Added initial github integration

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Richard Osborne
2026-01-01 21:15:51 +01:00
parent cfaf78fb15
commit 2845b1b879
22 changed files with 7263 additions and 6 deletions

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# TASK-000J Changelog
## Overview
This changelog tracks the implementation of the Canvas Organization System, including Smart Frames, Canvas Navigation, Vertical Snap + Push, and Connection Labels.
### Implementation Phases
1. **Phase 1**: Smart Frames
2. **Phase 2**: Canvas Navigation
3. **Phase 3**: Vertical Snap + Push
4. **Phase 4**: Connection Labels
---
## [Date TBD] - Task Created
### Summary
Task documentation created for Canvas Organization System.
### Files Created
- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/README.md` - Full task specification
- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/CHECKLIST.md` - Implementation checklist
- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/CHANGELOG.md` - This file
- `dev-docs/tasks/phase-3/TASK-000J-canvas-organization/NOTES.md` - Working notes
### Context
This task was created to address canvas organization challenges in complex node graphs. The primary issues being solved:
1. Vertical node expansion breaking carefully arranged layouts
2. No persistent groupings for related nodes
3. Difficulty navigating large canvases
4. Undocumented connection data flow
The design prioritizes backward compatibility with existing projects and opt-in complexity.
---
## Template for Future Entries
```markdown
## [YYYY-MM-DD] - Session N.X: [Phase/Feature Name]
### Summary
[Brief description of what was accomplished]
### Files Created
- `path/to/file.tsx` - [Purpose]
### Files Modified
- `path/to/file.ts` - [What changed and why]
### Technical Notes
- [Key decisions made]
- [Patterns discovered]
- [Gotchas encountered]
### Testing Notes
- [What was tested]
- [Any edge cases discovered]
### Next Steps
- [What needs to be done next]
```
---
## Progress Summary
| Phase | Feature | Status | Date Started | Date Completed |
|-------|---------|--------|--------------|----------------|
| 1.1 | Data Model Extension | Not Started | - | - |
| 1.2 | Basic Containment - Drag In | Not Started | - | - |
| 1.3 | Basic Containment - Drag Out | Not Started | - | - |
| 1.4 | Group Movement | Not Started | - | - |
| 1.5 | Auto-Resize | Not Started | - | - |
| 1.6 | Collapse UI | Not Started | - | - |
| 1.7 | Collapsed Rendering | Not Started | - | - |
| 1.8 | Polish & Edge Cases | Not Started | - | - |
| 2.1 | Minimap Component Structure | Not Started | - | - |
| 2.2 | Coordinate Transformation | Not Started | - | - |
| 2.3 | Viewport and Click Navigation | Not Started | - | - |
| 2.4 | Toggle and Integration | Not Started | - | - |
| 2.5 | Jump Menu | Not Started | - | - |
| 3.1 | Attachment Data Model | Not Started | - | - |
| 3.2 | Edge Proximity Detection | Not Started | - | - |
| 3.3 | Visual Feedback | Not Started | - | - |
| 3.4 | Attachment Creation | Not Started | - | - |
| 3.5 | Push Calculation | Not Started | - | - |
| 3.6 | Detachment | Not Started | - | - |
| 3.7 | Alignment Guides | Not Started | - | - |
| 4.1 | Bezier Utilities | Not Started | - | - |
| 4.2 | Data Model Extension | Not Started | - | - |
| 4.3 | Hover State and Add Icon | Not Started | - | - |
| 4.4 | Inline Label Input | Not Started | - | - |
| 4.5 | Label Rendering | Not Started | - | - |
| 4.6 | Label Interaction | Not Started | - | - |
---
## Blockers Log
_Track any blockers encountered during implementation_
| Date | Blocker | Resolution | Time Lost |
|------|---------|------------|-----------|
| - | - | - | - |
---
## Performance Notes
_Track any performance observations_
| Scenario | Observation | Action Taken |
|----------|-------------|--------------|
| Many nodes in Smart Frame | - | - |
| Minimap with 10+ frames | - | - |
| Long attachment chains | - | - |
| Many connection labels | - | - |
---
## Design Decisions Log
_Record important design decisions and their rationale_
| Date | Decision | Rationale | Alternatives Considered |
|------|----------|-----------|-------------------------|
| - | Smart Frames extend Comments | Backward compatibility; existing infrastructure | New model from scratch |
| - | Opt-in containment (drag in/out) | No forced migration; user controls | Auto-detect based on position |
| - | Vertical-only attachment | Horizontal would interfere with connections | Full 2D magnetic grid |
| - | Label on hover icon | Consistent with existing delete icon | Right-click context menu |
---
## Backward Compatibility Notes
_Track any compatibility considerations_
| Legacy Feature | Impact | Migration Path |
|----------------|--------|----------------|
| Comment boxes | None - work unchanged | Optional: drag nodes in to convert |
| Comment colors | Preserved | Smart Frames inherit |
| Comment fill styles | Preserved | Smart Frames inherit |
| Comment text | Preserved | Becomes frame title |
---
## API Changes
_Track any public API changes for future reference_
### CommentsModel
```typescript
// New methods
addNodeToFrame(commentId: string, nodeId: string): void
removeNodeFromFrame(commentId: string, nodeId: string): void
toggleCollapse(commentId: string): void
isSmartFrame(comment: Comment): boolean
getFrameContainingNode(nodeId: string): Comment | null
// Extended interface
interface Comment {
// ... existing
containedNodeIds?: string[];
isCollapsed?: boolean;
autoResize?: boolean;
}
```
### Connection Model
```typescript
// Extended interface
interface Connection {
// ... existing
label?: {
text: string;
position: number;
}
}
```
### AttachmentsModel (New)
```typescript
interface VerticalAttachment {
topNodeId: string;
bottomNodeId: string;
spacing: number;
}
class AttachmentsModel {
createAttachment(topId: string, bottomId: string, spacing: number): void
removeAttachment(topId: string, bottomId: string): void
getAttachedBelow(nodeId: string): string | null
getAttachedAbove(nodeId: string): string | null
getAttachmentChain(nodeId: string): string[]
}
```
---
## Files Changed Summary
_Updated as implementation progresses_
### Created
- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
- [ ] `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.tsx`
- [ ] `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
- [ ] `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.tsx`
- [ ] `packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts`
- [ ] `packages/noodl-editor/src/editor/src/utils/bezier.ts`
### Modified
- [ ] `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayerView.tsx`
- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx`
- [ ] `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx`
- [ ] `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
- [ ] `packages/noodl-editor/src/editor/src/views/commentlayer.ts`
- [ ] `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts`
- [ ] `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
- [ ] `packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx`
- [ ] `packages/noodl-editor/src/editor/src/utils/editorsettings.ts`
- [ ] `packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts`

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# TASK-000J Implementation Checklist
## Pre-Implementation
- [ ] Read full README.md specification
- [ ] Review existing comment layer code (`packages/noodl-editor/src/editor/src/views/CommentLayer/`)
- [ ] Review node graph editor code (`packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`)
- [ ] Review connection rendering (`packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`)
- [ ] Create feature branch: `feature/canvas-organization`
- [ ] Verify tests pass on main before starting
---
## Phase 1: Smart Frames (16-24 hours)
### Session 1.1: Data Model Extension (2-3 hours)
- [ ] Extend `Comment` interface in `commentsmodel.ts`:
- [ ] Add `containedNodeIds?: string[]`
- [ ] Add `isCollapsed?: boolean`
- [ ] Add `autoResize?: boolean`
- [ ] Add helper methods to `CommentsModel`:
- [ ] `addNodeToFrame(commentId: string, nodeId: string)`
- [ ] `removeNodeFromFrame(commentId: string, nodeId: string)`
- [ ] `isSmartFrame(comment: Comment): boolean`
- [ ] `getFrameContainingNode(nodeId: string): Comment | null`
- [ ] Verify backward compatibility: load legacy project, confirm comments work
- [ ] Write unit tests for new model methods
### Session 1.2: Basic Containment - Drag In (2-3 hours)
- [ ] In `nodegrapheditor.ts`, on node drag-end:
- [ ] Check if final position is inside any comment bounds
- [ ] If inside and not already contained: call `addNodeToFrame()`
- [ ] Visual feedback: brief highlight on frame when node added
- [ ] Create `SmartFrameUtils.ts`:
- [ ] `isPointInFrame(point: Point, frame: Comment): boolean`
- [ ] `isNodeInFrame(node: NodeGraphEditorNode, frame: Comment): boolean`
- [ ] Test: drag node into comment → node ID appears in containedNodeIds
- [ ] Test: existing comments without containedNodeIds still work normally
### Session 1.3: Basic Containment - Drag Out (2 hours)
- [ ] In `nodegrapheditor.ts`, on node drag-end:
- [ ] Check if node was in a frame and is now outside
- [ ] If dragged out: call `removeNodeFromFrame()`
- [ ] Test: drag node out of Smart Frame → node ID removed from containedNodeIds
- [ ] Test: dragging all nodes out → comment reverts to passive (optional visual indicator)
- [ ] Handle edge case: node dragged to overlap two frames
### Session 1.4: Group Movement (2-3 hours)
- [ ] In `commentlayer.ts`, detect when Smart Frame is being dragged
- [ ] Calculate movement delta (dx, dy)
- [ ] Apply delta to all contained nodes:
- [ ] Get node IDs from `containedNodeIds`
- [ ] Find corresponding `NodeGraphEditorNode` instances
- [ ] Update positions
- [ ] Ensure node positions are saved after frame drag ends
- [ ] Test: move Smart Frame → all contained nodes move together
- [ ] Test: undo group movement → frame and nodes return to original positions
### Session 1.5: Auto-Resize (2-3 hours)
- [ ] Create `calculateFrameBounds(nodeIds: string[], padding: number): Bounds` in SmartFrameUtils
- [ ] Subscribe to node size/position changes in `nodegrapheditor.ts`
- [ ] When a contained node changes, recalculate frame bounds
- [ ] Update frame dimensions (with minimum size constraints)
- [ ] Add padding constant (e.g., 20px on each side)
- [ ] Test: add port to contained node → frame grows
- [ ] Test: remove port from contained node → frame shrinks
- [ ] Test: move node within frame → frame adjusts if needed
### Session 1.6: Collapse UI (2 hours)
- [ ] In `CommentForeground.tsx`, add collapse/expand button to controls
- [ ] Only show for Smart Frames (containedNodeIds.length > 0)
- [ ] Use appropriate icon (chevron up/down or collapse icon)
- [ ] Implement `toggleCollapse()` in CommentsModel
- [ ] Store `isCollapsed` state
- [ ] Test: click collapse → isCollapsed becomes true
- [ ] Test: click expand → isCollapsed becomes false
### Session 1.7: Collapsed Rendering (3-4 hours)
- [ ] In `CommentBackground.tsx`, handle collapsed state:
- [ ] Render only title bar (fixed height, e.g., 30px)
- [ ] Keep full width
- [ ] Different visual style for collapsed state
- [ ] In `nodegrapheditor.ts`:
- [ ] When rendering, check if node's containing frame is collapsed
- [ ] If collapsed: don't render the node
- [ ] Calculate connection entry/exit points for collapsed frames:
- [ ] Find connections where source or target is in collapsed frame
- [ ] Calculate intersection point with frame edge
- [ ] Render dot at that position
- [ ] Test: collapse frame → nodes hidden, connections show dots
- [ ] Test: expand frame → nodes visible again
### Session 1.8: Polish & Edge Cases (2 hours)
- [ ] Handle deleting a Smart Frame (contained nodes should remain)
- [ ] Handle deleting a contained node (remove from containedNodeIds)
- [ ] Handle copy/paste of Smart Frame (include contained nodes)
- [ ] Handle copy/paste of contained node (handle frame membership)
- [ ] Performance test with 20+ nodes in one frame
- [ ] Test undo/redo for all operations
- [ ] Update any affected tooltips/help text
### Phase 1 Verification
- [ ] Load legacy project with comments → works unchanged
- [ ] Create new Smart Frame by dragging node into comment
- [ ] Full workflow test: create, populate, move, resize, collapse, expand
- [ ] All existing comment features still work (color, text, resize manually)
- [ ] No console errors
- [ ] Commit and push
---
## Phase 2: Canvas Navigation (8-12 hours)
### Session 2.1: Minimap Component Structure (2 hours)
- [ ] Create directory: `packages/noodl-editor/src/editor/src/views/CanvasNavigation/`
- [ ] Create `CanvasNavigation.tsx` - main container
- [ ] Create `CanvasNavigation.module.scss`
- [ ] Create `Minimap.tsx` - the actual minimap
- [ ] Create `Minimap.module.scss`
- [ ] Define props interface:
- [ ] `nodeGraph: NodeGraphEditor`
- [ ] `commentsModel: CommentsModel`
- [ ] `visible: boolean`
- [ ] `onToggle: () => void`
- [ ] Basic render: empty container in corner of canvas
### Session 2.2: Coordinate Transformation (2 hours)
- [ ] Calculate canvas bounds (min/max x/y of all nodes and frames)
- [ ] Calculate scale factor: minimap size / canvas bounds
- [ ] Transform frame positions to minimap coordinates
- [ ] Transform viewport rectangle to minimap coordinates
- [ ] Handle edge case: empty canvas (no frames)
- [ ] Handle edge case: single frame
- [ ] Test: render colored rectangles for frames at correct positions
### Session 2.3: Viewport and Click Navigation (2 hours)
- [ ] Subscribe to nodeGraph pan/scale changes
- [ ] Render viewport rectangle on minimap
- [ ] Handle click on minimap:
- [ ] Transform click position to canvas coordinates
- [ ] Call nodeGraph.setPanAndScale() to navigate
- [ ] Add smooth animation to pan (optional, nice-to-have)
- [ ] Test: click minimap corner → canvas pans to that area
- [ ] Test: pan canvas → viewport rectangle moves on minimap
### Session 2.4: Toggle and Integration (1-2 hours)
- [ ] Add toggle button to canvas toolbar
- [ ] Wire button to show/hide minimap
- [ ] Add to EditorSettings: `minimapVisible` setting
- [ ] Persist visibility state
- [ ] Mount CanvasNavigation in EditorDocument.tsx
- [ ] Test: toggle minimap on/off
- [ ] Test: close editor, reopen → minimap state preserved
### Session 2.5: Jump Menu (2-3 hours)
- [ ] Create `JumpMenu.tsx` dropdown component
- [ ] Populate menu from Smart Frames (filter by containedNodeIds.length > 0)
- [ ] Show frame title (text) and color indicator
- [ ] On select: pan canvas to center on frame
- [ ] Add keyboard shortcut handler (Cmd+G or Cmd+J)
- [ ] Add number shortcuts (Cmd+1..9 for first 9 frames)
- [ ] Test: open menu → shows Smart Frames
- [ ] Test: select frame → canvas pans to it
- [ ] Test: Cmd+1 → jumps to first frame
### Phase 2 Verification
- [ ] Minimap toggle works
- [ ] Minimap shows frame positions correctly
- [ ] Viewport indicator accurate
- [ ] Click navigation works
- [ ] Jump menu populated correctly
- [ ] Keyboard shortcuts work
- [ ] Settings persist
- [ ] No console errors
- [ ] Commit and push
---
## Phase 3: Vertical Snap + Push (12-16 hours)
### Session 3.1: Attachment Data Model (2 hours)
- [ ] Create `packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts`
- [ ] Define interface:
```typescript
interface VerticalAttachment {
topNodeId: string;
bottomNodeId: string;
spacing: number;
}
```
- [ ] Implement AttachmentsModel class:
- [ ] `attachments: Map<string, VerticalAttachment>`
- [ ] `createAttachment(topId, bottomId, spacing)`
- [ ] `removeAttachment(topId, bottomId)`
- [ ] `getAttachedBelow(nodeId): string | null`
- [ ] `getAttachedAbove(nodeId): string | null`
- [ ] `getAttachmentChain(nodeId): string[]`
- [ ] Persist attachments with project (in component model)
- [ ] Write unit tests
### Session 3.2: Edge Proximity Detection (2-3 hours)
- [ ] In `nodegrapheditor.ts`, during node drag:
- [ ] Get dragged node bounds
- [ ] Find all other nodes
- [ ] Calculate distance to each node's top/bottom edge
- [ ] Define threshold (e.g., 15px)
- [ ] Track which edges are "hot" (within threshold)
- [ ] Store hot edge state for rendering
- [ ] Test: drag node near another → console logs proximity
### Session 3.3: Visual Feedback (2 hours)
- [ ] In `NodeGraphEditorNode.ts`:
- [ ] Add state: `highlightedEdge: 'top' | 'bottom' | null`
- [ ] Modify paint() to render glow on highlighted edge
- [ ] Define glow style (color, blur radius)
- [ ] Update highlighted edges during drag
- [ ] Clear highlights on drag end
- [ ] Test: drag near top edge → top edge glows
- [ ] Test: drag near bottom edge → bottom edge glows
- [ ] Test: drag away → glow disappears
### Session 3.4: Attachment Creation (2-3 hours)
- [ ] On node drag-end:
- [ ] Check if any edge was highlighted
- [ ] If so, create attachment via AttachmentsModel
- [ ] Calculate spacing from actual positions
- [ ] Handle attaching to existing chain:
- [ ] Check if target node already has attachment on that edge
- [ ] If so, insert new node into chain
- [ ] Visual confirmation (brief flash or toast)
- [ ] Test: drop on highlighted edge → attachment created
- [ ] Test: drop between two attached nodes → inserted into chain
### Session 3.5: Push Calculation (2-3 hours)
- [ ] Subscribe to node size changes in nodegrapheditor
- [ ] When node size changes:
- [ ] Check if node has attachments below
- [ ] Calculate new positions for chain based on spacing
- [ ] Update node positions
- [ ] Handle recursive push (A→B→C, A grows, B and C both move)
- [ ] Prevent infinite loops (sanity check)
- [ ] Test: resize attached node → nodes below push down
- [ ] Test: chain of 3+ nodes → all push correctly
### Session 3.6: Detachment (2 hours)
- [ ] Add context menu item: "Detach from stack"
- [ ] Only show when node has attachments
- [ ] On detach:
- [ ] Remove attachment(s) from model
- [ ] Reconnect remaining chain if node was in middle
- [ ] Other nodes close the gap (animate? or instant?)
