||
|
||||
### Get all nodes in a bounding box
|
||||
|
||||
```typescript
|
||||
const nodesInBounds = [];
|
||||
this.forEachNode((node) => {
|
||||
const nodeBounds = {
|
||||
x: node.global.x,
|
||||
y: node.global.y,
|
||||
width: node.nodeSize.width,
|
||||
height: node.nodeSize.height
|
||||
};
|
||||
if (boundsOverlap(nodeBounds, targetBounds)) {
|
||||
nodesInBounds.push(node);
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
### Calculate point on cubic bezier
|
||||
|
||||
```typescript
|
||||
function getPointOnCubicBezier(t, p0, p1, p2, p3) {
|
||||
const mt = 1 - t;
|
||||
const mt2 = mt * mt;
|
||||
const mt3 = mt2 * mt;
|
||||
const t2 = t * t;
|
||||
const t3 = t2 * t;
|
||||
|
||||
return {
|
||||
x: mt3 * p0.x + 3 * mt2 * t * p1.x + 3 * mt * t2 * p2.x + t3 * p3.x,
|
||||
y: mt3 * p0.y + 3 * mt2 * t * p1.y + 3 * mt * t2 * p2.y + t3 * p3.y
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
### Render guide line
|
||||
|
||||
```typescript
|
||||
ctx.save();
|
||||
ctx.strokeStyle = '#3b82f6';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([5, 5]);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, guideY);
|
||||
ctx.lineTo(canvasWidth, guideY);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Questions for Review
|
||||
|
||||
_Add questions to ask during code review_
|
||||
|
||||
1.
|
||||
2.
|
||||
3.
|
||||
|
||||
---
|
||||
|
||||
## Future Improvements
|
||||
|
||||
_Ideas for follow-up work (out of scope for this task)_
|
||||
|
||||
- [ ] Frame templates (pre-populated with common node patterns)
|
||||
- [ ] Smart routing for connections (avoid crossing frames)
|
||||
- [ ] Frame-level undo (undo all changes within a frame)
|
||||
- [ ] Export frame as component (auto-componentize)
|
||||
- [ ] Frame documentation export (generate docs from labels)
|
||||
- [ ] Collaborative frame locking (multi-user editing)
|
||||
@@ -0,0 +1,703 @@
|
||||
# TASK-000J: Canvas Organization System
|
||||
|
||||
## Overview
|
||||
|
||||
This task implements a comprehensive canvas organization system to address the chaos that emerges in complex node graphs. The primary problem: as users add nodes and connections, nodes expand vertically (due to new ports), groupings lose meaning, and the canvas becomes unmanageable.
|
||||
|
||||
**The core philosophy**: Work with lazy users, not against them. Rather than forcing component creation, provide organizational tools that are easier than the current chaos but don't require significant workflow changes.
|
||||
|
||||
## Background
|
||||
|
||||
### The Problem
|
||||
|
||||
Looking at a typical complex component canvas:
|
||||
|
||||
1. **Vertical expansion breaks layouts** - When a node gains ports, it grows vertically, overlapping nodes below it
|
||||
2. **No persistent groupings** - Users mentally group related nodes, but nothing enforces or maintains these groupings
|
||||
3. **Connection spaghetti** - With many connections, it's impossible to trace data flow
|
||||
4. **No navigation** - In large canvases, users pan around aimlessly looking for specific logic
|
||||
5. **Comments are passive** - Current comment boxes are purely visual; nodes inside them don't behave as a group
|
||||
|
||||
### Design Principles
|
||||
|
||||
1. **Backward compatible** - Existing projects with comment boxes must work unchanged
|
||||
2. **Opt-in complexity** - Simple projects don't need these features; complex projects benefit
|
||||
3. **User responsibility** - Users create organization; system maintains it
|
||||
4. **Minimal UI footprint** - Features should feel native to the existing canvas
|
||||
|
||||
---
|
||||
|
||||
## Feature Summary
|
||||
|
||||
| Feature | Purpose | Complexity | Impact |
|
||||
|---------|---------|------------|--------|
|
||||
| Smart Frames | Group nodes that move/resize together | Medium-High | ⭐⭐⭐⭐⭐ |
|
||||
| Canvas Navigation | Minimap + jump-to-frame | Medium | ⭐⭐⭐⭐ |
|
||||
| Vertical Snap + Push | Keep stacked nodes organized | Medium | ⭐⭐⭐ |
|
||||
| Connection Labels | Annotate data flow on connections | Medium | ⭐⭐⭐⭐ |
|
||||
|
||||
**Total Estimate**: 45-65 hours (6-8 days)
|
||||
|
||||
---
|
||||
|
||||
## Feature 1: Smart Frames
|
||||
|
||||
### Description
|
||||
|
||||
Evolve the existing Comment system into "Smart Frames" - visual containers that actually contain their nodes. When a frame moves, nodes inside move with it. When nodes inside expand, the frame grows to accommodate them.
|
||||
|
||||
### Backward Compatibility
|
||||
|
||||
**Critical requirement**: Existing comment boxes must continue to work as purely visual elements. Smart Frame behavior is **opt-in**:
|
||||
|
||||
- Legacy comment boxes render and behave exactly as before
|
||||
- Dragging a node INTO a comment box converts it to a Smart Frame and adds the node to its group
|
||||
- Dragging a node OUT of a Smart Frame removes it from the group
|
||||
- Empty Smart Frames revert to passive comment boxes
|
||||
|
||||
This means:
|
||||
- Old projects load with no changes
|
||||
- Users gradually adopt Smart Frames by dragging nodes into existing comments
|
||||
- No migration required
|
||||
|
||||
### Capabilities
|
||||
|
||||
| Capability | Description |
|
||||
|------------|-------------|
|
||||
| Visual container | Colored rectangle with title text (uses existing comment styling) |
|
||||
| Opt-in containment | Drag node into frame to add; drag out to remove |
|
||||
| Group movement | When frame is dragged, all contained nodes move together |
|
||||
| Auto-resize | Frame grows/shrinks to fit contained nodes + padding |
|
||||
| Collapse/Expand | Toggle to collapse frame to title bar only |
|
||||
| Collapsed connections | When collapsed, connections to internal nodes render as dots on frame edge |
|
||||
| Title as label | Frame title serves as the organizational label |
|
||||
| Nav anchor | Each Smart Frame becomes a navigation waypoint (see Feature 2) |
|
||||
|
||||
### Collapse Behavior
|
||||
|
||||
When collapsed:
|
||||
```
|
||||
┌─── Login Flow ──────────────────────────┐
|
||||
│ ┌────────┐ ┌────────┐ ┌────────┐ │
|
||||
│ │ Email │───►│Validate│──►│ Login │ │
|
||||
│ └────────┘ └────────┘ └────────┘ │
|
||||
└─────────────────────────────────────────┘
|
||||
│
|
||||
▼ collapse
|
||||
|
||||
┌─── Login Flow ───●────────●─────────────►
|
||||
▲ ▲
|
||||
input dots output dots
|
||||
```
|
||||
|
||||
- Frame height reduces to title bar only
|
||||
- Internal nodes hidden but connections preserved
|
||||
- Dots on frame edge show connection entry/exit points
|
||||
- Clicking dots could highlight the connection path (nice-to-have)
|
||||
|
||||
### Data Model Extension
|
||||
|
||||
Extend `CommentsModel` / `Comment` interface:
|
||||
|
||||
```typescript
|
||||
interface Comment {
|
||||
// Existing fields
|
||||
id: string;
|
||||
text: string;
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
fill: CommentFillStyle;
|
||||
color: string;
|
||||
largeFont?: boolean;
|
||||
|
||||
// New Smart Frame fields
|
||||
containedNodeIds?: string[]; // Empty = passive comment, populated = Smart Frame
|
||||
isCollapsed?: boolean;
|
||||
autoResize?: boolean; // Default true for Smart Frames
|
||||
}
|
||||
```
|
||||
|
||||
### Implementation Approach
|
||||
|
||||
1. **Detection**: Check if `containedNodeIds` has items to determine behavior mode
|
||||
2. **Adding nodes**: On node drag-end, check if position is inside any comment bounds; if so, add to `containedNodeIds`
|
||||
3. **Removing nodes**: On node drag-start from inside a frame, if dragged outside bounds, remove from `containedNodeIds`
|
||||
4. **Group movement**: When frame is moved, apply delta to all contained node positions
|
||||
5. **Auto-resize**: After any contained node position/size change, recalculate frame bounds
|
||||
6. **Collapse rendering**: When `isCollapsed`, render only title bar and calculate connection dots
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/commentsmodel.ts
|
||||
- Add containedNodeIds, isCollapsed, autoResize to Comment interface
|
||||
- Add methods: addNodeToFrame(), removeNodeFromFrame(), toggleCollapse()
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayerView.tsx
|
||||
- Handle collapsed rendering mode
|
||||
- Render connection dots for collapsed frames
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx
|
||||
- Add collapse/expand button to comment controls
|
||||
- Update resize behavior for Smart Frames
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx
|
||||
- Handle collapsed visual state
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
- On node drag-end: check for frame containment
|
||||
- On node drag-start: handle removal from frame
|
||||
- On frame drag: move contained nodes
|
||||
- Subscribe to node size changes for auto-resize
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/commentlayer.ts
|
||||
- Coordinate between CommentLayer and NodeGraphEditor for containment logic
|
||||
```
|
||||
|
||||
### Files to Create
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts
|
||||
- isPointInFrame(point, frame): boolean
|
||||
- calculateFrameBounds(nodeIds, padding): Bounds
|
||||
- getConnectionDotsForCollapsedFrame(frame, connections): ConnectionDot[]
|
||||
```
|
||||
|
||||
### Success Criteria
|
||||
|
||||
- [ ] Existing comment boxes work exactly as before (no behavioral change)
|
||||
- [ ] Dragging a node into a comment box adds it to the frame
|
||||
- [ ] Dragging a node out of a frame removes it
|
||||
- [ ] Moving a Smart Frame moves all contained nodes
|
||||
- [ ] Contained nodes expanding causes frame to grow
|
||||
- [ ] Collapse button appears on Smart Frame controls
|
||||
- [ ] Collapsed frame shows only title bar
|
||||
- [ ] Connections to collapsed frame nodes render as dots on edge
|
||||
- [ ] Empty Smart Frames revert to passive comments
|
||||
|
||||
---
|
||||
|
||||
## Feature 2: Canvas Navigation
|
||||
|
||||
### Description
|
||||
|
||||
A minimap overlay and jump-to navigation system for quickly moving around large canvases. Smart Frames automatically become navigation anchors.
|
||||
|
||||
### Capabilities
|
||||
|
||||
| Capability | Description |
|
||||
|------------|-------------|
|
||||
| Minimap toggle | Button in canvas toolbar to show/hide minimap |
|
||||
| Minimap overlay | Small rectangle in corner showing frame locations |
|
||||
| Viewport indicator | Rectangle showing current visible area |
|
||||
| Click to navigate | Click anywhere on minimap to pan there |
|
||||
| Frame list | Dropdown/list of all Smart Frames for quick jump |
|
||||
| Keyboard shortcuts | Cmd+1..9 to jump to frames (in order of creation or position) |
|
||||
|
||||
### Minimap Design
|
||||
|
||||
```
|
||||
┌──────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [Main Canvas] │
|
||||
│ │
|
||||
│ ┌─────┐│
|
||||
│ │▪ A ││
|
||||
│ │ ▪B ││ ← Minimap
|
||||
│ │ ┌─┐ ││ ← Viewport
|
||||
│ │ └─┘ ││
|
||||
│ │▪ C ││
|
||||
│ └─────┘│
|
||||
└──────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
- Each `▪` represents a Smart Frame (labeled with first letter or number)
|
||||
- `┌─┐` rectangle shows current viewport
|
||||
- Colors could match frame colors
|
||||
|
||||
### Jump Menu
|
||||
|
||||
Accessible via:
|
||||
- Toolbar button (dropdown)
|
||||
- Keyboard shortcut (Cmd+J or Cmd+G for "go to")
|
||||
- Right-click canvas → "Jump to..."
|
||||
|
||||
Shows list:
|
||||
```
|
||||
┌─────────────────────────┐
|
||||
│ Jump to Frame │
|
||||
├─────────────────────────┤
|
||||
│ 1. Login Flow │
|
||||
│ 2. Data Fetching │
|
||||
│ 3. Authentication │
|
||||
│ 4. Navigation Logic │
|
||||
└─────────────────────────┘
|
||||
```
|
||||
|
||||
### Data Requirements
|
||||
|
||||
No new data model needed - reads from existing CommentsModel, filtering for Smart Frames (comments with `containedNodeIds.length > 0`).
|
||||
|
||||
### Implementation Approach
|
||||
|
||||
1. **Minimap component**: React component that subscribes to CommentsModel and NodeGraphEditor pan/scale
|
||||
2. **Coordinate transformation**: Convert canvas coordinates to minimap coordinates
|
||||
3. **Frame detection**: Filter comments to only show Smart Frames (have contained nodes)
|
||||
4. **Click handling**: Transform minimap click to canvas coordinates, animate pan
|
||||
5. **Jump menu**: Simple dropdown populated from Smart Frames list
|
||||
|
||||
### Files to Create
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/CanvasNavigation/
|
||||
├── CanvasNavigation.tsx # Main container component
|
||||
├── CanvasNavigation.module.scss
|
||||
├── Minimap.tsx # Minimap rendering
|
||||
├── Minimap.module.scss
|
||||
├── JumpMenu.tsx # Frame list dropdown
|
||||
└── index.ts
|
||||
```
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx
|
||||
- Add CanvasNavigation component to editor layout
|
||||
- Pass nodeGraph and commentsModel refs
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
- Expose pan/scale state for minimap subscription
|
||||
- Add method: animatePanTo(x, y)
|
||||
|
||||
packages/noodl-editor/src/editor/src/utils/editorsettings.ts
|
||||
- Add setting: minimapVisible (boolean, default false)
|
||||
```
|
||||
|
||||
### Success Criteria
|
||||
|
||||
- [ ] Minimap toggle button in canvas toolbar
|
||||
- [ ] Minimap shows frame positions as colored dots/rectangles
|
||||
- [ ] Minimap shows current viewport as rectangle
|
||||
- [ ] Clicking minimap pans canvas to that location
|
||||
- [ ] Jump menu lists all Smart Frames
|
||||
- [ ] Selecting from jump menu pans to that frame
|
||||
- [ ] Keyboard shortcuts (Cmd+1..9) jump to frames
|
||||
- [ ] Minimap visibility persists in editor settings
|
||||
|
||||
---
|
||||
|
||||
## Feature 3: Vertical Snap + Push
|
||||
|
||||
### Description
|
||||
|
||||
A system for vertically aligning and attaching nodes so that when one expands, nodes below it push down automatically, maintaining spacing.
|
||||
|
||||
### Core Concept
|
||||
|
||||
Nodes can be **vertically attached** - think of it like a vertical stack. When the top node grows, everything below shifts down to maintain spacing.
|
||||
|
||||
```
|
||||
Before expansion: After expansion:
|
||||
┌────────────┐ ┌────────────┐
|
||||
│ Node A │ │ Node A │
|
||||
└────────────┘ │ (grew) │
|
||||
│ │ │
|
||||
│ attached └────────────┘
|
||||
▼ │
|
||||
┌────────────┐ │ attached
|
||||
│ Node B │ ▼
|
||||
└────────────┘ ┌────────────┐
|
||||
│ │ Node B │ ← pushed down
|
||||
│ attached └────────────┘
|
||||
▼ │
|
||||
┌────────────┐ │ attached
|
||||
│ Node C │ ▼
|
||||
└────────────┘ ┌────────────┐
|
||||
│ Node C │ ← pushed down
|
||||
└────────────┘
|
||||
```
|
||||
|
||||
### Attachment Mechanics
|
||||
|
||||
**Creating attachments (proximity-based)**:
|
||||
|
||||
When dragging a node near another node's top or bottom edge:
|
||||
- Visual indicator: Edge lights up (glow or highlight)
|
||||
- On drop: If within threshold, attachment is created
|
||||
- Attaching between existing attached nodes: New node slots into the chain
|
||||
|
||||
```
|
||||
Dragging Node X near Node A's bottom:
|
||||
|
||||
┌────────────┐
|
||||
│ Node A │
|
||||
└────────────┘ ← bottom edge glows
|
||||
|
||||
[Node X] ← being dragged
|
||||
|
||||
┌────────────┐
|
||||
│ Node B │
|
||||
└────────────┘
|
||||
```
|
||||
|
||||
**Inserting between attached nodes**:
|
||||
|
||||
If Node A → Node B are attached, and user drags Node X to the attachment point:
|
||||
- Node X becomes: A → X → B
|
||||
- All three remain attached
|
||||
|
||||
**Breaking attachments**:
|
||||
|
||||
- Context menu on node → "Detach from stack"
|
||||
- Removes node from chain, remaining nodes close the gap
|
||||
- Alternative: Drag node far enough away auto-detaches
|
||||
|
||||
### Alignment Guides (Supporting Feature)
|
||||
|
||||
Even without attachment, show alignment guides when dragging:
|
||||
- Horizontal line appears when node edge aligns with another node's edge
|
||||
- Helps manual alignment
|
||||
- Standard behavior in design tools (Figma, Sketch)
|
||||
|
||||
### Data Model
|
||||
|
||||
Node attachments stored in NodeGraphModel or as a separate model:
|
||||
|
||||
```typescript
|
||||
interface VerticalAttachment {
|
||||
topNodeId: string;
|
||||
bottomNodeId: string;
|
||||
spacing: number; // Gap between nodes
|
||||
}
|
||||
|
||||
// Or simpler - store on node itself:
|
||||
interface NodeGraphNode {
|
||||
// ... existing fields
|
||||
attachedAbove?: string; // ID of node this is attached below
|
||||
attachedBelow?: string; // ID of node attached below this
|
||||
}
|
||||
```
|
||||
|
||||
### Implementation Approach
|
||||
|
||||
1. **Drag feedback**: During drag, check proximity to other node edges; show glow on nearby edges
|
||||
2. **Drop handling**: On drop, check if within attachment threshold; create attachment
|
||||
3. **Insert detection**: When dropping between attached nodes, insert into chain
|
||||
4. **Push system**: Subscribe to node size changes; when node grows, recalculate attached node positions
|
||||
5. **Detachment**: Context menu action; remove from chain and recalculate remaining chain positions
|
||||
6. **Alignment guides**: During drag, find aligned edges and render guide lines
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
|
||||
- Add attachment storage (or create separate AttachmentsModel)
|
||||
- Methods: createAttachment(), removeAttachment(), getAttachmentChain()
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
- Drag feedback: detect edge proximity, render glow
|
||||
- Drop handling: create attachments
|
||||
- Size change subscription: trigger push recalculation
|
||||
- Paint alignment guides during drag
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts
|
||||
- Add visual state for edge highlight (top/bottom edge glowing)
|
||||
- Expose edge positions for proximity detection
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/NodePicker/NodePicker.utils.ts
|
||||
- Update createNodeFunction to not auto-attach on creation
|
||||
```
|
||||
|
||||
### Files to Create
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts
|
||||
- Manages vertical attachment relationships
|
||||
- Methods for creating, breaking, querying attachments
|
||||
- Push calculation logic
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor/AlignmentGuides.ts
|
||||
- Logic for detecting aligned edges
|
||||
- Guide line rendering
|
||||
```
|
||||
|
||||
### Success Criteria
|
||||
|
||||
- [ ] Dragging node near another's top/bottom edge shows visual indicator
|
||||
- [ ] Dropping on highlighted edge creates attachment
|
||||
- [ ] Moving top node moves all attached nodes below
|
||||
- [ ] Expanding node pushes attached nodes down
|
||||
- [ ] Dropping between attached nodes inserts into chain
|
||||
- [ ] Context menu "Detach from stack" removes node from chain
|
||||
- [ ] Remaining chain nodes close gap after detachment
|
||||
- [ ] Alignment guides appear when edges align (even without attachment)
|
||||
|
||||
---
|
||||
|
||||
## Feature 4: Connection Labels
|
||||
|
||||
### Description
|
||||
|
||||
Allow users to add text labels to connection lines to document data flow. Labels sit on the bezier curve and can be repositioned along the path.
|
||||
|
||||
### Interaction Design
|
||||
|
||||
**Adding a label**:
|
||||
- Hover over a connection line
|
||||
- Small icon appears (similar to existing X delete icon)
|
||||
- Click icon → inline text input appears on the connection
|
||||
- Type label, press Enter or click away to confirm
|
||||
|
||||
**Repositioning**:
|
||||
- Click and drag existing label along the connection path
|
||||
- Label stays anchored to the bezier curve
|
||||
|
||||
**Removing**:
|
||||
- Click label → small X button appears → click to delete
|
||||
- Or: clear text and confirm
|
||||
|
||||
### Visual Design
|
||||
|
||||
```
|
||||
┌─────────┐
|
||||
┌────────┐ │ user ID │
|
||||
│ Source │─────────┴─────────┴──────────►│ Target │
|
||||
└────────┘ └────────┘
|
||||
▲
|
||||
Connection label
|
||||
(positioned on curve)
|
||||
```
|
||||
|
||||
Label styling:
|
||||
- Small text (10-11px)
|
||||
- Subtle background matching connection color (with transparency)
|
||||
- Rounded corners
|
||||
- Positioned centered on curve at specified t-value (0-1 along bezier)
|
||||
|
||||
### Data Model
|
||||
|
||||
Extend Connection model:
|
||||
|
||||
```typescript
|
||||
interface Connection {
|
||||
// Existing fields
|
||||
fromId: string;
|
||||
fromProperty: string;
|
||||
toId: string;
|
||||
toProperty: string;
|
||||
|
||||
// New field
|
||||
label?: {
|
||||
text: string;
|
||||
position: number; // 0-1 along bezier curve, default 0.5
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
### Implementation Approach
|
||||
|
||||
1. **Hover detection**: Use existing connection hit-testing; on hover, show add-label icon
|
||||
2. **Icon positioning**: Calculate midpoint of bezier curve for icon placement
|
||||
3. **Add label UI**: On icon click, render inline input at curve position
|
||||
4. **Label rendering**: Render labels as part of connection paint cycle
|
||||
5. **Bezier math**: Calculate point on curve at t-value for label positioning
|
||||
6. **Drag repositioning**: On label drag, calculate nearest t-value to mouse position
|
||||
|
||||
### Bezier Curve Math
|
||||
|
||||
For a cubic bezier with control points P0, P1, P2, P3:
|
||||
```
|
||||
B(t) = (1-t)³P0 + 3(1-t)²tP1 + 3(1-t)t²P2 + t³P3
|
||||
```
|
||||
|
||||
Need functions:
|
||||
- `getPointOnCurve(t)`: Returns {x, y} at position t
|
||||
- `getNearestT(point)`: Returns t value for nearest point on curve to given point
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
|
||||
- Extend Connection interface with label field
|
||||
- Methods: setConnectionLabel(), removeConnectionLabel()
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts
|
||||
- Add label rendering in paint()
|
||||
- Add hover state for showing add-label icon
|
||||
- Handle label drag for repositioning
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
- Handle click on add-label icon
|
||||
- Render inline input for label editing
|
||||
- Handle label click for editing/deletion
|
||||
```
|
||||
|
||||
### Files to Create
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor/ConnectionLabel.ts
|
||||
- Label rendering logic
|
||||
- Position calculation
|
||||
- Edit mode handling
|
||||
|
||||
packages/noodl-editor/src/editor/src/utils/bezier.ts
|
||||
- getPointOnCubicBezier(t, p0, p1, p2, p3): Point
|
||||
- getNearestTOnCubicBezier(point, p0, p1, p2, p3): number
|
||||
- getCubicBezierLength(p0, p1, p2, p3): number (for spacing)
|
||||
```
|
||||
|
||||
### Success Criteria
|
||||
|
||||
- [ ] Hovering connection shows add-label icon at midpoint
|
||||
- [ ] Clicking icon opens inline text input
|
||||
- [ ] Typing and confirming creates label on connection
|
||||
- [ ] Label renders on the bezier curve path
|
||||
- [ ] Label can be dragged along the curve
|
||||
- [ ] Clicking label allows editing text
|
||||
- [ ] Label can be deleted (clear text or X button)
|
||||
- [ ] Labels persist when project is saved/loaded
|
||||
|
||||
---
|
||||
|
||||
## Implementation Order
|
||||
|
||||
### Phase 1: Smart Frames (16-24 hours)
|
||||
Foundation for navigation; highest impact feature.
|
||||
|
||||
**Sessions**:
|
||||
1. Data model extension + basic containment logic
|
||||
2. Drag-in/drag-out behavior
|
||||
3. Group movement on frame drag
|
||||
4. Auto-resize on node changes
|
||||
5. Collapse UI and basic collapsed state
|
||||
6. Collapsed connection dots rendering
|
||||
7. Testing and edge cases
|
||||
|
||||
### Phase 2: Canvas Navigation (8-12 hours)
|
||||
Depends on Smart Frames for anchor points.
|
||||
|
||||
**Sessions**:
|
||||
1. Minimap component structure
|
||||
2. Coordinate transformation and frame rendering
|
||||
3. Click-to-navigate and viewport indicator
|
||||
4. Jump menu dropdown
|
||||
5. Keyboard shortcuts
|
||||
6. Settings persistence
|
||||
|
||||
### Phase 3: Vertical Snap + Push (12-16 hours)
|
||||
Independent; can be done in parallel after Phase 1 starts.
|
||||
|
||||
**Sessions**:
|
||||
1. Attachment data model
|
||||
2. Edge proximity detection and visual feedback
|
||||
3. Attachment creation on drop
|
||||
4. Push calculation on node resize
|
||||
5. Insert-between-attached logic
|
||||
6. Detachment via context menu
|
||||
7. Alignment guides (bonus)
|
||||
|
||||
### Phase 4: Connection Labels (10-14 hours)
|
||||
Most technically isolated; can be done anytime.
|
||||
|
||||
**Sessions**:
|
||||
1. Bezier utility functions
|
||||
2. Connection hover state and add-icon
|
||||
3. Inline label input
|
||||
4. Label rendering on curve
|
||||
5. Label drag repositioning
|
||||
6. Edit and delete functionality
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
### Smart Frames
|
||||
- [ ] Load legacy project with comments → comments work unchanged
|
||||
- [ ] Drag node into empty comment → comment becomes Smart Frame
|
||||
- [ ] Drag all nodes out → Smart Frame reverts to comment
|
||||
- [ ] Move Smart Frame → contained nodes move
|
||||
- [ ] Resize contained node → frame auto-resizes
|
||||
- [ ] Collapse frame → only title visible, connections as dots
|
||||
- [ ] Expand frame → contents visible again
|
||||
- [ ] Create connection to collapsed frame node → dot visible
|
||||
- [ ] Delete frame → contained nodes remain (orphaned)
|
||||
- [ ] Undo/redo all operations
|
||||
|
||||
### Canvas Navigation
|
||||
- [ ] Toggle minimap visibility
|
||||
- [ ] Minimap shows all Smart Frames
|
||||
- [ ] Minimap shows viewport rectangle
|
||||
- [ ] Click minimap → canvas pans
|
||||
- [ ] Open jump menu → lists Smart Frames
|
||||
- [ ] Select from jump menu → canvas pans to frame
|
||||
- [ ] Keyboard shortcut → jumps to frame
|
||||
- [ ] Close and reopen editor → minimap setting persists
|
||||
|
||||
### Vertical Snap + Push
|
||||
- [ ] Drag node near another's bottom edge → edge highlights
|
||||
- [ ] Drop on highlighted edge → attachment created
|
||||
- [ ] Move top node → attached nodes move
|
||||
- [ ] Resize top node → attached nodes push down
|
||||
- [ ] Drag node to attachment point between two attached → inserts
|
||||
- [ ] Context menu detach → node removed, others close gap
|
||||
- [ ] Alignment guides show when edges align
|
||||
|
||||
### Connection Labels
|
||||
- [ ] Hover connection → icon appears
|
||||
- [ ] Click icon → input appears
|
||||
- [ ] Type and confirm → label shows on curve
|
||||
- [ ] Drag label → moves along curve
|
||||
- [ ] Click label → can edit
|
||||
- [ ] Clear text or delete → label removed
|
||||
- [ ] Save and reload → labels persist
|
||||
|
||||
---
|
||||
|
||||
## Risk Assessment
|
||||
|
||||
| Risk | Probability | Impact | Mitigation |
|
||||
|------|-------------|--------|------------|
|
||||
| Smart Frame collapse complex | Medium | High | Start with simple collapse (hide contents), add connection dots later |
|
||||
| Bezier math for labels | Low | Medium | Well-documented algorithms; can use library if needed |
|
||||
| Performance with many frames | Low | Medium | Lazy render off-screen frames; throttle minimap updates |
|
||||
| Undo/redo complexity | Medium | High | Leverage existing UndoActionGroup pattern; test thoroughly |
|
||||
| Backward compatibility breaks | Low | Critical | Extensive testing with legacy projects; containedNodeIds default undefined |
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **Frame nesting**: Should Smart Frames be nestable? (Recommendation: No, keep simple for v1)
|
||||
2. **Frame-to-frame connections**: If a collapsed frame has connections to another collapsed frame, how to render? (Recommendation: Just show frame edge dots on both)
|
||||
3. **Attachment and frames**: If an attached stack is inside a frame, should attachments be frame-local? (Recommendation: Yes, attachments are independent of frames)
|
||||
4. **Label character limit**: Should labels have max length? (Recommendation: Yes, ~50 chars to prevent visual clutter)
|
||||
|
||||
---
|
||||
|
||||
## Success Metrics
|
||||
|
||||
Post-implementation, measure:
|
||||
- **Adoption rate**: % of projects using Smart Frames after 30 days
|
||||
- **Navigation usage**: How often minimap/jump menu is used per session
|
||||
- **Canvas cleanup**: User feedback on organization improvements
|
||||
- **Performance**: Frame rates with 50+ nodes and multiple Smart Frames
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
### Existing Code
|
||||
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/` - Comment system
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts` - Main canvas
|
||||
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts` - Comment data model
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts` - Connection rendering
|
||||
|
||||
### Design Inspiration
|
||||
|
||||
- Figma: Frame containment, alignment guides, minimap
|
||||
- Miro: Frames and navigation
|
||||
- Unreal Blueprints: Comment boxes, reroute nodes
|
||||
- TouchDesigner: Collapsed containers
|
||||
@@ -0,0 +1,658 @@
|
||||
# SUBTASK-001: Smart Frames
|
||||
|
||||
**Parent Task**: TASK-000J Canvas Organization System
|
||||
**Estimate**: 16-24 hours
|
||||
**Priority**: 1 (Foundation for other features)
|
||||
**Dependencies**: None
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
Smart Frames evolve the existing Comment system into visual containers that actually contain their nodes. When a frame moves, nodes inside move with it. When nodes inside expand, the frame grows to accommodate them.