- [ ] Test: detach middle node → chain closes up
- [ ] Test: detach top node → remaining chain intact
- [ ] Test: detach bottom node → remaining chain intact
### Session 3.7: Alignment Guides (2 hours, optional)
- [ ] During node drag:
- [ ] Find edges of other nodes that align (within tolerance)
- [ ] Store aligned edges
- [ ] Render guide lines:
- [ ] Horizontal line for aligned left/right edges
- [ ] Different color from attachment glow
- [ ] Clear guides on drag end
- [ ] Test: drag near aligned edge → guide line appears
### Phase 3 Verification
- [ ] Attachments persist when project saved/loaded
- [ ] Edge highlighting works during drag
- [ ] Dropping creates attachment
- [ ] Moving top node moves attached nodes
- [ ] Node resize triggers push
- [ ] Insertion between attached nodes works
- [ ] Detachment works and chain closes
- [ ] Undo/redo all operations
- [ ] No console errors
- [ ] Commit and push
---
## Phase 4: Connection Labels (10-14 hours)
### Session 4.1: Bezier Utilities (2 hours)
- [ ] Create `packages/noodl-editor/src/editor/src/utils/bezier.ts`
- [ ] Implement `getPointOnCubicBezier(t, p0, p1, p2, p3): Point`
- [ ] Implement `getNearestTOnCubicBezier(point, p0, p1, p2, p3): number`
- [ ] Binary search or analytical solution
- [ ] Implement `getTangentOnCubicBezier(t, p0, p1, p2, p3): Vector`
- [ ] For label rotation (optional)
- [ ] Write unit tests for bezier functions
- [ ] Test with various curve shapes
### Session 4.2: Data Model Extension (1 hour)
- [ ] Extend Connection model in `nodegraphmodel.ts`:
```typescript
label?: {
text: string;
position: number; // 0-1 along curve
}
```
- [ ] Add methods:
- [ ] `setConnectionLabel(connectionId, label)`
- [ ] `removeConnectionLabel(connectionId)`
- [ ] Ensure persistence with project
- [ ] Test: set label → data saved
### Session 4.3: Hover State and Add Icon (2-3 hours)
- [ ] In `NodeGraphEditorConnection.ts`:
- [ ] Add `isHovered` state
- [ ] Calculate curve midpoint (t=0.5)
- [ ] Detect hover over connection line:
- [ ] Use existing hit-testing or improve
- [ ] Set isHovered state
- [ ] Render add-label icon when hovered:
- [ ] Small "+" or "tag" icon
- [ ] Position at midpoint
- [ ] Similar to existing delete "X" icon
- [ ] Test: hover connection → icon appears
- [ ] Test: move away → icon disappears
### Session 4.4: Inline Label Input (2-3 hours)
- [ ] On add-icon click:
- [ ] Prevent event propagation
- [ ] Show input element at click position
- [ ] Auto-focus input
- [ ] Handle input confirmation:
- [ ] Enter key → save label
- [ ] Escape key → cancel
- [ ] Click outside → save label
- [ ] Call `setConnectionLabel()` with text and position=0.5
- [ ] Remove input element after save/cancel
- [ ] Test: click icon → input appears
- [ ] Test: type and enter → label created
- [ ] Test: escape → input cancelled
### Session 4.5: Label Rendering (2 hours)
- [ ] In connection paint():
- [ ] Check if label exists
- [ ] Get position on curve using bezier utils
- [ ] Render label background (rounded rect)
- [ ] Render label text
- [ ] Style label:
- [ ] Match connection color (with transparency)
- [ ] Small font (10-11px)
- [ ] Padding around text
- [ ] Test: label renders at correct position
- [ ] Test: label visible when zoomed in/out
- [ ] Test: label doesn't render if text is empty
### Session 4.6: Label Interaction (2-3 hours)
- [ ] Hit-test on labels:
- [ ] Track label bounds
- [ ] Check click/hover against label
- [ ] Click label → show edit input:
- [ ] Pre-filled with current text
- [ ] Same behavior as add flow
- [ ] Drag label:
- [ ] Track drag start
- [ ] Calculate new t-value using getNearestT()
- [ ] Update label position
- [ ] Constrain to 0.1-0.9 (not at endpoints)
- [ ] Delete label:
- [ ] Show X button on label hover
- [ ] Or: empty text and confirm
- [ ] Test: click label → can edit
- [ ] Test: drag label → moves along curve
- [ ] Test: delete label → label removed
### Phase 4 Verification
- [ ] Bezier utilities work correctly
- [ ] Hover shows add icon
- [ ] Can add label via click
- [ ] Label renders on curve
- [ ] Can edit label text
- [ ] Can drag label along curve
- [ ] Can delete label
- [ ] Labels persist on save/load
- [ ] Undo/redo works
- [ ] No console errors
- [ ] Commit and push
---
## Final Integration
- [ ] Test all features together:
- [ ] Smart Frame containing attached nodes with labeled connections
- [ ] Collapse frame → labels still visible on external connections
- [ ] Navigate via minimap to frame
- [ ] Performance test:
- [ ] 50+ nodes
- [ ] 10+ Smart Frames
- [ ] 20+ labels
- [ ] 5+ attachment chains
- [ ] Cross-browser test (if applicable)
- [ ] Update any documentation
- [ ] Create PR with full description
- [ ] Code review and merge
---
## Post-Implementation
- [ ] Monitor for bug reports
- [ ] Gather user feedback
- [ ] Document any known limitations
- [ ] Plan follow-up improvements (if needed)

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# TASK-000J Working Notes
## Quick Reference
### Key Files
```
Comment System:
├── models/commentsmodel.ts # Data model
├── views/CommentLayer/CommentLayerView.tsx # React rendering
├── views/CommentLayer/CommentForeground.tsx # Interactive layer
├── views/CommentLayer/CommentBackground.tsx # Background rendering
└── views/commentlayer.ts # Layer coordinator
Node Graph:
├── views/nodegrapheditor.ts # Main canvas controller
├── views/nodegrapheditor/NodeGraphEditorNode.ts # Node rendering
└── views/nodegrapheditor/NodeGraphEditorConnection.ts # Connection rendering
Editor:
├── views/documents/EditorDocument/EditorDocument.tsx # Main editor
└── utils/editorsettings.ts # Persistent settings
```
### Useful Patterns in Codebase
**Subscribing to model changes:**
```typescript
CommentsModel.on('commentsChanged', () => {
this._renderReact();
}, this);
```
**Node graph coordinate transforms:**
```typescript
// Screen to canvas
const canvasPos = this.relativeCoordsToNodeGraphCords(screenPos);
// Canvas to screen
const screenPos = this.nodeGraphCordsToRelativeCoords(canvasPos);
```
**Existing hit-testing:**
```typescript
// Check if point hits a node
forEachNode((node) => {
if (node.isHit(pos)) { ... }
});
// Check if point hits a connection
// See NodeGraphEditorConnection.isHit()
```
---
## Implementation Notes
### Phase 1: Smart Frames
#### Session 1.1 Notes
_Add notes here during implementation_
**Things discovered:**
-
**Questions to resolve:**
-
**Code snippets to remember:**
```typescript
```
#### Session 1.2 Notes
_Add notes here_
#### Session 1.3 Notes
_Add notes here_
#### Session 1.4 Notes
_Add notes here_
#### Session 1.5 Notes
_Add notes here_
#### Session 1.6 Notes
_Add notes here_
#### Session 1.7 Notes
_Add notes here_
#### Session 1.8 Notes
_Add notes here_
---
### Phase 2: Canvas Navigation
#### Session 2.1 Notes
_Add notes here_
#### Session 2.2 Notes
_Add notes here_
#### Session 2.3 Notes
_Add notes here_
#### Session 2.4 Notes
_Add notes here_
#### Session 2.5 Notes
_Add notes here_
---
### Phase 3: Vertical Snap + Push
#### Session 3.1 Notes
_Add notes here_
#### Session 3.2 Notes
_Add notes here_
#### Session 3.3 Notes
_Add notes here_
#### Session 3.4 Notes
_Add notes here_
#### Session 3.5 Notes
_Add notes here_
#### Session 3.6 Notes
_Add notes here_
#### Session 3.7 Notes
_Add notes here_
---
### Phase 4: Connection Labels
#### Session 4.1 Notes
_Add notes here_
**Bezier math resources:**
- https://pomax.github.io/bezierinfo/
- De Casteljau's algorithm for point on curve
- Newton-Raphson for nearest point
#### Session 4.2 Notes
_Add notes here_
#### Session 4.3 Notes
_Add notes here_
#### Session 4.4 Notes
_Add notes here_
#### Session 4.5 Notes
_Add notes here_
#### Session 4.6 Notes
_Add notes here_
---
## Debugging Tips
### Smart Frame Issues
**Frame not detecting node:**
- Check `isPointInFrame()` bounds calculation
- Log frame bounds vs node position
- Verify padding is accounted for
**Nodes not moving with frame:**
- Verify `containedNodeIds` is populated
- Check if node IDs match
- Log delta calculation
**Auto-resize not working:**
- Check subscription to node changes
- Verify `calculateFrameBounds()` returns correct values
- Check minimum size constraints
### Navigation Issues
**Minimap not showing frames:**
- Verify CommentsModel subscription
- Check filter for Smart Frames (containedNodeIds.length > 0)
- Log frame positions being rendered
**Click navigation incorrect:**
- Log coordinate transformation
- Verify minimap scale factor
- Check canvas bounds calculation
### Attachment Issues
**Attachment not creating:**
- Log edge proximity values
- Verify threshold constant
- Check for existing attachments blocking
**Push not working:**
- Log size change subscription
- Verify attachment chain lookup
- Check for circular dependencies
### Connection Label Issues
**Label not rendering:**
- Verify `label` field on connection
- Check bezier position calculation
- Log paint() being called
**Label position wrong:**
- Verify control points passed to bezier function
- Log t-value and resulting point
- Check canvas transform
---
## Performance Considerations
### Smart Frames
- Don't recalculate bounds on every frame during drag
- Throttle auto-resize updates
- Consider virtualizing nodes in very large frames
### Minimap
- Don't re-render on every pan/zoom
- Use requestAnimationFrame for smooth updates
- Consider canvas rendering vs DOM for many frames
### Attachments
- Cache attachment chains
- Invalidate cache only on attachment changes
- Avoid recalculating during animations
### Labels
- Cache bezier calculations
- Don't hit-test labels that are off-screen
- Consider label culling at low zoom levels
---
## Test Scenarios
### Edge Cases to Test
1. **Nested geometry** - Frame inside frame (even if not supported, shouldn't crash)
2. **Circular attachments** - A→B→C→A (should be prevented)
3. **Deleted references** - Node deleted while in frame/attachment
4. **Empty states** - Canvas with no nodes, frame with no nodes
5. **Extreme zoom** - Labels at 0.1x and 1x zoom
6. **Large data** - 100+ nodes, 20+ frames
7. **Undo stack** - Complex sequence of operations then undo all
8. **Copy/paste** - Frame with nodes, attached chain, labeled connections
9. **Project reload** - All state persists correctly
### User Workflows to Test
1. **Gradual adoption** - Load old project, start using Smart Frames
2. **Organize existing** - Take messy canvas, organize with frames
3. **Navigate complex** - Jump between distant frames
4. **Document flow** - Add labels to explain data path
5. **Refactor** - Move nodes between frames
6. **Expand/collapse** - Work with collapsed frames
---
## Helpful Snippets
### Get all nodes in a bounding box
```typescript
const nodesInBounds = [];
this.forEachNode((node) => {
const nodeBounds = {
x: node.global.x,
y: node.global.y,
width: node.nodeSize.width,
height: node.nodeSize.height
};
if (boundsOverlap(nodeBounds, targetBounds)) {
nodesInBounds.push(node);
}
});
```
### Calculate point on cubic bezier
```typescript
function getPointOnCubicBezier(t, p0, p1, p2, p3) {
const mt = 1 - t;
const mt2 = mt * mt;
const mt3 = mt2 * mt;
const t2 = t * t;
const t3 = t2 * t;
return {
x: mt3 * p0.x + 3 * mt2 * t * p1.x + 3 * mt * t2 * p2.x + t3 * p3.x,
y: mt3 * p0.y + 3 * mt2 * t * p1.y + 3 * mt * t2 * p2.y + t3 * p3.y
};
}
```
### Render guide line
```typescript
ctx.save();
ctx.strokeStyle = '#3b82f6';
ctx.lineWidth = 1;
ctx.setLineDash([5, 5]);
ctx.beginPath();
ctx.moveTo(0, guideY);
ctx.lineTo(canvasWidth, guideY);
ctx.stroke();
ctx.restore();
```
---
## Questions for Review
_Add questions to ask during code review_
1.
2.
3.
---
## Future Improvements
_Ideas for follow-up work (out of scope for this task)_
- [ ] Frame templates (pre-populated with common node patterns)
- [ ] Smart routing for connections (avoid crossing frames)
- [ ] Frame-level undo (undo all changes within a frame)
- [ ] Export frame as component (auto-componentize)
- [ ] Frame documentation export (generate docs from labels)
- [ ] Collaborative frame locking (multi-user editing)

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# TASK-000J: Canvas Organization System
## Overview
This task implements a comprehensive canvas organization system to address the chaos that emerges in complex node graphs. The primary problem: as users add nodes and connections, nodes expand vertically (due to new ports), groupings lose meaning, and the canvas becomes unmanageable.
**The core philosophy**: Work with lazy users, not against them. Rather than forcing component creation, provide organizational tools that are easier than the current chaos but don't require significant workflow changes.
## Background
### The Problem
Looking at a typical complex component canvas:
1. **Vertical expansion breaks layouts** - When a node gains ports, it grows vertically, overlapping nodes below it
2. **No persistent groupings** - Users mentally group related nodes, but nothing enforces or maintains these groupings
3. **Connection spaghetti** - With many connections, it's impossible to trace data flow
4. **No navigation** - In large canvases, users pan around aimlessly looking for specific logic
5. **Comments are passive** - Current comment boxes are purely visual; nodes inside them don't behave as a group
### Design Principles
1. **Backward compatible** - Existing projects with comment boxes must work unchanged
2. **Opt-in complexity** - Simple projects don't need these features; complex projects benefit
3. **User responsibility** - Users create organization; system maintains it
4. **Minimal UI footprint** - Features should feel native to the existing canvas
---
## Feature Summary
| Feature | Purpose | Complexity | Impact |
|---------|---------|------------|--------|
| Smart Frames | Group nodes that move/resize together | Medium-High | ⭐⭐⭐⭐⭐ |
| Canvas Navigation | Minimap + jump-to-frame | Medium | ⭐⭐⭐⭐ |
| Vertical Snap + Push | Keep stacked nodes organized | Medium | ⭐⭐⭐ |
| Connection Labels | Annotate data flow on connections | Medium | ⭐⭐⭐⭐ |
**Total Estimate**: 45-65 hours (6-8 days)
---
## Feature 1: Smart Frames
### Description
Evolve the existing Comment system into "Smart Frames" - visual containers that actually contain their nodes. When a frame moves, nodes inside move with it. When nodes inside expand, the frame grows to accommodate them.
### Backward Compatibility
**Critical requirement**: Existing comment boxes must continue to work as purely visual elements. Smart Frame behavior is **opt-in**:
- Legacy comment boxes render and behave exactly as before
- Dragging a node INTO a comment box converts it to a Smart Frame and adds the node to its group
- Dragging a node OUT of a Smart Frame removes it from the group
- Empty Smart Frames revert to passive comment boxes
This means:
- Old projects load with no changes
- Users gradually adopt Smart Frames by dragging nodes into existing comments
- No migration required
### Capabilities
| Capability | Description |
|------------|-------------|
| Visual container | Colored rectangle with title text (uses existing comment styling) |
| Opt-in containment | Drag node into frame to add; drag out to remove |
| Group movement | When frame is dragged, all contained nodes move together |
| Auto-resize | Frame grows/shrinks to fit contained nodes + padding |
| Collapse/Expand | Toggle to collapse frame to title bar only |
| Collapsed connections | When collapsed, connections to internal nodes render as dots on frame edge |
| Title as label | Frame title serves as the organizational label |
| Nav anchor | Each Smart Frame becomes a navigation waypoint (see Feature 2) |
### Collapse Behavior
When collapsed:
```
┌─── Login Flow ──────────────────────────┐
│ ┌────────┐ ┌────────┐ ┌────────┐ │
│ │ Email │───►│Validate│──►│ Login │ │
│ └────────┘ └────────┘ └────────┘ │
└─────────────────────────────────────────┘
▼ collapse
┌─── Login Flow ───●────────●─────────────►
▲ ▲
input dots output dots
```
- Frame height reduces to title bar only
- Internal nodes hidden but connections preserved
- Dots on frame edge show connection entry/exit points
- Clicking dots could highlight the connection path (nice-to-have)
### Data Model Extension
Extend `CommentsModel` / `Comment` interface:
```typescript
interface Comment {
// Existing fields
id: string;
text: string;
x: number;
y: number;
width: number;
height: number;
fill: CommentFillStyle;
color: string;
largeFont?: boolean;
// New Smart Frame fields
containedNodeIds?: string[]; // Empty = passive comment, populated = Smart Frame
isCollapsed?: boolean;
autoResize?: boolean; // Default true for Smart Frames
}
```
### Implementation Approach
1. **Detection**: Check if `containedNodeIds` has items to determine behavior mode
2. **Adding nodes**: On node drag-end, check if position is inside any comment bounds; if so, add to `containedNodeIds`
3. **Removing nodes**: On node drag-start from inside a frame, if dragged outside bounds, remove from `containedNodeIds`
4. **Group movement**: When frame is moved, apply delta to all contained node positions
5. **Auto-resize**: After any contained node position/size change, recalculate frame bounds
6. **Collapse rendering**: When `isCollapsed`, render only title bar and calculate connection dots
### Files to Modify
```
packages/noodl-editor/src/editor/src/models/commentsmodel.ts
- Add containedNodeIds, isCollapsed, autoResize to Comment interface
- Add methods: addNodeToFrame(), removeNodeFromFrame(), toggleCollapse()
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayerView.tsx
- Handle collapsed rendering mode
- Render connection dots for collapsed frames
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx
- Add collapse/expand button to comment controls
- Update resize behavior for Smart Frames
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx
- Handle collapsed visual state
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
- On node drag-end: check for frame containment
- On node drag-start: handle removal from frame
- On frame drag: move contained nodes
- Subscribe to node size changes for auto-resize
packages/noodl-editor/src/editor/src/views/commentlayer.ts
- Coordinate between CommentLayer and NodeGraphEditor for containment logic
```
### Files to Create
```
packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts
- isPointInFrame(point, frame): boolean
- calculateFrameBounds(nodeIds, padding): Bounds
- getConnectionDotsForCollapsedFrame(frame, connections): ConnectionDot[]
```
### Success Criteria
- [ ] Existing comment boxes work exactly as before (no behavioral change)
- [ ] Dragging a node into a comment box adds it to the frame
- [ ] Dragging a node out of a frame removes it
- [ ] Moving a Smart Frame moves all contained nodes
- [ ] Contained nodes expanding causes frame to grow
- [ ] Collapse button appears on Smart Frame controls
- [ ] Collapsed frame shows only title bar
- [ ] Connections to collapsed frame nodes render as dots on edge
- [ ] Empty Smart Frames revert to passive comments
---
## Feature 2: Canvas Navigation
### Description
A minimap overlay and jump-to navigation system for quickly moving around large canvases. Smart Frames automatically become navigation anchors.
### Capabilities
| Capability | Description |
|------------|-------------|
| Minimap toggle | Button in canvas toolbar to show/hide minimap |
| Minimap overlay | Small rectangle in corner showing frame locations |
| Viewport indicator | Rectangle showing current visible area |
| Click to navigate | Click anywhere on minimap to pan there |
| Frame list | Dropdown/list of all Smart Frames for quick jump |
| Keyboard shortcuts | Cmd+1..9 to jump to frames (in order of creation or position) |
### Minimap Design
```
┌──────────────────────────────────────────────────┐
│ │
│ [Main Canvas] │
│ │
│ ┌─────┐│
│ │▪ A ││
│ │ ▪B ││ ← Minimap
│ │ ┌─┐ ││ ← Viewport
│ │ └─┘ ││
│ │▪ C ││
│ └─────┘│
└──────────────────────────────────────────────────┘
```
- Each `▪` represents a Smart Frame (labeled with first letter or number)
- `┌─┐` rectangle shows current viewport
- Colors could match frame colors
### Jump Menu
Accessible via:
- Toolbar button (dropdown)
- Keyboard shortcut (Cmd+J or Cmd+G for "go to")
- Right-click canvas → "Jump to..."
Shows list:
```
┌─────────────────────────┐
│ Jump to Frame │
├─────────────────────────┤
│ 1. Login Flow │
│ 2. Data Fetching │
│ 3. Authentication │
│ 4. Navigation Logic │
└─────────────────────────┘
```
### Data Requirements
No new data model needed - reads from existing CommentsModel, filtering for Smart Frames (comments with `containedNodeIds.length > 0`).
### Implementation Approach
1. **Minimap component**: React component that subscribes to CommentsModel and NodeGraphEditor pan/scale
2. **Coordinate transformation**: Convert canvas coordinates to minimap coordinates
3. **Frame detection**: Filter comments to only show Smart Frames (have contained nodes)
4. **Click handling**: Transform minimap click to canvas coordinates, animate pan
5. **Jump menu**: Simple dropdown populated from Smart Frames list
### Files to Create
```
packages/noodl-editor/src/editor/src/views/CanvasNavigation/
├── CanvasNavigation.tsx # Main container component
├── CanvasNavigation.module.scss
├── Minimap.tsx # Minimap rendering
├── Minimap.module.scss
├── JumpMenu.tsx # Frame list dropdown
└── index.ts
```
### Files to Modify
```
packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx
- Add CanvasNavigation component to editor layout
- Pass nodeGraph and commentsModel refs
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
- Expose pan/scale state for minimap subscription
- Add method: animatePanTo(x, y)
packages/noodl-editor/src/editor/src/utils/editorsettings.ts
- Add setting: minimapVisible (boolean, default false)
```
### Success Criteria
- [ ] Minimap toggle button in canvas toolbar
- [ ] Minimap shows frame positions as colored dots/rectangles
- [ ] Minimap shows current viewport as rectangle
- [ ] Clicking minimap pans canvas to that location
- [ ] Jump menu lists all Smart Frames
- [ ] Selecting from jump menu pans to that frame
- [ ] Keyboard shortcuts (Cmd+1..9) jump to frames
- [ ] Minimap visibility persists in editor settings
---
## Feature 3: Vertical Snap + Push
### Description
A system for vertically aligning and attaching nodes so that when one expands, nodes below it push down automatically, maintaining spacing.
### Core Concept
Nodes can be **vertically attached** - think of it like a vertical stack. When the top node grows, everything below shifts down to maintain spacing.
```
Before expansion: After expansion:
┌────────────┐ ┌────────────┐
│ Node A │ │ Node A │
└────────────┘ │ (grew) │
│ │ │
│ attached └────────────┘
▼ │
┌────────────┐ │ attached
│ Node B │ ▼
└────────────┘ ┌────────────┐
│ │ Node B │ ← pushed down
│ attached └────────────┘
▼ │
┌────────────┐ │ attached
│ Node C │ ▼
└────────────┘ ┌────────────┐
│ Node C │ ← pushed down
└────────────┘
```
### Attachment Mechanics
**Creating attachments (proximity-based)**:
When dragging a node near another node's top or bottom edge:
- Visual indicator: Edge lights up (glow or highlight)
- On drop: If within threshold, attachment is created
- Attaching between existing attached nodes: New node slots into the chain
```
Dragging Node X near Node A's bottom:
┌────────────┐
│ Node A │
└────────────┘ ← bottom edge glows
[Node X] ← being dragged
┌────────────┐
│ Node B │
└────────────┘
```
**Inserting between attached nodes**:
If Node A → Node B are attached, and user drags Node X to the attachment point:
- Node X becomes: A → X → B
- All three remain attached
**Breaking attachments**:
- Context menu on node → "Detach from stack"
- Removes node from chain, remaining nodes close the gap
- Alternative: Drag node far enough away auto-detaches
### Alignment Guides (Supporting Feature)
Even without attachment, show alignment guides when dragging:
- Horizontal line appears when node edge aligns with another node's edge
- Helps manual alignment
- Standard behavior in design tools (Figma, Sketch)
### Data Model
Node attachments stored in NodeGraphModel or as a separate model:
```typescript
interface VerticalAttachment {
topNodeId: string;
bottomNodeId: string;
spacing: number; // Gap between nodes
}
// Or simpler - store on node itself:
interface NodeGraphNode {
// ... existing fields
attachedAbove?: string; // ID of node this is attached below
attachedBelow?: string; // ID of node attached below this
}
```
### Implementation Approach
1. **Drag feedback**: During drag, check proximity to other node edges; show glow on nearby edges
2. **Drop handling**: On drop, check if within attachment threshold; create attachment
3. **Insert detection**: When dropping between attached nodes, insert into chain
4. **Push system**: Subscribe to node size changes; when node grows, recalculate attached node positions
5. **Detachment**: Context menu action; remove from chain and recalculate remaining chain positions
6. **Alignment guides**: During drag, find aligned edges and render guide lines
### Files to Modify
```
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
- Add attachment storage (or create separate AttachmentsModel)
- Methods: createAttachment(), removeAttachment(), getAttachmentChain()
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
- Drag feedback: detect edge proximity, render glow
- Drop handling: create attachments
- Size change subscription: trigger push recalculation
- Paint alignment guides during drag
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts
- Add visual state for edge highlight (top/bottom edge glowing)
- Expose edge positions for proximity detection
packages/noodl-editor/src/editor/src/views/NodePicker/NodePicker.utils.ts
- Update createNodeFunction to not auto-attach on creation
```
### Files to Create
```
packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts
- Manages vertical attachment relationships
- Methods for creating, breaking, querying attachments
- Push calculation logic
packages/noodl-editor/src/editor/src/views/nodegrapheditor/AlignmentGuides.ts
- Logic for detecting aligned edges
- Guide line rendering
```
### Success Criteria
- [ ] Dragging node near another's top/bottom edge shows visual indicator
- [ ] Dropping on highlighted edge creates attachment
- [ ] Moving top node moves all attached nodes below
- [ ] Expanding node pushes attached nodes down
- [ ] Dropping between attached nodes inserts into chain
- [ ] Context menu "Detach from stack" removes node from chain
- [ ] Remaining chain nodes close gap after detachment
- [ ] Alignment guides appear when edges align (even without attachment)
---
## Feature 4: Connection Labels
### Description
Allow users to add text labels to connection lines to document data flow. Labels sit on the bezier curve and can be repositioned along the path.
### Interaction Design
**Adding a label**:
- Hover over a connection line
- Small icon appears (similar to existing X delete icon)
- Click icon → inline text input appears on the connection
- Type label, press Enter or click away to confirm
**Repositioning**:
- Click and drag existing label along the connection path
- Label stays anchored to the bezier curve
**Removing**:
- Click label → small X button appears → click to delete
- Or: clear text and confirm
### Visual Design
```
┌─────────┐
┌────────┐ │ user ID │
│ Source │─────────┴─────────┴──────────►│ Target │
└────────┘ └────────┘
Connection label
(positioned on curve)
```
Label styling:
- Small text (10-11px)
- Subtle background matching connection color (with transparency)
- Rounded corners
- Positioned centered on curve at specified t-value (0-1 along bezier)
### Data Model
Extend Connection model:
```typescript
interface Connection {
// Existing fields
fromId: string;
fromProperty: string;
toId: string;
toProperty: string;
// New field
label?: {
text: string;
position: number; // 0-1 along bezier curve, default 0.5
};
}
```
### Implementation Approach
1. **Hover detection**: Use existing connection hit-testing; on hover, show add-label icon
2. **Icon positioning**: Calculate midpoint of bezier curve for icon placement
3. **Add label UI**: On icon click, render inline input at curve position
4. **Label rendering**: Render labels as part of connection paint cycle
5. **Bezier math**: Calculate point on curve at t-value for label positioning
6. **Drag repositioning**: On label drag, calculate nearest t-value to mouse position
### Bezier Curve Math
For a cubic bezier with control points P0, P1, P2, P3:
```
B(t) = (1-t)³P0 + 3(1-t)²tP1 + 3(1-t)t²P2 + t³P3
```
Need functions:
- `getPointOnCurve(t)`: Returns {x, y} at position t
- `getNearestT(point)`: Returns t value for nearest point on curve to given point
### Files to Modify
```
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
- Extend Connection interface with label field
- Methods: setConnectionLabel(), removeConnectionLabel()
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts
- Add label rendering in paint()
- Add hover state for showing add-label icon
- Handle label drag for repositioning
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
- Handle click on add-label icon
- Render inline input for label editing
- Handle label click for editing/deletion
```
### Files to Create
```
packages/noodl-editor/src/editor/src/views/nodegrapheditor/ConnectionLabel.ts
- Label rendering logic
- Position calculation
- Edit mode handling
packages/noodl-editor/src/editor/src/utils/bezier.ts
- getPointOnCubicBezier(t, p0, p1, p2, p3): Point
- getNearestTOnCubicBezier(point, p0, p1, p2, p3): number
- getCubicBezierLength(p0, p1, p2, p3): number (for spacing)
```
### Success Criteria
- [ ] Hovering connection shows add-label icon at midpoint
- [ ] Clicking icon opens inline text input
- [ ] Typing and confirming creates label on connection
- [ ] Label renders on the bezier curve path
- [ ] Label can be dragged along the curve
- [ ] Clicking label allows editing text
- [ ] Label can be deleted (clear text or X button)
- [ ] Labels persist when project is saved/loaded
---
## Implementation Order
### Phase 1: Smart Frames (16-24 hours)
Foundation for navigation; highest impact feature.
**Sessions**:
1. Data model extension + basic containment logic
2. Drag-in/drag-out behavior
3. Group movement on frame drag
4. Auto-resize on node changes
5. Collapse UI and basic collapsed state
6. Collapsed connection dots rendering
7. Testing and edge cases
### Phase 2: Canvas Navigation (8-12 hours)
Depends on Smart Frames for anchor points.
**Sessions**:
1. Minimap component structure
2. Coordinate transformation and frame rendering
3. Click-to-navigate and viewport indicator
4. Jump menu dropdown
5. Keyboard shortcuts
6. Settings persistence
### Phase 3: Vertical Snap + Push (12-16 hours)
Independent; can be done in parallel after Phase 1 starts.
**Sessions**:
1. Attachment data model
2. Edge proximity detection and visual feedback
3. Attachment creation on drop
4. Push calculation on node resize
5. Insert-between-attached logic
6. Detachment via context menu
7. Alignment guides (bonus)
### Phase 4: Connection Labels (10-14 hours)
Most technically isolated; can be done anytime.
**Sessions**:
1. Bezier utility functions
2. Connection hover state and add-icon
3. Inline label input
4. Label rendering on curve
5. Label drag repositioning
6. Edit and delete functionality
---
## Testing Checklist
### Smart Frames
- [ ] Load legacy project with comments → comments work unchanged
- [ ] Drag node into empty comment → comment becomes Smart Frame
- [ ] Drag all nodes out → Smart Frame reverts to comment
- [ ] Move Smart Frame → contained nodes move
- [ ] Resize contained node → frame auto-resizes
- [ ] Collapse frame → only title visible, connections as dots
- [ ] Expand frame → contents visible again
- [ ] Create connection to collapsed frame node → dot visible
- [ ] Delete frame → contained nodes remain (orphaned)
- [ ] Undo/redo all operations
### Canvas Navigation
- [ ] Toggle minimap visibility
- [ ] Minimap shows all Smart Frames
- [ ] Minimap shows viewport rectangle
- [ ] Click minimap → canvas pans
- [ ] Open jump menu → lists Smart Frames
- [ ] Select from jump menu → canvas pans to frame
- [ ] Keyboard shortcut → jumps to frame
- [ ] Close and reopen editor → minimap setting persists
### Vertical Snap + Push
- [ ] Drag node near another's bottom edge → edge highlights
- [ ] Drop on highlighted edge → attachment created
- [ ] Move top node → attached nodes move
- [ ] Resize top node → attached nodes push down
- [ ] Drag node to attachment point between two attached → inserts
- [ ] Context menu detach → node removed, others close gap
- [ ] Alignment guides show when edges align
### Connection Labels
- [ ] Hover connection → icon appears
- [ ] Click icon → input appears
- [ ] Type and confirm → label shows on curve
- [ ] Drag label → moves along curve
- [ ] Click label → can edit
- [ ] Clear text or delete → label removed
- [ ] Save and reload → labels persist
---
## Risk Assessment
| Risk | Probability | Impact | Mitigation |
|------|-------------|--------|------------|
| Smart Frame collapse complex | Medium | High | Start with simple collapse (hide contents), add connection dots later |
| Bezier math for labels | Low | Medium | Well-documented algorithms; can use library if needed |
| Performance with many frames | Low | Medium | Lazy render off-screen frames; throttle minimap updates |
| Undo/redo complexity | Medium | High | Leverage existing UndoActionGroup pattern; test thoroughly |
| Backward compatibility breaks | Low | Critical | Extensive testing with legacy projects; containedNodeIds default undefined |
---
## Open Questions
1. **Frame nesting**: Should Smart Frames be nestable? (Recommendation: No, keep simple for v1)
2. **Frame-to-frame connections**: If a collapsed frame has connections to another collapsed frame, how to render? (Recommendation: Just show frame edge dots on both)
3. **Attachment and frames**: If an attached stack is inside a frame, should attachments be frame-local? (Recommendation: Yes, attachments are independent of frames)
4. **Label character limit**: Should labels have max length? (Recommendation: Yes, ~50 chars to prevent visual clutter)
---
## Success Metrics
Post-implementation, measure:
- **Adoption rate**: % of projects using Smart Frames after 30 days
- **Navigation usage**: How often minimap/jump menu is used per session
- **Canvas cleanup**: User feedback on organization improvements
- **Performance**: Frame rates with 50+ nodes and multiple Smart Frames
---
## References
### Existing Code
- `packages/noodl-editor/src/editor/src/views/CommentLayer/` - Comment system
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts` - Main canvas
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts` - Comment data model
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts` - Connection rendering
### Design Inspiration
- Figma: Frame containment, alignment guides, minimap
- Miro: Frames and navigation
- Unreal Blueprints: Comment boxes, reroute nodes
- TouchDesigner: Collapsed containers

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@@ -0,0 +1,658 @@
# SUBTASK-001: Smart Frames
**Parent Task**: TASK-000J Canvas Organization System
**Estimate**: 16-24 hours
**Priority**: 1 (Foundation for other features)
**Dependencies**: None
---
## Overview
Smart Frames evolve the existing Comment system into visual containers that actually contain their nodes. When a frame moves, nodes inside move with it. When nodes inside expand, the frame grows to accommodate them.