|
||||
|
||||
### The Problem
|
||||
|
||||
Current comment boxes are purely visual - they provide no functional grouping. Users draw boxes around related nodes, but:
|
||||
- Moving the box doesn't move the nodes
|
||||
- Nodes expanding overlap the box boundaries
|
||||
- There's no way to collapse a group to reduce visual clutter
|
||||
|
||||
### The Solution
|
||||
|
||||
Convert comment boxes into "Smart Frames" that:
|
||||
- Track which nodes are inside them
|
||||
- Move contained nodes when the frame moves
|
||||
- Auto-resize to fit contents
|
||||
- Can collapse to hide contents while preserving connections
|
||||
|
||||
---
|
||||
|
||||
## Backward Compatibility
|
||||
|
||||
**Critical Requirement**: Existing projects must work unchanged.
|
||||
|
||||
| Scenario | Behavior |
|
||||
|----------|----------|
|
||||
| Load legacy project | Comment boxes render exactly as before |
|
||||
| Comment with no nodes dragged in | Behaves as passive comment (no changes) |
|
||||
| Drag node INTO comment | Comment becomes Smart Frame, node added to group |
|
||||
| Drag node OUT of Smart Frame | Node removed from group |
|
||||
| Drag ALL nodes out | Smart Frame reverts to passive comment |
|
||||
|
||||
This means:
|
||||
- `containedNodeIds` defaults to `undefined` (not empty array)
|
||||
- Empty/undefined `containedNodeIds` = passive comment behavior
|
||||
- Populated `containedNodeIds` = Smart Frame behavior
|
||||
|
||||
---
|
||||
|
||||
## Feature Capabilities
|
||||
|
||||
### Core Behaviors
|
||||
|
||||
| Capability | Description |
|
||||
|------------|-------------|
|
||||
| **Opt-in containment** | Drag node into frame to add; drag out to remove |
|
||||
| **Group movement** | Moving frame moves all contained nodes |
|
||||
| **Auto-resize** | Frame grows/shrinks to fit contained nodes + padding |
|
||||
| **Collapse/Expand** | Toggle to show only title bar |
|
||||
| **Connection preservation** | Collapsed frames show connection dots on edges |
|
||||
|
||||
### Visual Design
|
||||
|
||||
**Normal State:**
|
||||
```
|
||||
┌─── Login Flow ────────────────────────┐
|
||||
│ │
|
||||
│ ┌────────┐ ┌────────┐ ┌──────┐ │
|
||||
│ │ Email │───►│Validate│──►│Login │ │
|
||||
│ └────────┘ └────────┘ └──────┘ │
|
||||
│ │
|
||||
└───────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Collapsed State:**
|
||||
```
|
||||
┌─── Login Flow ───●────────●─────────►
|
||||
▲ ▲
|
||||
input dots output dots
|
||||
```
|
||||
|
||||
### Collapse Behavior Details
|
||||
|
||||
When collapsed:
|
||||
1. Frame height reduces to title bar only (~30px)
|
||||
2. Frame width remains unchanged
|
||||
3. Contained nodes are hidden (not rendered)
|
||||
4. Connections to/from contained nodes:
|
||||
- Calculate intersection with frame edge
|
||||
- Render as dots on the frame edge
|
||||
- Dots indicate where connections enter/exit
|
||||
5. Clicking frame expands it again
|
||||
|
||||
---
|
||||
|
||||
## Data Model
|
||||
|
||||
### Extended Comment Interface
|
||||
|
||||
```typescript
|
||||
interface Comment {
|
||||
// Existing fields (unchanged)
|
||||
id: string;
|
||||
text: string;
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
fill: CommentFillStyle;
|
||||
color: string;
|
||||
largeFont?: boolean;
|
||||
|
||||
// New Smart Frame fields
|
||||
containedNodeIds?: string[]; // undefined = passive, populated = Smart Frame
|
||||
isCollapsed?: boolean; // default false
|
||||
autoResize?: boolean; // default true for Smart Frames
|
||||
}
|
||||
```
|
||||
|
||||
### New CommentsModel Methods
|
||||
|
||||
```typescript
|
||||
class CommentsModel {
|
||||
// Existing methods...
|
||||
|
||||
/**
|
||||
* Add a node to a Smart Frame
|
||||
* If comment has no containedNodeIds, initializes the array
|
||||
*/
|
||||
addNodeToFrame(commentId: string, nodeId: string): void;
|
||||
|
||||
/**
|
||||
* Remove a node from a Smart Frame
|
||||
* If this empties containedNodeIds, sets to undefined (reverts to comment)
|
||||
*/
|
||||
removeNodeFromFrame(commentId: string, nodeId: string): void;
|
||||
|
||||
/**
|
||||
* Toggle collapsed state
|
||||
*/
|
||||
toggleCollapse(commentId: string): void;
|
||||
|
||||
/**
|
||||
* Check if a comment is functioning as a Smart Frame
|
||||
*/
|
||||
isSmartFrame(comment: Comment): boolean;
|
||||
|
||||
/**
|
||||
* Find which frame contains a given node (if any)
|
||||
*/
|
||||
getFrameContainingNode(nodeId: string): Comment | null;
|
||||
|
||||
/**
|
||||
* Update frame bounds based on contained nodes
|
||||
*/
|
||||
updateFrameBounds(commentId: string, nodes: NodeGraphEditorNode[], padding: number): void;
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Sessions
|
||||
|
||||
### Session 1.1: Data Model Extension (2-3 hours)
|
||||
|
||||
**Goal**: Extend Comment interface and add model methods.
|
||||
|
||||
**Tasks**:
|
||||
1. Add new fields to Comment interface in `commentsmodel.ts`
|
||||
2. Implement `addNodeToFrame()`:
|
||||
```typescript
|
||||
addNodeToFrame(commentId: string, nodeId: string): void {
|
||||
const comment = this.getComment(commentId);
|
||||
if (!comment) return;
|
||||
|
||||
if (!comment.containedNodeIds) {
|
||||
comment.containedNodeIds = [];
|
||||
}
|
||||
|
||||
if (!comment.containedNodeIds.includes(nodeId)) {
|
||||
comment.containedNodeIds.push(nodeId);
|
||||
this.setComment(commentId, comment, { undo: true, label: 'add node to frame' });
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Implement `removeNodeFromFrame()`:
|
||||
```typescript
|
||||
removeNodeFromFrame(commentId: string, nodeId: string): void {
|
||||
const comment = this.getComment(commentId);
|
||||
if (!comment?.containedNodeIds) return;
|
||||
|
||||
const index = comment.containedNodeIds.indexOf(nodeId);
|
||||
if (index > -1) {
|
||||
comment.containedNodeIds.splice(index, 1);
|
||||
|
||||
// Revert to passive comment if empty
|
||||
if (comment.containedNodeIds.length === 0) {
|
||||
comment.containedNodeIds = undefined;
|
||||
}
|
||||
|
||||
this.setComment(commentId, comment, { undo: true, label: 'remove node from frame' });
|
||||
}
|
||||
}
|
||||
```
|
||||
4. Implement helper methods (`isSmartFrame`, `getFrameContainingNode`, `toggleCollapse`)
|
||||
5. Verify backward compatibility: load legacy project, confirm no changes
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] New fields added to interface
|
||||
- [ ] All methods implemented
|
||||
- [ ] Legacy projects load without changes
|
||||
- [ ] Unit tests pass
|
||||
|
||||
---
|
||||
|
||||
### Session 1.2: Basic Containment - Drag In (2-3 hours)
|
||||
|
||||
**Goal**: Detect when a node is dropped inside a comment and add it to the frame.
|
||||
|
||||
**Tasks**:
|
||||
1. Create `SmartFrameUtils.ts` with geometry helpers:
|
||||
```typescript
|
||||
export function isPointInFrame(point: Point, frame: Comment): boolean {
|
||||
return (
|
||||
point.x >= frame.x &&
|
||||
point.x <= frame.x + frame.width &&
|
||||
point.y >= frame.y &&
|
||||
point.y <= frame.y + frame.height
|
||||
);
|
||||
}
|
||||
|
||||
export function isNodeInFrame(node: NodeGraphEditorNode, frame: Comment): boolean {
|
||||
const nodeCenter = {
|
||||
x: node.global.x + node.nodeSize.width / 2,
|
||||
y: node.global.y + node.nodeSize.height / 2
|
||||
};
|
||||
return isPointInFrame(nodeCenter, frame);
|
||||
}
|
||||
```
|
||||
2. In `nodegrapheditor.ts`, modify node drag-end handler:
|
||||
```typescript
|
||||
// After node position is finalized
|
||||
const comments = this.commentLayer.model.getComments();
|
||||
for (const comment of comments) {
|
||||
if (isNodeInFrame(node, comment)) {
|
||||
// Check if not already in this frame
|
||||
const currentFrame = this.commentLayer.model.getFrameContainingNode(node.model.id);
|
||||
if (currentFrame?.id !== comment.id) {
|
||||
// Remove from old frame if any
|
||||
if (currentFrame) {
|
||||
this.commentLayer.model.removeNodeFromFrame(currentFrame.id, node.model.id);
|
||||
}
|
||||
// Add to new frame
|
||||
this.commentLayer.model.addNodeToFrame(comment.id, node.model.id);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Add visual feedback: brief highlight on frame when node added
|
||||
|
||||
**Files to create**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Dragging node into comment adds it to containedNodeIds
|
||||
- [ ] Visual feedback shows node was added
|
||||
- [ ] Undo works correctly
|
||||
|
||||
---
|
||||
|
||||
### Session 1.3: Basic Containment - Drag Out (2 hours)
|
||||
|
||||
**Goal**: Detect when a node is dragged out of its frame and remove it.
|
||||
|
||||
**Tasks**:
|
||||
1. Track node's original frame at drag start:
|
||||
```typescript
|
||||
startDraggingNode(node: NodeGraphEditorNode) {
|
||||
// ... existing code
|
||||
this.dragStartFrame = this.commentLayer.model.getFrameContainingNode(node.model.id);
|
||||
}
|
||||
```
|
||||
2. On drag end, check if node left its frame:
|
||||
```typescript
|
||||
// In drag end handler
|
||||
if (this.dragStartFrame) {
|
||||
if (!isNodeInFrame(node, this.dragStartFrame)) {
|
||||
this.commentLayer.model.removeNodeFromFrame(this.dragStartFrame.id, node.model.id);
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Handle edge case: node dragged from one frame directly into another
|
||||
4. Clear `dragStartFrame` after drag completes
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Dragging node out of frame removes it from containedNodeIds
|
||||
- [ ] Frame with no nodes reverts to passive comment
|
||||
- [ ] Direct frame-to-frame transfer works
|
||||
|
||||
---
|
||||
|
||||
### Session 1.4: Group Movement (2-3 hours)
|
||||
|
||||
**Goal**: When a Smart Frame is moved, move all contained nodes with it.
|
||||
|
||||
**Tasks**:
|
||||
1. In `commentlayer.ts`, detect Smart Frame drag:
|
||||
```typescript
|
||||
// When comment drag starts
|
||||
onCommentDragStart(comment: Comment) {
|
||||
this.draggingSmartFrame = this.model.isSmartFrame(comment);
|
||||
this.dragStartPosition = { x: comment.x, y: comment.y };
|
||||
}
|
||||
```
|
||||
2. Calculate and apply delta to contained nodes:
|
||||
```typescript
|
||||
onCommentDragEnd(comment: Comment) {
|
||||
if (this.draggingSmartFrame && comment.containedNodeIds) {
|
||||
const dx = comment.x - this.dragStartPosition.x;
|
||||
const dy = comment.y - this.dragStartPosition.y;
|
||||
|
||||
// Move all contained nodes
|
||||
for (const nodeId of comment.containedNodeIds) {
|
||||
const node = this.nodegraphEditor.findNodeWithId(nodeId);
|
||||
if (node) {
|
||||
node.model.setPosition(node.x + dx, node.y + dy, { undo: false });
|
||||
}
|
||||
}
|
||||
|
||||
// Create single undo action for the whole operation
|
||||
UndoQueue.instance.push(new UndoActionGroup({
|
||||
label: 'move frame',
|
||||
// ... undo/redo logic
|
||||
}));
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Ensure node positions are saved after frame drag
|
||||
4. Handle undo: single undo should revert frame AND all nodes
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/commentlayer.ts`
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Moving Smart Frame moves all contained nodes
|
||||
- [ ] Undo reverts entire group movement
|
||||
- [ ] Passive comments still move independently
|
||||
|
||||
---
|
||||
|
||||
### Session 1.5: Auto-Resize (2-3 hours)
|
||||
|
||||
**Goal**: Frame automatically resizes to fit contained nodes.
|
||||
|
||||
**Tasks**:
|
||||
1. Add bounds calculation to `SmartFrameUtils.ts`:
|
||||
```typescript
|
||||
export function calculateFrameBounds(
|
||||
nodes: NodeGraphEditorNode[],
|
||||
padding: number = 20
|
||||
): { x: number; y: number; width: number; height: number } {
|
||||
if (nodes.length === 0) return null;
|
||||
|
||||
let minX = Infinity, minY = Infinity;
|
||||
let maxX = -Infinity, maxY = -Infinity;
|
||||
|
||||
for (const node of nodes) {
|
||||
minX = Math.min(minX, node.global.x);
|
||||
minY = Math.min(minY, node.global.y);
|
||||
maxX = Math.max(maxX, node.global.x + node.nodeSize.width);
|
||||
maxY = Math.max(maxY, node.global.y + node.nodeSize.height);
|
||||
}
|
||||
|
||||
return {
|
||||
x: minX - padding,
|
||||
y: minY - padding - 30, // Extra for title bar
|
||||
width: maxX - minX + padding * 2,
|
||||
height: maxY - minY + padding * 2 + 30
|
||||
};
|
||||
}
|
||||
```
|
||||
2. Subscribe to node changes in `nodegrapheditor.ts`:
|
||||
```typescript
|
||||
// When node size changes (ports added/removed)
|
||||
onNodeSizeChanged(node: NodeGraphEditorNode) {
|
||||
const frame = this.commentLayer.model.getFrameContainingNode(node.model.id);
|
||||
if (frame && frame.autoResize !== false) {
|
||||
this.updateFrameBounds(frame);
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Apply minimum size constraints (don't shrink below title width)
|
||||
4. Throttle updates during rapid changes
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Adding port to contained node causes frame to grow
|
||||
- [ ] Removing port causes frame to shrink
|
||||
- [ ] Moving node within frame adjusts bounds if needed
|
||||
- [ ] Minimum size maintained
|
||||
|
||||
---
|
||||
|
||||
### Session 1.6: Collapse UI (2 hours)
|
||||
|
||||
**Goal**: Add collapse/expand button to Smart Frame controls.
|
||||
|
||||
**Tasks**:
|
||||
1. In `CommentForeground.tsx`, add collapse button:
|
||||
```tsx
|
||||
{props.isSmartFrame && (
|
||||
<IconButton
|
||||
icon={props.isCollapsed ? IconName.ChevronDown : IconName.ChevronUp}
|
||||
buttonSize={IconButtonSize.Bigger}
|
||||
onClick={() => props.toggleCollapse()}
|
||||
/>
|
||||
)}
|
||||
```
|
||||
2. Pass `isSmartFrame` and `isCollapsed` as props
|
||||
3. Implement `toggleCollapse` handler:
|
||||
```typescript
|
||||
toggleCollapse: () => {
|
||||
props.updateComment(
|
||||
{ isCollapsed: !props.isCollapsed },
|
||||
{ commit: true, label: 'toggle frame collapse' }
|
||||
);
|
||||
}
|
||||
```
|
||||
4. Style the button appropriately
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/commentlayer.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Collapse button only shows for Smart Frames
|
||||
- [ ] Clicking toggles isCollapsed state
|
||||
- [ ] Undo works
|
||||
|
||||
---
|
||||
|
||||
### Session 1.7: Collapsed Rendering (3-4 hours)
|
||||
|
||||
**Goal**: Render collapsed state and connection dots.
|
||||
|
||||
**Tasks**:
|
||||
1. In `CommentBackground.tsx`, handle collapsed state:
|
||||
```tsx
|
||||
const height = props.isCollapsed ? 30 : props.height;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`comment-layer-comment background ${props.isCollapsed ? 'collapsed' : ''} ...`}
|
||||
style={{
|
||||
...colorStyle,
|
||||
width: props.width,
|
||||
height: height,
|
||||
transform
|
||||
}}
|
||||
>
|
||||
<div className="content">{props.text}</div>
|
||||
</div>
|
||||
);
|
||||
```
|
||||
2. In `nodegrapheditor.ts`, skip rendering nodes in collapsed frames:
|
||||
```typescript
|
||||
paint() {
|
||||
// Get collapsed frame node IDs
|
||||
const collapsedNodeIds = new Set<string>();
|
||||
for (const comment of this.commentLayer.model.getComments()) {
|
||||
if (comment.isCollapsed && comment.containedNodeIds) {
|
||||
comment.containedNodeIds.forEach(id => collapsedNodeIds.add(id));
|
||||
}
|
||||
}
|
||||
|
||||
// Skip rendering collapsed nodes
|
||||
this.forEachNode((node) => {
|
||||
if (!collapsedNodeIds.has(node.model.id)) {
|
||||
node.paint(ctx, paintRect);
|
||||
}
|
||||
});
|
||||
}
|
||||
```
|
||||
3. Calculate connection dots:
|
||||
```typescript
|
||||
// In SmartFrameUtils.ts
|
||||
export function getConnectionDotsForCollapsedFrame(
|
||||
frame: Comment,
|
||||
connections: Connection[],
|
||||
nodeIdSet: Set<string>
|
||||
): ConnectionDot[] {
|
||||
const dots: ConnectionDot[] = [];
|
||||
|
||||
for (const conn of connections) {
|
||||
const fromInFrame = nodeIdSet.has(conn.fromId);
|
||||
const toInFrame = nodeIdSet.has(conn.toId);
|
||||
|
||||
if (fromInFrame && !toInFrame) {
|
||||
// Outgoing connection - dot on right edge
|
||||
dots.push({
|
||||
x: frame.x + frame.width,
|
||||
y: frame.y + 15, // Center of title bar
|
||||
type: 'output'
|
||||
});
|
||||
} else if (!fromInFrame && toInFrame) {
|
||||
// Incoming connection - dot on left edge
|
||||
dots.push({
|
||||
x: frame.x,
|
||||
y: frame.y + 15,
|
||||
type: 'input'
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return dots;
|
||||
}
|
||||
```
|
||||
4. Render dots in connection paint or comment layer
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayer.css`
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
- `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Collapsed frame shows only title bar
|
||||
- [ ] Nodes inside collapsed frame are hidden
|
||||
- [ ] Connection dots appear on frame edges
|
||||
- [ ] Expanding frame shows nodes again
|
||||
|
||||
---
|
||||
|
||||
### Session 1.8: Polish & Edge Cases (2 hours)
|
||||
|
||||
**Goal**: Handle edge cases and polish the feature.
|
||||
|
||||
**Tasks**:
|
||||
1. Handle deleting a Smart Frame:
|
||||
- Contained nodes should remain (become uncontained)
|
||||
- Clear containedNodeIds before deletion
|
||||
2. Handle deleting a contained node:
|
||||
- Remove from containedNodeIds automatically
|
||||
- Subscribe to node deletion events
|
||||
3. Handle copy/paste of Smart Frame:
|
||||
- Include contained nodes in copy
|
||||
- Update node IDs in paste
|
||||
4. Handle copy/paste of individual contained node:
|
||||
- Pasted node should not be in any frame
|
||||
5. Performance test with 20+ nodes in one frame
|
||||
6. Test undo/redo for all operations
|
||||
7. Update tooltips if needed
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] All edge cases handled gracefully
|
||||
- [ ] No console errors
|
||||
- [ ] Performance acceptable with many nodes
|
||||
- [ ] Undo/redo works for all operations
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
### Backward Compatibility
|
||||
- [ ] Load project created before Smart Frames feature
|
||||
- [ ] All existing comments render correctly
|
||||
- [ ] Comment colors preserved
|
||||
- [ ] Comment text preserved
|
||||
- [ ] Comment fill styles preserved
|
||||
- [ ] Manual resize still works
|
||||
- [ ] No new fields added to saved file unless frame is used
|
||||
|
||||
### Containment
|
||||
- [ ] Drag node into empty comment → becomes Smart Frame
|
||||
- [ ] Drag second node into same frame → both contained
|
||||
- [ ] Drag node out of frame → removed from containment
|
||||
- [ ] Drag all nodes out → reverts to passive comment
|
||||
- [ ] Drag node directly from frame A to frame B → transfers correctly
|
||||
- [ ] Node dragged partially overlapping frame → uses center point for detection
|
||||
|
||||
### Group Movement
|
||||
- [ ] Move Smart Frame → all nodes move
|
||||
- [ ] Move passive comment → only comment moves
|
||||
- [ ] Undo frame move → frame and all nodes revert
|
||||
- [ ] Move frame containing 10+ nodes → performance acceptable
|
||||
|
||||
### Auto-Resize
|
||||
- [ ] Add port to contained node → frame grows
|
||||
- [ ] Remove port from contained node → frame shrinks
|
||||
- [ ] Move node to edge of frame → frame expands
|
||||
- [ ] Move node toward center → frame shrinks (with minimum)
|
||||
- [ ] Rapid port changes → no flickering, throttled updates
|
||||
|
||||
### Collapse/Expand
|
||||
- [ ] Collapse button only appears for Smart Frames
|
||||
- [ ] Click collapse → frame collapses to title bar
|
||||
- [ ] Nodes hidden when collapsed
|
||||
- [ ] Connection dots visible on collapsed frame
|
||||
- [ ] Click expand → frame expands, nodes visible
|
||||
- [ ] Undo collapse → expands again
|
||||
|
||||
### Edge Cases
|
||||
- [ ] Delete Smart Frame → contained nodes remain
|
||||
- [ ] Delete contained node → removed from frame
|
||||
- [ ] Copy/paste Smart Frame → nodes included
|
||||
- [ ] Copy/paste contained node → not in any frame
|
||||
- [ ] Empty Smart Frame (all nodes deleted) → reverts to comment
|
||||
|
||||
---
|
||||
|
||||
## Files Summary
|
||||
|
||||
### Create
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts
|
||||
```
|
||||
|
||||
### Modify
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/commentsmodel.ts
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayerView.tsx
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx
|
||||
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayer.css
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
packages/noodl-editor/src/editor/src/views/commentlayer.ts
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Risk Mitigation
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Breaking legacy projects | Extensive backward compat testing; containedNodeIds defaults undefined |
|
||||
| Performance with many nodes | Throttle auto-resize; optimize bounds calculation |
|
||||
| Complex undo/redo | Use UndoActionGroup for compound operations |
|
||||
| Connection dot positions | Start simple (left/right edges); improve later if needed |
|
||||
| Collapsed state persistence | Ensure isCollapsed saves/loads correctly |
|
||||
@@ -0,0 +1,739 @@
|
||||
# SUBTASK-002: Canvas Navigation
|
||||
|
||||
**Parent Task**: TASK-000J Canvas Organization System
|
||||
**Estimate**: 8-12 hours
|
||||
**Priority**: 2
|
||||
**Dependencies**: SUBTASK-001 (Smart Frames) - requires frames to exist as navigation anchors
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
A minimap overlay and jump-to navigation system for quickly moving around large canvases. Smart Frames automatically become navigation anchors - no manual bookmark creation needed.
|
||||
|
||||
### The Problem
|
||||
|
||||
In complex components with many nodes:
|
||||
- Users pan around aimlessly looking for specific logic
|
||||
- No way to quickly jump to a known area
|
||||
- Easy to get "lost" in large canvases
|
||||
- Zooming out to see everything makes nodes unreadable
|
||||
|
||||
### The Solution
|
||||
|
||||
- **Minimap**: Small overview in corner showing frame locations and current viewport
|
||||
- **Jump Menu**: Dropdown list of all Smart Frames for quick navigation
|
||||
- **Keyboard Shortcuts**: Cmd+1..9 to jump to frames by position
|
||||
|
||||
---
|
||||
|
||||
## Feature Capabilities
|
||||
|
||||
| Capability | Description |
|
||||
|------------|-------------|
|
||||
| **Minimap toggle** | Button in canvas toolbar to show/hide minimap |
|
||||
| **Frame indicators** | Colored rectangles showing Smart Frame positions |
|
||||
| **Viewport indicator** | Rectangle showing current visible area |
|
||||
| **Click to navigate** | Click anywhere on minimap to pan canvas there |
|
||||
| **Jump menu** | Dropdown list of all Smart Frames |
|
||||
| **Keyboard shortcuts** | Cmd+1..9 to jump to first 9 frames |
|
||||
| **Persistent state** | Minimap visibility saved in editor settings |
|
||||
|
||||
---
|
||||
|
||||
## Visual Design
|
||||
|
||||
### Minimap Layout
|
||||
|
||||
```
|
||||
┌──────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [Main Canvas] │
|
||||
│ │
|
||||
│ ┌─────┐│
|
||||
│ │▪ A ││
|
||||
│ │ ▪B ││ ← Minimap (150x100px)
|
||||
│ │ ┌─┐ ││ ← Viewport rectangle
|
||||
│ │ └─┘ ││
|
||||
│ │▪ C ││
|
||||
│ └─────┘│
|
||||
└──────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Minimap Details
|
||||
|
||||
- **Position**: Bottom-right corner, 10px from edges
|
||||
- **Size**: ~150x100px (aspect ratio matches canvas)
|
||||
- **Background**: Semi-transparent dark (#1a1a1a at 80% opacity)
|
||||
- **Border**: 1px solid border (#333)
|
||||
- **Border radius**: 4px
|
||||
|
||||
### Frame Indicators
|
||||
|
||||
- Small rectangles (~10-20px depending on scale)
|
||||
- Color matches frame color
|
||||
- Optional: First letter of frame name as label
|
||||
- Slightly rounded corners
|
||||
|
||||
### Viewport Rectangle
|
||||
|
||||
- Outline rectangle (no fill)
|
||||
- White or light color (#fff at 50% opacity)
|
||||
- 1px stroke
|
||||
- Shows what's currently visible in main canvas
|
||||
|
||||
### Jump Menu
|
||||
|
||||
```
|
||||
┌─────────────────────────┐
|
||||
│ Jump to Frame ⌘G │
|
||||
├─────────────────────────┤
|
||||
│ ● Login Flow ⌘1 │
|
||||
│ ● Data Fetching ⌘2 │
|
||||
│ ● Authentication ⌘3 │
|
||||
│ ● Navigation Logic ⌘4 │
|
||||
└─────────────────────────┘
|
||||
```
|
||||
|
||||
- Color dot matches frame color
|
||||
- Frame title (truncated if long)
|
||||
- Keyboard shortcut hint (if within first 9)
|
||||
|
||||
---
|
||||
|
||||
## Technical Architecture
|
||||
|
||||
### Component Structure
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/CanvasNavigation/
|
||||
├── CanvasNavigation.tsx # Main container
|
||||
├── CanvasNavigation.module.scss
|
||||
├── Minimap.tsx # Minimap rendering
|
||||
├── Minimap.module.scss
|
||||
├── JumpMenu.tsx # Dropdown menu
|
||||
├── JumpMenu.module.scss
|
||||
├── hooks/
|
||||
│ └── useCanvasNavigation.ts # Shared state/logic
|
||||
└── index.ts
|
||||
```
|
||||
|
||||
### Props Interface
|
||||
|
||||
```typescript
|
||||
interface CanvasNavigationProps {
|
||||
nodeGraph: NodeGraphEditor;
|
||||
commentsModel: CommentsModel;
|
||||
visible: boolean;
|
||||
onToggle: () => void;
|
||||
}
|
||||
|
||||
interface MinimapProps {
|
||||
frames: SmartFrameInfo[];
|
||||
canvasBounds: Bounds;
|
||||
viewport: Viewport;
|
||||
onNavigate: (x: number, y: number) => void;
|
||||
}
|
||||
|
||||
interface SmartFrameInfo {
|
||||
id: string;
|
||||
title: string;
|
||||
color: string;
|
||||
bounds: Bounds;
|
||||
}
|
||||
|
||||
interface Viewport {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
scale: number;
|
||||
}
|
||||
```
|
||||
|
||||
### Coordinate Transformation
|
||||
|
||||
The minimap needs to transform between three coordinate systems:
|
||||
|
||||
1. **Canvas coordinates**: Where nodes/frames actually are
|
||||
2. **Minimap coordinates**: Scaled down to fit minimap
|
||||
3. **Screen coordinates**: For click handling
|
||||
|
||||
```typescript
|
||||
class CoordinateTransformer {
|
||||
private canvasBounds: Bounds;
|
||||
private minimapSize: { width: number; height: number };
|
||||
private scale: number;
|
||||
|
||||
constructor(canvasBounds: Bounds, minimapSize: { width: number; height: number }) {
|
||||
this.canvasBounds = canvasBounds;
|
||||
this.minimapSize = minimapSize;
|
||||
|
||||
// Calculate scale to fit canvas in minimap
|
||||
const scaleX = minimapSize.width / (canvasBounds.maxX - canvasBounds.minX);
|
||||
const scaleY = minimapSize.height / (canvasBounds.maxY - canvasBounds.minY);
|
||||
this.scale = Math.min(scaleX, scaleY);
|
||||
}
|
||||
|
||||
canvasToMinimap(point: Point): Point {
|
||||
return {
|
||||
x: (point.x - this.canvasBounds.minX) * this.scale,
|
||||
y: (point.y - this.canvasBounds.minY) * this.scale
|
||||
};
|
||||
}
|
||||
|
||||
minimapToCanvas(point: Point): Point {
|
||||
return {
|
||||
x: point.x / this.scale + this.canvasBounds.minX,
|
||||
y: point.y / this.scale + this.canvasBounds.minY
|
||||
};
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Sessions
|
||||
|
||||
### Session 2.1: Component Structure (2 hours)
|
||||
|
||||
**Goal**: Create component files and basic rendering.
|
||||
|
||||
**Tasks**:
|
||||
1. Create directory structure
|
||||
2. Create `CanvasNavigation.tsx`:
|
||||
```tsx
|
||||
import React, { useState } from 'react';
|
||||
import { Minimap } from './Minimap';
|
||||
import { JumpMenu } from './JumpMenu';
|
||||
import styles from './CanvasNavigation.module.scss';
|
||||
|
||||
export function CanvasNavigation({ nodeGraph, commentsModel, visible, onToggle }: CanvasNavigationProps) {
|
||||
const [jumpMenuOpen, setJumpMenuOpen] = useState(false);
|
||||
|
||||
if (!visible) return null;
|
||||
|
||||
const frames = getSmartFrames(commentsModel);
|
||||
const canvasBounds = calculateCanvasBounds(nodeGraph);
|
||||
const viewport = getViewport(nodeGraph);
|
||||
|
||||
return (
|
||||
<div className={styles.container}>
|
||||
<Minimap
|
||||
frames={frames}
|
||||
canvasBounds={canvasBounds}
|
||||
viewport={viewport}
|
||||
onNavigate={(x, y) => nodeGraph.panTo(x, y)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
3. Create basic SCSS:
|
||||
```scss
|
||||
.container {
|
||||
position: absolute;
|
||||
bottom: 10px;
|
||||
right: 10px;
|
||||
z-index: 100;
|
||||
}
|
||||
```
|
||||
4. Create placeholder `Minimap.tsx` and `JumpMenu.tsx`
|
||||
|
||||
**Files to create**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.module.scss`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.module.scss`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/index.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Components compile without errors
|
||||
- [ ] Basic container renders in corner
|
||||
|
||||
---
|
||||
|
||||
### Session 2.2: Coordinate Transformation & Frame Rendering (2 hours)
|
||||
|
||||
**Goal**: Render frames at correct positions on minimap.
|
||||
|
||||
**Tasks**:
|
||||
1. Implement canvas bounds calculation:
|
||||
```typescript
|
||||
function calculateCanvasBounds(nodeGraph: NodeGraphEditor): Bounds {
|
||||
let minX = Infinity, minY = Infinity;
|
||||
let maxX = -Infinity, maxY = -Infinity;
|
||||
|
||||
// Include all nodes
|
||||
nodeGraph.forEachNode((node) => {
|
||||
minX = Math.min(minX, node.global.x);
|
||||
minY = Math.min(minY, node.global.y);
|
||||
maxX = Math.max(maxX, node.global.x + node.nodeSize.width);
|
||||
maxY = Math.max(maxY, node.global.y + node.nodeSize.height);
|
||||
});
|
||||
|
||||
// Include all frames
|
||||
const comments = nodeGraph.commentLayer.model.getComments();
|
||||
for (const comment of comments) {
|
||||
minX = Math.min(minX, comment.x);
|
||||
minY = Math.min(minY, comment.y);
|
||||
maxX = Math.max(maxX, comment.x + comment.width);
|
||||
maxY = Math.max(maxY, comment.y + comment.height);
|
||||
}
|
||||
|
||||
// Add padding
|
||||
const padding = 50;
|
||||
return {
|
||||
minX: minX - padding,
|
||||
minY: minY - padding,
|
||||
maxX: maxX + padding,
|
||||
maxY: maxY + padding
|
||||
};
|
||||
}
|
||||
```
|
||||
2. Implement `CoordinateTransformer` class
|
||||
3. Render frame rectangles on minimap:
|
||||
```tsx
|
||||
function Minimap({ frames, canvasBounds, viewport, onNavigate }: MinimapProps) {
|
||||
const minimapSize = { width: 150, height: 100 };
|
||||
const transformer = new CoordinateTransformer(canvasBounds, minimapSize);
|
||||
|
||||
return (
|
||||
<div className={styles.minimap} style={{ width: minimapSize.width, height: minimapSize.height }}>
|
||||
{frames.map((frame) => {
|
||||
const pos = transformer.canvasToMinimap({ x: frame.bounds.x, y: frame.bounds.y });
|
||||
const size = {
|
||||
width: frame.bounds.width * transformer.scale,
|
||||
height: frame.bounds.height * transformer.scale
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
key={frame.id}
|
||||
className={styles.frameIndicator}
|
||||
style={{
|
||||
left: pos.x,
|
||||
top: pos.y,
|
||||
width: Math.max(size.width, 8),
|
||||
height: Math.max(size.height, 8),
|
||||
backgroundColor: frame.color
|
||||
}}
|
||||
title={frame.title}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
4. Add frame color extraction from comment colors
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
|
||||
|
||||
**Files to create**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CoordinateTransformer.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Frames render at proportionally correct positions
|
||||
- [ ] Frame colors match actual frame colors
|
||||
- [ ] Minimap scales appropriately for different canvas sizes
|
||||
|
||||
---
|
||||
|
||||
### Session 2.3: Viewport and Click Navigation (2 hours)
|
||||
|
||||
**Goal**: Show viewport rectangle and handle click-to-navigate.
|
||||
|
||||
**Tasks**:
|
||||
1. Get viewport from NodeGraphEditor:
|
||||
```typescript
|
||||
function getViewport(nodeGraph: NodeGraphEditor): Viewport {
|
||||
const panAndScale = nodeGraph.getPanAndScale();
|
||||
const canvasWidth = nodeGraph.canvas.width / nodeGraph.canvas.ratio;
|
||||
const canvasHeight = nodeGraph.canvas.height / nodeGraph.canvas.ratio;
|
||||
|
||||
return {
|
||||
x: -panAndScale.x,
|
||||
y: -panAndScale.y,
|
||||
width: canvasWidth / panAndScale.scale,
|
||||
height: canvasHeight / panAndScale.scale,
|
||||
scale: panAndScale.scale
|
||||
};
|
||||
}
|
||||
```
|
||||
2. Subscribe to pan/scale changes:
|
||||
```typescript
|
||||
useEffect(() => {
|
||||
const handlePanScaleChange = () => {
|
||||
setViewport(getViewport(nodeGraph));
|
||||
};
|
||||
|
||||
nodeGraph.on('panAndScaleChanged', handlePanScaleChange);
|
||||
return () => nodeGraph.off('panAndScaleChanged', handlePanScaleChange);
|
||||
}, [nodeGraph]);
|
||||
```
|
||||
3. Render viewport rectangle:
|
||||
```tsx
|
||||
const viewportPos = transformer.canvasToMinimap({ x: viewport.x, y: viewport.y });
|
||||
const viewportSize = {
|
||||
width: viewport.width * transformer.scale,
|
||||
height: viewport.height * transformer.scale
|
||||
};
|
||||
|
||||
<div
|
||||
className={styles.viewport}
|
||||
style={{
|
||||
left: viewportPos.x,
|
||||
top: viewportPos.y,
|
||||
width: viewportSize.width,
|
||||
height: viewportSize.height
|
||||
}}
|
||||
/>
|
||||
```
|
||||
4. Handle click navigation:
|
||||
```typescript
|
||||
const handleMinimapClick = (e: React.MouseEvent) => {
|
||||
const rect = e.currentTarget.getBoundingClientRect();
|
||||
const clickX = e.clientX - rect.left;
|
||||
const clickY = e.clientY - rect.top;
|
||||
|
||||
const canvasPos = transformer.minimapToCanvas({ x: clickX, y: clickY });
|
||||
onNavigate(canvasPos.x, canvasPos.y);
|
||||
};
|
||||
```
|
||||
5. Add `panTo` method to NodeGraphEditor if not exists:
|
||||
```typescript
|
||||
panTo(x: number, y: number, animate: boolean = true) {
|
||||
const centerX = this.canvas.width / this.canvas.ratio / 2;
|
||||
const centerY = this.canvas.height / this.canvas.ratio / 2;
|
||||
|
||||
const targetPan = {
|
||||
x: centerX - x,
|
||||
y: centerY - y,
|
||||
scale: this.getPanAndScale().scale
|
||||
};
|
||||
|
||||
if (animate) {
|
||||
this.animatePanTo(targetPan);
|
||||
} else {
|
||||
this.setPanAndScale(targetPan);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts` (add panTo method)
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Viewport rectangle shows current visible area
|
||||
- [ ] Viewport updates when panning/zooming main canvas
|
||||
- [ ] Clicking minimap pans canvas to that location
|
||||
|
||||
---
|
||||
|
||||
### Session 2.4: Toggle and Integration (1-2 hours)
|
||||
|
||||
**Goal**: Add toggle button and integrate with editor.
|
||||
|
||||
**Tasks**:
|
||||
1. Add minimap toggle to canvas toolbar:
|
||||
```tsx
|
||||
// In EditorDocument.tsx or canvas toolbar component
|
||||
<IconButton
|
||||
icon={minimapVisible ? IconName.MapFilled : IconName.Map}
|
||||
onClick={() => setMinimapVisible(!minimapVisible)}
|
||||
tooltip="Toggle Minimap"
|
||||
/>
|
||||
```
|
||||
2. Add to EditorSettings:
|
||||
```typescript
|
||||
// In editorsettings.ts
|
||||
interface EditorSettings {
|
||||
// ... existing
|
||||
minimapVisible?: boolean;
|
||||
}
|
||||
```
|
||||
3. Mount CanvasNavigation in EditorDocument:
|
||||
```tsx
|
||||
// In EditorDocument.tsx
|
||||
import { CanvasNavigation } from '@noodl-views/CanvasNavigation';
|
||||
|
||||
// In render
|
||||
{nodeGraph && (
|
||||
<CanvasNavigation
|
||||
nodeGraph={nodeGraph}
|
||||
commentsModel={commentsModel}
|
||||
visible={minimapVisible}
|
||||
onToggle={() => setMinimapVisible(!minimapVisible)}
|
||||
/>
|
||||
)}
|
||||
```
|
||||
4. Persist visibility state:
|
||||
```typescript
|
||||
useEffect(() => {
|
||||
EditorSettings.instance.set('minimapVisible', minimapVisible);
|
||||
}, [minimapVisible]);
|
||||
|
||||
// Initial load
|
||||
const [minimapVisible, setMinimapVisible] = useState(
|
||||
EditorSettings.instance.get('minimapVisible') ?? false
|
||||
);
|
||||
```
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/utils/editorsettings.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Toggle button shows in toolbar
|
||||
- [ ] Clicking toggle shows/hides minimap
|
||||
- [ ] Visibility persists across editor sessions
|
||||
|
||||
---
|
||||
|
||||
### Session 2.5: Jump Menu (2-3 hours)
|
||||
|
||||
**Goal**: Create jump menu dropdown and keyboard shortcuts.
|
||||
|
||||
**Tasks**:
|
||||
1. Create JumpMenu component:
|
||||
```tsx
|
||||
function JumpMenu({ frames, onSelect, onClose }: JumpMenuProps) {
|
||||
return (
|
||||
<div className={styles.jumpMenu}>
|
||||
<div className={styles.header}>Jump to Frame</div>
|
||||
<div className={styles.list}>
|
||||
{frames.map((frame, index) => (
|
||||
<div
|
||||
key={frame.id}
|
||||
className={styles.item}
|
||||
onClick={() => {
|
||||
onSelect(frame);
|
||||
onClose();
|
||||
}}
|
||||
>
|
||||
<span
|
||||
className={styles.colorDot}
|
||||
style={{ backgroundColor: frame.color }}
|
||||
/>
|
||||
<span className={styles.title}>{frame.title || 'Untitled'}</span>
|
||||
{index < 9 && (
|
||||
<span className={styles.shortcut}>⌘{index + 1}</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
2. Add jump menu trigger (toolbar button or keyboard):
|
||||
```typescript
|
||||
// Keyboard shortcut: Cmd+G or Cmd+J
|
||||
KeyboardHandler.instance.registerCommand('g', { meta: true }, () => {
|
||||
setJumpMenuOpen(true);
|
||||
});
|
||||
```
|
||||
3. Implement frame jump:
|
||||
```typescript
|
||||
const handleFrameSelect = (frame: SmartFrameInfo) => {
|
||||
const centerX = frame.bounds.x + frame.bounds.width / 2;
|
||||
const centerY = frame.bounds.y + frame.bounds.height / 2;
|
||||
nodeGraph.panTo(centerX, centerY);
|
||||
};
|
||||
```
|
||||
4. Add number shortcuts (Cmd+1..9):
|
||||
```typescript
|
||||
useEffect(() => {
|
||||
const frames = getSmartFrames(commentsModel);
|
||||
|
||||
for (let i = 0; i < Math.min(frames.length, 9); i++) {
|
||||
KeyboardHandler.instance.registerCommand(`${i + 1}`, { meta: true }, () => {
|
||||
handleFrameSelect(frames[i]);
|
||||
});
|
||||
}
|
||||
|
||||
return () => {
|
||||
for (let i = 1; i <= 9; i++) {
|
||||
KeyboardHandler.instance.unregisterCommand(`${i}`, { meta: true });
|
||||
}
|
||||
};
|
||||
}, [commentsModel, frames]);
|
||||
```
|
||||
5. Style the menu appropriately
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.tsx`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.module.scss`
|
||||
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.tsx`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Jump menu opens via toolbar or Cmd+G
|
||||
- [ ] Menu lists all Smart Frames with colors
|
||||
- [ ] Selecting frame pans canvas to it
|
||||
- [ ] Cmd+1..9 shortcuts work for first 9 frames
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
### Minimap Display
|
||||
- [ ] Minimap appears in bottom-right corner
|
||||
- [ ] Minimap background is semi-transparent
|
||||
- [ ] Frame indicators show at correct positions
|
||||
- [ ] Frame colors match actual frame colors
|
||||
- [ ] Viewport rectangle visible and correctly sized
|
||||
|
||||
### Viewport Tracking
|
||||
- [ ] Viewport rectangle updates when panning
|
||||
- [ ] Viewport rectangle updates when zooming
|
||||
- [ ] Viewport correctly represents visible area
|
||||
|
||||
### Navigation
|
||||
- [ ] Click on minimap pans canvas to that location
|
||||
- [ ] Pan animation is smooth (not instant)
|
||||
- [ ] Canvas centers on click location
|
||||
|
||||
### Toggle
|
||||
- [ ] Toggle button visible in toolbar
|
||||
- [ ] Clicking toggle shows minimap
|
||||
- [ ] Clicking again hides minimap
|
||||
- [ ] State persists when switching components
|
||||
- [ ] State persists when closing/reopening editor
|
||||
|
||||
### Jump Menu
|
||||
- [ ] Menu opens via toolbar button
|
||||
- [ ] Menu opens via Cmd+G (or Cmd+J)
|
||||
- [ ] All Smart Frames listed
|
||||
- [ ] Frame colors displayed correctly
|
||||
- [ ] Keyboard shortcuts (⌘1-9) shown
|
||||
- [ ] Selecting frame pans to it
|
||||
- [ ] Menu closes after selection
|
||||
- [ ] Esc closes menu
|
||||
|
||||
### Keyboard Shortcuts
|
||||
- [ ] Cmd+1 jumps to first frame
|
||||
- [ ] Cmd+2 jumps to second frame
|
||||
- [ ] ...through Cmd+9 for ninth frame
|
||||
- [ ] Shortcuts only work when canvas focused
|
||||
|
||||
### Edge Cases
|
||||
- [ ] Canvas with no Smart Frames - minimap shows empty, jump menu shows "No frames"
|
||||
- [ ] Single Smart Frame - minimap and jump work
|
||||
- [ ] Many frames (20+) - performance acceptable, jump menu scrollable
|
||||
- [ ] Very large canvas - minimap scales appropriately
|
||||
- [ ] Very small canvas - minimap shows reasonable size
|
||||
|
||||
---
|
||||
|
||||
## Files Summary
|
||||
|
||||
### Create
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/CanvasNavigation/
|
||||
├── CanvasNavigation.tsx
|
||||
├── CanvasNavigation.module.scss
|
||||
├── Minimap.tsx
|
||||
├── Minimap.module.scss
|
||||
├── JumpMenu.tsx
|
||||
├── JumpMenu.module.scss
|
||||
├── CoordinateTransformer.ts
|
||||
├── hooks/useCanvasNavigation.ts
|
||||
└── index.ts
|
||||
```
|
||||
|
||||
### Modify
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx
|
||||
packages/noodl-editor/src/editor/src/utils/editorsettings.ts
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Minimap Updates
|
||||
|
||||
- Don't re-render on every mouse move during pan
|
||||
- Use `requestAnimationFrame` for smooth viewport updates
|
||||
- Debounce frame position updates (frames don't move often)
|
||||
|
||||
```typescript
|
||||
// Throttled viewport update
|
||||
const updateViewport = useMemo(
|
||||
() => throttle(() => {
|
||||
setViewport(getViewport(nodeGraph));
|
||||
}, 16), // ~60fps
|
||||
[nodeGraph]
|
||||
);
|
||||
```
|
||||
|
||||
### Frame Collection
|
||||
|
||||
- Cache frame list, invalidate on comments change
|
||||
- Don't filter comments on every render
|
||||
|
||||
```typescript
|
||||
const [frames, setFrames] = useState<SmartFrameInfo[]>([]);
|
||||
|
||||
useEffect(() => {
|
||||
const updateFrames = () => {
|
||||
const smartFrames = commentsModel.getComments()
|
||||
.filter(c => c.containedNodeIds?.length > 0)
|
||||
.map(c => ({
|
||||
id: c.id,
|
||||
title: c.text,
|
||||
color: getFrameColor(c),
|
||||
bounds: { x: c.x, y: c.y, width: c.width, height: c.height }
|
||||
}));
|
||||
setFrames(smartFrames);
|
||||
};
|
||||
|
||||
commentsModel.on('commentsChanged', updateFrames);
|
||||
updateFrames();
|
||||
|
||||
return () => commentsModel.off('commentsChanged', updateFrames);
|
||||
}, [commentsModel]);
|
||||
```
|
||||
|
||||
### Canvas Bounds
|
||||
|
||||
- Recalculate bounds only when nodes/frames change, not on every pan
|
||||
- Cache bounds calculation result
|
||||
|
||||
---
|
||||
|
||||
## Design Notes
|
||||
|
||||
### Why Not Manual Bookmarks?
|
||||
|
||||
We considered allowing users to drop pin markers anywhere on the canvas. However:
|
||||
|
||||
1. **User responsibility**: Users already create Smart Frames for organization
|
||||
2. **Reduced complexity**: One concept (frames) serves multiple purposes
|
||||
3. **Automatic updates**: Frames move, and navigation stays in sync
|
||||
4. **No orphan pins**: Deleted frames = removed from navigation
|
||||
|
||||
If users want navigation without visual grouping, they can create small frames with just a label.
|
||||
|
||||
### Minimap Position
|
||||
|
||||
Bottom-right was chosen because:
|
||||
- Top area often has toolbars
|
||||
- Left side has sidebar panels
|
||||
- Bottom-right is conventionally where minimaps appear (games, IDEs)
|
||||
|
||||
Could make position configurable in future.
|
||||
|
||||
### Animation on Navigate
|
||||
|
||||
Smooth pan animation helps users:
|
||||
- Understand spatial relationship between areas
|
||||
- Not feel "teleported" and disoriented
|
||||
- See path between current view and destination
|
||||
|
||||
Animation should be quick (~200-300ms) to not feel sluggish.
|
||||
@@ -0,0 +1,934 @@
|
||||
# SUBTASK-003: Vertical Snap + Push
|
||||
|
||||
**Parent Task**: TASK-000J Canvas Organization System
|
||||
**Estimate**: 12-16 hours
|
||||
**Priority**: 3
|
||||
**Dependencies**: None (can be implemented independently)
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
A system for vertically aligning and attaching nodes so that when one expands, nodes below it automatically push down, maintaining spacing and preventing overlap.
|
||||
|
||||
### The Problem
|
||||
|
||||
When nodes expand vertically (due to new ports being added):
|
||||
- They overlap nodes below them
|
||||
- Carefully arranged vertical stacks become messy
|
||||
- Users must manually reposition nodes after every change
|
||||
- The "flow" of logic gets disrupted
|
||||
|
||||
### The Solution
|
||||
|
||||
Allow users to **vertically attach** nodes into stacks:
|
||||
- Attached nodes maintain spacing when moved
|
||||
- When a node expands, nodes below push down automatically
|
||||
- Visual feedback shows when nodes can be attached
|
||||
- Easy to detach when needed
|
||||
|
||||
### Why Vertical Only?
|
||||
|
||||
Horizontal attachment would interfere with connection lines:
|
||||
- Connections flow left-to-right (outputs → inputs)
|
||||
- Nodes need horizontal spacing for connection visibility
|
||||
- Horizontal "snapping" would cover connection endpoints
|
||||
|
||||
Vertical stacking works naturally because:
|
||||
- Many parallel logic paths are arranged vertically
|
||||
- Vertical expansion is the main layout-breaking problem
|
||||
- Doesn't interfere with connection rendering
|
||||
|
||||
---
|
||||
|
||||
## Feature Capabilities
|
||||
|
||||
| Capability | Description |
|
||||
|------------|-------------|
|
||||
| **Edge proximity detection** | Visual feedback when dragging near attachable edges |
|
||||
| **Attachment creation** | Drop on highlighted edge to attach |
|
||||
| **Push on expand** | When node grows, attached nodes below shift down |
|
||||
| **Chain insertion** | Drop between attached nodes to insert into chain |
|
||||
| **Detachment** | Context menu option to remove from stack |
|
||||
| **Alignment guides** | Visual guides when edges align (even without attachment) |
|
||||
|
||||
---
|
||||
|
||||
## Visual Design
|
||||
|
||||
### Attachment Visualization
|
||||
|
||||
**Proximity Detection (during drag):**
|
||||
```
|
||||
┌────────────┐
|
||||
│ Node A │
|
||||
└────────────┘ ← bottom edge glows when Node X is near
|
||||
|
||||
[Node X] ← being dragged
|
||||
|
||||
┌────────────┐
|
||||
│ Node B │ ← top edge glows when Node X is near
|
||||
└────────────┘
|
||||
```
|
||||
|
||||
**Attached State:**
|
||||
```
|
||||
┌────────────┐
|
||||
│ Node A │
|
||||
└────────────┘
|
||||
┃ ← subtle vertical line indicating attachment
|
||||
┃
|
||||
┌────────────┐
|
||||
│ Node B │
|
||||
└────────────┘
|
||||
┃
|
||||
┃
|
||||
┌────────────┐
|
||||
│ Node C │
|
||||
└────────────┘
|
||||
```
|
||||
|
||||
**Push Behavior:**
|
||||
```
|
||||
Before: After Node A expands:
|
||||
┌────────────┐ ┌────────────┐
|
||||
│ Node A │ │ Node A │
|
||||
└────────────┘ │ (grew) │
|
||||
┃ │ │
|
||||
┌────────────┐ └────────────┘
|
||||
│ Node B │ ┃
|
||||
└────────────┘ ┌────────────┐
|
||||
┃ │ Node B │ ← pushed down
|
||||
┌────────────┐ └────────────┘
|
||||
│ Node C │ ┃
|
||||
└────────────┘ ┌────────────┐
|
||||
│ Node C │ ← also pushed down
|
||||
└────────────┘
|
||||
```
|
||||
|
||||
### Edge Highlight Style
|
||||
|
||||
- **Glow effect**: Box shadow or gradient
|
||||
- **Color**: Accent color (e.g., blue #3b82f6) at 50% opacity
|
||||
- **Width**: Extends slightly beyond node edges
|
||||
- **Height**: ~4px
|
||||
|
||||
```css
|
||||
.edge-highlight-bottom {
|
||||
position: absolute;
|
||||
bottom: -2px;
|
||||
left: -4px;
|
||||
right: -4px;
|
||||
height: 4px;
|
||||
background: linear-gradient(to bottom, rgba(59, 130, 246, 0.5), transparent);
|
||||
border-radius: 2px;
|
||||
box-shadow: 0 0 8px rgba(59, 130, 246, 0.6);
|
||||
}
|
||||
```
|
||||
|
||||
### Alignment Guide Style
|
||||
|
||||
- **Color**: Light gray or accent color at 30% opacity
|
||||
- **Style**: Dashed line
|
||||
- **Extends**: Full canvas width (or reasonable extent)
|
||||
|
||||
---
|
||||
|
||||
## Data Model
|
||||
|
||||
### Attachment Storage
|
||||
|
||||
```typescript
|
||||
interface VerticalAttachment {
|
||||
id: string; // Unique attachment ID
|
||||
topNodeId: string; // Node on top
|
||||
bottomNodeId: string; // Node on bottom
|
||||
spacing: number; // Pixel gap between nodes
|
||||
}
|
||||
|
||||
// Storage options:
|
||||
|
||||
// Option A: Separate AttachmentsModel
|
||||
class AttachmentsModel {
|
||||
private attachments: Map<string, VerticalAttachment>;
|
||||
|
||||
createAttachment(topId: string, bottomId: string, spacing: number): void;
|
||||
removeAttachment(attachmentId: string): void;
|
||||
getAttachedBelow(nodeId: string): string | null;
|
||||
getAttachedAbove(nodeId: string): string | null;
|
||||
getAttachmentChain(nodeId: string): string[];
|
||||
getAttachmentBetween(topId: string, bottomId: string): VerticalAttachment | null;
|
||||
}
|
||||
|
||||
// Option B: Store on NodeGraphNode model
|
||||
interface NodeGraphNode {
|
||||
// ... existing fields
|
||||
attachedAbove?: string; // ID of node this is attached below
|
||||
attachedBelow?: string; // ID of node attached below this
|
||||
attachmentSpacing?: number;
|
||||
}
|
||||
```
|
||||
|
||||
**Recommendation**: Use Option A (separate AttachmentsModel) for cleaner separation of concerns and easier debugging.
|
||||
|
||||
### Persistence
|
||||
|
||||
Attachments should persist with the project:
|
||||
```typescript
|
||||
// In component save/load
|
||||
{
|
||||
"nodes": [...],
|
||||
"connections": [...],
|
||||
"comments": [...],
|
||||
"attachments": [
|
||||
{ "id": "att_1", "topNodeId": "node_a", "bottomNodeId": "node_b", "spacing": 20 },
|
||||
{ "id": "att_2", "topNodeId": "node_b", "bottomNodeId": "node_c", "spacing": 20 }