### The Problem
Current comment boxes are purely visual - they provide no functional grouping. Users draw boxes around related nodes, but:
- Moving the box doesn't move the nodes
- Nodes expanding overlap the box boundaries
- There's no way to collapse a group to reduce visual clutter
### The Solution
Convert comment boxes into "Smart Frames" that:
- Track which nodes are inside them
- Move contained nodes when the frame moves
- Auto-resize to fit contents
- Can collapse to hide contents while preserving connections
---
## Backward Compatibility
**Critical Requirement**: Existing projects must work unchanged.
| Scenario | Behavior |
|----------|----------|
| Load legacy project | Comment boxes render exactly as before |
| Comment with no nodes dragged in | Behaves as passive comment (no changes) |
| Drag node INTO comment | Comment becomes Smart Frame, node added to group |
| Drag node OUT of Smart Frame | Node removed from group |
| Drag ALL nodes out | Smart Frame reverts to passive comment |
This means:
- `containedNodeIds` defaults to `undefined` (not empty array)
- Empty/undefined `containedNodeIds` = passive comment behavior
- Populated `containedNodeIds` = Smart Frame behavior
---
## Feature Capabilities
### Core Behaviors
| Capability | Description |
|------------|-------------|
| **Opt-in containment** | Drag node into frame to add; drag out to remove |
| **Group movement** | Moving frame moves all contained nodes |
| **Auto-resize** | Frame grows/shrinks to fit contained nodes + padding |
| **Collapse/Expand** | Toggle to show only title bar |
| **Connection preservation** | Collapsed frames show connection dots on edges |
### Visual Design
**Normal State:**
```
┌─── Login Flow ────────────────────────┐
│ │
│ ┌────────┐ ┌────────┐ ┌──────┐ │
│ │ Email │───►│Validate│──►│Login │ │
│ └────────┘ └────────┘ └──────┘ │
│ │
└───────────────────────────────────────┘
```
**Collapsed State:**
```
┌─── Login Flow ───●────────●─────────►
▲ ▲
input dots output dots
```
### Collapse Behavior Details
When collapsed:
1. Frame height reduces to title bar only (~30px)
2. Frame width remains unchanged
3. Contained nodes are hidden (not rendered)
4. Connections to/from contained nodes:
- Calculate intersection with frame edge
- Render as dots on the frame edge
- Dots indicate where connections enter/exit
5. Clicking frame expands it again
---
## Data Model
### Extended Comment Interface
```typescript
interface Comment {
// Existing fields (unchanged)
id: string;
text: string;
x: number;
y: number;
width: number;
height: number;
fill: CommentFillStyle;
color: string;
largeFont?: boolean;
// New Smart Frame fields
containedNodeIds?: string[]; // undefined = passive, populated = Smart Frame
isCollapsed?: boolean; // default false
autoResize?: boolean; // default true for Smart Frames
}
```
### New CommentsModel Methods
```typescript
class CommentsModel {
// Existing methods...
/**
* Add a node to a Smart Frame
* If comment has no containedNodeIds, initializes the array
*/
addNodeToFrame(commentId: string, nodeId: string): void;
/**
* Remove a node from a Smart Frame
* If this empties containedNodeIds, sets to undefined (reverts to comment)
*/
removeNodeFromFrame(commentId: string, nodeId: string): void;
/**
* Toggle collapsed state
*/
toggleCollapse(commentId: string): void;
/**
* Check if a comment is functioning as a Smart Frame
*/
isSmartFrame(comment: Comment): boolean;
/**
* Find which frame contains a given node (if any)
*/
getFrameContainingNode(nodeId: string): Comment | null;
/**
* Update frame bounds based on contained nodes
*/
updateFrameBounds(commentId: string, nodes: NodeGraphEditorNode[], padding: number): void;
}
```
---
## Implementation Sessions
### Session 1.1: Data Model Extension (2-3 hours)
**Goal**: Extend Comment interface and add model methods.
**Tasks**:
1. Add new fields to Comment interface in `commentsmodel.ts`
2. Implement `addNodeToFrame()`:
```typescript
addNodeToFrame(commentId: string, nodeId: string): void {
const comment = this.getComment(commentId);
if (!comment) return;
if (!comment.containedNodeIds) {
comment.containedNodeIds = [];
}
if (!comment.containedNodeIds.includes(nodeId)) {
comment.containedNodeIds.push(nodeId);
this.setComment(commentId, comment, { undo: true, label: 'add node to frame' });
}
}
```
3. Implement `removeNodeFromFrame()`:
```typescript
removeNodeFromFrame(commentId: string, nodeId: string): void {
const comment = this.getComment(commentId);
if (!comment?.containedNodeIds) return;
const index = comment.containedNodeIds.indexOf(nodeId);
if (index > -1) {
comment.containedNodeIds.splice(index, 1);
// Revert to passive comment if empty
if (comment.containedNodeIds.length === 0) {
comment.containedNodeIds = undefined;
}
this.setComment(commentId, comment, { undo: true, label: 'remove node from frame' });
}
}
```
4. Implement helper methods (`isSmartFrame`, `getFrameContainingNode`, `toggleCollapse`)
5. Verify backward compatibility: load legacy project, confirm no changes
**Files to modify**:
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
**Success criteria**:
- [ ] New fields added to interface
- [ ] All methods implemented
- [ ] Legacy projects load without changes
- [ ] Unit tests pass
---
### Session 1.2: Basic Containment - Drag In (2-3 hours)
**Goal**: Detect when a node is dropped inside a comment and add it to the frame.
**Tasks**:
1. Create `SmartFrameUtils.ts` with geometry helpers:
```typescript
export function isPointInFrame(point: Point, frame: Comment): boolean {
return (
point.x >= frame.x &&
point.x <= frame.x + frame.width &&
point.y >= frame.y &&
point.y <= frame.y + frame.height
);
}
export function isNodeInFrame(node: NodeGraphEditorNode, frame: Comment): boolean {
const nodeCenter = {
x: node.global.x + node.nodeSize.width / 2,
y: node.global.y + node.nodeSize.height / 2
};
return isPointInFrame(nodeCenter, frame);
}
```
2. In `nodegrapheditor.ts`, modify node drag-end handler:
```typescript
// After node position is finalized
const comments = this.commentLayer.model.getComments();
for (const comment of comments) {
if (isNodeInFrame(node, comment)) {
// Check if not already in this frame
const currentFrame = this.commentLayer.model.getFrameContainingNode(node.model.id);
if (currentFrame?.id !== comment.id) {
// Remove from old frame if any
if (currentFrame) {
this.commentLayer.model.removeNodeFromFrame(currentFrame.id, node.model.id);
}
// Add to new frame
this.commentLayer.model.addNodeToFrame(comment.id, node.model.id);
}
break;
}
}
```
3. Add visual feedback: brief highlight on frame when node added
**Files to create**:
- `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Dragging node into comment adds it to containedNodeIds
- [ ] Visual feedback shows node was added
- [ ] Undo works correctly
---
### Session 1.3: Basic Containment - Drag Out (2 hours)
**Goal**: Detect when a node is dragged out of its frame and remove it.
**Tasks**:
1. Track node's original frame at drag start:
```typescript
startDraggingNode(node: NodeGraphEditorNode) {
// ... existing code
this.dragStartFrame = this.commentLayer.model.getFrameContainingNode(node.model.id);
}
```
2. On drag end, check if node left its frame:
```typescript
// In drag end handler
if (this.dragStartFrame) {
if (!isNodeInFrame(node, this.dragStartFrame)) {
this.commentLayer.model.removeNodeFromFrame(this.dragStartFrame.id, node.model.id);
}
}
```
3. Handle edge case: node dragged from one frame directly into another
4. Clear `dragStartFrame` after drag completes
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Dragging node out of frame removes it from containedNodeIds
- [ ] Frame with no nodes reverts to passive comment
- [ ] Direct frame-to-frame transfer works
---
### Session 1.4: Group Movement (2-3 hours)
**Goal**: When a Smart Frame is moved, move all contained nodes with it.
**Tasks**:
1. In `commentlayer.ts`, detect Smart Frame drag:
```typescript
// When comment drag starts
onCommentDragStart(comment: Comment) {
this.draggingSmartFrame = this.model.isSmartFrame(comment);
this.dragStartPosition = { x: comment.x, y: comment.y };
}
```
2. Calculate and apply delta to contained nodes:
```typescript
onCommentDragEnd(comment: Comment) {
if (this.draggingSmartFrame && comment.containedNodeIds) {
const dx = comment.x - this.dragStartPosition.x;
const dy = comment.y - this.dragStartPosition.y;
// Move all contained nodes
for (const nodeId of comment.containedNodeIds) {
const node = this.nodegraphEditor.findNodeWithId(nodeId);
if (node) {
node.model.setPosition(node.x + dx, node.y + dy, { undo: false });
}
}
// Create single undo action for the whole operation
UndoQueue.instance.push(new UndoActionGroup({
label: 'move frame',
// ... undo/redo logic
}));
}
}
```
3. Ensure node positions are saved after frame drag
4. Handle undo: single undo should revert frame AND all nodes
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/commentlayer.ts`
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx`
**Success criteria**:
- [ ] Moving Smart Frame moves all contained nodes
- [ ] Undo reverts entire group movement
- [ ] Passive comments still move independently
---
### Session 1.5: Auto-Resize (2-3 hours)
**Goal**: Frame automatically resizes to fit contained nodes.
**Tasks**:
1. Add bounds calculation to `SmartFrameUtils.ts`:
```typescript
export function calculateFrameBounds(
nodes: NodeGraphEditorNode[],
padding: number = 20
): { x: number; y: number; width: number; height: number } {
if (nodes.length === 0) return null;
let minX = Infinity, minY = Infinity;
let maxX = -Infinity, maxY = -Infinity;
for (const node of nodes) {
minX = Math.min(minX, node.global.x);
minY = Math.min(minY, node.global.y);
maxX = Math.max(maxX, node.global.x + node.nodeSize.width);
maxY = Math.max(maxY, node.global.y + node.nodeSize.height);
}
return {
x: minX - padding,
y: minY - padding - 30, // Extra for title bar
width: maxX - minX + padding * 2,
height: maxY - minY + padding * 2 + 30
};
}
```
2. Subscribe to node changes in `nodegrapheditor.ts`:
```typescript
// When node size changes (ports added/removed)
onNodeSizeChanged(node: NodeGraphEditorNode) {
const frame = this.commentLayer.model.getFrameContainingNode(node.model.id);
if (frame && frame.autoResize !== false) {
this.updateFrameBounds(frame);
}
}
```
3. Apply minimum size constraints (don't shrink below title width)
4. Throttle updates during rapid changes
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
**Success criteria**:
- [ ] Adding port to contained node causes frame to grow
- [ ] Removing port causes frame to shrink
- [ ] Moving node within frame adjusts bounds if needed
- [ ] Minimum size maintained
---
### Session 1.6: Collapse UI (2 hours)
**Goal**: Add collapse/expand button to Smart Frame controls.
**Tasks**:
1. In `CommentForeground.tsx`, add collapse button:
```tsx
{props.isSmartFrame && (
<IconButton
icon={props.isCollapsed ? IconName.ChevronDown : IconName.ChevronUp}
buttonSize={IconButtonSize.Bigger}
onClick={() => props.toggleCollapse()}
/>
)}
```
2. Pass `isSmartFrame` and `isCollapsed` as props
3. Implement `toggleCollapse` handler:
```typescript
toggleCollapse: () => {
props.updateComment(
{ isCollapsed: !props.isCollapsed },
{ commit: true, label: 'toggle frame collapse' }
);
}
```
4. Style the button appropriately
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx`
- `packages/noodl-editor/src/editor/src/views/commentlayer.ts`
**Success criteria**:
- [ ] Collapse button only shows for Smart Frames
- [ ] Clicking toggles isCollapsed state
- [ ] Undo works
---
### Session 1.7: Collapsed Rendering (3-4 hours)
**Goal**: Render collapsed state and connection dots.
**Tasks**:
1. In `CommentBackground.tsx`, handle collapsed state:
```tsx
const height = props.isCollapsed ? 30 : props.height;
return (
<div
className={`comment-layer-comment background ${props.isCollapsed ? 'collapsed' : ''} ...`}
style={{
...colorStyle,
width: props.width,
height: height,
transform
}}
>
<div className="content">{props.text}</div>
</div>
);
```
2. In `nodegrapheditor.ts`, skip rendering nodes in collapsed frames:
```typescript
paint() {
// Get collapsed frame node IDs
const collapsedNodeIds = new Set<string>();
for (const comment of this.commentLayer.model.getComments()) {
if (comment.isCollapsed && comment.containedNodeIds) {
comment.containedNodeIds.forEach(id => collapsedNodeIds.add(id));
}
}
// Skip rendering collapsed nodes
this.forEachNode((node) => {
if (!collapsedNodeIds.has(node.model.id)) {
node.paint(ctx, paintRect);
}
});
}
```
3. Calculate connection dots:
```typescript
// In SmartFrameUtils.ts
export function getConnectionDotsForCollapsedFrame(
frame: Comment,
connections: Connection[],
nodeIdSet: Set<string>
): ConnectionDot[] {
const dots: ConnectionDot[] = [];
for (const conn of connections) {
const fromInFrame = nodeIdSet.has(conn.fromId);
const toInFrame = nodeIdSet.has(conn.toId);
if (fromInFrame && !toInFrame) {
// Outgoing connection - dot on right edge
dots.push({
x: frame.x + frame.width,
y: frame.y + 15, // Center of title bar
type: 'output'
});
} else if (!fromInFrame && toInFrame) {
// Incoming connection - dot on left edge
dots.push({
x: frame.x,
y: frame.y + 15,
type: 'input'
});
}
}
return dots;
}
```
4. Render dots in connection paint or comment layer
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx`
- `packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayer.css`
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
- `packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts`
**Success criteria**:
- [ ] Collapsed frame shows only title bar
- [ ] Nodes inside collapsed frame are hidden
- [ ] Connection dots appear on frame edges
- [ ] Expanding frame shows nodes again
---
### Session 1.8: Polish & Edge Cases (2 hours)
**Goal**: Handle edge cases and polish the feature.
**Tasks**:
1. Handle deleting a Smart Frame:
- Contained nodes should remain (become uncontained)
- Clear containedNodeIds before deletion
2. Handle deleting a contained node:
- Remove from containedNodeIds automatically
- Subscribe to node deletion events
3. Handle copy/paste of Smart Frame:
- Include contained nodes in copy
- Update node IDs in paste
4. Handle copy/paste of individual contained node:
- Pasted node should not be in any frame
5. Performance test with 20+ nodes in one frame
6. Test undo/redo for all operations
7. Update tooltips if needed
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
- `packages/noodl-editor/src/editor/src/models/commentsmodel.ts`
**Success criteria**:
- [ ] All edge cases handled gracefully
- [ ] No console errors
- [ ] Performance acceptable with many nodes
- [ ] Undo/redo works for all operations
---
## Testing Checklist
### Backward Compatibility
- [ ] Load project created before Smart Frames feature
- [ ] All existing comments render correctly
- [ ] Comment colors preserved
- [ ] Comment text preserved
- [ ] Comment fill styles preserved
- [ ] Manual resize still works
- [ ] No new fields added to saved file unless frame is used
### Containment
- [ ] Drag node into empty comment → becomes Smart Frame
- [ ] Drag second node into same frame → both contained
- [ ] Drag node out of frame → removed from containment
- [ ] Drag all nodes out → reverts to passive comment
- [ ] Drag node directly from frame A to frame B → transfers correctly
- [ ] Node dragged partially overlapping frame → uses center point for detection
### Group Movement
- [ ] Move Smart Frame → all nodes move
- [ ] Move passive comment → only comment moves
- [ ] Undo frame move → frame and all nodes revert
- [ ] Move frame containing 10+ nodes → performance acceptable
### Auto-Resize
- [ ] Add port to contained node → frame grows
- [ ] Remove port from contained node → frame shrinks
- [ ] Move node to edge of frame → frame expands
- [ ] Move node toward center → frame shrinks (with minimum)
- [ ] Rapid port changes → no flickering, throttled updates
### Collapse/Expand
- [ ] Collapse button only appears for Smart Frames
- [ ] Click collapse → frame collapses to title bar
- [ ] Nodes hidden when collapsed
- [ ] Connection dots visible on collapsed frame
- [ ] Click expand → frame expands, nodes visible
- [ ] Undo collapse → expands again
### Edge Cases
- [ ] Delete Smart Frame → contained nodes remain
- [ ] Delete contained node → removed from frame
- [ ] Copy/paste Smart Frame → nodes included
- [ ] Copy/paste contained node → not in any frame
- [ ] Empty Smart Frame (all nodes deleted) → reverts to comment
---
## Files Summary
### Create
```
packages/noodl-editor/src/editor/src/views/CommentLayer/SmartFrameUtils.ts
```
### Modify
```
packages/noodl-editor/src/editor/src/models/commentsmodel.ts
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayerView.tsx
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentForeground.tsx
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentBackground.tsx
packages/noodl-editor/src/editor/src/views/CommentLayer/CommentLayer.css
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
packages/noodl-editor/src/editor/src/views/commentlayer.ts
```
---
## Risk Mitigation
| Risk | Mitigation |
|------|------------|
| Breaking legacy projects | Extensive backward compat testing; containedNodeIds defaults undefined |
| Performance with many nodes | Throttle auto-resize; optimize bounds calculation |
| Complex undo/redo | Use UndoActionGroup for compound operations |
| Connection dot positions | Start simple (left/right edges); improve later if needed |
| Collapsed state persistence | Ensure isCollapsed saves/loads correctly |

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@@ -0,0 +1,739 @@
# SUBTASK-002: Canvas Navigation
**Parent Task**: TASK-000J Canvas Organization System
**Estimate**: 8-12 hours
**Priority**: 2
**Dependencies**: SUBTASK-001 (Smart Frames) - requires frames to exist as navigation anchors
---
## Overview
A minimap overlay and jump-to navigation system for quickly moving around large canvases. Smart Frames automatically become navigation anchors - no manual bookmark creation needed.