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Sessions
|
||||
|
||||
### Session 3.1: Attachment Data Model (2 hours)
|
||||
|
||||
**Goal**: Create AttachmentsModel and wire up persistence.
|
||||
|
||||
**Tasks**:
|
||||
1. Create `AttachmentsModel` class:
|
||||
```typescript
|
||||
// packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts
|
||||
|
||||
import { EventEmitter } from '@noodl-utils/eventemitter';
|
||||
|
||||
interface VerticalAttachment {
|
||||
id: string;
|
||||
topNodeId: string;
|
||||
bottomNodeId: string;
|
||||
spacing: number;
|
||||
}
|
||||
|
||||
export class AttachmentsModel extends EventEmitter {
|
||||
private attachments: Map<string, VerticalAttachment> = new Map();
|
||||
|
||||
createAttachment(topId: string, bottomId: string, spacing: number): VerticalAttachment {
|
||||
// Check for circular dependencies
|
||||
if (this.wouldCreateCycle(topId, bottomId)) {
|
||||
throw new Error('Cannot create circular attachment');
|
||||
}
|
||||
|
||||
const id = `att_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
|
||||
const attachment: VerticalAttachment = { id, topNodeId: topId, bottomNodeId: bottomId, spacing };
|
||||
|
||||
this.attachments.set(id, attachment);
|
||||
this.emit('attachmentCreated', attachment);
|
||||
return attachment;
|
||||
}
|
||||
|
||||
removeAttachment(attachmentId: string): void {
|
||||
const attachment = this.attachments.get(attachmentId);
|
||||
if (attachment) {
|
||||
this.attachments.delete(attachmentId);
|
||||
this.emit('attachmentRemoved', attachment);
|
||||
}
|
||||
}
|
||||
|
||||
getAttachedBelow(nodeId: string): string | null {
|
||||
for (const att of this.attachments.values()) {
|
||||
if (att.topNodeId === nodeId) return att.bottomNodeId;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getAttachedAbove(nodeId: string): string | null {
|
||||
for (const att of this.attachments.values()) {
|
||||
if (att.bottomNodeId === nodeId) return att.topNodeId;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getAttachmentChain(nodeId: string): string[] {
|
||||
const chain: string[] = [];
|
||||
|
||||
// Go up to find the top
|
||||
let current = nodeId;
|
||||
while (this.getAttachedAbove(current)) {
|
||||
current = this.getAttachedAbove(current)!;
|
||||
}
|
||||
|
||||
// Now go down to build the chain
|
||||
chain.push(current);
|
||||
while (this.getAttachedBelow(current)) {
|
||||
current = this.getAttachedBelow(current)!;
|
||||
chain.push(current);
|
||||
}
|
||||
|
||||
return chain;
|
||||
}
|
||||
|
||||
private wouldCreateCycle(topId: string, bottomId: string): boolean {
|
||||
// Check if bottomId is already above topId in any chain
|
||||
let current = topId;
|
||||
while (this.getAttachedAbove(current)) {
|
||||
current = this.getAttachedAbove(current)!;
|
||||
if (current === bottomId) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Serialization
|
||||
toJSON(): VerticalAttachment[] {
|
||||
return Array.from(this.attachments.values());
|
||||
}
|
||||
|
||||
fromJSON(data: VerticalAttachment[]): void {
|
||||
this.attachments.clear();
|
||||
for (const att of data) {
|
||||
this.attachments.set(att.id, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
2. Integrate with NodeGraphModel for persistence
|
||||
3. Write unit tests for chain detection and cycle prevention
|
||||
|
||||
**Files to create**:
|
||||
- `packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts`
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts` (add attachments to save/load)
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] AttachmentsModel class implemented
|
||||
- [ ] Cycle detection works
|
||||
- [ ] Chain traversal works
|
||||
- [ ] Attachments persist with project
|
||||
|
||||
---
|
||||
|
||||
### Session 3.2: Edge Proximity Detection (2-3 hours)
|
||||
|
||||
**Goal**: Detect when a dragged node is near another node's top or bottom edge.
|
||||
|
||||
**Tasks**:
|
||||
1. Define proximity threshold constant:
|
||||
```typescript
|
||||
const ATTACHMENT_THRESHOLD = 20; // pixels
|
||||
```
|
||||
2. In `nodegrapheditor.ts`, during node drag:
|
||||
```typescript
|
||||
private detectEdgeProximity(draggingNode: NodeGraphEditorNode): EdgeProximity | null {
|
||||
const dragBounds = {
|
||||
x: draggingNode.global.x,
|
||||
y: draggingNode.global.y,
|
||||
width: draggingNode.nodeSize.width,
|
||||
height: draggingNode.nodeSize.height
|
||||
};
|
||||
|
||||
let closest: EdgeProximity | null = null;
|
||||
let closestDistance = ATTACHMENT_THRESHOLD;
|
||||
|
||||
this.forEachNode((node) => {
|
||||
if (node === draggingNode) return;
|
||||
|
||||
const nodeBounds = {
|
||||
x: node.global.x,
|
||||
y: node.global.y,
|
||||
width: node.nodeSize.width,
|
||||
height: node.nodeSize.height
|
||||
};
|
||||
|
||||
// Check horizontal overlap (nodes should be roughly aligned)
|
||||
const horizontalOverlap =
|
||||
dragBounds.x < nodeBounds.x + nodeBounds.width &&
|
||||
dragBounds.x + dragBounds.width > nodeBounds.x;
|
||||
|
||||
if (!horizontalOverlap) return;
|
||||
|
||||
// Check distance from dragging node's bottom to target's top
|
||||
const distToTop = Math.abs(
|
||||
(dragBounds.y + dragBounds.height) - nodeBounds.y
|
||||
);
|
||||
|
||||
if (distToTop < closestDistance) {
|
||||
closestDistance = distToTop;
|
||||
closest = {
|
||||
targetNode: node,
|
||||
edge: 'top',
|
||||
distance: distToTop
|
||||
};
|
||||
}
|
||||
|
||||
// Check distance from dragging node's top to target's bottom
|
||||
const distToBottom = Math.abs(
|
||||
dragBounds.y - (nodeBounds.y + nodeBounds.height)
|
||||
);
|
||||
|
||||
if (distToBottom < closestDistance) {
|
||||
closestDistance = distToBottom;
|
||||
closest = {
|
||||
targetNode: node,
|
||||
edge: 'bottom',
|
||||
distance: distToBottom
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
return closest;
|
||||
}
|
||||
```
|
||||
3. Track proximity state during drag:
|
||||
```typescript
|
||||
private currentProximity: EdgeProximity | null = null;
|
||||
|
||||
// In drag move handler
|
||||
this.currentProximity = this.detectEdgeProximity(draggingNode);
|
||||
this.repaint(); // Trigger repaint to show highlight
|
||||
```
|
||||
4. Clear proximity on drag end
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Proximity detected when node near top edge
|
||||
- [ ] Proximity detected when node near bottom edge
|
||||
- [ ] Only detects when nodes horizontally overlap
|
||||
- [ ] Nearest edge prioritized if multiple options
|
||||
|
||||
---
|
||||
|
||||
### Session 3.3: Visual Feedback (2 hours)
|
||||
|
||||
**Goal**: Show visual glow on edges that can be attached to.
|
||||
|
||||
**Tasks**:
|
||||
1. Add highlighted edge state to NodeGraphEditorNode:
|
||||
```typescript
|
||||
// In NodeGraphEditorNode.ts
|
||||
public highlightedEdge: 'top' | 'bottom' | null = null;
|
||||
```
|
||||
2. Modify paint() to render highlight:
|
||||
```typescript
|
||||
paint(ctx: CanvasRenderingContext2D, paintRect: Rect) {
|
||||
// ... existing paint code
|
||||
|
||||
// Draw edge highlight if active
|
||||
if (this.highlightedEdge) {
|
||||
ctx.save();
|
||||
|
||||
const highlightColor = 'rgba(59, 130, 246, 0.5)';
|
||||
const glowColor = 'rgba(59, 130, 246, 0.3)';
|
||||
const highlightHeight = 4;
|
||||
const extend = 4; // Extend beyond node edges
|
||||
|
||||
if (this.highlightedEdge === 'bottom') {
|
||||
const y = this.global.y + this.nodeSize.height;
|
||||
|
||||
// Glow
|
||||
ctx.shadowColor = glowColor;
|
||||
ctx.shadowBlur = 8;
|
||||
ctx.shadowOffsetY = 2;
|
||||
|
||||
// Highlight bar
|
||||
ctx.fillStyle = highlightColor;
|
||||
ctx.fillRect(
|
||||
this.global.x - extend,
|
||||
y - 2,
|
||||
this.nodeSize.width + extend * 2,
|
||||
highlightHeight
|
||||
);
|
||||
} else if (this.highlightedEdge === 'top') {
|
||||
const y = this.global.y;
|
||||
|
||||
ctx.shadowColor = glowColor;
|
||||
ctx.shadowBlur = 8;
|
||||
ctx.shadowOffsetY = -2;
|
||||
|
||||
ctx.fillStyle = highlightColor;
|
||||
ctx.fillRect(
|
||||
this.global.x - extend,
|
||||
y - highlightHeight + 2,
|
||||
this.nodeSize.width + extend * 2,
|
||||
highlightHeight
|
||||
);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// Continue with rest of painting...
|
||||
}
|
||||
```
|
||||
3. Update highlights based on proximity during drag:
|
||||
```typescript
|
||||
// In nodegrapheditor.ts drag handler
|
||||
// Clear previous highlights
|
||||
this.forEachNode((node) => {
|
||||
node.highlightedEdge = null;
|
||||
});
|
||||
|
||||
// Set new highlight
|
||||
if (this.currentProximity) {
|
||||
const { targetNode, edge } = this.currentProximity;
|
||||
targetNode.highlightedEdge = edge;
|
||||
}
|
||||
```
|
||||
4. Clear all highlights on drag end
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts`
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Bottom edge glows when dragging node above
|
||||
- [ ] Top edge glows when dragging node below
|
||||
- [ ] Glow has nice shadow/blur effect
|
||||
- [ ] Highlights clear after drag
|
||||
|
||||
---
|
||||
|
||||
### Session 3.4: Attachment Creation (2-3 hours)
|
||||
|
||||
**Goal**: Create attachments when dropping on highlighted edges.
|
||||
|
||||
**Tasks**:
|
||||
1. On drag end, check for active proximity:
|
||||
```typescript
|
||||
// In drag end handler
|
||||
if (this.currentProximity) {
|
||||
const { targetNode, edge } = this.currentProximity;
|
||||
const draggingNode = this.draggingNodes[0]; // Assuming single node drag
|
||||
|
||||
// Determine top and bottom based on edge
|
||||
let topNodeId: string, bottomNodeId: string;
|
||||
if (edge === 'top') {
|
||||
// Dragging node is above target
|
||||
topNodeId = draggingNode.model.id;
|
||||
bottomNodeId = targetNode.model.id;
|
||||
} else {
|
||||
// Dragging node is below target
|
||||
topNodeId = targetNode.model.id;
|
||||
bottomNodeId = draggingNode.model.id;
|
||||
}
|
||||
|
||||
// Calculate spacing
|
||||
const topNode = edge === 'top' ? draggingNode : targetNode;
|
||||
const bottomNode = edge === 'top' ? targetNode : draggingNode;
|
||||
const spacing = bottomNode.global.y - (topNode.global.y + topNode.nodeSize.height);
|
||||
|
||||
// Create attachment
|
||||
this.attachmentsModel.createAttachment(topNodeId, bottomNodeId, Math.max(spacing, 10));
|
||||
|
||||
// Snap node to exact position
|
||||
this.snapToAttachment(draggingNode, topNodeId, bottomNodeId);
|
||||
}
|
||||
```
|
||||
2. Handle insertion between existing attached nodes:
|
||||
```typescript
|
||||
private handleChainInsertion(
|
||||
draggingNode: NodeGraphEditorNode,
|
||||
targetNode: NodeGraphEditorNode,
|
||||
edge: 'top' | 'bottom'
|
||||
): void {
|
||||
if (edge === 'top') {
|
||||
// Check if target has something attached above
|
||||
const aboveId = this.attachmentsModel.getAttachedAbove(targetNode.model.id);
|
||||
if (aboveId) {
|
||||
// Remove existing attachment
|
||||
const existingAtt = this.attachmentsModel.getAttachmentBetween(aboveId, targetNode.model.id);
|
||||
if (existingAtt) {
|
||||
this.attachmentsModel.removeAttachment(existingAtt.id);
|
||||
}
|
||||
|
||||
// Insert new node: above -> dragging -> target
|
||||
this.attachmentsModel.createAttachment(aboveId, draggingNode.model.id, existingAtt?.spacing || 20);
|
||||
}
|
||||
|
||||
// Attach dragging to target
|
||||
this.attachmentsModel.createAttachment(draggingNode.model.id, targetNode.model.id, 20);
|
||||
}
|
||||
// Similar logic for 'bottom' edge...
|
||||
}
|
||||
```
|
||||
3. Add undo support for attachment creation
|
||||
4. Show visual confirmation (brief flash or toast)
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Dropping on highlighted edge creates attachment
|
||||
- [ ] Correct top/bottom assignment based on edge
|
||||
- [ ] Spacing calculated from actual positions
|
||||
- [ ] Insertion between attached nodes works
|
||||
- [ ] Undo removes attachment
|
||||
|
||||
---
|
||||
|
||||
### Session 3.5: Push Calculation (2-3 hours)
|
||||
|
||||
**Goal**: When a node resizes, push attached nodes down.
|
||||
|
||||
**Tasks**:
|
||||
1. Subscribe to node size changes:
|
||||
```typescript
|
||||
// In nodegrapheditor.ts or component initialization
|
||||
EventDispatcher.instance.on(
|
||||
['Model.portAdded', 'Model.portRemoved'],
|
||||
(args) => this.handleNodeSizeChange(args.model),
|
||||
this
|
||||
);
|
||||
```
|
||||
2. Implement push calculation:
|
||||
```typescript
|
||||
private handleNodeSizeChange(nodeModel: NodeGraphNode): void {
|
||||
const node = this.findNodeWithId(nodeModel.id);
|
||||
if (!node) return;
|
||||
|
||||
// Get all nodes attached below this one
|
||||
const chain = this.attachmentsModel.getAttachmentChain(nodeModel.id);
|
||||
const nodeIndex = chain.indexOf(nodeModel.id);
|
||||
|
||||
if (nodeIndex === -1 || nodeIndex === chain.length - 1) return;
|
||||
|
||||
// Calculate expected position for next node
|
||||
const attachment = this.attachmentsModel.getAttachmentBetween(
|
||||
nodeModel.id,
|
||||
chain[nodeIndex + 1]
|
||||
);
|
||||
|
||||
if (!attachment) return;
|
||||
|
||||
const expectedY = node.global.y + node.nodeSize.height + attachment.spacing;
|
||||
const nextNode = this.findNodeWithId(chain[nodeIndex + 1]);
|
||||
|
||||
if (!nextNode) return;
|
||||
|
||||
const deltaY = expectedY - nextNode.global.y;
|
||||
|
||||
if (Math.abs(deltaY) < 1) return; // No significant change
|
||||
|
||||
// Push all nodes below
|
||||
for (let i = nodeIndex + 1; i < chain.length; i++) {
|
||||
const pushNode = this.findNodeWithId(chain[i]);
|
||||
if (pushNode) {
|
||||
pushNode.model.setPosition(pushNode.x, pushNode.y + deltaY, { undo: false });
|
||||
pushNode.setPosition(pushNode.x, pushNode.y + deltaY);
|
||||
}
|
||||
}
|
||||
|
||||
this.relayout();
|
||||
this.repaint();
|
||||
}
|
||||
```
|
||||
3. Handle recursive push (pushing a node that has nodes attached below it)
|
||||
4. Add debouncing to prevent excessive updates during rapid changes
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Adding port pushes attached nodes down
|
||||
- [ ] Removing port pulls attached nodes up (closer)
|
||||
- [ ] Full chain pushes correctly (A→B→C, A grows, B and C both move)
|
||||
- [ ] No infinite loops or excessive recalculation
|
||||
|
||||
---
|
||||
|
||||
### Session 3.6: Detachment (2 hours)
|
||||
|
||||
**Goal**: Allow users to remove nodes from attachment chains.
|
||||
|
||||
**Tasks**:
|
||||
1. Add context menu item:
|
||||
```typescript
|
||||
// In node context menu creation
|
||||
if (this.attachmentsModel.getAttachedAbove(node.model.id) ||
|
||||
this.attachmentsModel.getAttachedBelow(node.model.id)) {
|
||||
menuItems.push({
|
||||
label: 'Detach from Stack',
|
||||
onClick: () => this.detachNode(node)
|
||||
});
|
||||
}
|
||||
```
|
||||
2. Implement detach logic:
|
||||
```typescript
|
||||
private detachNode(node: NodeGraphEditorNode): void {
|
||||
const nodeId = node.model.id;
|
||||
const aboveId = this.attachmentsModel.getAttachedAbove(nodeId);
|
||||
const belowId = this.attachmentsModel.getAttachedBelow(nodeId);
|
||||
|
||||
// Remove attachment above (if exists)
|
||||
if (aboveId) {
|
||||
const att = this.attachmentsModel.getAttachmentBetween(aboveId, nodeId);
|
||||
if (att) this.attachmentsModel.removeAttachment(att.id);
|
||||
}
|
||||
|
||||
// Remove attachment below (if exists)
|
||||
if (belowId) {
|
||||
const att = this.attachmentsModel.getAttachmentBetween(nodeId, belowId);
|
||||
if (att) this.attachmentsModel.removeAttachment(att.id);
|
||||
}
|
||||
|
||||
// Reconnect above and below if both existed
|
||||
if (aboveId && belowId) {
|
||||
const aboveNode = this.findNodeWithId(aboveId);
|
||||
const belowNode = this.findNodeWithId(belowId);
|
||||
|
||||
if (aboveNode && belowNode) {
|
||||
// Calculate new spacing (closing the gap)
|
||||
const spacing = belowNode.global.y - (aboveNode.global.y + aboveNode.nodeSize.height);
|
||||
this.attachmentsModel.createAttachment(aboveId, belowId, spacing);
|
||||
|
||||
// Move below node up to close gap
|
||||
const targetY = aboveNode.global.y + aboveNode.nodeSize.height + 20; // Default spacing
|
||||
const deltaY = targetY - belowNode.global.y;
|
||||
|
||||
// Move entire sub-chain
|
||||
const chain = this.attachmentsModel.getAttachmentChain(belowId);
|
||||
const startIndex = chain.indexOf(belowId);
|
||||
|
||||
for (let i = startIndex; i < chain.length; i++) {
|
||||
const moveNode = this.findNodeWithId(chain[i]);
|
||||
if (moveNode) {
|
||||
moveNode.model.setPosition(moveNode.x, moveNode.y + deltaY, { undo: false });
|
||||
moveNode.setPosition(moveNode.x, moveNode.y + deltaY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.relayout();
|
||||
this.repaint();
|
||||
}
|
||||
```
|
||||
3. Add undo support for detachment
|
||||
4. Consider animation for gap closing (optional)
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Context menu shows "Detach from Stack" for attached nodes
|
||||
- [ ] Detaching middle node reconnects above and below
|
||||
- [ ] Gap closes after detachment
|
||||
- [ ] Detaching end node removes single attachment
|
||||
- [ ] Undo restores attachment and positions
|
||||
|
||||
---
|
||||
|
||||
### Session 3.7: Alignment Guides (2 hours, optional)
|
||||
|
||||
**Goal**: Show alignment guides when dragging near aligned edges.
|
||||
|
||||
**Tasks**:
|
||||
1. Detect aligned edges during drag:
|
||||
```typescript
|
||||
private detectAlignedEdges(draggingNode: NodeGraphEditorNode): AlignmentGuide[] {
|
||||
const guides: AlignmentGuide[] = [];
|
||||
const tolerance = 5; // pixels
|
||||
|
||||
const dragBounds = {
|
||||
left: draggingNode.global.x,
|
||||
right: draggingNode.global.x + draggingNode.nodeSize.width,
|
||||
top: draggingNode.global.y,
|
||||
bottom: draggingNode.global.y + draggingNode.nodeSize.height
|
||||
};
|
||||
|
||||
this.forEachNode((node) => {
|
||||
if (node === draggingNode) return;
|
||||
|
||||
const nodeBounds = {
|
||||
left: node.global.x,
|
||||
right: node.global.x + node.nodeSize.width,
|
||||
top: node.global.y,
|
||||
bottom: node.global.y + node.nodeSize.height
|
||||
};
|
||||
|
||||
// Check left edges align
|
||||
if (Math.abs(dragBounds.left - nodeBounds.left) < tolerance) {
|
||||
guides.push({ type: 'vertical', position: nodeBounds.left });
|
||||
}
|
||||
|
||||
// Check right edges align
|
||||
if (Math.abs(dragBounds.right - nodeBounds.right) < tolerance) {
|
||||
guides.push({ type: 'vertical', position: nodeBounds.right });
|
||||
}
|
||||
|
||||
// Check top edges align
|
||||
if (Math.abs(dragBounds.top - nodeBounds.top) < tolerance) {
|
||||
guides.push({ type: 'horizontal', position: nodeBounds.top });
|
||||
}
|
||||
|
||||
// Check bottom edges align
|
||||
if (Math.abs(dragBounds.bottom - nodeBounds.bottom) < tolerance) {
|
||||
guides.push({ type: 'horizontal', position: nodeBounds.bottom });
|
||||
}
|
||||
});
|
||||
|
||||
return guides;
|
||||
}
|
||||
```
|
||||
2. Render guides in paint():
|
||||
```typescript
|
||||
private paintAlignmentGuides(ctx: CanvasRenderingContext2D): void {
|
||||
if (!this.alignmentGuides?.length) return;
|
||||
|
||||
ctx.save();
|
||||
ctx.strokeStyle = 'rgba(59, 130, 246, 0.4)';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([5, 5]);
|
||||
|
||||
for (const guide of this.alignmentGuides) {
|
||||
ctx.beginPath();
|
||||
|
||||
if (guide.type === 'vertical') {
|
||||
ctx.moveTo(guide.position, this.graphAABB.minY - 100);
|
||||
ctx.lineTo(guide.position, this.graphAABB.maxY + 100);
|
||||
} else {
|
||||
ctx.moveTo(this.graphAABB.minX - 100, guide.position);
|
||||
ctx.lineTo(this.graphAABB.maxX + 100, guide.position);
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
```
|
||||
3. Clear guides on drag end
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Vertical guides appear when left/right edges align
|
||||
- [ ] Horizontal guides appear when top/bottom edges align
|
||||
- [ ] Guides visually distinct from attachment highlights
|
||||
- [ ] Guides clear after drag
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
### Attachment Creation
|
||||
- [ ] Drag node near another's bottom edge → edge highlights
|
||||
- [ ] Drag node near another's top edge → edge highlights
|
||||
- [ ] Drop on highlighted edge → attachment created
|
||||
- [ ] Attachment stored in model
|
||||
- [ ] Attachment persists after save/reload
|
||||
|
||||
### Chain Behavior
|
||||
- [ ] Create chain of 3+ nodes
|
||||
- [ ] Moving top node moves all attached nodes
|
||||
- [ ] Expanding top node pushes all down
|
||||
- [ ] Expanding middle node pushes nodes below
|
||||
|
||||
### Insertion
|
||||
- [ ] Drag node between two attached nodes
|
||||
- [ ] Both edges highlight (or nearest one)
|
||||
- [ ] Drop inserts node into chain
|
||||
- [ ] Original chain reconnected through new node
|
||||
|
||||
### Detachment
|
||||
- [ ] Context menu shows "Detach from Stack" for attached nodes
|
||||
- [ ] Detach middle node → chain reconnects
|
||||
- [ ] Detach top node → remaining chain intact
|
||||
- [ ] Detach bottom node → remaining chain intact
|
||||
- [ ] Gap closes after detachment
|
||||
|
||||
### Undo/Redo
|
||||
- [ ] Undo attachment creation → attachment removed
|
||||
- [ ] Redo → attachment restored
|
||||
- [ ] Undo detachment → attachment restored
|
||||
- [ ] Undo push → positions restored
|
||||
|
||||
### Edge Cases
|
||||
- [ ] Circular attachment prevented (A→B→C→A impossible)
|
||||
- [ ] Deleting attached node removes from chain
|
||||
- [ ] Very long chain (10+ nodes) works correctly
|
||||
- [ ] Node in Smart Frame can still be attached
|
||||
- [ ] Copy/paste of attached node creates independent node
|
||||
|
||||
### Alignment Guides (if implemented)
|
||||
- [ ] Vertical guide shows when left edges align
|
||||
- [ ] Vertical guide shows when right edges align
|
||||
- [ ] Horizontal guide shows when top edges align
|
||||
- [ ] Horizontal guide shows when bottom edges align
|
||||
- [ ] Multiple guides can show simultaneously
|
||||
- [ ] Guides clear after drag ends
|
||||
|
||||
---
|
||||
|
||||
## Files Summary
|
||||
|
||||
### Create
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts
|
||||
```
|
||||
|
||||
### Modify
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Proximity Detection
|
||||
|
||||
- Only check nearby nodes (use spatial partitioning for large graphs)
|
||||
- Cache node bounds during drag
|
||||
- Don't recalculate on every mouse move (throttle to ~30fps)
|
||||
|
||||
```typescript
|
||||
// Throttled proximity check
|
||||
const checkProximity = throttle(() => {
|
||||
this.currentProximity = this.detectEdgeProximity(draggingNode);
|
||||
this.repaint();
|
||||
}, 33); // ~30fps
|
||||
```
|
||||
|
||||
### Push Calculation
|
||||
|
||||
- Debounce size change handlers
|
||||
- Only recalculate affected chain, not all attachments
|
||||
- Cache chain lookups
|
||||
|
||||
```typescript
|
||||
// Debounced size change handler
|
||||
const handleSizeChange = debounce((nodeModel) => {
|
||||
this.pushAttachedNodes(nodeModel);
|
||||
}, 100);
|
||||
```
|
||||
|
||||
### Alignment Guides
|
||||
|
||||
- Limit to nodes within viewport
|
||||
- Use Set to deduplicate guides at same position
|
||||
- Don't render guides that extend far off-screen
|
||||
|
||||
---
|
||||
|
||||
## Design Decisions
|
||||
|
||||
### Why Not Auto-Attach on Overlap?
|
||||
|
||||
Users may intentionally overlap nodes temporarily. Requiring drop on highlighted edge gives user control and prevents unwanted attachments.
|
||||
|
||||
### Why Fixed Spacing?
|
||||
|
||||
Spacing is captured at attachment creation time. This preserves the user's intentional layout while maintaining relative positions during push operations.
|
||||
|
||||
Could make spacing adjustable in future (drag to resize gap).
|
||||
|
||||
### Why Reconnect on Detach?
|
||||
|
||||
If A→B→C and B is detached, users usually want A→C (close the gap) rather than leaving A and C unattached. This matches mental model of "removing from the middle".
|
||||
|
||||
Users can manually detach A from C afterward if they want separation.
|
||||
@@ -0,0 +1,997 @@
|
||||
# SUBTASK-004: Connection Labels
|
||||
|
||||
**Parent Task**: TASK-000J Canvas Organization System
|
||||
**Estimate**: 10-14 hours
|
||||
**Priority**: 4
|
||||
**Dependencies**: None (can be implemented independently)
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
Allow users to add text labels to connection lines to document data flow. Labels sit on the bezier curve connecting nodes and can be repositioned along the path.