### The Problem
In complex components with many nodes:
- Users pan around aimlessly looking for specific logic
- No way to quickly jump to a known area
- Easy to get "lost" in large canvases
- Zooming out to see everything makes nodes unreadable
### The Solution
- **Minimap**: Small overview in corner showing frame locations and current viewport
- **Jump Menu**: Dropdown list of all Smart Frames for quick navigation
- **Keyboard Shortcuts**: Cmd+1..9 to jump to frames by position
---
## Feature Capabilities
| Capability | Description |
|------------|-------------|
| **Minimap toggle** | Button in canvas toolbar to show/hide minimap |
| **Frame indicators** | Colored rectangles showing Smart Frame positions |
| **Viewport indicator** | Rectangle showing current visible area |
| **Click to navigate** | Click anywhere on minimap to pan canvas there |
| **Jump menu** | Dropdown list of all Smart Frames |
| **Keyboard shortcuts** | Cmd+1..9 to jump to first 9 frames |
| **Persistent state** | Minimap visibility saved in editor settings |
---
## Visual Design
### Minimap Layout
```
┌──────────────────────────────────────────────────┐
│ │
│ [Main Canvas] │
│ │
│ ┌─────┐│
│ │▪ A ││
│ │ ▪B ││ ← Minimap (150x100px)
│ │ ┌─┐ ││ ← Viewport rectangle
│ │ └─┘ ││
│ │▪ C ││
│ └─────┘│
└──────────────────────────────────────────────────┘
```
### Minimap Details
- **Position**: Bottom-right corner, 10px from edges
- **Size**: ~150x100px (aspect ratio matches canvas)
- **Background**: Semi-transparent dark (#1a1a1a at 80% opacity)
- **Border**: 1px solid border (#333)
- **Border radius**: 4px
### Frame Indicators
- Small rectangles (~10-20px depending on scale)
- Color matches frame color
- Optional: First letter of frame name as label
- Slightly rounded corners
### Viewport Rectangle
- Outline rectangle (no fill)
- White or light color (#fff at 50% opacity)
- 1px stroke
- Shows what's currently visible in main canvas
### Jump Menu
```
┌─────────────────────────┐
│ Jump to Frame ⌘G │
├─────────────────────────┤
│ ● Login Flow ⌘1 │
│ ● Data Fetching ⌘2 │
│ ● Authentication ⌘3 │
│ ● Navigation Logic ⌘4 │
└─────────────────────────┘
```
- Color dot matches frame color
- Frame title (truncated if long)
- Keyboard shortcut hint (if within first 9)
---
## Technical Architecture
### Component Structure
```
packages/noodl-editor/src/editor/src/views/CanvasNavigation/
├── CanvasNavigation.tsx # Main container
├── CanvasNavigation.module.scss
├── Minimap.tsx # Minimap rendering
├── Minimap.module.scss
├── JumpMenu.tsx # Dropdown menu
├── JumpMenu.module.scss
├── hooks/
│ └── useCanvasNavigation.ts # Shared state/logic
└── index.ts
```
### Props Interface
```typescript
interface CanvasNavigationProps {
nodeGraph: NodeGraphEditor;
commentsModel: CommentsModel;
visible: boolean;
onToggle: () => void;
}
interface MinimapProps {
frames: SmartFrameInfo[];
canvasBounds: Bounds;
viewport: Viewport;
onNavigate: (x: number, y: number) => void;
}
interface SmartFrameInfo {
id: string;
title: string;
color: string;
bounds: Bounds;
}
interface Viewport {
x: number;
y: number;
width: number;
height: number;
scale: number;
}
```
### Coordinate Transformation
The minimap needs to transform between three coordinate systems:
1. **Canvas coordinates**: Where nodes/frames actually are
2. **Minimap coordinates**: Scaled down to fit minimap
3. **Screen coordinates**: For click handling
```typescript
class CoordinateTransformer {
private canvasBounds: Bounds;
private minimapSize: { width: number; height: number };
private scale: number;
constructor(canvasBounds: Bounds, minimapSize: { width: number; height: number }) {
this.canvasBounds = canvasBounds;
this.minimapSize = minimapSize;
// Calculate scale to fit canvas in minimap
const scaleX = minimapSize.width / (canvasBounds.maxX - canvasBounds.minX);
const scaleY = minimapSize.height / (canvasBounds.maxY - canvasBounds.minY);
this.scale = Math.min(scaleX, scaleY);
}
canvasToMinimap(point: Point): Point {
return {
x: (point.x - this.canvasBounds.minX) * this.scale,
y: (point.y - this.canvasBounds.minY) * this.scale
};
}
minimapToCanvas(point: Point): Point {
return {
x: point.x / this.scale + this.canvasBounds.minX,
y: point.y / this.scale + this.canvasBounds.minY
};
}
}
```
---
## Implementation Sessions
### Session 2.1: Component Structure (2 hours)
**Goal**: Create component files and basic rendering.
**Tasks**:
1. Create directory structure
2. Create `CanvasNavigation.tsx`:
```tsx
import React, { useState } from 'react';
import { Minimap } from './Minimap';
import { JumpMenu } from './JumpMenu';
import styles from './CanvasNavigation.module.scss';
export function CanvasNavigation({ nodeGraph, commentsModel, visible, onToggle }: CanvasNavigationProps) {
const [jumpMenuOpen, setJumpMenuOpen] = useState(false);
if (!visible) return null;
const frames = getSmartFrames(commentsModel);
const canvasBounds = calculateCanvasBounds(nodeGraph);
const viewport = getViewport(nodeGraph);
return (
<div className={styles.container}>
<Minimap
frames={frames}
canvasBounds={canvasBounds}
viewport={viewport}
onNavigate={(x, y) => nodeGraph.panTo(x, y)}
/>
</div>
);
}
```
3. Create basic SCSS:
```scss
.container {
position: absolute;
bottom: 10px;
right: 10px;
z-index: 100;
}
```
4. Create placeholder `Minimap.tsx` and `JumpMenu.tsx`
**Files to create**:
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.tsx`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.module.scss`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.module.scss`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.tsx`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/index.ts`
**Success criteria**:
- [ ] Components compile without errors
- [ ] Basic container renders in corner
---
### Session 2.2: Coordinate Transformation & Frame Rendering (2 hours)
**Goal**: Render frames at correct positions on minimap.
**Tasks**:
1. Implement canvas bounds calculation:
```typescript
function calculateCanvasBounds(nodeGraph: NodeGraphEditor): Bounds {
let minX = Infinity, minY = Infinity;
let maxX = -Infinity, maxY = -Infinity;
// Include all nodes
nodeGraph.forEachNode((node) => {
minX = Math.min(minX, node.global.x);
minY = Math.min(minY, node.global.y);
maxX = Math.max(maxX, node.global.x + node.nodeSize.width);
maxY = Math.max(maxY, node.global.y + node.nodeSize.height);
});
// Include all frames
const comments = nodeGraph.commentLayer.model.getComments();
for (const comment of comments) {
minX = Math.min(minX, comment.x);
minY = Math.min(minY, comment.y);
maxX = Math.max(maxX, comment.x + comment.width);
maxY = Math.max(maxY, comment.y + comment.height);
}
// Add padding
const padding = 50;
return {
minX: minX - padding,
minY: minY - padding,
maxX: maxX + padding,
maxY: maxY + padding
};
}
```
2. Implement `CoordinateTransformer` class
3. Render frame rectangles on minimap:
```tsx
function Minimap({ frames, canvasBounds, viewport, onNavigate }: MinimapProps) {
const minimapSize = { width: 150, height: 100 };
const transformer = new CoordinateTransformer(canvasBounds, minimapSize);
return (
<div className={styles.minimap} style={{ width: minimapSize.width, height: minimapSize.height }}>
{frames.map((frame) => {
const pos = transformer.canvasToMinimap({ x: frame.bounds.x, y: frame.bounds.y });
const size = {
width: frame.bounds.width * transformer.scale,
height: frame.bounds.height * transformer.scale
};
return (
<div
key={frame.id}
className={styles.frameIndicator}
style={{
left: pos.x,
top: pos.y,
width: Math.max(size.width, 8),
height: Math.max(size.height, 8),
backgroundColor: frame.color
}}
title={frame.title}
/>
);
})}
</div>
);
}
```
4. Add frame color extraction from comment colors
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
**Files to create**:
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CoordinateTransformer.ts`
**Success criteria**:
- [ ] Frames render at proportionally correct positions
- [ ] Frame colors match actual frame colors
- [ ] Minimap scales appropriately for different canvas sizes
---
### Session 2.3: Viewport and Click Navigation (2 hours)
**Goal**: Show viewport rectangle and handle click-to-navigate.
**Tasks**:
1. Get viewport from NodeGraphEditor:
```typescript
function getViewport(nodeGraph: NodeGraphEditor): Viewport {
const panAndScale = nodeGraph.getPanAndScale();
const canvasWidth = nodeGraph.canvas.width / nodeGraph.canvas.ratio;
const canvasHeight = nodeGraph.canvas.height / nodeGraph.canvas.ratio;
return {
x: -panAndScale.x,
y: -panAndScale.y,
width: canvasWidth / panAndScale.scale,
height: canvasHeight / panAndScale.scale,
scale: panAndScale.scale
};
}
```
2. Subscribe to pan/scale changes:
```typescript
useEffect(() => {
const handlePanScaleChange = () => {
setViewport(getViewport(nodeGraph));
};
nodeGraph.on('panAndScaleChanged', handlePanScaleChange);
return () => nodeGraph.off('panAndScaleChanged', handlePanScaleChange);
}, [nodeGraph]);
```
3. Render viewport rectangle:
```tsx
const viewportPos = transformer.canvasToMinimap({ x: viewport.x, y: viewport.y });
const viewportSize = {
width: viewport.width * transformer.scale,
height: viewport.height * transformer.scale
};
<div
className={styles.viewport}
style={{
left: viewportPos.x,
top: viewportPos.y,
width: viewportSize.width,
height: viewportSize.height
}}
/>
```
4. Handle click navigation:
```typescript
const handleMinimapClick = (e: React.MouseEvent) => {
const rect = e.currentTarget.getBoundingClientRect();
const clickX = e.clientX - rect.left;
const clickY = e.clientY - rect.top;
const canvasPos = transformer.minimapToCanvas({ x: clickX, y: clickY });
onNavigate(canvasPos.x, canvasPos.y);
};
```
5. Add `panTo` method to NodeGraphEditor if not exists:
```typescript
panTo(x: number, y: number, animate: boolean = true) {
const centerX = this.canvas.width / this.canvas.ratio / 2;
const centerY = this.canvas.height / this.canvas.ratio / 2;
const targetPan = {
x: centerX - x,
y: centerY - y,
scale: this.getPanAndScale().scale
};
if (animate) {
this.animatePanTo(targetPan);
} else {
this.setPanAndScale(targetPan);
}
}
```
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/Minimap.tsx`
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts` (add panTo method)
**Success criteria**:
- [ ] Viewport rectangle shows current visible area
- [ ] Viewport updates when panning/zooming main canvas
- [ ] Clicking minimap pans canvas to that location
---
### Session 2.4: Toggle and Integration (1-2 hours)
**Goal**: Add toggle button and integrate with editor.
**Tasks**:
1. Add minimap toggle to canvas toolbar:
```tsx
// In EditorDocument.tsx or canvas toolbar component
<IconButton
icon={minimapVisible ? IconName.MapFilled : IconName.Map}
onClick={() => setMinimapVisible(!minimapVisible)}
tooltip="Toggle Minimap"
/>
```
2. Add to EditorSettings:
```typescript
// In editorsettings.ts
interface EditorSettings {
// ... existing
minimapVisible?: boolean;
}
```
3. Mount CanvasNavigation in EditorDocument:
```tsx
// In EditorDocument.tsx
import { CanvasNavigation } from '@noodl-views/CanvasNavigation';
// In render
{nodeGraph && (
<CanvasNavigation
nodeGraph={nodeGraph}
commentsModel={commentsModel}
visible={minimapVisible}
onToggle={() => setMinimapVisible(!minimapVisible)}
/>
)}
```
4. Persist visibility state:
```typescript
useEffect(() => {
EditorSettings.instance.set('minimapVisible', minimapVisible);
}, [minimapVisible]);
// Initial load
const [minimapVisible, setMinimapVisible] = useState(
EditorSettings.instance.get('minimapVisible') ?? false
);
```
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx`
- `packages/noodl-editor/src/editor/src/utils/editorsettings.ts`
**Success criteria**:
- [ ] Toggle button shows in toolbar
- [ ] Clicking toggle shows/hides minimap
- [ ] Visibility persists across editor sessions
---
### Session 2.5: Jump Menu (2-3 hours)
**Goal**: Create jump menu dropdown and keyboard shortcuts.
**Tasks**:
1. Create JumpMenu component:
```tsx
function JumpMenu({ frames, onSelect, onClose }: JumpMenuProps) {
return (
<div className={styles.jumpMenu}>
<div className={styles.header}>Jump to Frame</div>
<div className={styles.list}>
{frames.map((frame, index) => (
<div
key={frame.id}
className={styles.item}
onClick={() => {
onSelect(frame);
onClose();
}}
>
<span
className={styles.colorDot}
style={{ backgroundColor: frame.color }}
/>
<span className={styles.title}>{frame.title || 'Untitled'}</span>
{index < 9 && (
<span className={styles.shortcut}>⌘{index + 1}</span>
)}
</div>
))}
</div>
</div>
);
}
```
2. Add jump menu trigger (toolbar button or keyboard):
```typescript
// Keyboard shortcut: Cmd+G or Cmd+J
KeyboardHandler.instance.registerCommand('g', { meta: true }, () => {
setJumpMenuOpen(true);
});
```
3. Implement frame jump:
```typescript
const handleFrameSelect = (frame: SmartFrameInfo) => {
const centerX = frame.bounds.x + frame.bounds.width / 2;
const centerY = frame.bounds.y + frame.bounds.height / 2;
nodeGraph.panTo(centerX, centerY);
};
```
4. Add number shortcuts (Cmd+1..9):
```typescript
useEffect(() => {
const frames = getSmartFrames(commentsModel);
for (let i = 0; i < Math.min(frames.length, 9); i++) {
KeyboardHandler.instance.registerCommand(`${i + 1}`, { meta: true }, () => {
handleFrameSelect(frames[i]);
});
}
return () => {
for (let i = 1; i <= 9; i++) {
KeyboardHandler.instance.unregisterCommand(`${i}`, { meta: true });
}
};
}, [commentsModel, frames]);
```
5. Style the menu appropriately
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.tsx`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/JumpMenu.module.scss`
- `packages/noodl-editor/src/editor/src/views/CanvasNavigation/CanvasNavigation.tsx`
**Success criteria**:
- [ ] Jump menu opens via toolbar or Cmd+G
- [ ] Menu lists all Smart Frames with colors
- [ ] Selecting frame pans canvas to it
- [ ] Cmd+1..9 shortcuts work for first 9 frames
---
## Testing Checklist
### Minimap Display
- [ ] Minimap appears in bottom-right corner
- [ ] Minimap background is semi-transparent
- [ ] Frame indicators show at correct positions
- [ ] Frame colors match actual frame colors
- [ ] Viewport rectangle visible and correctly sized
### Viewport Tracking
- [ ] Viewport rectangle updates when panning
- [ ] Viewport rectangle updates when zooming
- [ ] Viewport correctly represents visible area
### Navigation
- [ ] Click on minimap pans canvas to that location
- [ ] Pan animation is smooth (not instant)
- [ ] Canvas centers on click location
### Toggle
- [ ] Toggle button visible in toolbar
- [ ] Clicking toggle shows minimap
- [ ] Clicking again hides minimap
- [ ] State persists when switching components
- [ ] State persists when closing/reopening editor
### Jump Menu
- [ ] Menu opens via toolbar button
- [ ] Menu opens via Cmd+G (or Cmd+J)
- [ ] All Smart Frames listed
- [ ] Frame colors displayed correctly
- [ ] Keyboard shortcuts (⌘1-9) shown
- [ ] Selecting frame pans to it
- [ ] Menu closes after selection
- [ ] Esc closes menu
### Keyboard Shortcuts
- [ ] Cmd+1 jumps to first frame
- [ ] Cmd+2 jumps to second frame
- [ ] ...through Cmd+9 for ninth frame
- [ ] Shortcuts only work when canvas focused
### Edge Cases
- [ ] Canvas with no Smart Frames - minimap shows empty, jump menu shows "No frames"
- [ ] Single Smart Frame - minimap and jump work
- [ ] Many frames (20+) - performance acceptable, jump menu scrollable
- [ ] Very large canvas - minimap scales appropriately
- [ ] Very small canvas - minimap shows reasonable size
---
## Files Summary
### Create
```
packages/noodl-editor/src/editor/src/views/CanvasNavigation/
├── CanvasNavigation.tsx
├── CanvasNavigation.module.scss
├── Minimap.tsx
├── Minimap.module.scss
├── JumpMenu.tsx
├── JumpMenu.module.scss
├── CoordinateTransformer.ts
├── hooks/useCanvasNavigation.ts
└── index.ts
```
### Modify
```
packages/noodl-editor/src/editor/src/views/documents/EditorDocument/EditorDocument.tsx
packages/noodl-editor/src/editor/src/utils/editorsettings.ts
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
```
---
## Performance Considerations
### Minimap Updates
- Don't re-render on every mouse move during pan
- Use `requestAnimationFrame` for smooth viewport updates
- Debounce frame position updates (frames don't move often)
```typescript
// Throttled viewport update
const updateViewport = useMemo(
() => throttle(() => {
setViewport(getViewport(nodeGraph));
}, 16), // ~60fps
[nodeGraph]
);
```
### Frame Collection
- Cache frame list, invalidate on comments change
- Don't filter comments on every render
```typescript
const [frames, setFrames] = useState<SmartFrameInfo[]>([]);
useEffect(() => {
const updateFrames = () => {
const smartFrames = commentsModel.getComments()
.filter(c => c.containedNodeIds?.length > 0)
.map(c => ({
id: c.id,
title: c.text,
color: getFrameColor(c),
bounds: { x: c.x, y: c.y, width: c.width, height: c.height }
}));
setFrames(smartFrames);
};
commentsModel.on('commentsChanged', updateFrames);
updateFrames();
return () => commentsModel.off('commentsChanged', updateFrames);
}, [commentsModel]);
```
### Canvas Bounds
- Recalculate bounds only when nodes/frames change, not on every pan
- Cache bounds calculation result
---
## Design Notes
### Why Not Manual Bookmarks?
We considered allowing users to drop pin markers anywhere on the canvas. However:
1. **User responsibility**: Users already create Smart Frames for organization
2. **Reduced complexity**: One concept (frames) serves multiple purposes
3. **Automatic updates**: Frames move, and navigation stays in sync
4. **No orphan pins**: Deleted frames = removed from navigation
If users want navigation without visual grouping, they can create small frames with just a label.