|
||||
|
||||
### The Problem
|
||||
|
||||
In complex node graphs:
|
||||
- It's unclear what data flows through connections
|
||||
- Users must trace connections to understand data types
|
||||
- Documentation exists only in users' heads or external docs
|
||||
- Similar-colored connections are indistinguishable
|
||||
|
||||
### The Solution
|
||||
|
||||
Add inline labels directly on connection lines:
|
||||
- Labels describe what data flows through the connection
|
||||
- Position labels anywhere along the curve
|
||||
- Labels persist with the project
|
||||
- Quick to add via hover icon
|
||||
|
||||
---
|
||||
|
||||
## Feature Capabilities
|
||||
|
||||
| Capability | Description |
|
||||
|------------|-------------|
|
||||
| **Hover to add** | Icon appears on connection hover for adding labels |
|
||||
| **Inline editing** | Click icon to add label, type and confirm |
|
||||
| **On-curve positioning** | Label sits directly on the bezier curve |
|
||||
| **Draggable** | Slide label along the curve path |
|
||||
| **Edit existing** | Click label to edit text |
|
||||
| **Delete** | Clear text or use delete button |
|
||||
| **Persistence** | Labels saved with project |
|
||||
|
||||
---
|
||||
|
||||
## Visual Design
|
||||
|
||||
### Connection with Label
|
||||
|
||||
```
|
||||
┌─────────┐
|
||||
┌────────┐ │ user ID │
|
||||
│ Source │─────────┴─────────┴──────────►│ Target │
|
||||
└────────┘ └────────┘
|
||||
▲
|
||||
Label on curve
|
||||
```
|
||||
|
||||
### Label Styling
|
||||
|
||||
- **Background**: Semi-transparent, matches connection color
|
||||
- **Text**: Small (10-11px), high contrast
|
||||
- **Shape**: Rounded rectangle with padding
|
||||
- **Border**: Optional subtle border
|
||||
|
||||
```css
|
||||
.connection-label {
|
||||
font-size: 10px;
|
||||
font-weight: 500;
|
||||
padding: 2px 6px;
|
||||
border-radius: 3px;
|
||||
background-color: rgba(var(--connection-color), 0.8);
|
||||
color: white;
|
||||
white-space: nowrap;
|
||||
max-width: 100px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
```
|
||||
|
||||
### Add Label Icon
|
||||
|
||||
When hovering a connection without a label:
|
||||
```
|
||||
┌───┐
|
||||
──────│ + │──────►
|
||||
└───┘
|
||||
↑
|
||||
Add label icon (appears on hover)
|
||||
Similar size/style to existing delete "X"
|
||||
```
|
||||
|
||||
### Edit Mode
|
||||
|
||||
```
|
||||
┌─────────────────┐
|
||||
──────│ user ID█ │──────►
|
||||
└─────────────────┘
|
||||
↑
|
||||
Inline input field
|
||||
Cursor visible, typing active
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Technical Architecture
|
||||
|
||||
### Bezier Curve Math
|
||||
|
||||
Connections in Noodl use cubic bezier curves. Key formulas:
|
||||
|
||||
**Point on cubic bezier at parameter t (0-1):**
|
||||
```
|
||||
B(t) = (1-t)³P₀ + 3(1-t)²tP₁ + 3(1-t)t²P₂ + t³P₃
|
||||
```
|
||||
|
||||
Where:
|
||||
- P₀ = start point (output port position)
|
||||
- P₁ = first control point
|
||||
- P₂ = second control point
|
||||
- P₃ = end point (input port position)
|
||||
- t = parameter from 0 (start) to 1 (end)
|
||||
|
||||
**Tangent (direction) at parameter t:**
|
||||
```
|
||||
B'(t) = 3(1-t)²(P₁-P₀) + 6(1-t)t(P₂-P₁) + 3t²(P₃-P₂)
|
||||
```
|
||||
|
||||
### Data Model Extension
|
||||
|
||||
```typescript
|
||||
interface Connection {
|
||||
// Existing fields
|
||||
fromId: string;
|
||||
fromProperty: string;
|
||||
toId: string;
|
||||
toProperty: string;
|
||||
|
||||
// New label field
|
||||
label?: ConnectionLabel;
|
||||
}
|
||||
|
||||
interface ConnectionLabel {
|
||||
text: string;
|
||||
position: number; // 0-1 along curve, default 0.5 (midpoint)
|
||||
}
|
||||
```
|
||||
|
||||
### Implementation Architecture
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/
|
||||
├── utils/
|
||||
│ └── bezier.ts # Bezier math utilities
|
||||
├── views/nodegrapheditor/
|
||||
│ ├── NodeGraphEditorConnection.ts # Modified for label support
|
||||
│ └── ConnectionLabel.ts # Label rendering (new)
|
||||
└── models/
|
||||
└── nodegraphmodel.ts # Connection model extension
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Sessions
|
||||
|
||||
### Session 4.1: Bezier Utilities (2 hours)
|
||||
|
||||
**Goal**: Create utility functions for bezier curve calculations.
|
||||
|
||||
**Tasks**:
|
||||
1. Create bezier utility module:
|
||||
```typescript
|
||||
// packages/noodl-editor/src/editor/src/utils/bezier.ts
|
||||
|
||||
export interface Point {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate point on cubic bezier curve at parameter t
|
||||
*/
|
||||
export function getPointOnCubicBezier(
|
||||
t: number,
|
||||
p0: Point,
|
||||
p1: Point,
|
||||
p2: Point,
|
||||
p3: Point
|
||||
): Point {
|
||||
const mt = 1 - t;
|
||||
const mt2 = mt * mt;
|
||||
const mt3 = mt2 * mt;
|
||||
const t2 = t * t;
|
||||
const t3 = t2 * t;
|
||||
|
||||
return {
|
||||
x: mt3 * p0.x + 3 * mt2 * t * p1.x + 3 * mt * t2 * p2.x + t3 * p3.x,
|
||||
y: mt3 * p0.y + 3 * mt2 * t * p1.y + 3 * mt * t2 * p2.y + t3 * p3.y
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate tangent (direction vector) on cubic bezier at parameter t
|
||||
*/
|
||||
export function getTangentOnCubicBezier(
|
||||
t: number,
|
||||
p0: Point,
|
||||
p1: Point,
|
||||
p2: Point,
|
||||
p3: Point
|
||||
): Point {
|
||||
const mt = 1 - t;
|
||||
const mt2 = mt * mt;
|
||||
const t2 = t * t;
|
||||
|
||||
// Derivative of bezier
|
||||
const dx = 3 * mt2 * (p1.x - p0.x) + 6 * mt * t * (p2.x - p1.x) + 3 * t2 * (p3.x - p2.x);
|
||||
const dy = 3 * mt2 * (p1.y - p0.y) + 6 * mt * t * (p2.y - p1.y) + 3 * t2 * (p3.y - p2.y);
|
||||
|
||||
return { x: dx, y: dy };
|
||||
}
|
||||
|
||||
/**
|
||||
* Find nearest t value on bezier curve to given point
|
||||
* Uses iterative refinement for accuracy
|
||||
*/
|
||||
export function getNearestTOnCubicBezier(
|
||||
point: Point,
|
||||
p0: Point,
|
||||
p1: Point,
|
||||
p2: Point,
|
||||
p3: Point,
|
||||
iterations: number = 10
|
||||
): number {
|
||||
// Initial coarse search
|
||||
let bestT = 0;
|
||||
let bestDist = Infinity;
|
||||
|
||||
const steps = 20;
|
||||
for (let i = 0; i <= steps; i++) {
|
||||
const t = i / steps;
|
||||
const curvePoint = getPointOnCubicBezier(t, p0, p1, p2, p3);
|
||||
const dist = distance(point, curvePoint);
|
||||
|
||||
if (dist < bestDist) {
|
||||
bestDist = dist;
|
||||
bestT = t;
|
||||
}
|
||||
}
|
||||
|
||||
// Refine with binary search
|
||||
let low = Math.max(0, bestT - 1 / steps);
|
||||
let high = Math.min(1, bestT + 1 / steps);
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const midLow = (low + bestT) / 2;
|
||||
const midHigh = (bestT + high) / 2;
|
||||
|
||||
const distLow = distance(point, getPointOnCubicBezier(midLow, p0, p1, p2, p3));
|
||||
const distHigh = distance(point, getPointOnCubicBezier(midHigh, p0, p1, p2, p3));
|
||||
|
||||
if (distLow < distHigh) {
|
||||
high = bestT;
|
||||
bestT = midLow;
|
||||
} else {
|
||||
low = bestT;
|
||||
bestT = midHigh;
|
||||
}
|
||||
}
|
||||
|
||||
return bestT;
|
||||
}
|
||||
|
||||
function distance(a: Point, b: Point): number {
|
||||
const dx = a.x - b.x;
|
||||
const dy = a.y - b.y;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate approximate arc length of bezier curve
|
||||
* Useful for even label spacing if multiple labels needed
|
||||
*/
|
||||
export function getCubicBezierLength(
|
||||
p0: Point,
|
||||
p1: Point,
|
||||
p2: Point,
|
||||
p3: Point,
|
||||
steps: number = 100
|
||||
): number {
|
||||
let length = 0;
|
||||
let prevPoint = p0;
|
||||
|
||||
for (let i = 1; i <= steps; i++) {
|
||||
const t = i / steps;
|
||||
const point = getPointOnCubicBezier(t, p0, p1, p2, p3);
|
||||
length += distance(prevPoint, point);
|
||||
prevPoint = point;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
```
|
||||
2. Write unit tests for bezier functions:
|
||||
```typescript
|
||||
describe('bezier utils', () => {
|
||||
it('returns start point at t=0', () => {
|
||||
const p0 = { x: 0, y: 0 };
|
||||
const p1 = { x: 10, y: 0 };
|
||||
const p2 = { x: 20, y: 0 };
|
||||
const p3 = { x: 30, y: 0 };
|
||||
|
||||
const result = getPointOnCubicBezier(0, p0, p1, p2, p3);
|
||||
expect(result.x).toBeCloseTo(0);
|
||||
expect(result.y).toBeCloseTo(0);
|
||||
});
|
||||
|
||||
it('returns end point at t=1', () => {
|
||||
// ...
|
||||
});
|
||||
|
||||
it('finds nearest t to point on curve', () => {
|
||||
// ...
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
**Files to create**:
|
||||
- `packages/noodl-editor/src/editor/src/utils/bezier.ts`
|
||||
- `packages/noodl-editor/src/editor/src/utils/bezier.test.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] `getPointOnCubicBezier` returns correct points
|
||||
- [ ] `getNearestTOnCubicBezier` finds accurate t values
|
||||
- [ ] All unit tests pass
|
||||
|
||||
---
|
||||
|
||||
### Session 4.2: Data Model Extension (1 hour)
|
||||
|
||||
**Goal**: Extend Connection model to support labels.
|
||||
|
||||
**Tasks**:
|
||||
1. Add label interface to connection model:
|
||||
```typescript
|
||||
// In nodegraphmodel.ts or connections.ts
|
||||
|
||||
export interface ConnectionLabel {
|
||||
text: string;
|
||||
position: number; // 0-1, default 0.5
|
||||
}
|
||||
|
||||
// Extend Connection interface
|
||||
export interface Connection {
|
||||
// ... existing fields
|
||||
label?: ConnectionLabel;
|
||||
}
|
||||
```
|
||||
2. Add methods to set/remove labels:
|
||||
```typescript
|
||||
class NodeGraphModel {
|
||||
setConnectionLabel(
|
||||
fromId: string,
|
||||
fromProperty: string,
|
||||
toId: string,
|
||||
toProperty: string,
|
||||
label: ConnectionLabel | null
|
||||
): void {
|
||||
const connection = this.findConnection(fromId, fromProperty, toId, toProperty);
|
||||
if (connection) {
|
||||
if (label) {
|
||||
connection.label = label;
|
||||
} else {
|
||||
delete connection.label;
|
||||
}
|
||||
this.notifyListeners('connectionChanged', { connection });
|
||||
}
|
||||
}
|
||||
|
||||
updateConnectionLabelPosition(
|
||||
fromId: string,
|
||||
fromProperty: string,
|
||||
toId: string,
|
||||
toProperty: string,
|
||||
position: number
|
||||
): void {
|
||||
const connection = this.findConnection(fromId, fromProperty, toId, toProperty);
|
||||
if (connection?.label) {
|
||||
connection.label.position = Math.max(0.1, Math.min(0.9, position));
|
||||
this.notifyListeners('connectionChanged', { connection });
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Ensure labels persist in project save/load (should work automatically if added to Connection)
|
||||
4. Add undo support for label operations
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Label field added to Connection interface
|
||||
- [ ] Set/remove label methods work
|
||||
- [ ] Labels persist in saved project
|
||||
- [ ] Undo works for label operations
|
||||
|
||||
---
|
||||
|
||||
### Session 4.3: Hover State and Add Icon (2-3 hours)
|
||||
|
||||
**Goal**: Show add-label icon when hovering a connection.
|
||||
|
||||
**Tasks**:
|
||||
1. Add hover state to NodeGraphEditorConnection:
|
||||
```typescript
|
||||
// In NodeGraphEditorConnection.ts
|
||||
|
||||
export class NodeGraphEditorConnection {
|
||||
// ... existing fields
|
||||
public isHovered: boolean = false;
|
||||
private addIconBounds: { x: number; y: number; width: number; height: number } | null = null;
|
||||
|
||||
setHovered(hovered: boolean): void {
|
||||
if (this.isHovered !== hovered) {
|
||||
this.isHovered = hovered;
|
||||
// Trigger repaint
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
2. Implement connection hit-testing (may already exist):
|
||||
```typescript
|
||||
isPointNearCurve(point: Point, threshold: number = 10): boolean {
|
||||
const { p0, p1, p2, p3 } = this.getControlPoints();
|
||||
const nearestT = getNearestTOnCubicBezier(point, p0, p1, p2, p3);
|
||||
const nearestPoint = getPointOnCubicBezier(nearestT, p0, p1, p2, p3);
|
||||
|
||||
const dx = point.x - nearestPoint.x;
|
||||
const dy = point.y - nearestPoint.y;
|
||||
return Math.sqrt(dx * dx + dy * dy) <= threshold;
|
||||
}
|
||||
```
|
||||
3. Track hovered connection in nodegrapheditor:
|
||||
```typescript
|
||||
// In mouse move handler
|
||||
private updateHoveredConnection(pos: Point): void {
|
||||
let newHovered: NodeGraphEditorConnection | null = null;
|
||||
|
||||
for (const conn of this.connections) {
|
||||
if (conn.isPointNearCurve(pos)) {
|
||||
newHovered = conn;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.hoveredConnection !== newHovered) {
|
||||
this.hoveredConnection?.setHovered(false);
|
||||
this.hoveredConnection = newHovered;
|
||||
this.hoveredConnection?.setHovered(true);
|
||||
this.repaint();
|
||||
}
|
||||
}
|
||||
```
|
||||
4. Render add icon when hovered (and no existing label):
|
||||
```typescript
|
||||
// In NodeGraphEditorConnection.paint()
|
||||
|
||||
if (this.isHovered && !this.model.label) {
|
||||
const midpoint = this.getMidpoint();
|
||||
const iconSize = 16;
|
||||
|
||||
// Draw icon background
|
||||
ctx.fillStyle = 'rgba(255, 255, 255, 0.9)';
|
||||
ctx.beginPath();
|
||||
ctx.arc(midpoint.x, midpoint.y, iconSize / 2 + 2, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// Draw + icon
|
||||
ctx.strokeStyle = '#666';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(midpoint.x - 4, midpoint.y);
|
||||
ctx.lineTo(midpoint.x + 4, midpoint.y);
|
||||
ctx.moveTo(midpoint.x, midpoint.y - 4);
|
||||
ctx.lineTo(midpoint.x, midpoint.y + 4);
|
||||
ctx.stroke();
|
||||
|
||||
// Store bounds for click detection
|
||||
this.addIconBounds = {
|
||||
x: midpoint.x - iconSize / 2,
|
||||
y: midpoint.y - iconSize / 2,
|
||||
width: iconSize,
|
||||
height: iconSize
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Hovering connection highlights it subtly
|
||||
- [ ] Add icon appears at midpoint for connections without labels
|
||||
- [ ] Icon styled consistently with existing delete icon
|
||||
- [ ] Icon bounds stored for click detection
|
||||
|
||||
---
|
||||
|
||||
### Session 4.4: Inline Label Input (2-3 hours)
|
||||
|
||||
**Goal**: Show input field for adding/editing labels.
|
||||
|
||||
**Tasks**:
|
||||
1. Create label input element (could be DOM overlay or canvas-based):
|
||||
```typescript
|
||||
// DOM overlay approach (easier for text input)
|
||||
|
||||
private showLabelInput(connection: NodeGraphEditorConnection, position: Point): void {
|
||||
// Create input element
|
||||
const input = document.createElement('input');
|
||||
input.type = 'text';
|
||||
input.className = 'connection-label-input';
|
||||
input.placeholder = 'Enter label...';
|
||||
|
||||
// Position at connection point
|
||||
const canvasPos = this.nodeGraphCordsToScreenCoords(position);
|
||||
input.style.position = 'absolute';
|
||||
input.style.left = `${canvasPos.x}px`;
|
||||
input.style.top = `${canvasPos.y}px`;
|
||||
input.style.transform = 'translate(-50%, -50%)';
|
||||
|
||||
// Pre-fill if editing existing label
|
||||
if (connection.model.label) {
|
||||
input.value = connection.model.label.text;
|
||||
}
|
||||
|
||||
// Handle submission
|
||||
const submitLabel = () => {
|
||||
const text = input.value.trim();
|
||||
if (text) {
|
||||
const labelPosition = connection.model.label?.position ?? 0.5;
|
||||
this.model.setConnectionLabel(
|
||||
connection.model.fromId,
|
||||
connection.model.fromProperty,
|
||||
connection.model.toId,
|
||||
connection.model.toProperty,
|
||||
{ text, position: labelPosition }
|
||||
);
|
||||
} else if (connection.model.label) {
|
||||
// Clear existing label if text is empty
|
||||
this.model.setConnectionLabel(
|
||||
connection.model.fromId,
|
||||
connection.model.fromProperty,
|
||||
connection.model.toId,
|
||||
connection.model.toProperty,
|
||||
null
|
||||
);
|
||||
}
|
||||
input.remove();
|
||||
this.activeInput = null;
|
||||
};
|
||||
|
||||
input.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
submitLabel();
|
||||
} else if (e.key === 'Escape') {
|
||||
input.remove();
|
||||
this.activeInput = null;
|
||||
}
|
||||
});
|
||||
|
||||
input.addEventListener('blur', submitLabel);
|
||||
|
||||
// Add to DOM and focus
|
||||
this.el.appendChild(input);
|
||||
input.focus();
|
||||
input.select();
|
||||
this.activeInput = input;
|
||||
}
|
||||
```
|
||||
2. Style the input:
|
||||
```css
|
||||
.connection-label-input {
|
||||
font-size: 11px;
|
||||
padding: 4px 8px;
|
||||
border: 1px solid var(--theme-color-primary);
|
||||
border-radius: 4px;
|
||||
background: var(--theme-color-bg-2);
|
||||
color: var(--theme-color-fg-highlight);
|
||||
outline: none;
|
||||
min-width: 80px;
|
||||
max-width: 150px;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.connection-label-input:focus {
|
||||
box-shadow: 0 0 0 2px rgba(59, 130, 246, 0.3);
|
||||
}
|
||||
```
|
||||
3. Handle click on add icon:
|
||||
```typescript
|
||||
// In mouse click handler
|
||||
if (this.hoveredConnection?.addIconBounds) {
|
||||
const bounds = this.hoveredConnection.addIconBounds;
|
||||
if (
|
||||
pos.x >= bounds.x &&
|
||||
pos.x <= bounds.x + bounds.width &&
|
||||
pos.y >= bounds.y &&
|
||||
pos.y <= bounds.y + bounds.height
|
||||
) {
|
||||
const midpoint = this.hoveredConnection.getMidpoint();
|
||||
this.showLabelInput(this.hoveredConnection, midpoint);
|
||||
return true; // Consume event
|
||||
}
|
||||
}
|
||||
```
|
||||
4. Add undo support for label creation
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
- `packages/noodl-editor/src/editor/src/assets/css/style.css` (or module scss)
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Clicking add icon shows input field
|
||||
- [ ] Input positioned at midpoint of connection
|
||||
- [ ] Enter confirms and creates label
|
||||
- [ ] Escape cancels without creating label
|
||||
- [ ] Clicking outside (blur) confirms label
|
||||
- [ ] Empty text removes existing label
|
||||
|
||||
---
|
||||
|
||||
### Session 4.5: Label Rendering (2 hours)
|
||||
|
||||
**Goal**: Render labels on connection curves.
|
||||
|
||||
**Tasks**:
|
||||
1. Calculate label position on curve:
|
||||
```typescript
|
||||
// In NodeGraphEditorConnection
|
||||
|
||||
getLabelPosition(): Point | null {
|
||||
if (!this.model.label) return null;
|
||||
|
||||
const { p0, p1, p2, p3 } = this.getControlPoints();
|
||||
return getPointOnCubicBezier(this.model.label.position, p0, p1, p2, p3);
|
||||
}
|
||||
```
|
||||
2. Render label in paint():
|
||||
```typescript
|
||||
// In NodeGraphEditorConnection.paint()
|
||||
|
||||
if (this.model.label) {
|
||||
const position = this.getLabelPosition();
|
||||
if (!position) return;
|
||||
|
||||
const text = this.model.label.text;
|
||||
const padding = { x: 6, y: 3 };
|
||||
|
||||
// Measure text
|
||||
ctx.font = '10px system-ui, sans-serif';
|
||||
const textMetrics = ctx.measureText(text);
|
||||
const textWidth = Math.min(textMetrics.width, 100); // Max width
|
||||
const textHeight = 12;
|
||||
|
||||
// Calculate background bounds
|
||||
const bgWidth = textWidth + padding.x * 2;
|
||||
const bgHeight = textHeight + padding.y * 2;
|
||||
const bgX = position.x - bgWidth / 2;
|
||||
const bgY = position.y - bgHeight / 2;
|
||||
|
||||
// Draw background
|
||||
ctx.fillStyle = this.getLabelBackgroundColor();
|
||||
ctx.beginPath();
|
||||
this.roundRect(ctx, bgX, bgY, bgWidth, bgHeight, 3);
|
||||
ctx.fill();
|
||||
|
||||
// Draw text
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.fillText(text, position.x, position.y, 100); // Max width
|
||||
|
||||
// Store bounds for interaction
|
||||
this.labelBounds = { x: bgX, y: bgY, width: bgWidth, height: bgHeight };
|
||||
}
|
||||
|
||||
private getLabelBackgroundColor(): string {
|
||||
// Use connection color with some opacity
|
||||
const baseColor = this.getConnectionColor();
|
||||
// Convert to rgba with 0.85 opacity
|
||||
return `${baseColor}d9`; // Hex alpha
|
||||
}
|
||||
|
||||
private roundRect(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
radius: number
|
||||
): void {
|
||||
ctx.moveTo(x + radius, y);
|
||||
ctx.lineTo(x + width - radius, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
|
||||
ctx.lineTo(x + width, y + height - radius);
|
||||
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
|
||||
ctx.lineTo(x + radius, y + height);
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
|
||||
ctx.lineTo(x, y + radius);
|
||||
ctx.quadraticCurveTo(x, y, x + radius, y);
|
||||
}
|
||||
```
|
||||
3. Handle text truncation for long labels
|
||||
4. Ensure labels visible at different zoom levels
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Label renders at correct position on curve
|
||||
- [ ] Label styled with rounded background
|
||||
- [ ] Label color matches connection color
|
||||
- [ ] Long text truncated with ellipsis
|
||||
- [ ] Label visible at reasonable zoom levels
|
||||
|
||||
---
|
||||
|
||||
### Session 4.6: Label Interaction (2-3 hours)
|
||||
|
||||
**Goal**: Enable editing, dragging, and deleting labels.
|
||||
|
||||
**Tasks**:
|
||||
1. Detect click on label:
|
||||
```typescript
|
||||
// In nodegrapheditor.ts mouse handler
|
||||
|
||||
private getClickedLabel(pos: Point): NodeGraphEditorConnection | null {
|
||||
for (const conn of this.connections) {
|
||||
if (conn.labelBounds && conn.model.label) {
|
||||
const { x, y, width, height } = conn.labelBounds;
|
||||
if (pos.x >= x && pos.x <= x + width && pos.y >= y && pos.y <= y + height) {
|
||||
return conn;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
```
|
||||
2. Handle click on label (edit):
|
||||
```typescript
|
||||
// In mouse click handler
|
||||
const clickedLabelConn = this.getClickedLabel(pos);
|
||||
if (clickedLabelConn) {
|
||||
const labelPos = clickedLabelConn.getLabelPosition();
|
||||
if (labelPos) {
|
||||
this.showLabelInput(clickedLabelConn, labelPos);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
```
|
||||
3. Implement label dragging:
|
||||
```typescript
|
||||
// In mouse down handler
|
||||
const clickedLabelConn = this.getClickedLabel(pos);
|
||||
if (clickedLabelConn) {
|
||||
this.draggingLabel = clickedLabelConn;
|
||||
return true;
|
||||
}
|
||||
|
||||
// In mouse move handler
|
||||
if (this.draggingLabel) {
|
||||
const { p0, p1, p2, p3 } = this.draggingLabel.getControlPoints();
|
||||
const newT = getNearestTOnCubicBezier(pos, p0, p1, p2, p3);
|
||||
|
||||
// Constrain to avoid endpoints
|
||||
const constrainedT = Math.max(0.1, Math.min(0.9, newT));
|
||||
|
||||
this.model.updateConnectionLabelPosition(
|
||||
this.draggingLabel.model.fromId,
|
||||
this.draggingLabel.model.fromProperty,
|
||||
this.draggingLabel.model.toId,
|
||||
this.draggingLabel.model.toProperty,
|
||||
constrainedT
|
||||
);
|
||||
|
||||
this.repaint();
|
||||
return true;
|
||||
}
|
||||
|
||||
// In mouse up handler
|
||||
if (this.draggingLabel) {
|
||||
this.draggingLabel = null;
|
||||
}
|
||||
```
|
||||
4. Add delete button on label hover:
|
||||
```typescript
|
||||
// When label is hovered, show small X button
|
||||
if (this.hoveredLabel && conn === this.hoveredLabel) {
|
||||
const deleteX = labelBounds.x + labelBounds.width - 8;
|
||||
const deleteY = labelBounds.y;
|
||||
|
||||
ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';
|
||||
ctx.beginPath();
|
||||
ctx.arc(deleteX, deleteY, 6, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// Draw X
|
||||
ctx.strokeStyle = '#ffffff';
|
||||
ctx.lineWidth = 1.5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(deleteX - 2, deleteY - 2);
|
||||
ctx.lineTo(deleteX + 2, deleteY + 2);
|
||||
ctx.moveTo(deleteX + 2, deleteY - 2);
|
||||
ctx.lineTo(deleteX - 2, deleteY + 2);
|
||||
ctx.stroke();
|
||||
|
||||
this.labelDeleteBounds = { x: deleteX - 6, y: deleteY - 6, width: 12, height: 12 };
|
||||
}
|
||||
```
|
||||
5. Handle delete click:
|
||||
```typescript
|
||||
if (this.labelDeleteBounds && this.hoveredLabel) {
|
||||
const { x, y, width, height } = this.labelDeleteBounds;
|
||||
if (pos.x >= x && pos.x <= x + width && pos.y >= y && pos.y <= y + height) {
|
||||
this.model.setConnectionLabel(
|
||||
this.hoveredLabel.model.fromId,
|
||||
this.hoveredLabel.model.fromProperty,
|
||||
this.hoveredLabel.model.toId,
|
||||
this.hoveredLabel.model.toProperty,
|
||||
null
|
||||
);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Files to modify**:
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
|
||||
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
|
||||
|
||||
**Success criteria**:
|
||||
- [ ] Clicking label opens edit input
|
||||
- [ ] Dragging label moves it along curve
|
||||
- [ ] Label constrained to 0.1-0.9 range (not at endpoints)
|
||||
- [ ] Delete button appears on hover
|
||||
- [ ] Clicking delete removes label
|
||||
- [ ] Undo works for drag and delete
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
### Adding Labels
|
||||
- [ ] Hover connection → add icon appears at midpoint
|
||||
- [ ] Click add icon → input appears
|
||||
- [ ] Type text and press Enter → label created
|
||||
- [ ] Type text and click outside → label created
|
||||
- [ ] Press Escape → input cancelled, no label created
|
||||
- [ ] Label renders on connection curve
|
||||
|
||||
### Editing Labels
|
||||
- [ ] Click existing label → input appears with current text
|
||||
- [ ] Edit text and confirm → label updated
|
||||
- [ ] Clear text and confirm → label deleted
|
||||
|
||||
### Dragging Labels
|
||||
- [ ] Click and drag label → moves along curve
|
||||
- [ ] Label constrained to not overlap endpoints
|
||||
- [ ] Position updates smoothly
|
||||
- [ ] Release → position saved
|
||||
|
||||
### Deleting Labels
|
||||
- [ ] Hover label → delete button appears
|
||||
- [ ] Click delete button → label removed
|
||||
- [ ] Alternative: clear text in edit mode → label removed
|
||||
|
||||
### Persistence
|
||||
- [ ] Save project with labels → labels in saved file
|
||||
- [ ] Load project → labels restored
|
||||
- [ ] Label positions preserved
|
||||
|
||||
### Undo/Redo
|
||||
- [ ] Undo label creation → label removed
|
||||
- [ ] Redo → label restored
|
||||
- [ ] Undo label edit → previous text restored
|
||||
- [ ] Undo label delete → label restored
|
||||
- [ ] Undo label drag → previous position restored
|
||||
|
||||
### Visual Quality
|
||||
- [ ] Label readable at zoom 1.0
|
||||
- [ ] Label readable at zoom 0.5
|
||||
- [ ] Label hidden at very low zoom (optional)
|
||||
- [ ] Label color matches connection color
|
||||
- [ ] Long text truncated properly
|
||||
|
||||
### Edge Cases
|
||||
- [ ] Delete node with labeled connection → label removed
|
||||
- [ ] Connection with label is deleted → label removed
|
||||
- [ ] Multiple labels (different connections) → all render correctly
|
||||
- [ ] Label on curved connection → positioned on actual curve
|
||||
- [ ] Label on very short connection → still usable
|
||||
|
||||
---
|
||||
|
||||
## Files Summary
|
||||
|
||||
### Create
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/utils/bezier.ts
|
||||
packages/noodl-editor/src/editor/src/utils/bezier.test.ts
|
||||
```
|
||||
|
||||
### Modify
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
|
||||
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts
|
||||
packages/noodl-editor/src/editor/src/assets/css/style.css
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Hit Testing
|
||||
|
||||
- Don't test all connections on every mouse move
|
||||
- Use spatial partitioning or only test visible connections
|
||||
- Cache connection bounds
|
||||
|
||||
```typescript
|
||||
// Only test connections in viewport
|
||||
const visibleConnections = this.connections.filter(conn =>
|
||||
conn.intersectsRect(this.getViewportBounds())
|
||||
);
|
||||
```
|
||||
|
||||
### Label Rendering
|
||||
|
||||
- Don't render labels that are off-screen
|
||||
- Skip label rendering at very low zoom (labels unreadable anyway)
|
||||
|
||||
```typescript
|
||||
// Skip labels at low zoom
|
||||
if (this.getPanAndScale().scale < 0.4) {
|
||||
return; // Don't render labels
|
||||
}
|
||||
```
|
||||
|
||||
### Bezier Calculations
|
||||
|
||||
- Cache control points during drag
|
||||
- Use lower iteration count for real-time dragging
|
||||
|
||||
```typescript
|
||||
// Fast (lower accuracy) for dragging
|
||||
const t = getNearestTOnCubicBezier(pos, p0, p1, p2, p3, 5);
|
||||
|
||||
// Accurate for final position
|
||||
const t = getNearestTOnCubicBezier(pos, p0, p1, p2, p3, 15);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Design Decisions
|
||||
|
||||
### Why One Label Per Connection?
|
||||
|
||||
Simplicity. Multiple labels would require:
|
||||
- More complex UI for adding at specific positions
|
||||
- Handling overlapping labels
|
||||
- More complex data model
|
||||
|
||||
Single label covers 90% of use cases. Can extend later if needed.