### Minimap Position
Bottom-right was chosen because:
- Top area often has toolbars
- Left side has sidebar panels
- Bottom-right is conventionally where minimaps appear (games, IDEs)
Could make position configurable in future.
### Animation on Navigate
Smooth pan animation helps users:
- Understand spatial relationship between areas
- Not feel "teleported" and disoriented
- See path between current view and destination
Animation should be quick (~200-300ms) to not feel sluggish.

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@@ -0,0 +1,934 @@
# SUBTASK-003: Vertical Snap + Push
**Parent Task**: TASK-000J Canvas Organization System
**Estimate**: 12-16 hours
**Priority**: 3
**Dependencies**: None (can be implemented independently)
---
## Overview
A system for vertically aligning and attaching nodes so that when one expands, nodes below it automatically push down, maintaining spacing and preventing overlap.
### The Problem
When nodes expand vertically (due to new ports being added):
- They overlap nodes below them
- Carefully arranged vertical stacks become messy
- Users must manually reposition nodes after every change
- The "flow" of logic gets disrupted
### The Solution
Allow users to **vertically attach** nodes into stacks:
- Attached nodes maintain spacing when moved
- When a node expands, nodes below push down automatically
- Visual feedback shows when nodes can be attached
- Easy to detach when needed
### Why Vertical Only?
Horizontal attachment would interfere with connection lines:
- Connections flow left-to-right (outputs → inputs)
- Nodes need horizontal spacing for connection visibility
- Horizontal "snapping" would cover connection endpoints
Vertical stacking works naturally because:
- Many parallel logic paths are arranged vertically
- Vertical expansion is the main layout-breaking problem
- Doesn't interfere with connection rendering
---
## Feature Capabilities
| Capability | Description |
|------------|-------------|
| **Edge proximity detection** | Visual feedback when dragging near attachable edges |
| **Attachment creation** | Drop on highlighted edge to attach |
| **Push on expand** | When node grows, attached nodes below shift down |
| **Chain insertion** | Drop between attached nodes to insert into chain |
| **Detachment** | Context menu option to remove from stack |
| **Alignment guides** | Visual guides when edges align (even without attachment) |
---
## Visual Design
### Attachment Visualization
**Proximity Detection (during drag):**
```
┌────────────┐
│ Node A │
└────────────┘ ← bottom edge glows when Node X is near
[Node X] ← being dragged
┌────────────┐
│ Node B │ ← top edge glows when Node X is near
└────────────┘
```
**Attached State:**
```
┌────────────┐
│ Node A │
└────────────┘
┃ ← subtle vertical line indicating attachment
┌────────────┐
│ Node B │
└────────────┘
┌────────────┐
│ Node C │
└────────────┘
```
**Push Behavior:**
```
Before: After Node A expands:
┌────────────┐ ┌────────────┐
│ Node A │ │ Node A │
└────────────┘ │ (grew) │
┃ │ │
┌────────────┐ └────────────┘
│ Node B │ ┃
└────────────┘ ┌────────────┐
┃ │ Node B │ ← pushed down
┌────────────┐ └────────────┘
│ Node C │ ┃
└────────────┘ ┌────────────┐
│ Node C │ ← also pushed down
└────────────┘
```
### Edge Highlight Style
- **Glow effect**: Box shadow or gradient
- **Color**: Accent color (e.g., blue #3b82f6) at 50% opacity
- **Width**: Extends slightly beyond node edges
- **Height**: ~4px
```css
.edge-highlight-bottom {
position: absolute;
bottom: -2px;
left: -4px;
right: -4px;
height: 4px;
background: linear-gradient(to bottom, rgba(59, 130, 246, 0.5), transparent);
border-radius: 2px;
box-shadow: 0 0 8px rgba(59, 130, 246, 0.6);
}
```
### Alignment Guide Style
- **Color**: Light gray or accent color at 30% opacity
- **Style**: Dashed line
- **Extends**: Full canvas width (or reasonable extent)
---
## Data Model
### Attachment Storage
```typescript
interface VerticalAttachment {
id: string; // Unique attachment ID
topNodeId: string; // Node on top
bottomNodeId: string; // Node on bottom
spacing: number; // Pixel gap between nodes
}
// Storage options:
// Option A: Separate AttachmentsModel
class AttachmentsModel {
private attachments: Map<string, VerticalAttachment>;
createAttachment(topId: string, bottomId: string, spacing: number): void;
removeAttachment(attachmentId: string): void;
getAttachedBelow(nodeId: string): string | null;
getAttachedAbove(nodeId: string): string | null;
getAttachmentChain(nodeId: string): string[];
getAttachmentBetween(topId: string, bottomId: string): VerticalAttachment | null;
}
// Option B: Store on NodeGraphNode model
interface NodeGraphNode {
// ... existing fields
attachedAbove?: string; // ID of node this is attached below
attachedBelow?: string; // ID of node attached below this
attachmentSpacing?: number;
}
```
**Recommendation**: Use Option A (separate AttachmentsModel) for cleaner separation of concerns and easier debugging.
### Persistence
Attachments should persist with the project:
```typescript
// In component save/load
{
"nodes": [...],
"connections": [...],
"comments": [...],
"attachments": [
{ "id": "att_1", "topNodeId": "node_a", "bottomNodeId": "node_b", "spacing": 20 },
{ "id": "att_2", "topNodeId": "node_b", "bottomNodeId": "node_c", "spacing": 20 }
]
}
```
---
## Implementation Sessions
### Session 3.1: Attachment Data Model (2 hours)
**Goal**: Create AttachmentsModel and wire up persistence.
**Tasks**:
1. Create `AttachmentsModel` class:
```typescript
// packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts
import { EventEmitter } from '@noodl-utils/eventemitter';
interface VerticalAttachment {
id: string;
topNodeId: string;
bottomNodeId: string;
spacing: number;
}
export class AttachmentsModel extends EventEmitter {
private attachments: Map<string, VerticalAttachment> = new Map();
createAttachment(topId: string, bottomId: string, spacing: number): VerticalAttachment {
// Check for circular dependencies
if (this.wouldCreateCycle(topId, bottomId)) {
throw new Error('Cannot create circular attachment');
}
const id = `att_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
const attachment: VerticalAttachment = { id, topNodeId: topId, bottomNodeId: bottomId, spacing };
this.attachments.set(id, attachment);
this.emit('attachmentCreated', attachment);
return attachment;
}
removeAttachment(attachmentId: string): void {
const attachment = this.attachments.get(attachmentId);
if (attachment) {
this.attachments.delete(attachmentId);
this.emit('attachmentRemoved', attachment);
}
}
getAttachedBelow(nodeId: string): string | null {
for (const att of this.attachments.values()) {
if (att.topNodeId === nodeId) return att.bottomNodeId;
}
return null;
}
getAttachedAbove(nodeId: string): string | null {
for (const att of this.attachments.values()) {
if (att.bottomNodeId === nodeId) return att.topNodeId;
}
return null;
}
getAttachmentChain(nodeId: string): string[] {
const chain: string[] = [];
// Go up to find the top
let current = nodeId;
while (this.getAttachedAbove(current)) {
current = this.getAttachedAbove(current)!;
}
// Now go down to build the chain
chain.push(current);
while (this.getAttachedBelow(current)) {
current = this.getAttachedBelow(current)!;
chain.push(current);
}
return chain;
}
private wouldCreateCycle(topId: string, bottomId: string): boolean {
// Check if bottomId is already above topId in any chain
let current = topId;
while (this.getAttachedAbove(current)) {
current = this.getAttachedAbove(current)!;
if (current === bottomId) return true;
}
return false;
}
// Serialization
toJSON(): VerticalAttachment[] {
return Array.from(this.attachments.values());
}
fromJSON(data: VerticalAttachment[]): void {
this.attachments.clear();
for (const att of data) {
this.attachments.set(att.id, att);
}
}
}
```
2. Integrate with NodeGraphModel for persistence
3. Write unit tests for chain detection and cycle prevention
**Files to create**:
- `packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts`
**Files to modify**:
- `packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts` (add attachments to save/load)
**Success criteria**:
- [ ] AttachmentsModel class implemented
- [ ] Cycle detection works
- [ ] Chain traversal works
- [ ] Attachments persist with project
---
### Session 3.2: Edge Proximity Detection (2-3 hours)
**Goal**: Detect when a dragged node is near another node's top or bottom edge.
**Tasks**:
1. Define proximity threshold constant:
```typescript
const ATTACHMENT_THRESHOLD = 20; // pixels
```
2. In `nodegrapheditor.ts`, during node drag:
```typescript
private detectEdgeProximity(draggingNode: NodeGraphEditorNode): EdgeProximity | null {
const dragBounds = {
x: draggingNode.global.x,
y: draggingNode.global.y,
width: draggingNode.nodeSize.width,
height: draggingNode.nodeSize.height
};
let closest: EdgeProximity | null = null;
let closestDistance = ATTACHMENT_THRESHOLD;
this.forEachNode((node) => {
if (node === draggingNode) return;
const nodeBounds = {
x: node.global.x,
y: node.global.y,
width: node.nodeSize.width,
height: node.nodeSize.height
};
// Check horizontal overlap (nodes should be roughly aligned)
const horizontalOverlap =
dragBounds.x < nodeBounds.x + nodeBounds.width &&
dragBounds.x + dragBounds.width > nodeBounds.x;
if (!horizontalOverlap) return;
// Check distance from dragging node's bottom to target's top
const distToTop = Math.abs(
(dragBounds.y + dragBounds.height) - nodeBounds.y
);
if (distToTop < closestDistance) {
closestDistance = distToTop;
closest = {
targetNode: node,
edge: 'top',
distance: distToTop
};
}
// Check distance from dragging node's top to target's bottom
const distToBottom = Math.abs(
dragBounds.y - (nodeBounds.y + nodeBounds.height)
);
if (distToBottom < closestDistance) {
closestDistance = distToBottom;
closest = {
targetNode: node,
edge: 'bottom',
distance: distToBottom
};
}
});
return closest;
}
```
3. Track proximity state during drag:
```typescript
private currentProximity: EdgeProximity | null = null;
// In drag move handler
this.currentProximity = this.detectEdgeProximity(draggingNode);
this.repaint(); // Trigger repaint to show highlight
```
4. Clear proximity on drag end
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Proximity detected when node near top edge
- [ ] Proximity detected when node near bottom edge
- [ ] Only detects when nodes horizontally overlap
- [ ] Nearest edge prioritized if multiple options
---
### Session 3.3: Visual Feedback (2 hours)
**Goal**: Show visual glow on edges that can be attached to.
**Tasks**:
1. Add highlighted edge state to NodeGraphEditorNode:
```typescript
// In NodeGraphEditorNode.ts
public highlightedEdge: 'top' | 'bottom' | null = null;
```
2. Modify paint() to render highlight:
```typescript
paint(ctx: CanvasRenderingContext2D, paintRect: Rect) {
// ... existing paint code
// Draw edge highlight if active
if (this.highlightedEdge) {
ctx.save();
const highlightColor = 'rgba(59, 130, 246, 0.5)';
const glowColor = 'rgba(59, 130, 246, 0.3)';
const highlightHeight = 4;
const extend = 4; // Extend beyond node edges
if (this.highlightedEdge === 'bottom') {
const y = this.global.y + this.nodeSize.height;
// Glow
ctx.shadowColor = glowColor;
ctx.shadowBlur = 8;
ctx.shadowOffsetY = 2;
// Highlight bar
ctx.fillStyle = highlightColor;
ctx.fillRect(
this.global.x - extend,
y - 2,
this.nodeSize.width + extend * 2,
highlightHeight
);
} else if (this.highlightedEdge === 'top') {
const y = this.global.y;
ctx.shadowColor = glowColor;
ctx.shadowBlur = 8;
ctx.shadowOffsetY = -2;
ctx.fillStyle = highlightColor;
ctx.fillRect(
this.global.x - extend,
y - highlightHeight + 2,
this.nodeSize.width + extend * 2,
highlightHeight
);
}
ctx.restore();
}
// Continue with rest of painting...
}
```
3. Update highlights based on proximity during drag:
```typescript
// In nodegrapheditor.ts drag handler
// Clear previous highlights
this.forEachNode((node) => {
node.highlightedEdge = null;
});
// Set new highlight
if (this.currentProximity) {
const { targetNode, edge } = this.currentProximity;
targetNode.highlightedEdge = edge;
}
```
4. Clear all highlights on drag end
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts`
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Bottom edge glows when dragging node above
- [ ] Top edge glows when dragging node below
- [ ] Glow has nice shadow/blur effect
- [ ] Highlights clear after drag
---
### Session 3.4: Attachment Creation (2-3 hours)
**Goal**: Create attachments when dropping on highlighted edges.
**Tasks**:
1. On drag end, check for active proximity:
```typescript
// In drag end handler
if (this.currentProximity) {
const { targetNode, edge } = this.currentProximity;
const draggingNode = this.draggingNodes[0]; // Assuming single node drag
// Determine top and bottom based on edge
let topNodeId: string, bottomNodeId: string;
if (edge === 'top') {
// Dragging node is above target
topNodeId = draggingNode.model.id;
bottomNodeId = targetNode.model.id;
} else {
// Dragging node is below target
topNodeId = targetNode.model.id;
bottomNodeId = draggingNode.model.id;
}
// Calculate spacing
const topNode = edge === 'top' ? draggingNode : targetNode;
const bottomNode = edge === 'top' ? targetNode : draggingNode;
const spacing = bottomNode.global.y - (topNode.global.y + topNode.nodeSize.height);
// Create attachment
this.attachmentsModel.createAttachment(topNodeId, bottomNodeId, Math.max(spacing, 10));
// Snap node to exact position
this.snapToAttachment(draggingNode, topNodeId, bottomNodeId);
}
```
2. Handle insertion between existing attached nodes:
```typescript
private handleChainInsertion(
draggingNode: NodeGraphEditorNode,
targetNode: NodeGraphEditorNode,
edge: 'top' | 'bottom'
): void {
if (edge === 'top') {
// Check if target has something attached above
const aboveId = this.attachmentsModel.getAttachedAbove(targetNode.model.id);
if (aboveId) {
// Remove existing attachment
const existingAtt = this.attachmentsModel.getAttachmentBetween(aboveId, targetNode.model.id);
if (existingAtt) {
this.attachmentsModel.removeAttachment(existingAtt.id);
}
// Insert new node: above -> dragging -> target
this.attachmentsModel.createAttachment(aboveId, draggingNode.model.id, existingAtt?.spacing || 20);
}
// Attach dragging to target
this.attachmentsModel.createAttachment(draggingNode.model.id, targetNode.model.id, 20);
}
// Similar logic for 'bottom' edge...
}
```
3. Add undo support for attachment creation
4. Show visual confirmation (brief flash or toast)
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Dropping on highlighted edge creates attachment
- [ ] Correct top/bottom assignment based on edge
- [ ] Spacing calculated from actual positions
- [ ] Insertion between attached nodes works
- [ ] Undo removes attachment
---
### Session 3.5: Push Calculation (2-3 hours)
**Goal**: When a node resizes, push attached nodes down.
**Tasks**:
1. Subscribe to node size changes:
```typescript
// In nodegrapheditor.ts or component initialization
EventDispatcher.instance.on(
['Model.portAdded', 'Model.portRemoved'],
(args) => this.handleNodeSizeChange(args.model),
this
);
```
2. Implement push calculation:
```typescript
private handleNodeSizeChange(nodeModel: NodeGraphNode): void {
const node = this.findNodeWithId(nodeModel.id);
if (!node) return;
// Get all nodes attached below this one
const chain = this.attachmentsModel.getAttachmentChain(nodeModel.id);
const nodeIndex = chain.indexOf(nodeModel.id);
if (nodeIndex === -1 || nodeIndex === chain.length - 1) return;
// Calculate expected position for next node
const attachment = this.attachmentsModel.getAttachmentBetween(
nodeModel.id,
chain[nodeIndex + 1]
);
if (!attachment) return;
const expectedY = node.global.y + node.nodeSize.height + attachment.spacing;
const nextNode = this.findNodeWithId(chain[nodeIndex + 1]);
if (!nextNode) return;
const deltaY = expectedY - nextNode.global.y;
if (Math.abs(deltaY) < 1) return; // No significant change
// Push all nodes below
for (let i = nodeIndex + 1; i < chain.length; i++) {
const pushNode = this.findNodeWithId(chain[i]);
if (pushNode) {
pushNode.model.setPosition(pushNode.x, pushNode.y + deltaY, { undo: false });
pushNode.setPosition(pushNode.x, pushNode.y + deltaY);
}
}
this.relayout();
this.repaint();
}
```
3. Handle recursive push (pushing a node that has nodes attached below it)
4. Add debouncing to prevent excessive updates during rapid changes
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Adding port pushes attached nodes down
- [ ] Removing port pulls attached nodes up (closer)
- [ ] Full chain pushes correctly (A→B→C, A grows, B and C both move)