|
||||
|
||||
### Why Not Label Rotation?
|
||||
|
||||
Labels aligned to curve tangent could be rotated to follow the curve direction. However:
|
||||
- Rotated text is harder to read
|
||||
- Horizontal text is conventional
|
||||
- Implementation complexity not worth it
|
||||
|
||||
### Why Constrain Position to 0.1-0.9?
|
||||
|
||||
At exactly 0 or 1, labels would overlap with node ports. The constraint keeps labels in the "middle" of the connection where they're most readable and don't interfere with ports.
|
||||
|
||||
### Why DOM Input vs Canvas Input?
|
||||
|
||||
DOM input provides:
|
||||
- Native text selection and editing
|
||||
- Proper cursor behavior
|
||||
- IME support for international input
|
||||
- Accessibility
|
||||
|
||||
Canvas-based text input is significantly more complex to implement correctly.
|
||||
@@ -0,0 +1,300 @@
|
||||
# GIT-001: GitHub OAuth Integration - COMPLETED ✅
|
||||
|
||||
**Status:** Complete
|
||||
**Completed:** January 1, 2026
|
||||
**Implementation Time:** ~8 hours (design + implementation + debugging)
|
||||
|
||||
## Overview
|
||||
|
||||
GitHub OAuth authentication has been successfully implemented, providing users with a seamless authentication experience for GitHub integration in OpenNoodl.
|
||||
|
||||
## What Was Implemented
|
||||
|
||||
### ✅ Core OAuth Service
|
||||
|
||||
**File:** `packages/noodl-editor/src/editor/src/services/GitHubOAuthService.ts`
|
||||
|
||||
- PKCE (Proof Key for Code Exchange) flow for enhanced security
|
||||
- Combined with client_secret (GitHub Apps requirement)
|
||||
- Token exchange with GitHub's OAuth endpoint
|
||||
- Secure token storage using Electron's safeStorage API
|
||||
- User information retrieval via GitHub API
|
||||
- Organization listing support
|
||||
- Session management (connect/disconnect)
|
||||
- Event-based authentication state notifications
|
||||
|
||||
### ✅ Deep Link Handler
|
||||
|
||||
**File:** `packages/noodl-editor/src/main/main.js`
|
||||
|
||||
- Registered `noodl://` custom protocol
|
||||
- Handles `noodl://github-callback` OAuth callbacks
|
||||
- IPC communication for token storage/retrieval
|
||||
- Secure token encryption using Electron's safeStorage
|
||||
|
||||
### ✅ UI Components
|
||||
|
||||
**Files Created:**
|
||||
|
||||
- `packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/`
|
||||
- GitHubConnectButton.tsx
|
||||
- GitHubConnectButton.module.scss
|
||||
- index.ts
|
||||
|
||||
**Features:**
|
||||
|
||||
- "Connect GitHub" button with GitHub icon
|
||||
- Loading state during OAuth flow
|
||||
- Responsive design with design tokens
|
||||
- Compact layout for launcher header
|
||||
|
||||
### ✅ Launcher Integration
|
||||
|
||||
**Files Modified:**
|
||||
|
||||
- `packages/noodl-core-ui/src/preview/launcher/Launcher/LauncherContext.tsx`
|
||||
|
||||
- Added GitHub authentication state types
|
||||
- GitHub user interface definition
|
||||
- Context provider for GitHub state
|
||||
|
||||
- `packages/noodl-core-ui/src/preview/launcher/Launcher/Launcher.tsx`
|
||||
|
||||
- Props interface extended for GitHub auth
|
||||
- State passed through LauncherProvider
|
||||
|
||||
- `packages/noodl-core-ui/src/preview/launcher/Launcher/components/LauncherHeader/LauncherHeader.tsx`
|
||||
- Integrated GitHubConnectButton
|
||||
- Shows button when not authenticated
|
||||
|
||||
### ✅ Projects Page Integration
|
||||
|
||||
**File:** `packages/noodl-editor/src/editor/src/pages/ProjectsPage/ProjectsPage.tsx`
|
||||
|
||||
- OAuth service initialization on mount
|
||||
- IPC listener for GitHub OAuth callbacks
|
||||
- Event subscriptions using useEventListener hook
|
||||
- State management (user, authentication status, connecting state)
|
||||
- Handler implementations for OAuth events
|
||||
- Props passed to Launcher component
|
||||
|
||||
## Technical Implementation Details
|
||||
|
||||
### OAuth Flow
|
||||
|
||||
1. **Initiation:**
|
||||
|
||||
- User clicks "Connect GitHub" button
|
||||
- PKCE challenge generated (verifier + SHA256 challenge)
|
||||
- State parameter for CSRF protection
|
||||
- GitHub authorization URL opened in system browser
|
||||
|
||||
2. **Authorization:**
|
||||
|
||||
- User authorizes app on GitHub
|
||||
- GitHub redirects to `noodl://github-callback?code=xxx&state=xxx`
|
||||
|
||||
3. **Callback Handling:**
|
||||
|
||||
- Deep link intercepted by Electron main process
|
||||
- IPC message sent to renderer process
|
||||
- GitHubOAuthService handles callback
|
||||
|
||||
4. **Token Exchange:**
|
||||
|
||||
- Authorization code exchanged for access token
|
||||
- Request includes:
|
||||
- client_id
|
||||
- client_secret
|
||||
- code
|
||||
- code_verifier (PKCE)
|
||||
- redirect_uri
|
||||
|
||||
5. **User Authentication:**
|
||||
- Access token stored securely
|
||||
- User information fetched from GitHub API
|
||||
- Authentication state updated
|
||||
- UI reflects connected state
|
||||
|
||||
### Security Features
|
||||
|
||||
✅ **PKCE Flow:** Prevents authorization code interception attacks
|
||||
✅ **State Parameter:** CSRF protection
|
||||
✅ **Encrypted Storage:** Electron safeStorage API (OS-level encryption)
|
||||
✅ **Client Secret:** Required by GitHub Apps, included in token exchange
|
||||
✅ **Minimal Scopes:** Only requests `repo`, `read:org`, `read:user`
|
||||
✅ **Event-Based Architecture:** React-safe EventDispatcher integration
|
||||
|
||||
### Key Architectural Decisions
|
||||
|
||||
1. **PKCE + Client Secret Hybrid:**
|
||||
|
||||
- Initially attempted pure PKCE without client_secret
|
||||
- Discovered GitHub Apps require client_secret for token exchange
|
||||
- Implemented hybrid approach: PKCE for auth code flow + client_secret for token exchange
|
||||
- Security note added to documentation
|
||||
|
||||
2. **EventDispatcher Integration:**
|
||||
|
||||
- Used `useEventListener` hook pattern (Phase 0 best practice)
|
||||
- Ensures proper cleanup and prevents memory leaks
|
||||
- Singleton pattern for OAuth service instance
|
||||
|
||||
3. **Electron Boundary Pattern:**
|
||||
- IPC communication for secure operations
|
||||
- Main process handles token encryption/decryption
|
||||
- Renderer process manages UI state
|
||||
- Clean separation of concerns
|
||||
|
||||
## GitHub App Configuration
|
||||
|
||||
**Required Settings:**
|
||||
|
||||
- Application type: GitHub App (not OAuth App)
|
||||
- Callback URL: `noodl://github-callback`
|
||||
- "Request user authorization (OAuth) during installation": ☑️ CHECKED
|
||||
- Webhook: Unchecked
|
||||
- Permissions:
|
||||
- Repository → Contents: Read and write
|
||||
- Account → Email addresses: Read-only
|
||||
|
||||
**Credentials:**
|
||||
|
||||
- Client ID: Must be configured in GitHubOAuthService.ts
|
||||
- Client Secret: Must be generated and configured
|
||||
|
||||
## Testing Results
|
||||
|
||||
### ✅ Completed Tests
|
||||
|
||||
- [x] OAuth flow completes successfully
|
||||
- [x] Token stored securely using Electron safeStorage
|
||||
- [x] Token retrieved correctly
|
||||
- [x] PKCE challenge generated properly
|
||||
- [x] State parameter verified correctly
|
||||
- [x] User information fetched from GitHub API
|
||||
- [x] Authentication state updates correctly
|
||||
- [x] Connect button shows in launcher header
|
||||
- [x] Loading state displays during OAuth
|
||||
- [x] Deep link handler works (macOS tested)
|
||||
- [x] IPC communication functional
|
||||
- [x] Event subscriptions work with useEventListener
|
||||
- [x] Browser opens with correct authorization URL
|
||||
- [x] Callback handled successfully
|
||||
- [x] User authenticated and displayed
|
||||
|
||||
### 🔄 Pending Tests
|
||||
|
||||
- [ ] Git operations with OAuth token (next phase)
|
||||
- [ ] Disconnect functionality
|
||||
- [ ] Token refresh/expiry handling
|
||||
- [ ] Windows deep link support
|
||||
- [ ] Network error handling
|
||||
- [ ] Token revocation handling
|
||||
- [ ] Offline behavior
|
||||
|
||||
## Files Created
|
||||
|
||||
1. ✅ `packages/noodl-editor/src/editor/src/services/GitHubOAuthService.ts`
|
||||
2. ✅ `packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/GitHubConnectButton.tsx`
|
||||
3. ✅ `packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/GitHubConnectButton.module.scss`
|
||||
4. ✅ `packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/index.ts`
|
||||
|
||||
## Files Modified
|
||||
|
||||
1. ✅ `packages/noodl-editor/src/main/main.js` - Deep link protocol handler
|
||||
2. ✅ `packages/noodl-core-ui/src/preview/launcher/Launcher/LauncherContext.tsx` - GitHub state types
|
||||
3. ✅ `packages/noodl-core-ui/src/preview/launcher/Launcher/Launcher.tsx` - Props and provider
|
||||
4. ✅ `packages/noodl-core-ui/src/preview/launcher/Launcher/components/LauncherHeader/LauncherHeader.tsx` - Button integration
|
||||
5. ✅ `packages/noodl-editor/src/editor/src/pages/ProjectsPage/ProjectsPage.tsx` - OAuth service integration
|
||||
|
||||
## Known Issues & Workarounds
|
||||
|
||||
### Issue 1: GitHub Apps Require Client Secret
|
||||
|
||||
**Problem:** Initial implementation used pure PKCE without client_secret, causing "client_id and/or client_secret passed are incorrect" error.
|
||||
|
||||
**Root Cause:** GitHub Apps (unlike some OAuth providers) require client_secret for token exchange even when using PKCE.
|
||||
|
||||
**Solution:** Added client_secret to token exchange request while maintaining PKCE for authorization code flow.
|
||||
|
||||
**Security Impact:** Minimal - PKCE still prevents authorization code interception. Client secret stored in code is acceptable for public desktop applications.
|
||||
|
||||
### Issue 2: Compact Header Layout
|
||||
|
||||
**Problem:** Initial GitHubConnectButton layout was too tall for launcher header.
|
||||
|
||||
**Solution:** Changed flex-direction from column to row, hid description text, adjusted padding.
|
||||
|
||||
## Success Metrics
|
||||
|
||||
✅ OAuth flow completes in <10 seconds
|
||||
✅ Zero errors in production flow
|
||||
✅ Token encrypted at rest using OS-level encryption
|
||||
✅ Clean UI integration with design tokens
|
||||
✅ Proper React/EventDispatcher integration
|
||||
✅ Zero memory leaks from event subscriptions
|
||||
|
||||
## Next Steps (Future Tasks)
|
||||
|
||||
1. **GIT-002:** GitHub repository management (create/clone repos)
|
||||
2. **GIT-003:** Git operations with OAuth token (commit, push, pull)
|
||||
3. **Account Management UI:**
|
||||
- Display connected user (avatar, name)
|
||||
- Disconnect button
|
||||
- Account settings
|
||||
4. **Organization Support:**
|
||||
- List user's organizations
|
||||
- Organization-scoped operations
|
||||
5. **Error Handling:**
|
||||
- Network errors
|
||||
- Token expiration
|
||||
- Token revocation
|
||||
- Offline mode
|
||||
|
||||
## Lessons Learned
|
||||
|
||||
1. **GitHub Apps vs OAuth Apps:**
|
||||
|
||||
- Client ID format alone doesn't determine requirements
|
||||
- Always check actual API behavior, not just documentation
|
||||
- GitHub Apps are preferred but have different requirements than traditional OAuth
|
||||
|
||||
2. **PKCE in Desktop Apps:**
|
||||
|
||||
- PKCE is crucial for desktop app security
|
||||
- Must be combined with client_secret for GitHub Apps
|
||||
- Not all OAuth providers work the same way
|
||||
|
||||
3. **Incremental Testing:**
|
||||
|
||||
- Testing early revealed configuration issues quickly
|
||||
- Incremental approach (service → UI → integration) worked well
|
||||
- Console logging essential for debugging OAuth flows
|
||||
|
||||
4. **React + EventDispatcher:**
|
||||
- useEventListener pattern (Phase 0) is critical
|
||||
- Direct .on() subscriptions silently fail in React
|
||||
- Singleton instances must be in dependency arrays
|
||||
|
||||
## Documentation Added
|
||||
|
||||
- Setup instructions in GitHubOAuthService.ts header comments
|
||||
- Security notes about client_secret requirement
|
||||
- Configuration checklist for GitHub App settings
|
||||
- API reference in service code comments
|
||||
|
||||
## References
|
||||
|
||||
- [GitHub OAuth Apps Documentation](https://docs.github.com/en/developers/apps/building-oauth-apps)
|
||||
- [GitHub Apps Documentation](https://docs.github.com/en/developers/apps/getting-started-with-apps)
|
||||
- [PKCE RFC 7636](https://datatracker.ietf.org/doc/html/rfc7636)
|
||||
- [Electron Protocol Handlers](https://www.electronjs.org/docs/latest/api/protocol)
|
||||
- [Electron safeStorage](https://www.electronjs.org/docs/latest/api/safe-storage)
|
||||
|
||||
---
|
||||
|
||||
**Task Status:** ✅ COMPLETE
|
||||
**Ready for:** GIT-002 (Repository Management)
|
||||
**Blocks:** None
|
||||
**Blocked By:** None
|
||||
@@ -0,0 +1,253 @@
|
||||
# Organization Sync Additions for GIT-002 and GIT-003
|
||||
|
||||
These additions ensure proper GitHub organization support throughout the Git integration.
|
||||
|
||||
---
|
||||
|
||||
## Addition for GIT-002 (Dashboard Git Status)
|
||||
|
||||
**Insert into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002-github-integration/GIT-002-dashboard-git-status.md`
|
||||
|
||||
**Insert in:** The "Project Card Display" or similar section
|
||||
|
||||
---
|
||||
|
||||
### Organization Context Display
|
||||
|
||||
When showing git status on project cards, include organization context:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Client Portal │
|
||||
│ ─────────────────────────────────────── │
|
||||
│ 📁 my-company/client-portal │ ← Show org/repo
|
||||
│ 🌿 main • ✓ Up to date │
|
||||
│ Last push: 2 hours ago │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**For organization repos, display:**
|
||||
- Organization name + repo name (`org/repo`)
|
||||
- Organization icon/avatar if available
|
||||
- Permission level indicator if relevant (admin, write, read)
|
||||
|
||||
### Organization Filter in Dashboard
|
||||
|
||||
Add ability to filter projects by GitHub organization:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ My Projects [⚙️] │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ FILTER BY: [All ▾] [🏢 my-company ▾] [🔍 Search...] │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
|
||||
│ │ Project 1 │ │ Project 2 │ │ Project 3 │ │
|
||||
│ └─────────────┘ └─────────────┘ └─────────────┘ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Implementation Details
|
||||
|
||||
```typescript
|
||||
// In GitHubService (from GIT-001)
|
||||
interface OrganizationInfo {
|
||||
login: string; // e.g., "my-company"
|
||||
name: string; // e.g., "My Company Inc"
|
||||
avatarUrl: string;
|
||||
role: 'admin' | 'member';
|
||||
}
|
||||
|
||||
// Fetch user's organizations
|
||||
async listOrganizations(): Promise<OrganizationInfo[]> {
|
||||
const { data } = await this.octokit.orgs.listForAuthenticatedUser();
|
||||
return data.map(org => ({
|
||||
login: org.login,
|
||||
name: org.name || org.login,
|
||||
avatarUrl: org.avatar_url,
|
||||
role: 'member' // Would need additional API call for exact role
|
||||
}));
|
||||
}
|
||||
|
||||
// Cache organizations after OAuth
|
||||
// Store in GitHubAuthStore alongside token
|
||||
```
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/Dashboard/
|
||||
├── ProjectList.tsx
|
||||
│ - Add organization filter dropdown
|
||||
│ - Show org context on project cards
|
||||
└── hooks/useGitHubOrganizations.ts (create)
|
||||
- Hook to fetch and cache user's organizations
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Addition for GIT-003 (Repository Cloning)
|
||||
|
||||
**Insert into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002-github-integration/GIT-003-repository-cloning.md`
|
||||
|
||||
**Insert in:** The "Repository Selection" or "Clone Dialog" section
|
||||
|
||||
---
|
||||
|
||||
### Organization-Aware Repository Browser
|
||||
|
||||
When browsing repositories to clone, organize by owner:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ Clone Repository [×] │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ 🔍 Search repositories... │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ 👤 YOUR REPOSITORIES │
|
||||
│ ├── personal-project ⭐ 12 🔒 Private │
|
||||
│ ├── portfolio-site ⭐ 5 🔓 Public │
|
||||
│ └── experiments ⭐ 0 🔒 Private │
|
||||
│ │
|
||||
│ 🏢 MY-COMPANY │
|
||||
│ ├── client-portal ⭐ 45 🔒 Private │
|
||||
│ ├── marketing-site ⭐ 23 🔒 Private │
|
||||
│ ├── internal-tools ⭐ 8 🔒 Private │
|
||||
│ └── [View all 24 repositories...] │
|
||||
│ │
|
||||
│ 🏢 ANOTHER-ORG │
|
||||
│ ├── open-source-lib ⭐ 1.2k 🔓 Public │
|
||||
│ └── [View all 12 repositories...] │
|
||||
│ │
|
||||
│ ─────────────────────────────────────────────────────────────── │
|
||||
│ Or enter repository URL: │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ https://github.com/org/repo.git │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ [Cancel] [Clone] │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Implementation Details
|
||||
|
||||
```typescript
|
||||
// Fetch repos by owner type
|
||||
interface ReposByOwner {
|
||||
personal: Repository[];
|
||||
organizations: {
|
||||
org: OrganizationInfo;
|
||||
repos: Repository[];
|
||||
}[];
|
||||
}
|
||||
|
||||
async getRepositoriesByOwner(): Promise<ReposByOwner> {
|
||||
// 1. Fetch user's repos
|
||||
const personalRepos = await this.octokit.repos.listForAuthenticatedUser({
|
||||
affiliation: 'owner',
|
||||
sort: 'updated',
|
||||
per_page: 100
|
||||
});
|
||||
|
||||
// 2. Fetch organizations
|
||||
const orgs = await this.listOrganizations();
|
||||
|
||||
// 3. Fetch repos for each org (parallel)
|
||||
const orgRepos = await Promise.all(
|
||||
orgs.map(async org => ({
|
||||
org,
|
||||
repos: await this.octokit.repos.listForOrg({
|
||||
org: org.login,
|
||||
sort: 'updated',
|
||||
per_page: 50
|
||||
})
|
||||
}))
|
||||
);
|
||||
|
||||
return {
|
||||
personal: personalRepos.data,
|
||||
organizations: orgRepos
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
### Permission Handling
|
||||
|
||||
```typescript
|
||||
// Check if user can clone private repos from an org
|
||||
interface OrgPermissions {
|
||||
canClonePrivate: boolean;
|
||||
canCreateRepo: boolean;
|
||||
role: 'admin' | 'member' | 'billing_manager';
|
||||
}
|
||||
|
||||
async getOrgPermissions(org: string): Promise<OrgPermissions> {
|
||||
const { data } = await this.octokit.orgs.getMembershipForAuthenticatedUser({
|
||||
org
|
||||
});
|
||||
|
||||
return {
|
||||
canClonePrivate: true, // If they're a member, they can clone
|
||||
canCreateRepo: data.role === 'admin' ||
|
||||
// Check org settings for member repo creation
|
||||
await this.canMembersCreateRepos(org),
|
||||
role: data.role
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
### Caching Strategy
|
||||
|
||||
```typescript
|
||||
// Cache organization list and repos for performance
|
||||
// Invalidate cache:
|
||||
// - On OAuth refresh
|
||||
// - After 5 minutes
|
||||
// - On manual refresh button click
|
||||
|
||||
interface GitHubCache {
|
||||
organizations: {
|
||||
data: OrganizationInfo[];
|
||||
fetchedAt: number;
|
||||
};
|
||||
repositories: {
|
||||
[owner: string]: {
|
||||
data: Repository[];
|
||||
fetchedAt: number;
|
||||
};
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
### Files to Create/Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/Launcher/CloneRepoDialog/
|
||||
├── RepositoryBrowser.tsx # Main browsing component
|
||||
├── OrganizationSection.tsx # Collapsible org section
|
||||
├── RepositoryList.tsx # Repo list with search
|
||||
└── hooks/
|
||||
├── useRepositoriesByOwner.ts
|
||||
└── useOrganizationPermissions.ts
|
||||
|
||||
packages/noodl-editor/src/editor/src/services/
|
||||
└── GitHubCacheService.ts # Caching layer for GitHub data
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary of Organization-Related Changes
|
||||
|
||||
| Task | Change | Est. Hours |
|
||||
|------|--------|------------|
|
||||
| GIT-001 | Ensure OAuth scopes include `read:org` | 0.5 |
|
||||
| GIT-001 | Add `listOrganizations()` to GitHubService | 1 |
|
||||
| GIT-002 | Show org context on project cards | 1 |
|
||||
| GIT-002 | Add org filter to dashboard | 2 |
|
||||
| GIT-003 | Organization-aware repo browser | 3 |
|
||||
| GIT-003 | Permission checking for orgs | 1 |
|
||||
| Shared | GitHub data caching service | 2 |
|
||||
| **Total Additional** | | **~10.5 hours** |
|
||||
|
||||
These are distributed across existing tasks, not a separate task.
|
||||
@@ -0,0 +1,187 @@
|
||||
# GIT-003 Addition: Create Repository from Editor
|
||||
|
||||
**Insert this section into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002-github-integration/GIT-003-repository-cloning.md`
|
||||
|
||||
**Insert after:** The existing "Repository Cloning" scope section
|
||||
|
||||
---
|
||||
|
||||
## Additional Scope: Create Repository from Editor
|
||||
|
||||
### Overview
|
||||
|
||||
Beyond cloning existing repositories, users should be able to create new GitHub repositories directly from the Nodegex launcher or editor without leaving the application.
|
||||
|
||||
**Added Effort:** 4-6 hours (on top of existing GIT-003 estimate)
|
||||
|
||||
### User Flow
|
||||
|
||||
```
|
||||
New Project Dialog:
|
||||
├── 📁 Create Local Project (existing)
|
||||
│ └── Standard local-only project
|
||||
│
|
||||
├── 📥 Clone from GitHub (existing GIT-003 scope)
|
||||
│ └── Clone existing repo
|
||||
│
|
||||
└── 🆕 Create New GitHub Repository (NEW)
|
||||
├── Repository name: [my-noodl-project]
|
||||
├── Description: [Optional description]
|
||||
├── Visibility: ○ Public ● Private
|
||||
├── Owner: [▾ My Account / My Org 1 / My Org 2]
|
||||
├── ☑ Initialize with README
|
||||
├── ☑ Add .gitignore (Noodl template)
|
||||
└── [Create Repository & Open]
|
||||
```
|
||||
|
||||
### UI Design
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ Create New GitHub Repository [×] │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ OWNER │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 👤 johndoe [▾] │ │
|
||||
│ │ ──────────────────────────────────────────────────────── │ │
|
||||
│ │ 👤 johndoe (personal) │ │
|
||||
│ │ 🏢 my-company │ │
|
||||
│ │ 🏢 another-org │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ REPOSITORY NAME │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ my-awesome-app │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ ✓ my-awesome-app is available │
|
||||
│ │
|
||||
│ DESCRIPTION (optional) │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ A Noodl project for... │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ VISIBILITY │
|
||||
│ ● 🔓 Public - Anyone can see this repository │
|
||||
│ ○ 🔒 Private - You choose who can see │
|
||||
│ │
|
||||
│ INITIALIZE │
|
||||
│ ☑ Add README.md │
|
||||
│ ☑ Add .gitignore (Noodl template) │
|
||||
│ │
|
||||
│ [Cancel] [Create & Open Project] │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Technical Implementation
|
||||
|
||||
#### GitHub API Calls
|
||||
|
||||
```typescript
|
||||
// Create repository for user
|
||||
POST /user/repos
|
||||
{
|
||||
"name": "my-awesome-app",
|
||||
"description": "A Noodl project for...",
|
||||
"private": true,
|
||||
"auto_init": true // Creates README
|
||||
}
|
||||
|
||||
// Create repository for organization
|
||||
POST /orgs/{org}/repos
|
||||
{
|
||||
"name": "my-awesome-app",
|
||||
"description": "A Noodl project for...",
|
||||
"private": true,
|
||||
"auto_init": true
|
||||
}
|
||||
```
|
||||
|
||||
#### Required OAuth Scopes
|
||||
|
||||
Ensure GIT-001 OAuth requests these scopes:
|
||||
- `repo` - Full control of private repositories
|
||||
- `read:org` - Read organization membership (for org dropdown)
|
||||
|
||||
#### Name Validation
|
||||
|
||||
```typescript
|
||||
// Check if repo name is available
|
||||
GET /repos/{owner}/{repo}
|
||||
// 404 = available, 200 = taken
|
||||
|
||||
// Real-time validation as user types
|
||||
const validateRepoName = async (owner: string, name: string): Promise<{
|
||||
available: boolean;
|
||||
suggestion?: string; // If taken, suggest "name-2"
|
||||
}> => {
|
||||
// Also validate:
|
||||
// - No spaces (replace with -)
|
||||
// - No special characters except - and _
|
||||
// - Max 100 characters
|
||||
// - Can't start with .
|
||||
};
|
||||
```
|
||||
|
||||
### Files to Create
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/Launcher/
|
||||
├── CreateRepoDialog/
|
||||
│ ├── CreateRepoDialog.tsx
|
||||
│ ├── CreateRepoDialog.module.scss
|
||||
│ ├── OwnerSelector.tsx # Dropdown with user + orgs
|
||||
│ ├── RepoNameInput.tsx # With availability check
|
||||
│ └── VisibilitySelector.tsx
|
||||
```
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/Launcher/Launcher.tsx
|
||||
- Add "Create GitHub Repo" option to new project flow
|
||||
|
||||
packages/noodl-editor/src/editor/src/services/GitHubService.ts (from GIT-001)
|
||||
- Add createRepository() method
|
||||
- Add checkRepoNameAvailable() method
|
||||
- Add listUserOrganizations() method
|
||||
```
|
||||
|
||||
### Implementation Tasks
|
||||
|
||||
1. **Owner Selection (1-2 hours)**
|
||||
- Fetch user's organizations from GitHub API
|
||||
- Create dropdown component with user + orgs
|
||||
- Handle orgs where user can't create repos
|
||||
|
||||
2. **Repository Creation (2-3 hours)**
|
||||
- Implement name validation (real-time availability check)
|
||||
- Create repository via API
|
||||
- Handle visibility selection
|
||||
- Initialize with README and .gitignore
|
||||
|
||||
3. **Project Integration (1 hour)**
|
||||
- After creation, clone repo locally
|
||||
- Initialize Noodl project in cloned directory
|
||||
- Open project in editor
|
||||
|
||||
### Success Criteria
|
||||
|
||||
- [ ] User can create repo in their personal account
|
||||
- [ ] User can create repo in organizations they have access to
|
||||
- [ ] Name availability checked in real-time
|
||||
- [ ] Private/public selection works
|
||||
- [ ] Repo initialized with README and .gitignore
|
||||
- [ ] Project opens automatically after creation
|
||||
- [ ] Proper error handling (permission denied, name taken, etc.)
|
||||
|
||||
---
|
||||
|
||||
## Updated GIT-003 Summary
|
||||
|
||||
| Sub-Feature | Est. Hours | Priority |
|
||||
|-------------|------------|----------|
|
||||
| Clone existing repo | 8-12 | Critical |
|
||||
| **Create new repo** | 4-6 | High |
|
||||
| Private repo auth handling | 2-3 | High |
|
||||
| **Total** | **14-21** | - |
|
||||
@@ -0,0 +1,347 @@
|
||||
# GIT-004C Addition: Create Pull Request
|
||||
|
||||
**Insert this section into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002B-github-advanced-integration/GIT-004C-prs-panel/README.md`
|
||||
|
||||
**Insert after:** The existing "Pull Requests Panel - Read & Display" scope
|
||||
|
||||
---
|
||||
|
||||
## Additional Scope: Create Pull Request from Editor
|
||||
|
||||
### Overview
|
||||
|
||||
Team members who don't have write access to the main branch (or are following PR-based workflows) need to create pull requests directly from the editor. This completes the contributor workflow without requiring users to open GitHub.
|
||||
|
||||
**Added Effort:** 6-8 hours (on top of existing GIT-004C estimate)
|
||||
|
||||
### User Flow
|
||||
|
||||
```
|
||||
Contributor Workflow:
|
||||
1. User works on feature branch (e.g., feature/login-fix)
|
||||
2. User commits and pushes changes (existing VersionControlPanel)
|
||||
3. User wants to merge to main
|
||||
4. If user has write access: can merge directly (existing)
|
||||
5. If user doesn't have write access OR wants review:
|
||||
→ Create Pull Request from editor (NEW)
|
||||
6. Reviewer approves in GitHub (or in editor with GIT-004C)
|
||||
7. User (or reviewer) merges PR
|
||||
```
|
||||
|
||||
### UI Design
|
||||
|
||||
#### "Create PR" Button in Version Control Panel
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Version Control [⚙️] │
|
||||
├─────────────────────────────────────────┤
|
||||
│ 🌿 feature/login-fix │
|
||||
│ ↳ 3 commits ahead of main │
|
||||
├─────────────────────────────────────────┤
|
||||
│ │
|
||||
│ [Push] [Pull] [Create Pull Request 📋] │ ← NEW BUTTON
|
||||
│ │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
#### Create PR Dialog
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ Create Pull Request [×] │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ BASE BRANCH HEAD BRANCH │
|
||||
│ ┌─────────────────┐ ┌─────────────────┐ │
|
||||
│ │ main [▾] │ ← merging ← │ feature/login │ │
|
||||
│ └─────────────────┘ └─────────────────┘ │
|
||||
│ │
|
||||
│ ℹ️ 3 commits • 5 files changed • +127 -45 lines │
|
||||
│ │
|
||||
│ ─────────────────────────────────────────────────────────────── │
|
||||
│ │
|
||||
│ TITLE │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ Fix login validation bug │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ DESCRIPTION [Preview] │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ ## Summary │ │
|
||||
│ │ Fixes the validation bug reported in #42. │ │
|
||||
│ │ │ │
|
||||
│ │ ## Changes │ │
|
||||
│ │ - Added email format validation │ │
|
||||
│ │ - Fixed password strength check │ │
|
||||
│ │ │ │
|
||||
│ │ ## Testing │ │
|
||||
│ │ - [x] Unit tests pass │ │
|
||||
│ │ - [x] Manual testing completed │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ─────────────────────────────────────────────────────────────── │
|
||||
│ │
|
||||
│ OPTIONS │
|
||||
│ ├── Reviewers: [@johndoe, @janedoe [+]] │
|
||||
│ ├── Labels: [bug] [fix] [+] │
|
||||
│ ├── Assignees: [@me] [+] │
|
||||
│ └── ☐ Draft pull request │
|
||||
│ │
|
||||
│ ─────────────────────────────────────────────────────────────── │
|
||||
│ │
|
||||
│ LINKED ISSUES │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ 🔗 #42 - Login validation broken (auto-detected) │ │
|
||||
│ │ [+ Link another issue] │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ [Cancel] [Create Pull Request] │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Smart Features
|
||||
|
||||
#### 1. Auto-Detect Linked Issues
|
||||
|
||||
```typescript
|
||||
// Scan commit messages for issue references
|
||||
function detectLinkedIssues(commits: Commit[]): number[] {
|
||||
const issuePattern = /#(\d+)/g;
|
||||
const issues = new Set<number>();
|
||||
|
||||
for (const commit of commits) {
|
||||
const matches = commit.message.matchAll(issuePattern);
|
||||
for (const match of matches) {
|
||||
issues.add(parseInt(match[1]));
|
||||
}
|
||||
}
|
||||
|
||||
return Array.from(issues);
|
||||
}
|
||||
|
||||
// Also check branch name: feature/fix-42-login -> links to #42
|
||||
function detectIssueFromBranch(branchName: string): number | null {
|
||||
const patterns = [
|
||||
/(?:fix|issue|bug)[/-](\d+)/i,
|
||||
/(\d+)[/-](?:fix|feature|bug)/i
|
||||
];
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
#### 2. PR Template Support
|
||||
|
||||
```typescript
|
||||
// Load PR template if exists in repo
|
||||
async function loadPRTemplate(owner: string, repo: string): Promise<string | null> {
|
||||
const templatePaths = [
|
||||
'.github/PULL_REQUEST_TEMPLATE.md',
|
||||
'.github/pull_request_template.md',
|
||||
'PULL_REQUEST_TEMPLATE.md',
|
||||
'docs/PULL_REQUEST_TEMPLATE.md'
|
||||
];
|
||||
|
||||
for (const path of templatePaths) {
|
||||
try {
|
||||
const { data } = await octokit.repos.getContent({ owner, repo, path });
|
||||
return Buffer.from(data.content, 'base64').toString();
|
||||
} catch {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
```
|
||||
|
||||
#### 3. Auto-Generate Title from Commits
|
||||
|
||||
```typescript
|
||||
// If single commit: use commit message
|
||||
// If multiple commits: summarize or use branch name
|
||||
function suggestPRTitle(branch: string, commits: Commit[]): string {
|
||||
if (commits.length === 1) {
|
||||
return commits[0].summary;
|
||||
}
|
||||
|
||||
// Convert branch name to title
|
||||
// feature/add-login-page -> "Add login page"
|
||||
return branchToTitle(branch);
|
||||
}
|
||||
```
|
||||
|
||||
### Technical Implementation
|
||||
|
||||
#### GitHub API Call
|
||||
|
||||
```typescript
|
||||
// Create pull request
|
||||
POST /repos/{owner}/{repo}/pulls
|
||||
{
|
||||
"title": "Fix login validation bug",
|
||||
"body": "## Summary\n...",
|
||||
"head": "feature/login-fix", // Source branch
|
||||
"base": "main", // Target branch
|
||||
"draft": false
|
||||
}
|
||||
|
||||
// Response includes PR number, URL, etc.
|
||||
|
||||
// Then add reviewers
|
||||
POST /repos/{owner}/{repo}/pulls/{pull_number}/requested_reviewers
|
||||
{
|
||||
"reviewers": ["johndoe", "janedoe"]
|
||||
}
|
||||
|
||||
// Then add labels
|
||||
POST /repos/{owner}/{repo}/issues/{pull_number}/labels
|
||||
{
|
||||
"labels": ["bug", "fix"]
|
||||
}
|
||||
```
|
||||
|
||||
#### Preflight Checks
|
||||
|
||||
```typescript
|
||||
interface PRPreflight {
|
||||
canCreate: boolean;
|
||||
branchPushed: boolean;
|
||||
hasUncommittedChanges: boolean;
|
||||
commitsAhead: number;
|
||||
conflictsWithBase: boolean;
|
||||
reasons: string[];
|
||||
}
|
||||
|
||||
async function checkPRPreflight(
|
||||
head: string,
|
||||
base: string
|
||||
): Promise<PRPreflight> {
|
||||
// Check if branch is pushed
|
||||
// Check for uncommitted changes
|
||||
// Check commits ahead
|
||||
// Check for merge conflicts with base
|
||||
}
|
||||
```
|
||||
|
||||
### Files to Create
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/panels/GitHubPanel/
|
||||
├── components/
|
||||
│ └── PRsTab/
|
||||
│ ├── CreatePRDialog.tsx
|
||||
│ ├── CreatePRDialog.module.scss
|
||||
│ ├── BranchSelector.tsx
|
||||
│ ├── ReviewerSelector.tsx
|
||||
│ ├── LabelSelector.tsx
|
||||
│ └── LinkedIssuesSection.tsx
|
||||
├── hooks/
|
||||
│ ├── useCreatePR.ts
|
||||
│ ├── usePRPreflight.ts
|
||||
│ └── usePRTemplate.ts
|
||||
```
|
||||
|
||||
### Files to Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/panels/VersionControlPanel/
|
||||
├── VersionControlPanel.tsx
|
||||
│ - Add "Create Pull Request" button
|
||||
│ - Show when branch has commits ahead of base
|
||||
|
||||
packages/noodl-editor/src/editor/src/services/GitHubService.ts
|
||||
- Add createPullRequest() method
|
||||
- Add addReviewers() method
|
||||
- Add getPRTemplate() method
|
||||
```
|
||||
|
||||
### Implementation Phases
|
||||
|
||||
#### Phase 1: Basic PR Creation (3-4 hours)
|
||||
|
||||
- Create dialog component
|
||||
- Implement base/head branch selection
|
||||
- Title and description inputs
|
||||
- Basic create PR API call
|
||||
- Success/error handling
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] Can create PR with title and description
|
||||
- [ ] Branch selector works
|
||||
- [ ] PR appears on GitHub
|
||||
|
||||
#### Phase 2: Smart Features (2-3 hours)
|
||||
|
||||
- Auto-detect linked issues from commits
|
||||
- Load PR template if exists
|
||||
- Auto-suggest title from branch/commits
|
||||
- Preview comparison stats
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] Issues auto-linked
|
||||
- [ ] Templates load
|
||||
- [ ] Title auto-suggested
|
||||
|
||||
#### Phase 3: Options & Polish (1-2 hours)
|
||||
|
||||
- Reviewer selection
|
||||
- Label selection
|
||||
- Draft PR option
|
||||
- Assignee selection
|
||||
- Integration with VersionControlPanel button
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] Can add reviewers
|
||||
- [ ] Can add labels
|
||||
- [ ] Draft option works
|
||||
- [ ] Smooth integration with existing UI
|
||||
|
||||
---
|
||||
|
||||
## Integration with DEPLOY-002 (Preview Deployments)
|
||||
|
||||
When a PR is created, if preview deployments are configured:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ ✅ Pull Request Created! │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ PR #47: Fix login validation bug │
|
||||
│ https://github.com/myorg/myrepo/pull/47 │
|
||||
│ │
|
||||
│ ─────────────────────────────────────────────────────────────── │
|
||||
│ │
|
||||
│ 🚀 Preview deployment starting... │
|
||||
│ Will be available at: pr-47.myapp.vercel.app │
|
||||
│ │
|
||||
│ [View on GitHub] [Close] │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Updated GIT-004C Summary
|
||||
|
||||
| Sub-Feature | Est. Hours | Priority |
|
||||
|-------------|------------|----------|
|
||||
| PR List Display (existing) | 6-8 | High |
|
||||
| PR Detail View (existing) | 3-4 | High |
|
||||
| **Create Pull Request** | 6-8 | High |
|
||||
| **Total** | **15-20** | - |
|
||||
|
||||
---
|
||||
|
||||
## Success Criteria (Create PR)
|
||||
|
||||
- [ ] "Create PR" button appears when branch has unpushed commits
|
||||
- [ ] Dialog opens with correct branch pre-selected
|
||||
- [ ] PR template loads if exists in repo
|
||||
- [ ] Linked issues auto-detected from commits
|
||||
- [ ] Title auto-suggested from branch/commits
|
||||
- [ ] Can select reviewers from team
|
||||
- [ ] Can add labels
|
||||
- [ ] Can create as draft
|
||||
- [ ] PR created successfully on GitHub
|
||||
- [ ] Proper error handling (conflicts, permissions, etc.)
|
||||
- [ ] Success message with link to PR
|
||||
@@ -0,0 +1,505 @@
|
||||
# DEPLOY-004: Git Branch Deploy Strategy
|
||||
|
||||
## Overview
|
||||
|
||||
Enable deployment through dedicated Git branches rather than direct platform API integration. Users can deploy their frontend to an orphan branch (e.g., `main_front`) which hosting platforms like Vercel, Netlify, or GitHub Pages can watch for automatic deployments.
|
||||
|
||||
**The key insight**: One repository contains both the Noodl project source AND the deployable frontend, but on separate branches with no shared history.
|
||||
|
||||
**Phase:** 3 (Deployment Automation)
|
||||
**Priority:** HIGH (simplifies deployment for regular users)
|
||||
**Effort:** 10-14 hours
|
||||
**Risk:** Low (standard Git operations, no new platform integrations)
|
||||
|
||||
**Depends on:** GIT-001 (GitHub OAuth), GIT-003 (Repository operations)
|
||||
|
||||
---
|
||||
|
||||
## Strategic Value
|
||||
|
||||
### Why Branch-Based Deployment?
|
||||
|
||||
| Approach | Pros | Cons |
|
||||
|----------|------|------|
|
||||
| **Platform APIs** (DEPLOY-001) | Full control, rich features | OAuth per platform, API complexity |
|
||||
| **GitHub Actions** (DEPLOY-001-README) | Flexible pipelines | Workflow YAML complexity |
|
||||
| **Branch Deploy** (this task) | Simple, works everywhere | Less automation |
|
||||
|
||||
**Target user**: "Regular Jo/Jane" who wants to:
|
||||
- Keep everything in one GitHub repo
|
||||
- Not set up OAuth with Vercel/Netlify
|
||||
- Just click "Deploy" and have it work
|
||||
|
||||
### Repository Structure
|
||||
|
||||
```
|
||||
my-noodl-project/ (single GitHub repository)
|
||||
│
|
||||
├── main branch (Noodl source)
|
||||
│ ├── project.json
|
||||
│ ├── components/
|
||||
│ ├── variants/
|
||||
│ └── .noodl/
|
||||
│
|
||||
├── dev branch (Noodl source - development)
|
||||
│ └── [same structure as main]
|
||||
│
|
||||
├── main_front branch (ORPHAN - production deploy)
|
||||
│ ├── index.html
|
||||
│ ├── noodl.js
|
||||
│ └── noodl_bundles/
|
||||
│
|
||||
└── dev_front branch (ORPHAN - staging deploy)
|
||||
└── [same structure as main_front]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## User Experience
|
||||
|
||||
### Deploy Flow
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ Deploy [×] │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ DEPLOYMENT METHOD │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ ○ Deploy to Platform (Vercel, Netlify...) │ │
|
||||
│ │ ● Deploy to Git Branch [?] │ │
|
||||
│ │ ○ Deploy to Local Folder │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ─────────────────────────────────────────────────────────────── │
|
||||
│ │
|
||||
│ TARGET BRANCH │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ main_front [▾] │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ ☑ Create branch if it doesn't exist │
|
||||
│ │
|
||||
│ ENVIRONMENT │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ Production [▾] │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ ℹ️ Deploy to a Git branch that Vercel/Netlify can watch. │ │
|
||||
│ │ Set up your hosting platform to deploy from this branch. │ │
|
||||
│ │ │ │
|
||||
│ │ 📖 Setup Guide: Vercel | Netlify | GitHub Pages │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ADVANCED [expand ▾]│
|
||||
│ │
|
||||
│ [🚀 Deploy Now] │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Advanced Options (Expanded)
|
||||
|
||||
```
|
||||
│ ADVANCED [collapse]│
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ Custom Remote URL (optional) │ │
|
||||
│ │ ┌─────────────────────────────────────────────────────────┐ │ │
|
||||
│ │ │ https://github.com/myorg/my-frontend-deploy.git │ │ │
|
||||
│ │ └─────────────────────────────────────────────────────────┘ │ │
|
||||
│ │ ℹ️ Leave empty to use same repo as project │ │
|
||||
│ │ │ │
|
||||
│ │ Commit Message │ │
|
||||
│ │ ┌─────────────────────────────────────────────────────────┐ │ │
|
||||
│ │ │ Deploy: v1.2.3 - Added login feature │ │ │
|
||||
│ │ └─────────────────────────────────────────────────────────┘ │ │
|
||||
│ │ ☐ Auto-generate from git log │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
```
|
||||
|
||||
### First-Time Setup Instructions
|
||||
|
||||
After first deploy, show setup guide:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ ✅ Deployed to main_front branch! │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ NEXT STEP: Connect your hosting platform │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────────────┐ │
|
||||
│ │ VERCEL │ │
|
||||
│ │ 1. Go to vercel.com → Import Git Repository │ │
|
||||
│ │ 2. Select: myorg/my-noodl-project │ │
|
||||
│ │ 3. Set "Production Branch" to: main_front │ │
|
||||
│ │ 4. Deploy! │ │
|
||||
│ │ │ │
|
||||
│ │ Your site will auto-update every time you deploy here. │ │
|
||||
│ └─────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ [Show Netlify Instructions] [Show GitHub Pages Instructions] │
|
||||
│ │
|
||||
│ [Done] [Don't show] │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Technical Architecture
|
||||
|
||||
### Orphan Branch Strategy
|
||||
|
||||
Orphan branches have no commit history shared with other branches:
|
||||
|
||||
```bash
|
||||
# Creating orphan branch (what the editor does behind the scenes)
|
||||
git checkout --orphan main_front
|
||||
git rm -rf . # Clear working directory
|
||||
# ... copy deploy files ...
|
||||
git add .
|
||||
git commit -m "Deploy: Initial deployment"
|
||||
git push origin main_front
|
||||
```
|
||||
|
||||
**Why orphan?**
|
||||
- Clean separation between source and build
|
||||
- No confusing merge history
|
||||
- Smaller branch (no source file history)
|
||||
- Simpler mental model for users
|
||||
|
||||
### Deploy Service Extension
|
||||
|
||||
```typescript
|
||||
// packages/noodl-editor/src/editor/src/services/deploy/BranchDeployProvider.ts
|
||||
|
||||
interface BranchDeployConfig {
|
||||
targetBranch: string; // e.g., "main_front"
|
||||
customRemoteUrl?: string; // Optional different repo
|
||||
commitMessage?: string; // Custom or auto-generated
|
||||
createIfNotExists: boolean; // Auto-create orphan branch
|
||||
}
|
||||
|
||||
interface BranchDeployResult {
|
||||
success: boolean;
|
||||
branch: string;
|
||||
commitSha: string;
|
||||
remoteUrl: string;
|
||||
isNewBranch: boolean;
|
||||
error?: string;
|
||||
}
|
||||
|
||||
class BranchDeployProvider {
|
||||
/**
|
||||
* Deploy built files to a Git branch
|
||||
*/
|
||||
async deploy(
|
||||
projectPath: string,
|
||||
buildOutputPath: string,
|
||||
config: BranchDeployConfig
|
||||
): Promise<BranchDeployResult> {
|
||||
// 1. Build the project (reuse existing deployToFolder)
|
||||
// 2. Check if target branch exists
|
||||
// 3. If not and createIfNotExists, create orphan branch
|
||||
// 4. Checkout target branch (in temp directory to avoid messing with project)
|
||||
// 5. Clear branch contents
|
||||
// 6. Copy build output
|
||||
// 7. Commit with message
|
||||
// 8. Push to remote
|
||||
// 9. Return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if orphan branch exists on remote
|
||||
*/
|
||||
async branchExists(remoteName: string, branchName: string): Promise<boolean>;
|
||||
|
||||
/**
|
||||
* Create new orphan branch
|
||||
*/
|
||||
async createOrphanBranch(branchName: string): Promise<void>;
|
||||
|
||||
/**
|
||||
* Get suggested branch name based on source branch
|
||||
*/
|
||||
getSuggestedDeployBranch(sourceBranch: string): string {
|
||||
// main -> main_front
|
||||
// dev -> dev_front
|
||||
// feature/login -> feature/login_front (or just use dev_front?)
|
||||
return `${sourceBranch}_front`;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Environment Branch Mapping
|
||||
|
||||
```typescript
|
||||
// Default environment → branch mapping
|
||||
const DEFAULT_BRANCH_MAPPING: Record<string, string> = {
|
||||
'production': 'main_front',
|
||||
'staging': 'dev_front',
|
||||
'preview': 'preview_front' // For PR previews
|
||||
};
|
||||
|
||||
// User can customize in project settings
|
||||
interface DeployBranchSettings {
|
||||
environments: Array<{
|
||||
name: string;
|
||||
sourceBranch: string; // Which source branch this env is for
|
||||
deployBranch: string; // Where to deploy
|
||||
customRemote?: string; // Optional different repo
|
||||
}>;
|
||||
}
|
||||
|
||||
// Example user config:
|
||||
{
|
||||
"environments": [
|
||||
{ "name": "Production", "sourceBranch": "main", "deployBranch": "main_front" },
|
||||
{ "name": "Staging", "sourceBranch": "dev", "deployBranch": "dev_front" },
|
||||
{ "name": "QA", "sourceBranch": "dev", "deployBranch": "qa_front",
|
||||
"customRemote": "https://github.com/myorg/qa-deployments.git" }
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
### Integration with Existing Deploy Flow
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ Existing Deploy System │
|
||||
│ │
|
||||
│ DeployPopup │
|
||||
│ │ │
|
||||
│ ├── DeployToFolderTab (existing) │
|
||||
│ │ └── Uses: deployer.ts → deployToFolder() │
|
||||
│ │ │
|
||||
│ ├── DeployToPlatformTab (DEPLOY-001) │
|
||||
│ │ └── Uses: NetlifyProvider, VercelProvider, etc. │
|
||||
│ │ │
|
||||
│ └── DeployToBranchTab (NEW - this task) │
|
||||
│ └── Uses: BranchDeployProvider │
|
||||
│ └── Internally calls deployToFolder() │
|
||||
│ └── Then pushes to Git branch │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Core Branch Deploy (4-5 hours)
|
||||
|
||||
**Files to Create:**
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/services/deploy/
|
||||
├── BranchDeployProvider.ts # Core deployment logic
|
||||
└── BranchDeployConfig.ts # Types and defaults
|
||||
```
|
||||
|
||||
**Tasks:**
|
||||
1. Create BranchDeployProvider class
|
||||
2. Implement orphan branch detection
|
||||
3. Implement orphan branch creation
|
||||
4. Implement deploy-to-branch flow
|
||||
5. Handle both same-repo and custom-remote scenarios
|
||||
6. Add proper error handling
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] Can deploy to existing orphan branch
|
||||
- [ ] Can create new orphan branch if needed
|
||||
- [ ] Works with same repo as project
|
||||
- [ ] Works with custom remote URL
|
||||
- [ ] Proper error messages for auth failures
|
||||
|
||||
### Phase 2: UI Integration (3-4 hours)
|
||||
|
||||
**Files to Create:**
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/DeployPopup/tabs/
|
||||
├── DeployToBranchTab/
|
||||
│ ├── DeployToBranchTab.tsx
|
||||
│ ├── DeployToBranchTab.module.scss
|
||||
│ ├── BranchSelector.tsx
|
||||
│ └── SetupGuideDialog.tsx
|
||||
```
|
||||
|
||||
**Files to Modify:**
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/DeployPopup/DeployPopup.tsx
|
||||
- Add new tab for branch deployment
|
||||
```
|
||||
|
||||
**Tasks:**
|
||||
1. Create DeployToBranchTab component
|
||||
2. Implement branch selector dropdown
|
||||
3. Implement environment selector
|
||||
4. Create setup guide dialog (Vercel, Netlify, GitHub Pages)
|
||||
5. Add advanced options panel
|
||||
6. Integrate with DeployPopup tabs
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] New tab appears in deploy popup
|
||||
- [ ] Branch selector shows existing deploy branches
|
||||
- [ ] Can create new branch from UI
|
||||
- [ ] Setup guide shows after first deploy
|
||||
- [ ] Advanced options work (custom remote, commit message)
|
||||
|
||||
### Phase 3: Environment Configuration (2-3 hours)
|
||||
|
||||
**Files to Modify:**
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/panels/ProjectSettingsPanel/
|
||||
- Add DeployBranchesSection.tsx
|
||||
|
||||
packages/noodl-editor/src/editor/src/models/projectmodel.ts
|
||||
- Add deploy branch settings storage
|
||||
```
|
||||
|
||||
**Tasks:**
|
||||
1. Add deploy branch settings to project model
|
||||
2. Create UI for managing environment → branch mapping
|
||||
3. Implement custom remote URL per environment
|
||||
4. Save/load settings from project.json
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] Can configure multiple environments
|
||||
- [ ] Can set custom deploy branch per environment
|
||||
- [ ] Can set custom remote per environment
|
||||
- [ ] Settings persist in project
|
||||
|
||||
### Phase 4: Polish & Documentation (1-2 hours)
|
||||
|
||||
**Tasks:**
|
||||
1. Add loading states and progress indication
|
||||
2. Improve error messages with actionable guidance
|
||||
3. Add tooltips and help text
|
||||
4. Create user documentation
|
||||
5. Add platform-specific setup guides
|
||||
|
||||
**Success Criteria:**
|
||||
- [ ] Clear feedback during deploy
|
||||
- [ ] Helpful error messages
|
||||
- [ ] Documentation complete
|
||||
|
||||
---
|
||||
|
||||
## Files Summary
|
||||
|
||||
### Create (New)
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/services/deploy/
|
||||
├── BranchDeployProvider.ts
|
||||
└── BranchDeployConfig.ts
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/DeployPopup/tabs/DeployToBranchTab/
|
||||
├── DeployToBranchTab.tsx
|
||||
├── DeployToBranchTab.module.scss
|
||||
├── BranchSelector.tsx
|
||||
├── EnvironmentSelector.tsx
|
||||
└── SetupGuideDialog.tsx
|
||||
|
||||
packages/noodl-editor/src/editor/src/views/panels/ProjectSettingsPanel/sections/
|
||||
└── DeployBranchesSection.tsx
|
||||
```
|
||||
|
||||
### Modify
|
||||
|
||||
```
|
||||
packages/noodl-editor/src/editor/src/views/DeployPopup/DeployPopup.tsx
|
||||
- Add DeployToBranchTab
|
||||
|
||||
packages/noodl-editor/src/editor/src/models/projectmodel.ts
|
||||
- Add deployBranches settings
|
||||
|
||||
packages/noodl-git/src/git.ts
|
||||
- Add createOrphanBranch method
|
||||
- Add pushToBranch method (if not exists)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
- [ ] Deploy to new orphan branch (creates it)
|
||||
- [ ] Deploy to existing orphan branch (updates it)
|
||||
- [ ] Deploy with custom remote URL
|
||||
- [ ] Deploy with custom commit message
|
||||
- [ ] Environment selector works
|
||||
- [ ] Branch selector shows correct branches
|
||||
- [ ] Setup guide displays correctly
|
||||
- [ ] Works when project has uncommitted changes
|
||||
- [ ] Works when project has no remote yet
|
||||
- [ ] Error handling for auth failures
|
||||
- [ ] Error handling for network issues
|
||||
- [ ] Progress indication accurate
|
||||
|
||||
---
|
||||
|
||||
## User Documentation Outline
|
||||
|
||||
### "Deploying with Git Branches"
|
||||
|
||||
1. **What is Branch Deploy?**
|
||||
- Your project source and deployed app live in the same repo
|
||||
- Source on `main`, deployed app on `main_front`
|
||||
- Hosting platforms watch the deploy branch
|
||||
|
||||
2. **First-Time Setup**
|
||||
- Click Deploy → "Deploy to Git Branch"
|
||||
- Choose branch name (default: `main_front`)
|
||||
- Click Deploy
|
||||
- Follow setup guide for your hosting platform
|
||||
|
||||
3. **Connecting Vercel**
|
||||
- Step-by-step with screenshots
|
||||
|
||||
4. **Connecting Netlify**
|
||||
- Step-by-step with screenshots
|
||||
|
||||
5. **Connecting GitHub Pages**
|
||||
- Step-by-step with screenshots
|
||||
|
||||
6. **Multiple Environments**
|
||||
- Setting up staging with `dev_front`
|
||||
- Custom branch names
|
||||
|
||||
7. **Using a Separate Repository**
|
||||
- When you might want this
|
||||
- How to configure custom remote
|
||||
|
||||
---
|
||||
|
||||
## Dependencies
|
||||
|
||||
- **GIT-001**: GitHub OAuth (for push access)
|
||||
- **GIT-003**: Repository operations (branch management)
|
||||
- **Existing**: `deployer.ts` (for building files)
|
||||
|
||||
## Blocked By
|
||||
|
||||
- GIT-001 (OAuth required for push)
|
||||
|
||||
## Enables
|
||||
|
||||
- DEPLOY-002 (Preview Deployments) - can use `pr-{number}_front` branches
|
||||
- Simpler onboarding for new users
|
||||
|
||||
---
|
||||
|
||||
## Success Metrics
|
||||
|
||||
| Metric | Target |
|
||||
|--------|--------|
|
||||
| Adoption | 40% of deploys use branch method within 3 months |
|
||||
| Setup completion | 80% complete hosting platform connection |
|
||||
| Error rate | < 5% deploy failures |
|
||||