- [ ] No infinite loops or excessive recalculation
---
### Session 3.6: Detachment (2 hours)
**Goal**: Allow users to remove nodes from attachment chains.
**Tasks**:
1. Add context menu item:
```typescript
// In node context menu creation
if (this.attachmentsModel.getAttachedAbove(node.model.id) ||
this.attachmentsModel.getAttachedBelow(node.model.id)) {
menuItems.push({
label: 'Detach from Stack',
onClick: () => this.detachNode(node)
});
}
```
2. Implement detach logic:
```typescript
private detachNode(node: NodeGraphEditorNode): void {
const nodeId = node.model.id;
const aboveId = this.attachmentsModel.getAttachedAbove(nodeId);
const belowId = this.attachmentsModel.getAttachedBelow(nodeId);
// Remove attachment above (if exists)
if (aboveId) {
const att = this.attachmentsModel.getAttachmentBetween(aboveId, nodeId);
if (att) this.attachmentsModel.removeAttachment(att.id);
}
// Remove attachment below (if exists)
if (belowId) {
const att = this.attachmentsModel.getAttachmentBetween(nodeId, belowId);
if (att) this.attachmentsModel.removeAttachment(att.id);
}
// Reconnect above and below if both existed
if (aboveId && belowId) {
const aboveNode = this.findNodeWithId(aboveId);
const belowNode = this.findNodeWithId(belowId);
if (aboveNode && belowNode) {
// Calculate new spacing (closing the gap)
const spacing = belowNode.global.y - (aboveNode.global.y + aboveNode.nodeSize.height);
this.attachmentsModel.createAttachment(aboveId, belowId, spacing);
// Move below node up to close gap
const targetY = aboveNode.global.y + aboveNode.nodeSize.height + 20; // Default spacing
const deltaY = targetY - belowNode.global.y;
// Move entire sub-chain
const chain = this.attachmentsModel.getAttachmentChain(belowId);
const startIndex = chain.indexOf(belowId);
for (let i = startIndex; i < chain.length; i++) {
const moveNode = this.findNodeWithId(chain[i]);
if (moveNode) {
moveNode.model.setPosition(moveNode.x, moveNode.y + deltaY, { undo: false });
moveNode.setPosition(moveNode.x, moveNode.y + deltaY);
}
}
}
}
this.relayout();
this.repaint();
}
```
3. Add undo support for detachment
4. Consider animation for gap closing (optional)
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Context menu shows "Detach from Stack" for attached nodes
- [ ] Detaching middle node reconnects above and below
- [ ] Gap closes after detachment
- [ ] Detaching end node removes single attachment
- [ ] Undo restores attachment and positions
---
### Session 3.7: Alignment Guides (2 hours, optional)
**Goal**: Show alignment guides when dragging near aligned edges.
**Tasks**:
1. Detect aligned edges during drag:
```typescript
private detectAlignedEdges(draggingNode: NodeGraphEditorNode): AlignmentGuide[] {
const guides: AlignmentGuide[] = [];
const tolerance = 5; // pixels
const dragBounds = {
left: draggingNode.global.x,
right: draggingNode.global.x + draggingNode.nodeSize.width,
top: draggingNode.global.y,
bottom: draggingNode.global.y + draggingNode.nodeSize.height
};
this.forEachNode((node) => {
if (node === draggingNode) return;
const nodeBounds = {
left: node.global.x,
right: node.global.x + node.nodeSize.width,
top: node.global.y,
bottom: node.global.y + node.nodeSize.height
};
// Check left edges align
if (Math.abs(dragBounds.left - nodeBounds.left) < tolerance) {
guides.push({ type: 'vertical', position: nodeBounds.left });
}
// Check right edges align
if (Math.abs(dragBounds.right - nodeBounds.right) < tolerance) {
guides.push({ type: 'vertical', position: nodeBounds.right });
}
// Check top edges align
if (Math.abs(dragBounds.top - nodeBounds.top) < tolerance) {
guides.push({ type: 'horizontal', position: nodeBounds.top });
}
// Check bottom edges align
if (Math.abs(dragBounds.bottom - nodeBounds.bottom) < tolerance) {
guides.push({ type: 'horizontal', position: nodeBounds.bottom });
}
});
return guides;
}
```
2. Render guides in paint():
```typescript
private paintAlignmentGuides(ctx: CanvasRenderingContext2D): void {
if (!this.alignmentGuides?.length) return;
ctx.save();
ctx.strokeStyle = 'rgba(59, 130, 246, 0.4)';
ctx.lineWidth = 1;
ctx.setLineDash([5, 5]);
for (const guide of this.alignmentGuides) {
ctx.beginPath();
if (guide.type === 'vertical') {
ctx.moveTo(guide.position, this.graphAABB.minY - 100);
ctx.lineTo(guide.position, this.graphAABB.maxY + 100);
} else {
ctx.moveTo(this.graphAABB.minX - 100, guide.position);
ctx.lineTo(this.graphAABB.maxX + 100, guide.position);
}
ctx.stroke();
}
ctx.restore();
}
```
3. Clear guides on drag end
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Vertical guides appear when left/right edges align
- [ ] Horizontal guides appear when top/bottom edges align
- [ ] Guides visually distinct from attachment highlights
- [ ] Guides clear after drag
---
## Testing Checklist
### Attachment Creation
- [ ] Drag node near another's bottom edge → edge highlights
- [ ] Drag node near another's top edge → edge highlights
- [ ] Drop on highlighted edge → attachment created
- [ ] Attachment stored in model
- [ ] Attachment persists after save/reload
### Chain Behavior
- [ ] Create chain of 3+ nodes
- [ ] Moving top node moves all attached nodes
- [ ] Expanding top node pushes all down
- [ ] Expanding middle node pushes nodes below
### Insertion
- [ ] Drag node between two attached nodes
- [ ] Both edges highlight (or nearest one)
- [ ] Drop inserts node into chain
- [ ] Original chain reconnected through new node
### Detachment
- [ ] Context menu shows "Detach from Stack" for attached nodes
- [ ] Detach middle node → chain reconnects
- [ ] Detach top node → remaining chain intact
- [ ] Detach bottom node → remaining chain intact
- [ ] Gap closes after detachment
### Undo/Redo
- [ ] Undo attachment creation → attachment removed
- [ ] Redo → attachment restored
- [ ] Undo detachment → attachment restored
- [ ] Undo push → positions restored
### Edge Cases
- [ ] Circular attachment prevented (A→B→C→A impossible)
- [ ] Deleting attached node removes from chain
- [ ] Very long chain (10+ nodes) works correctly
- [ ] Node in Smart Frame can still be attached
- [ ] Copy/paste of attached node creates independent node
### Alignment Guides (if implemented)
- [ ] Vertical guide shows when left edges align
- [ ] Vertical guide shows when right edges align
- [ ] Horizontal guide shows when top edges align
- [ ] Horizontal guide shows when bottom edges align
- [ ] Multiple guides can show simultaneously
- [ ] Guides clear after drag ends
---
## Files Summary
### Create
```
packages/noodl-editor/src/editor/src/models/attachmentsmodel.ts
```
### Modify
```
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorNode.ts
```
---
## Performance Considerations
### Proximity Detection
- Only check nearby nodes (use spatial partitioning for large graphs)
- Cache node bounds during drag
- Don't recalculate on every mouse move (throttle to ~30fps)
```typescript
// Throttled proximity check
const checkProximity = throttle(() => {
this.currentProximity = this.detectEdgeProximity(draggingNode);
this.repaint();
}, 33); // ~30fps
```
### Push Calculation
- Debounce size change handlers
- Only recalculate affected chain, not all attachments
- Cache chain lookups
```typescript
// Debounced size change handler
const handleSizeChange = debounce((nodeModel) => {
this.pushAttachedNodes(nodeModel);
}, 100);
```
### Alignment Guides
- Limit to nodes within viewport
- Use Set to deduplicate guides at same position
- Don't render guides that extend far off-screen
---
## Design Decisions
### Why Not Auto-Attach on Overlap?
Users may intentionally overlap nodes temporarily. Requiring drop on highlighted edge gives user control and prevents unwanted attachments.
### Why Fixed Spacing?
Spacing is captured at attachment creation time. This preserves the user's intentional layout while maintaining relative positions during push operations.
Could make spacing adjustable in future (drag to resize gap).
### Why Reconnect on Detach?
If A→B→C and B is detached, users usually want A→C (close the gap) rather than leaving A and C unattached. This matches mental model of "removing from the middle".
Users can manually detach A from C afterward if they want separation.

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@@ -0,0 +1,997 @@
# SUBTASK-004: Connection Labels
**Parent Task**: TASK-000J Canvas Organization System
**Estimate**: 10-14 hours
**Priority**: 4
**Dependencies**: None (can be implemented independently)
---
## Overview
Allow users to add text labels to connection lines to document data flow. Labels sit on the bezier curve connecting nodes and can be repositioned along the path.
### The Problem
In complex node graphs:
- It's unclear what data flows through connections
- Users must trace connections to understand data types
- Documentation exists only in users' heads or external docs
- Similar-colored connections are indistinguishable
### The Solution
Add inline labels directly on connection lines:
- Labels describe what data flows through the connection
- Position labels anywhere along the curve
- Labels persist with the project
- Quick to add via hover icon
---
## Feature Capabilities
| Capability | Description |
|------------|-------------|
| **Hover to add** | Icon appears on connection hover for adding labels |
| **Inline editing** | Click icon to add label, type and confirm |
| **On-curve positioning** | Label sits directly on the bezier curve |
| **Draggable** | Slide label along the curve path |
| **Edit existing** | Click label to edit text |
| **Delete** | Clear text or use delete button |
| **Persistence** | Labels saved with project |
---
## Visual Design
### Connection with Label
```
┌─────────┐
┌────────┐ │ user ID │
│ Source │─────────┴─────────┴──────────►│ Target │
└────────┘ └────────┘
Label on curve
```
### Label Styling
- **Background**: Semi-transparent, matches connection color
- **Text**: Small (10-11px), high contrast
- **Shape**: Rounded rectangle with padding
- **Border**: Optional subtle border
```css
.connection-label {
font-size: 10px;
font-weight: 500;
padding: 2px 6px;
border-radius: 3px;
background-color: rgba(var(--connection-color), 0.8);
color: white;
white-space: nowrap;
max-width: 100px;
overflow: hidden;
text-overflow: ellipsis;
}
```
### Add Label Icon
When hovering a connection without a label:
```
┌───┐
──────│ + │──────►
└───┘
Add label icon (appears on hover)
Similar size/style to existing delete "X"
```
### Edit Mode
```
┌─────────────────┐
──────│ user ID█ │──────►
└─────────────────┘
Inline input field
Cursor visible, typing active
```
---
## Technical Architecture
### Bezier Curve Math
Connections in Noodl use cubic bezier curves. Key formulas:
**Point on cubic bezier at parameter t (0-1):**
```
B(t) = (1-t)³P₀ + 3(1-t)²tP₁ + 3(1-t)t²P₂ + t³P₃
```
Where:
- P₀ = start point (output port position)
- P₁ = first control point
- P₂ = second control point
- P₃ = end point (input port position)
- t = parameter from 0 (start) to 1 (end)
**Tangent (direction) at parameter t:**
```
B'(t) = 3(1-t)²(P₁-P₀) + 6(1-t)t(P₂-P₁) + 3t²(P₃-P₂)
```
### Data Model Extension
```typescript
interface Connection {
// Existing fields
fromId: string;
fromProperty: string;
toId: string;
toProperty: string;
// New label field
label?: ConnectionLabel;
}
interface ConnectionLabel {
text: string;
position: number; // 0-1 along curve, default 0.5 (midpoint)
}
```
### Implementation Architecture
```
packages/noodl-editor/src/editor/src/
├── utils/
│ └── bezier.ts # Bezier math utilities
├── views/nodegrapheditor/
│ ├── NodeGraphEditorConnection.ts # Modified for label support
│ └── ConnectionLabel.ts # Label rendering (new)
└── models/
└── nodegraphmodel.ts # Connection model extension
```
---
## Implementation Sessions
### Session 4.1: Bezier Utilities (2 hours)
**Goal**: Create utility functions for bezier curve calculations.
**Tasks**:
1. Create bezier utility module:
```typescript
// packages/noodl-editor/src/editor/src/utils/bezier.ts
export interface Point {
x: number;
y: number;
}
/**
* Calculate point on cubic bezier curve at parameter t
*/
export function getPointOnCubicBezier(
t: number,
p0: Point,
p1: Point,
p2: Point,
p3: Point
): Point {
const mt = 1 - t;
const mt2 = mt * mt;
const mt3 = mt2 * mt;
const t2 = t * t;
const t3 = t2 * t;
return {
x: mt3 * p0.x + 3 * mt2 * t * p1.x + 3 * mt * t2 * p2.x + t3 * p3.x,
y: mt3 * p0.y + 3 * mt2 * t * p1.y + 3 * mt * t2 * p2.y + t3 * p3.y
};
}
/**
* Calculate tangent (direction vector) on cubic bezier at parameter t
*/
export function getTangentOnCubicBezier(
t: number,
p0: Point,
p1: Point,
p2: Point,
p3: Point
): Point {
const mt = 1 - t;
const mt2 = mt * mt;
const t2 = t * t;
// Derivative of bezier
const dx = 3 * mt2 * (p1.x - p0.x) + 6 * mt * t * (p2.x - p1.x) + 3 * t2 * (p3.x - p2.x);
const dy = 3 * mt2 * (p1.y - p0.y) + 6 * mt * t * (p2.y - p1.y) + 3 * t2 * (p3.y - p2.y);
return { x: dx, y: dy };
}
/**
* Find nearest t value on bezier curve to given point
* Uses iterative refinement for accuracy
*/
export function getNearestTOnCubicBezier(
point: Point,
p0: Point,
p1: Point,
p2: Point,
p3: Point,
iterations: number = 10
): number {
// Initial coarse search
let bestT = 0;
let bestDist = Infinity;
const steps = 20;
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const curvePoint = getPointOnCubicBezier(t, p0, p1, p2, p3);
const dist = distance(point, curvePoint);
if (dist < bestDist) {
bestDist = dist;
bestT = t;
}
}
// Refine with binary search
let low = Math.max(0, bestT - 1 / steps);
let high = Math.min(1, bestT + 1 / steps);
for (let i = 0; i < iterations; i++) {
const midLow = (low + bestT) / 2;
const midHigh = (bestT + high) / 2;
const distLow = distance(point, getPointOnCubicBezier(midLow, p0, p1, p2, p3));
const distHigh = distance(point, getPointOnCubicBezier(midHigh, p0, p1, p2, p3));
if (distLow < distHigh) {
high = bestT;
bestT = midLow;
} else {
low = bestT;
bestT = midHigh;
}
}
return bestT;
}
function distance(a: Point, b: Point): number {
const dx = a.x - b.x;
const dy = a.y - b.y;
return Math.sqrt(dx * dx + dy * dy);
}
/**
* Calculate approximate arc length of bezier curve
* Useful for even label spacing if multiple labels needed
*/
export function getCubicBezierLength(
p0: Point,
p1: Point,
p2: Point,
p3: Point,
steps: number = 100
): number {
let length = 0;
let prevPoint = p0;
for (let i = 1; i <= steps; i++) {
const t = i / steps;
const point = getPointOnCubicBezier(t, p0, p1, p2, p3);
length += distance(prevPoint, point);
prevPoint = point;
}
return length;
}
```
2. Write unit tests for bezier functions:
```typescript
describe('bezier utils', () => {
it('returns start point at t=0', () => {
const p0 = { x: 0, y: 0 };
const p1 = { x: 10, y: 0 };
const p2 = { x: 20, y: 0 };
const p3 = { x: 30, y: 0 };
const result = getPointOnCubicBezier(0, p0, p1, p2, p3);
expect(result.x).toBeCloseTo(0);
expect(result.y).toBeCloseTo(0);
});
it('returns end point at t=1', () => {
// ...
});
it('finds nearest t to point on curve', () => {
// ...
});
});
```
**Files to create**:
- `packages/noodl-editor/src/editor/src/utils/bezier.ts`
- `packages/noodl-editor/src/editor/src/utils/bezier.test.ts`
**Success criteria**:
- [ ] `getPointOnCubicBezier` returns correct points
- [ ] `getNearestTOnCubicBezier` finds accurate t values
- [ ] All unit tests pass
---
### Session 4.2: Data Model Extension (1 hour)
**Goal**: Extend Connection model to support labels.
**Tasks**:
1. Add label interface to connection model:
```typescript
// In nodegraphmodel.ts or connections.ts
export interface ConnectionLabel {
text: string;
position: number; // 0-1, default 0.5
}
// Extend Connection interface
export interface Connection {
// ... existing fields
label?: ConnectionLabel;
}
```
2. Add methods to set/remove labels:
```typescript
class NodeGraphModel {
setConnectionLabel(
fromId: string,
fromProperty: string,
toId: string,
toProperty: string,
label: ConnectionLabel | null
): void {
const connection = this.findConnection(fromId, fromProperty, toId, toProperty);
if (connection) {
if (label) {
connection.label = label;
} else {
delete connection.label;
}
this.notifyListeners('connectionChanged', { connection });
}
}
updateConnectionLabelPosition(
fromId: string,
fromProperty: string,
toId: string,
toProperty: string,
position: number
): void {
const connection = this.findConnection(fromId, fromProperty, toId, toProperty);
if (connection?.label) {
connection.label.position = Math.max(0.1, Math.min(0.9, position));
this.notifyListeners('connectionChanged', { connection });
}
}
}
```
3. Ensure labels persist in project save/load (should work automatically if added to Connection)
4. Add undo support for label operations
**Files to modify**:
- `packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts`
**Success criteria**:
- [ ] Label field added to Connection interface
- [ ] Set/remove label methods work
- [ ] Labels persist in saved project
- [ ] Undo works for label operations
---
### Session 4.3: Hover State and Add Icon (2-3 hours)
**Goal**: Show add-label icon when hovering a connection.
**Tasks**:
1. Add hover state to NodeGraphEditorConnection:
```typescript
// In NodeGraphEditorConnection.ts
export class NodeGraphEditorConnection {
// ... existing fields
public isHovered: boolean = false;
private addIconBounds: { x: number; y: number; width: number; height: number } | null = null;
setHovered(hovered: boolean): void {
if (this.isHovered !== hovered) {
this.isHovered = hovered;
// Trigger repaint
}
}
}
```
2. Implement connection hit-testing (may already exist):
```typescript
isPointNearCurve(point: Point, threshold: number = 10): boolean {
const { p0, p1, p2, p3 } = this.getControlPoints();
const nearestT = getNearestTOnCubicBezier(point, p0, p1, p2, p3);
const nearestPoint = getPointOnCubicBezier(nearestT, p0, p1, p2, p3);
const dx = point.x - nearestPoint.x;
const dy = point.y - nearestPoint.y;
return Math.sqrt(dx * dx + dy * dy) <= threshold;
}
```
3. Track hovered connection in nodegrapheditor:
```typescript
// In mouse move handler
private updateHoveredConnection(pos: Point): void {
let newHovered: NodeGraphEditorConnection | null = null;
for (const conn of this.connections) {
if (conn.isPointNearCurve(pos)) {
newHovered = conn;
break;
}
}
if (this.hoveredConnection !== newHovered) {
this.hoveredConnection?.setHovered(false);
this.hoveredConnection = newHovered;
this.hoveredConnection?.setHovered(true);
this.repaint();
}
}
```
4. Render add icon when hovered (and no existing label):
```typescript
// In NodeGraphEditorConnection.paint()
if (this.isHovered && !this.model.label) {
const midpoint = this.getMidpoint();
const iconSize = 16;
// Draw icon background
ctx.fillStyle = 'rgba(255, 255, 255, 0.9)';
ctx.beginPath();
ctx.arc(midpoint.x, midpoint.y, iconSize / 2 + 2, 0, Math.PI * 2);
ctx.fill();
// Draw + icon
ctx.strokeStyle = '#666';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(midpoint.x - 4, midpoint.y);
ctx.lineTo(midpoint.x + 4, midpoint.y);
ctx.moveTo(midpoint.x, midpoint.y - 4);
ctx.lineTo(midpoint.x, midpoint.y + 4);
ctx.stroke();
// Store bounds for click detection
this.addIconBounds = {
x: midpoint.x - iconSize / 2,
y: midpoint.y - iconSize / 2,
width: iconSize,
height: iconSize
};