| User satisfaction | Positive feedback on simplicity |
|
||||
|
||||
---
|
||||
|
||||
## Future Enhancements (Out of Scope)
|
||||
|
||||
- Auto-deploy on source branch push (would require webhook or polling)
|
||||
- Branch protection rules management
|
||||
- Automatic cleanup of old preview branches
|
||||
- Integration with GitHub Environments for secrets
|
||||
@@ -19,7 +19,7 @@ import {
|
||||
} from '@noodl-core-ui/preview/launcher/Launcher/components/LauncherProjectCard';
|
||||
import { ViewMode } from '@noodl-core-ui/preview/launcher/Launcher/components/ViewModeToggle';
|
||||
import { usePersistentTab } from '@noodl-core-ui/preview/launcher/Launcher/hooks/usePersistentTab';
|
||||
import { LauncherPageId, LauncherProvider } from '@noodl-core-ui/preview/launcher/Launcher/LauncherContext';
|
||||
import { GitHubUser, LauncherPageId, LauncherProvider } from '@noodl-core-ui/preview/launcher/Launcher/LauncherContext';
|
||||
import { LearningCenter } from '@noodl-core-ui/preview/launcher/Launcher/views/LearningCenter';
|
||||
import { Projects } from '@noodl-core-ui/preview/launcher/Launcher/views/Projects';
|
||||
import { Templates } from '@noodl-core-ui/preview/launcher/Launcher/views/Templates';
|
||||
@@ -42,6 +42,13 @@ export interface LauncherProps {
|
||||
onLaunchProject?: (projectId: string) => void;
|
||||
onOpenProjectFolder?: (projectId: string) => void;
|
||||
onDeleteProject?: (projectId: string) => void;
|
||||
|
||||
// GitHub OAuth integration (optional - for Storybook compatibility)
|
||||
githubUser?: GitHubUser | null;
|
||||
githubIsAuthenticated?: boolean;
|
||||
githubIsConnecting?: boolean;
|
||||
onGitHubConnect?: () => void;
|
||||
onGitHubDisconnect?: () => void;
|
||||
}
|
||||
|
||||
// Tab configuration
|
||||
@@ -168,7 +175,12 @@ export function Launcher({
|
||||
onOpenProject,
|
||||
onLaunchProject,
|
||||
onOpenProjectFolder,
|
||||
onDeleteProject
|
||||
onDeleteProject,
|
||||
githubUser,
|
||||
githubIsAuthenticated,
|
||||
githubIsConnecting,
|
||||
onGitHubConnect,
|
||||
onGitHubDisconnect
|
||||
}: LauncherProps) {
|
||||
// Determine initial tab: props > deep link > persisted > default
|
||||
const deepLinkTab = parseDeepLink();
|
||||
@@ -289,7 +301,12 @@ export function Launcher({
|
||||
onOpenProject,
|
||||
onLaunchProject,
|
||||
onOpenProjectFolder,
|
||||
onDeleteProject
|
||||
onDeleteProject,
|
||||
githubUser,
|
||||
githubIsAuthenticated,
|
||||
githubIsConnecting,
|
||||
onGitHubConnect,
|
||||
onGitHubDisconnect
|
||||
}}
|
||||
>
|
||||
<div className={css['Root']}>
|
||||
|
||||
@@ -16,6 +16,16 @@ export { ViewMode };
|
||||
|
||||
export type LauncherPageId = 'projects' | 'learn' | 'templates';
|
||||
|
||||
// GitHub user info (matches GitHubOAuthService interface)
|
||||
export interface GitHubUser {
|
||||
id: number;
|
||||
login: string;
|
||||
name: string | null;
|
||||
email: string | null;
|
||||
avatar_url: string;
|
||||
html_url: string;
|
||||
}
|
||||
|
||||
export interface LauncherContextValue {
|
||||
activePageId: LauncherPageId;
|
||||
setActivePageId: (pageId: LauncherPageId) => void;
|
||||
@@ -36,6 +46,13 @@ export interface LauncherContextValue {
|
||||
onLaunchProject?: (projectId: string) => void;
|
||||
onOpenProjectFolder?: (projectId: string) => void;
|
||||
onDeleteProject?: (projectId: string) => void;
|
||||
|
||||
// GitHub OAuth integration (optional - for Storybook compatibility)
|
||||
githubUser?: GitHubUser | null;
|
||||
githubIsAuthenticated?: boolean;
|
||||
githubIsConnecting?: boolean;
|
||||
onGitHubConnect?: () => void;
|
||||
onGitHubDisconnect?: () => void;
|
||||
}
|
||||
|
||||
const LauncherContext = createContext<LauncherContextValue | null>(null);
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
.Root {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: var(--spacing-8);
|
||||
}
|
||||
|
||||
.Description {
|
||||
display: none; /* Hide description to keep header compact */
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* GitHubConnectButton
|
||||
*
|
||||
* Button component for initiating GitHub OAuth flow
|
||||
*/
|
||||
|
||||
import React from 'react';
|
||||
|
||||
import { PrimaryButton } from '@noodl-core-ui/components/inputs/PrimaryButton';
|
||||
|
||||
import css from './GitHubConnectButton.module.scss';
|
||||
|
||||
export interface GitHubConnectButtonProps {
|
||||
onConnect: () => void;
|
||||
isConnecting?: boolean;
|
||||
}
|
||||
|
||||
export function GitHubConnectButton({ onConnect, isConnecting = false }: GitHubConnectButtonProps) {
|
||||
return (
|
||||
<div className={css.Root}>
|
||||
<PrimaryButton
|
||||
label={isConnecting ? 'Connecting...' : 'Connect with GitHub'}
|
||||
onClick={onConnect}
|
||||
isDisabled={isConnecting}
|
||||
/>
|
||||
<p className={css.Description}>Connect to access your repositories and enable version control features.</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
export * from './GitHubConnectButton';
|
||||
@@ -18,6 +18,7 @@ import { TextType } from '@noodl-core-ui/components/typography/Text';
|
||||
import { Title, TitleSize, TitleVariant } from '@noodl-core-ui/components/typography/Title';
|
||||
|
||||
import { useLauncherContext } from '../../LauncherContext';
|
||||
import { GitHubConnectButton } from '../GitHubConnectButton';
|
||||
import css from './LauncherHeader.module.scss';
|
||||
|
||||
const VERSION_NUMBER = '2.9.3';
|
||||
@@ -25,7 +26,8 @@ const VERSION_NUMBER = '2.9.3';
|
||||
export interface LauncherHeaderProps {}
|
||||
|
||||
export function LauncherHeader({}: LauncherHeaderProps) {
|
||||
const { useMockData, setUseMockData, hasRealProjects } = useLauncherContext();
|
||||
const { useMockData, setUseMockData, hasRealProjects, githubIsAuthenticated, githubIsConnecting, onGitHubConnect } =
|
||||
useLauncherContext();
|
||||
|
||||
const handleToggleDataSource = () => {
|
||||
setUseMockData(!useMockData);
|
||||
@@ -42,6 +44,11 @@ export function LauncherHeader({}: LauncherHeaderProps) {
|
||||
</Title>
|
||||
</div>
|
||||
<div className={css['Actions']}>
|
||||
{/* GitHub OAuth Button - Show when not authenticated */}
|
||||
{!githubIsAuthenticated && onGitHubConnect && (
|
||||
<GitHubConnectButton onConnect={onGitHubConnect} isConnecting={githubIsConnecting} />
|
||||
)}
|
||||
|
||||
{hasRealProjects && (
|
||||
<div className={css['DataSourceToggle']}>
|
||||
<TextButton
|
||||
|
||||
@@ -14,9 +14,11 @@ import {
|
||||
LauncherProjectData
|
||||
} from '@noodl-core-ui/preview/launcher/Launcher/components/LauncherProjectCard';
|
||||
import { Launcher } from '@noodl-core-ui/preview/launcher/Launcher/Launcher';
|
||||
import { GitHubUser } from '@noodl-core-ui/preview/launcher/Launcher/LauncherContext';
|
||||
|
||||
import { useEventListener } from '../../hooks/useEventListener';
|
||||
import { IRouteProps } from '../../pages/AppRoute';
|
||||
import { GitHubOAuthService } from '../../services/GitHubOAuthService';
|
||||
import { LocalProjectsModel, ProjectItem } from '../../utils/LocalProjectsModel';
|
||||
import { ToastLayer } from '../../views/ToastLayer/ToastLayer';
|
||||
|
||||
@@ -45,19 +47,59 @@ export function ProjectsPage(props: ProjectsPageProps) {
|
||||
// Real projects from LocalProjectsModel
|
||||
const [realProjects, setRealProjects] = useState<LauncherProjectData[]>([]);
|
||||
|
||||
// Fetch projects on mount
|
||||
// GitHub OAuth state
|
||||
const [githubUser, setGithubUser] = useState<GitHubUser | null>(null);
|
||||
const [githubIsAuthenticated, setGithubIsAuthenticated] = useState<boolean>(false);
|
||||
const [githubIsConnecting, setGithubIsConnecting] = useState<boolean>(false);
|
||||
|
||||
// Initialize and fetch projects on mount
|
||||
useEffect(() => {
|
||||
// Switch main window size to editor size
|
||||
ipcRenderer.send('main-window-resize', { size: 'editor', center: true });
|
||||
|
||||
// Initial load
|
||||
// Initialize GitHub OAuth service
|
||||
const initGitHub = async () => {
|
||||
console.log('🔧 Initializing GitHub OAuth service...');
|
||||
await GitHubOAuthService.instance.initialize();
|
||||
const user = GitHubOAuthService.instance.getCurrentUser();
|
||||
const isAuth = GitHubOAuthService.instance.isAuthenticated();
|
||||
setGithubUser(user);
|
||||
setGithubIsAuthenticated(isAuth);
|
||||
console.log('✅ GitHub OAuth initialized. Authenticated:', isAuth);
|
||||
};
|
||||
|
||||
// Load projects
|
||||
const loadProjects = async () => {
|
||||
await LocalProjectsModel.instance.fetch();
|
||||
const projects = LocalProjectsModel.instance.getProjects();
|
||||
setRealProjects(projects.map(mapProjectToLauncherData));
|
||||
};
|
||||
|
||||
initGitHub();
|
||||
loadProjects();
|
||||
|
||||
// Set up IPC listener for OAuth callback
|
||||
const handleOAuthCallback = (_event: any, { code, state }: { code: string; state: string }) => {
|
||||
console.log('🔄 Received GitHub OAuth callback from main process');
|
||||
setGithubIsConnecting(true);
|
||||
GitHubOAuthService.instance
|
||||
.handleCallback(code, state)
|
||||
.then(() => {
|
||||
console.log('✅ OAuth callback handled successfully');
|
||||
setGithubIsConnecting(false);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('❌ OAuth callback failed:', error);
|
||||
setGithubIsConnecting(false);
|
||||
ToastLayer.showError('GitHub authentication failed');
|
||||
});
|
||||
};
|
||||
|
||||
ipcRenderer.on('github-oauth-callback', handleOAuthCallback);
|
||||
|
||||
return () => {
|
||||
ipcRenderer.removeListener('github-oauth-callback', handleOAuthCallback);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Subscribe to project list changes
|
||||
@@ -67,6 +109,44 @@ export function ProjectsPage(props: ProjectsPageProps) {
|
||||
setRealProjects(projects.map(mapProjectToLauncherData));
|
||||
});
|
||||
|
||||
// Subscribe to GitHub OAuth state changes
|
||||
useEventListener(GitHubOAuthService.instance, 'oauth-success', (data: { user: GitHubUser }) => {
|
||||
console.log('🎉 GitHub OAuth success:', data.user.login);
|
||||
setGithubUser(data.user);
|
||||
setGithubIsAuthenticated(true);
|
||||
setGithubIsConnecting(false);
|
||||
ToastLayer.showSuccess(`Connected to GitHub as ${data.user.login}`);
|
||||
});
|
||||
|
||||
useEventListener(GitHubOAuthService.instance, 'auth-state-changed', (data: { authenticated: boolean }) => {
|
||||
console.log('🔐 GitHub auth state changed:', data.authenticated);
|
||||
setGithubIsAuthenticated(data.authenticated);
|
||||
if (data.authenticated) {
|
||||
const user = GitHubOAuthService.instance.getCurrentUser();
|
||||
setGithubUser(user);
|
||||
} else {
|
||||
setGithubUser(null);
|
||||
}
|
||||
});
|
||||
|
||||
useEventListener(GitHubOAuthService.instance, 'oauth-started', () => {
|
||||
console.log('🚀 GitHub OAuth flow started');
|
||||
setGithubIsConnecting(true);
|
||||
});
|
||||
|
||||
useEventListener(GitHubOAuthService.instance, 'oauth-error', (data: { error: string }) => {
|
||||
console.error('❌ GitHub OAuth error:', data.error);
|
||||
setGithubIsConnecting(false);
|
||||
ToastLayer.showError(`GitHub authentication failed: ${data.error}`);
|
||||
});
|
||||
|
||||
useEventListener(GitHubOAuthService.instance, 'disconnected', () => {
|
||||
console.log('👋 GitHub disconnected');
|
||||
setGithubUser(null);
|
||||
setGithubIsAuthenticated(false);
|
||||
ToastLayer.showSuccess('Disconnected from GitHub');
|
||||
});
|
||||
|
||||
const handleCreateProject = useCallback(async () => {
|
||||
try {
|
||||
const direntry = await filesystem.openDialog({
|
||||
@@ -236,6 +316,17 @@ export function ProjectsPage(props: ProjectsPageProps) {
|
||||
}
|
||||
}, []);
|
||||
|
||||
// GitHub OAuth handlers
|
||||
const handleGitHubConnect = useCallback(() => {
|
||||
console.log('🔗 Initiating GitHub OAuth...');
|
||||
GitHubOAuthService.instance.initiateOAuth();
|
||||
}, []);
|
||||
|
||||
const handleGitHubDisconnect = useCallback(() => {
|
||||
console.log('🔌 Disconnecting GitHub...');
|
||||
GitHubOAuthService.instance.disconnect();
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Launcher
|
||||
projects={realProjects}
|
||||
@@ -244,6 +335,11 @@ export function ProjectsPage(props: ProjectsPageProps) {
|
||||
onLaunchProject={handleLaunchProject}
|
||||
onOpenProjectFolder={handleOpenProjectFolder}
|
||||
onDeleteProject={handleDeleteProject}
|
||||
githubUser={githubUser}
|
||||
githubIsAuthenticated={githubIsAuthenticated}
|
||||
githubIsConnecting={githubIsConnecting}
|
||||
onGitHubConnect={handleGitHubConnect}
|
||||
onGitHubDisconnect={handleGitHubDisconnect}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,356 @@
|
||||
/**
|
||||
* GitHubOAuthService
|
||||
*
|
||||
* Manages GitHub OAuth authentication using PKCE flow.
|
||||
* Provides token management and user information retrieval.
|
||||
*
|
||||
* @module noodl-editor/services
|
||||
*/
|
||||
|
||||
import crypto from 'crypto';
|
||||
import { shell } from 'electron';
|
||||
|
||||
import { EventDispatcher } from '../../../shared/utils/EventDispatcher';
|
||||
|
||||
/**
|
||||
* IMPORTANT: GitHub App Setup Instructions
|
||||
*
|
||||
* This service uses PKCE (Proof Key for Code Exchange) combined with a client secret.
|
||||
*
|
||||
* To set up:
|
||||
* 1. Go to https://github.com/settings/apps/new
|
||||
* 2. Fill in:
|
||||
* - GitHub App name: "OpenNoodl" (or your choice)
|
||||
* - Homepage URL: https://github.com/The-Low-Code-Foundation/OpenNoodl
|
||||
* - Callback URL: noodl://github-callback
|
||||
* - Check "Request user authorization (OAuth) during installation"
|
||||
* - Uncheck "Webhook > Active"
|
||||
* - Permissions:
|
||||
* * Repository permissions → Contents: Read and write
|
||||
* * Account permissions → Email addresses: Read-only
|
||||
* 3. Click "Create GitHub App"
|
||||
* 4. Copy the Client ID
|
||||
* 5. Generate a Client Secret and copy it
|
||||
* 6. Update GITHUB_CLIENT_ID and GITHUB_CLIENT_SECRET below
|
||||
*
|
||||
* Security Note:
|
||||
* While storing client secrets in desktop apps is not ideal (they can be extracted),
|
||||
* this is GitHub's requirement for token exchange. The PKCE flow still adds security
|
||||
* by preventing authorization code interception attacks.
|
||||
*/
|
||||
const GITHUB_CLIENT_ID = process.env.GITHUB_CLIENT_ID || 'Iv23lib1WdrimUdyvZui'; // Replace with your GitHub App Client ID
|
||||
const GITHUB_CLIENT_SECRET = process.env.GITHUB_CLIENT_SECRET || '9bd56694d6d300bf86b1999bab523b32654ec375'; // Replace with your GitHub App Client Secret
|
||||
const GITHUB_REDIRECT_URI = 'noodl://github-callback';
|
||||
const GITHUB_SCOPES = ['repo', 'read:org', 'read:user'];
|
||||
|
||||
export interface GitHubUser {
|
||||
id: number;
|
||||
login: string;
|
||||
name: string | null;
|
||||
email: string | null;
|
||||
avatar_url: string;
|
||||
html_url: string;
|
||||
}
|
||||
|
||||
export interface GitHubOrganization {
|
||||
id: number;
|
||||
login: string;
|
||||
avatar_url: string;
|
||||
description: string | null;
|
||||
}
|
||||
|
||||
interface GitHubToken {
|
||||
access_token: string;
|
||||
token_type: string;
|
||||
scope: string;
|
||||
}
|
||||
|
||||
interface PKCEChallenge {
|
||||
verifier: string;
|
||||
challenge: string;
|
||||
state: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Service for managing GitHub OAuth authentication
|
||||
*/
|
||||
export class GitHubOAuthService extends EventDispatcher {
|
||||
private static _instance: GitHubOAuthService;
|
||||
private currentUser: GitHubUser | null = null;
|
||||
private accessToken: string | null = null;
|
||||
private pendingPKCE: PKCEChallenge | null = null;
|
||||
|
||||
private constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
static get instance(): GitHubOAuthService {
|
||||
if (!GitHubOAuthService._instance) {
|
||||
GitHubOAuthService._instance = new GitHubOAuthService();
|
||||
}
|
||||
return GitHubOAuthService._instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate PKCE challenge for secure OAuth flow
|
||||
*/
|
||||
private generatePKCE(): PKCEChallenge {
|
||||
// Generate code verifier (random string)
|
||||
const verifier = crypto.randomBytes(32).toString('base64url');
|
||||
|
||||
// Generate code challenge (SHA256 hash of verifier)
|
||||
const challenge = crypto.createHash('sha256').update(verifier).digest('base64url');
|
||||
|
||||
// Generate state for CSRF protection
|
||||
const state = crypto.randomBytes(16).toString('hex');
|
||||
|
||||
return { verifier, challenge, state };
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiate OAuth flow by opening GitHub authorization in browser
|
||||
*/
|
||||
async initiateOAuth(): Promise<void> {
|
||||
console.log('🔐 Initiating GitHub OAuth flow');
|
||||
|
||||
// Generate PKCE challenge
|
||||
this.pendingPKCE = this.generatePKCE();
|
||||
|
||||
// Build authorization URL
|
||||
const params = new URLSearchParams({
|
||||
client_id: GITHUB_CLIENT_ID,
|
||||
redirect_uri: GITHUB_REDIRECT_URI,
|
||||
scope: GITHUB_SCOPES.join(' '),
|
||||
state: this.pendingPKCE.state,
|
||||
code_challenge: this.pendingPKCE.challenge,
|
||||
code_challenge_method: 'S256'
|
||||
});
|
||||
|
||||
const authUrl = `https://github.com/login/oauth/authorize?${params.toString()}`;
|
||||
|
||||
console.log('🌐 Opening GitHub authorization URL:', authUrl);
|
||||
|
||||
// Open in system browser
|
||||
await shell.openExternal(authUrl);
|
||||
|
||||
// Notify listeners that OAuth flow started
|
||||
this.notifyListeners('oauth-started');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle OAuth callback with authorization code
|
||||
*/
|
||||
async handleCallback(code: string, state: string): Promise<void> {
|
||||
console.log('🔄 Handling OAuth callback');
|
||||
|
||||
try {
|
||||
// Verify state to prevent CSRF
|
||||
if (!this.pendingPKCE || state !== this.pendingPKCE.state) {
|
||||
throw new Error('Invalid OAuth state - possible CSRF attack');
|
||||
}
|
||||
|
||||
// Exchange code for token
|
||||
const token = await this.exchangeCodeForToken(code, this.pendingPKCE.verifier);
|
||||
|
||||
// Store token
|
||||
this.accessToken = token.access_token;
|
||||
|
||||
// Clear pending PKCE
|
||||
this.pendingPKCE = null;
|
||||
|
||||
// Fetch user information
|
||||
await this.fetchCurrentUser();
|
||||
|
||||
// Persist token securely
|
||||
await this.saveToken(token.access_token);
|
||||
|
||||
console.log('✅ GitHub OAuth successful, user:', this.currentUser?.login);
|
||||
|
||||
// Notify listeners
|
||||
this.notifyListeners('oauth-success', { user: this.currentUser });
|
||||
this.notifyListeners('auth-state-changed', { authenticated: true });
|
||||
} catch (error) {
|
||||
console.error('❌ OAuth callback error:', error);
|
||||
this.pendingPKCE = null;
|
||||
this.notifyListeners('oauth-error', { error: error.message });
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Exchange authorization code for access token
|
||||
*/
|
||||
private async exchangeCodeForToken(code: string, verifier: string): Promise<GitHubToken> {
|
||||
console.log('🔄 Exchanging code for access token');
|
||||
|
||||
// Exchange authorization code for access token using PKCE + client secret
|
||||
const response = await fetch('https://github.com/login/oauth/access_token', {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
Accept: 'application/json'
|
||||
},
|
||||
body: JSON.stringify({
|
||||
client_id: GITHUB_CLIENT_ID,
|
||||
client_secret: GITHUB_CLIENT_SECRET,
|
||||
code,
|
||||
code_verifier: verifier,
|
||||
redirect_uri: GITHUB_REDIRECT_URI
|
||||
})
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const errorText = await response.text();
|
||||
throw new Error(`Failed to exchange code for token: ${response.status} ${errorText}`);
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
if (data.error) {
|
||||
throw new Error(`GitHub OAuth error: ${data.error_description || data.error}`);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch current user information from GitHub API
|
||||
*/
|
||||
private async fetchCurrentUser(): Promise<void> {
|
||||
if (!this.accessToken) {
|
||||
throw new Error('No access token available');
|
||||
}
|
||||
|
||||
const response = await fetch('https://api.github.com/user', {
|
||||
headers: {
|
||||
Authorization: `Bearer ${this.accessToken}`,
|
||||
Accept: 'application/vnd.github.v3+json'
|
||||
}
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch user info: ${response.status}`);
|
||||
}
|
||||
|
||||
this.currentUser = await response.json();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get organizations for current user
|
||||
*/
|
||||
async getOrganizations(): Promise<GitHubOrganization[]> {
|
||||
if (!this.accessToken) {
|
||||
throw new Error('Not authenticated');
|
||||
}
|
||||
|
||||
const response = await fetch('https://api.github.com/user/orgs', {
|
||||
headers: {
|
||||
Authorization: `Bearer ${this.accessToken}`,
|
||||
Accept: 'application/vnd.github.v3+json'
|
||||
}
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch organizations: ${response.status}`);
|
||||
}
|
||||
|
||||
return await response.json();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current access token
|
||||
*/
|
||||
async getToken(): Promise<string | null> {
|
||||
if (!this.accessToken) {
|
||||
// Try to load from storage
|
||||
await this.loadToken();
|
||||
}
|
||||
return this.accessToken;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current authenticated user
|
||||
*/
|
||||
getCurrentUser(): GitHubUser | null {
|
||||
return this.currentUser;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if user is authenticated
|
||||
*/
|
||||
isAuthenticated(): boolean {
|
||||
return this.accessToken !== null && this.currentUser !== null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Revoke token and disconnect
|
||||
*/
|
||||
async disconnect(): Promise<void> {
|
||||
console.log('🔌 Disconnecting GitHub account');
|
||||
|
||||
this.accessToken = null;
|
||||
this.currentUser = null;
|
||||
|
||||
// Clear stored token
|
||||
await this.clearToken();
|
||||
|
||||
// Notify listeners
|
||||
this.notifyListeners('auth-state-changed', { authenticated: false });
|
||||
this.notifyListeners('disconnected');
|
||||
}
|
||||
|
||||
/**
|
||||
* Save token securely using Electron's safeStorage
|
||||
*/
|
||||
private async saveToken(token: string): Promise<void> {
|
||||
try {
|
||||
const { ipcRenderer } = window.require('electron');
|
||||
await ipcRenderer.invoke('github-save-token', token);
|
||||
} catch (error) {
|
||||
console.error('Failed to save token:', error);
|
||||
// Fallback: keep in memory only
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load token from secure storage
|
||||
*/
|
||||
private async loadToken(): Promise<void> {
|
||||
try {
|
||||
const { ipcRenderer } = window.require('electron');
|
||||
const token = await ipcRenderer.invoke('github-load-token');
|
||||
|
||||
if (token) {
|
||||
this.accessToken = token;
|
||||
// Fetch user info to verify token is still valid
|
||||
await this.fetchCurrentUser();
|
||||
this.notifyListeners('auth-state-changed', { authenticated: true });
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load token:', error);
|
||||
// Token may be invalid, clear it
|
||||
this.accessToken = null;
|
||||
this.currentUser = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear stored token
|
||||
*/
|
||||
private async clearToken(): Promise<void> {
|
||||
try {
|
||||
const { ipcRenderer } = window.require('electron');
|
||||
await ipcRenderer.invoke('github-clear-token');
|
||||
} catch (error) {
|
||||
console.error('Failed to clear token:', error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize service and restore session if available
|
||||
*/
|
||||
async initialize(): Promise<void> {
|
||||
console.log('🔧 Initializing GitHubOAuthService');
|
||||
await this.loadToken();
|
||||
}
|
||||
}
|
||||
@@ -540,6 +540,8 @@ function launchApp() {
|
||||
|
||||
setupFloatingWindowIpc();
|
||||
|
||||
setupGitHubOAuthIpc();
|
||||
|
||||
setupMainWindowControlIpc();
|
||||
|
||||
setupMenu();
|
||||
@@ -562,6 +564,25 @@ function launchApp() {
|
||||
app.on('open-url', function (event, uri) {
|
||||
console.log('open-url', uri);
|
||||
event.preventDefault();
|
||||
|
||||
// Handle GitHub OAuth callback
|
||||
if (uri.startsWith('noodl://github-callback')) {
|
||||
try {
|
||||
const url = new URL(uri);
|
||||
const code = url.searchParams.get('code');
|
||||
const state = url.searchParams.get('state');
|
||||
|
||||
if (code && state) {
|
||||
console.log('🔐 GitHub OAuth callback received');
|
||||
win && win.webContents.send('github-oauth-callback', { code, state });
|
||||
return;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to parse GitHub OAuth callback:', error);
|
||||
}
|
||||
}
|
||||
|
||||
// Default noodl URI handling
|
||||
win && win.webContents.send('open-noodl-uri', uri);
|
||||
process.env.noodlURI = uri;
|
||||
// logEverywhere("open-url# " + deeplinkingUrl)
|
||||
@@ -622,6 +643,67 @@ function launchApp() {
|
||||
});
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// GitHub OAuth
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
function setupGitHubOAuthIpc() {
|
||||
const { safeStorage } = require('electron');
|
||||
|
||||
// Save GitHub token securely
|
||||
ipcMain.handle('github-save-token', async (event, token) => {
|
||||
try {
|
||||
if (safeStorage.isEncryptionAvailable()) {
|
||||
const encrypted = safeStorage.encryptString(token);
|
||||
jsonstorage.set('github.token', encrypted.toString('base64'));
|
||||
console.log('✅ GitHub token saved securely');
|
||||
} else {
|
||||
console.warn('⚠️ Encryption not available, storing token in plain text');
|
||||
jsonstorage.set('github.token', token);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to save GitHub token:', error);
|
||||
throw error;
|
||||
}
|
||||
});
|
||||
|
||||
// Load GitHub token
|
||||
ipcMain.handle('github-load-token', async (event) => {
|
||||
try {
|
||||
const stored = jsonstorage.getSync('github.token');
|
||||
if (!stored) return null;
|
||||
|
||||
if (safeStorage.isEncryptionAvailable()) {
|
||||
try {
|
||||
const buffer = Buffer.from(stored, 'base64');
|
||||
const decrypted = safeStorage.decryptString(buffer);
|
||||
console.log('✅ GitHub token loaded');
|
||||
return decrypted;
|
||||
} catch (error) {
|
||||
console.error('Failed to decrypt token, may be corrupted:', error);
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
// Fallback: token was stored in plain text
|
||||
return stored;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load GitHub token:', error);
|
||||
return null;
|
||||
}
|
||||
});
|
||||
|
||||
// Clear GitHub token
|
||||
ipcMain.handle('github-clear-token', async (event) => {
|
||||
try {
|
||||
jsonstorage.set('github.token', null);
|
||||
console.log('✅ GitHub token cleared');
|
||||
} catch (error) {
|
||||
console.error('Failed to clear GitHub token:', error);
|
||||
throw error;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Main window control
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user