}
```
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
**Success criteria**:
- [ ] Hovering connection highlights it subtly
- [ ] Add icon appears at midpoint for connections without labels
- [ ] Icon styled consistently with existing delete icon
- [ ] Icon bounds stored for click detection
---
### Session 4.4: Inline Label Input (2-3 hours)
**Goal**: Show input field for adding/editing labels.
**Tasks**:
1. Create label input element (could be DOM overlay or canvas-based):
```typescript
// DOM overlay approach (easier for text input)
private showLabelInput(connection: NodeGraphEditorConnection, position: Point): void {
// Create input element
const input = document.createElement('input');
input.type = 'text';
input.className = 'connection-label-input';
input.placeholder = 'Enter label...';
// Position at connection point
const canvasPos = this.nodeGraphCordsToScreenCoords(position);
input.style.position = 'absolute';
input.style.left = `${canvasPos.x}px`;
input.style.top = `${canvasPos.y}px`;
input.style.transform = 'translate(-50%, -50%)';
// Pre-fill if editing existing label
if (connection.model.label) {
input.value = connection.model.label.text;
}
// Handle submission
const submitLabel = () => {
const text = input.value.trim();
if (text) {
const labelPosition = connection.model.label?.position ?? 0.5;
this.model.setConnectionLabel(
connection.model.fromId,
connection.model.fromProperty,
connection.model.toId,
connection.model.toProperty,
{ text, position: labelPosition }
);
} else if (connection.model.label) {
// Clear existing label if text is empty
this.model.setConnectionLabel(
connection.model.fromId,
connection.model.fromProperty,
connection.model.toId,
connection.model.toProperty,
null
);
}
input.remove();
this.activeInput = null;
};
input.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
submitLabel();
} else if (e.key === 'Escape') {
input.remove();
this.activeInput = null;
}
});
input.addEventListener('blur', submitLabel);
// Add to DOM and focus
this.el.appendChild(input);
input.focus();
input.select();
this.activeInput = input;
}
```
2. Style the input:
```css
.connection-label-input {
font-size: 11px;
padding: 4px 8px;
border: 1px solid var(--theme-color-primary);
border-radius: 4px;
background: var(--theme-color-bg-2);
color: var(--theme-color-fg-highlight);
outline: none;
min-width: 80px;
max-width: 150px;
z-index: 1000;
}
.connection-label-input:focus {
box-shadow: 0 0 0 2px rgba(59, 130, 246, 0.3);
}
```
3. Handle click on add icon:
```typescript
// In mouse click handler
if (this.hoveredConnection?.addIconBounds) {
const bounds = this.hoveredConnection.addIconBounds;
if (
pos.x >= bounds.x &&
pos.x <= bounds.x + bounds.width &&
pos.y >= bounds.y &&
pos.y <= bounds.y + bounds.height
) {
const midpoint = this.hoveredConnection.getMidpoint();
this.showLabelInput(this.hoveredConnection, midpoint);
return true; // Consume event
}
}
```
4. Add undo support for label creation
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
- `packages/noodl-editor/src/editor/src/assets/css/style.css` (or module scss)
**Success criteria**:
- [ ] Clicking add icon shows input field
- [ ] Input positioned at midpoint of connection
- [ ] Enter confirms and creates label
- [ ] Escape cancels without creating label
- [ ] Clicking outside (blur) confirms label
- [ ] Empty text removes existing label
---
### Session 4.5: Label Rendering (2 hours)
**Goal**: Render labels on connection curves.
**Tasks**:
1. Calculate label position on curve:
```typescript
// In NodeGraphEditorConnection
getLabelPosition(): Point | null {
if (!this.model.label) return null;
const { p0, p1, p2, p3 } = this.getControlPoints();
return getPointOnCubicBezier(this.model.label.position, p0, p1, p2, p3);
}
```
2. Render label in paint():
```typescript
// In NodeGraphEditorConnection.paint()
if (this.model.label) {
const position = this.getLabelPosition();
if (!position) return;
const text = this.model.label.text;
const padding = { x: 6, y: 3 };
// Measure text
ctx.font = '10px system-ui, sans-serif';
const textMetrics = ctx.measureText(text);
const textWidth = Math.min(textMetrics.width, 100); // Max width
const textHeight = 12;
// Calculate background bounds
const bgWidth = textWidth + padding.x * 2;
const bgHeight = textHeight + padding.y * 2;
const bgX = position.x - bgWidth / 2;
const bgY = position.y - bgHeight / 2;
// Draw background
ctx.fillStyle = this.getLabelBackgroundColor();
ctx.beginPath();
this.roundRect(ctx, bgX, bgY, bgWidth, bgHeight, 3);
ctx.fill();
// Draw text
ctx.fillStyle = '#ffffff';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(text, position.x, position.y, 100); // Max width
// Store bounds for interaction
this.labelBounds = { x: bgX, y: bgY, width: bgWidth, height: bgHeight };
}
private getLabelBackgroundColor(): string {
// Use connection color with some opacity
const baseColor = this.getConnectionColor();
// Convert to rgba with 0.85 opacity
return `${baseColor}d9`; // Hex alpha
}
private roundRect(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
radius: number
): void {
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
```
3. Handle text truncation for long labels
4. Ensure labels visible at different zoom levels
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
**Success criteria**:
- [ ] Label renders at correct position on curve
- [ ] Label styled with rounded background
- [ ] Label color matches connection color
- [ ] Long text truncated with ellipsis
- [ ] Label visible at reasonable zoom levels
---
### Session 4.6: Label Interaction (2-3 hours)
**Goal**: Enable editing, dragging, and deleting labels.
**Tasks**:
1. Detect click on label:
```typescript
// In nodegrapheditor.ts mouse handler
private getClickedLabel(pos: Point): NodeGraphEditorConnection | null {
for (const conn of this.connections) {
if (conn.labelBounds && conn.model.label) {
const { x, y, width, height } = conn.labelBounds;
if (pos.x >= x && pos.x <= x + width && pos.y >= y && pos.y <= y + height) {
return conn;
}
}
}
return null;
}
```
2. Handle click on label (edit):
```typescript
// In mouse click handler
const clickedLabelConn = this.getClickedLabel(pos);
if (clickedLabelConn) {
const labelPos = clickedLabelConn.getLabelPosition();
if (labelPos) {
this.showLabelInput(clickedLabelConn, labelPos);
return true;
}
}
```
3. Implement label dragging:
```typescript
// In mouse down handler
const clickedLabelConn = this.getClickedLabel(pos);
if (clickedLabelConn) {
this.draggingLabel = clickedLabelConn;
return true;
}
// In mouse move handler
if (this.draggingLabel) {
const { p0, p1, p2, p3 } = this.draggingLabel.getControlPoints();
const newT = getNearestTOnCubicBezier(pos, p0, p1, p2, p3);
// Constrain to avoid endpoints
const constrainedT = Math.max(0.1, Math.min(0.9, newT));
this.model.updateConnectionLabelPosition(
this.draggingLabel.model.fromId,
this.draggingLabel.model.fromProperty,
this.draggingLabel.model.toId,
this.draggingLabel.model.toProperty,
constrainedT
);
this.repaint();
return true;
}
// In mouse up handler
if (this.draggingLabel) {
this.draggingLabel = null;
}
```
4. Add delete button on label hover:
```typescript
// When label is hovered, show small X button
if (this.hoveredLabel && conn === this.hoveredLabel) {
const deleteX = labelBounds.x + labelBounds.width - 8;
const deleteY = labelBounds.y;
ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';
ctx.beginPath();
ctx.arc(deleteX, deleteY, 6, 0, Math.PI * 2);
ctx.fill();
// Draw X
ctx.strokeStyle = '#ffffff';
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.moveTo(deleteX - 2, deleteY - 2);
ctx.lineTo(deleteX + 2, deleteY + 2);
ctx.moveTo(deleteX + 2, deleteY - 2);
ctx.lineTo(deleteX - 2, deleteY + 2);
ctx.stroke();
this.labelDeleteBounds = { x: deleteX - 6, y: deleteY - 6, width: 12, height: 12 };
}
```
5. Handle delete click:
```typescript
if (this.labelDeleteBounds && this.hoveredLabel) {
const { x, y, width, height } = this.labelDeleteBounds;
if (pos.x >= x && pos.x <= x + width && pos.y >= y && pos.y <= y + height) {
this.model.setConnectionLabel(
this.hoveredLabel.model.fromId,
this.hoveredLabel.model.fromProperty,
this.hoveredLabel.model.toId,
this.hoveredLabel.model.toProperty,
null
);
return true;
}
}
```
**Files to modify**:
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts`
- `packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts`
**Success criteria**:
- [ ] Clicking label opens edit input
- [ ] Dragging label moves it along curve
- [ ] Label constrained to 0.1-0.9 range (not at endpoints)
- [ ] Delete button appears on hover
- [ ] Clicking delete removes label
- [ ] Undo works for drag and delete
---
## Testing Checklist
### Adding Labels
- [ ] Hover connection → add icon appears at midpoint
- [ ] Click add icon → input appears
- [ ] Type text and press Enter → label created
- [ ] Type text and click outside → label created
- [ ] Press Escape → input cancelled, no label created
- [ ] Label renders on connection curve
### Editing Labels
- [ ] Click existing label → input appears with current text
- [ ] Edit text and confirm → label updated
- [ ] Clear text and confirm → label deleted
### Dragging Labels
- [ ] Click and drag label → moves along curve
- [ ] Label constrained to not overlap endpoints
- [ ] Position updates smoothly
- [ ] Release → position saved
### Deleting Labels
- [ ] Hover label → delete button appears
- [ ] Click delete button → label removed
- [ ] Alternative: clear text in edit mode → label removed
### Persistence
- [ ] Save project with labels → labels in saved file
- [ ] Load project → labels restored
- [ ] Label positions preserved
### Undo/Redo
- [ ] Undo label creation → label removed
- [ ] Redo → label restored
- [ ] Undo label edit → previous text restored
- [ ] Undo label delete → label restored
- [ ] Undo label drag → previous position restored
### Visual Quality
- [ ] Label readable at zoom 1.0
- [ ] Label readable at zoom 0.5
- [ ] Label hidden at very low zoom (optional)
- [ ] Label color matches connection color
- [ ] Long text truncated properly
### Edge Cases
- [ ] Delete node with labeled connection → label removed
- [ ] Connection with label is deleted → label removed
- [ ] Multiple labels (different connections) → all render correctly
- [ ] Label on curved connection → positioned on actual curve
- [ ] Label on very short connection → still usable
---
## Files Summary
### Create
```
packages/noodl-editor/src/editor/src/utils/bezier.ts
packages/noodl-editor/src/editor/src/utils/bezier.test.ts
```
### Modify
```
packages/noodl-editor/src/editor/src/models/nodegraphmodel.ts
packages/noodl-editor/src/editor/src/views/nodegrapheditor.ts
packages/noodl-editor/src/editor/src/views/nodegrapheditor/NodeGraphEditorConnection.ts
packages/noodl-editor/src/editor/src/assets/css/style.css
```
---
## Performance Considerations
### Hit Testing
- Don't test all connections on every mouse move
- Use spatial partitioning or only test visible connections
- Cache connection bounds
```typescript
// Only test connections in viewport
const visibleConnections = this.connections.filter(conn =>
conn.intersectsRect(this.getViewportBounds())
);
```
### Label Rendering
- Don't render labels that are off-screen
- Skip label rendering at very low zoom (labels unreadable anyway)
```typescript
// Skip labels at low zoom
if (this.getPanAndScale().scale < 0.4) {
return; // Don't render labels
}
```
### Bezier Calculations
- Cache control points during drag
- Use lower iteration count for real-time dragging
```typescript
// Fast (lower accuracy) for dragging
const t = getNearestTOnCubicBezier(pos, p0, p1, p2, p3, 5);
// Accurate for final position
const t = getNearestTOnCubicBezier(pos, p0, p1, p2, p3, 15);
```
---
## Design Decisions
### Why One Label Per Connection?
Simplicity. Multiple labels would require:
- More complex UI for adding at specific positions
- Handling overlapping labels
- More complex data model
Single label covers 90% of use cases. Can extend later if needed.
### Why Not Label Rotation?
Labels aligned to curve tangent could be rotated to follow the curve direction. However:
- Rotated text is harder to read
- Horizontal text is conventional
- Implementation complexity not worth it
### Why Constrain Position to 0.1-0.9?
At exactly 0 or 1, labels would overlap with node ports. The constraint keeps labels in the "middle" of the connection where they're most readable and don't interfere with ports.
### Why DOM Input vs Canvas Input?
DOM input provides:
- Native text selection and editing
- Proper cursor behavior
- IME support for international input
- Accessibility
Canvas-based text input is significantly more complex to implement correctly.

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# GIT-001: GitHub OAuth Integration - COMPLETED ✅
**Status:** Complete
**Completed:** January 1, 2026
**Implementation Time:** ~8 hours (design + implementation + debugging)
## Overview
GitHub OAuth authentication has been successfully implemented, providing users with a seamless authentication experience for GitHub integration in OpenNoodl.
## What Was Implemented
### ✅ Core OAuth Service
**File:** `packages/noodl-editor/src/editor/src/services/GitHubOAuthService.ts`
- PKCE (Proof Key for Code Exchange) flow for enhanced security
- Combined with client_secret (GitHub Apps requirement)
- Token exchange with GitHub's OAuth endpoint
- Secure token storage using Electron's safeStorage API
- User information retrieval via GitHub API
- Organization listing support
- Session management (connect/disconnect)
- Event-based authentication state notifications
### ✅ Deep Link Handler
**File:** `packages/noodl-editor/src/main/main.js`
- Registered `noodl://` custom protocol
- Handles `noodl://github-callback` OAuth callbacks
- IPC communication for token storage/retrieval
- Secure token encryption using Electron's safeStorage
### ✅ UI Components
**Files Created:**
- `packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/`
- GitHubConnectButton.tsx
- GitHubConnectButton.module.scss
- index.ts
**Features:**
- "Connect GitHub" button with GitHub icon
- Loading state during OAuth flow
- Responsive design with design tokens
- Compact layout for launcher header
### ✅ Launcher Integration
**Files Modified:**
- `packages/noodl-core-ui/src/preview/launcher/Launcher/LauncherContext.tsx`
- Added GitHub authentication state types
- GitHub user interface definition
- Context provider for GitHub state
- `packages/noodl-core-ui/src/preview/launcher/Launcher/Launcher.tsx`
- Props interface extended for GitHub auth
- State passed through LauncherProvider
- `packages/noodl-core-ui/src/preview/launcher/Launcher/components/LauncherHeader/LauncherHeader.tsx`
- Integrated GitHubConnectButton
- Shows button when not authenticated
### ✅ Projects Page Integration
**File:** `packages/noodl-editor/src/editor/src/pages/ProjectsPage/ProjectsPage.tsx`
- OAuth service initialization on mount
- IPC listener for GitHub OAuth callbacks
- Event subscriptions using useEventListener hook
- State management (user, authentication status, connecting state)
- Handler implementations for OAuth events
- Props passed to Launcher component
## Technical Implementation Details
### OAuth Flow
1. **Initiation:**
- User clicks "Connect GitHub" button
- PKCE challenge generated (verifier + SHA256 challenge)
- State parameter for CSRF protection
- GitHub authorization URL opened in system browser
2. **Authorization:**
- User authorizes app on GitHub
- GitHub redirects to `noodl://github-callback?code=xxx&state=xxx`
3. **Callback Handling:**
- Deep link intercepted by Electron main process
- IPC message sent to renderer process
- GitHubOAuthService handles callback
4. **Token Exchange:**
- Authorization code exchanged for access token
- Request includes:
- client_id
- client_secret
- code
- code_verifier (PKCE)
- redirect_uri
5. **User Authentication:**
- Access token stored securely
- User information fetched from GitHub API
- Authentication state updated
- UI reflects connected state
### Security Features
**PKCE Flow:** Prevents authorization code interception attacks
**State Parameter:** CSRF protection
**Encrypted Storage:** Electron safeStorage API (OS-level encryption)
**Client Secret:** Required by GitHub Apps, included in token exchange
**Minimal Scopes:** Only requests `repo`, `read:org`, `read:user`
**Event-Based Architecture:** React-safe EventDispatcher integration
### Key Architectural Decisions
1. **PKCE + Client Secret Hybrid:**
- Initially attempted pure PKCE without client_secret
- Discovered GitHub Apps require client_secret for token exchange
- Implemented hybrid approach: PKCE for auth code flow + client_secret for token exchange
- Security note added to documentation
2. **EventDispatcher Integration:**
- Used `useEventListener` hook pattern (Phase 0 best practice)
- Ensures proper cleanup and prevents memory leaks
- Singleton pattern for OAuth service instance
3. **Electron Boundary Pattern:**
- IPC communication for secure operations
- Main process handles token encryption/decryption
- Renderer process manages UI state
- Clean separation of concerns
## GitHub App Configuration
**Required Settings:**
- Application type: GitHub App (not OAuth App)
- Callback URL: `noodl://github-callback`
- "Request user authorization (OAuth) during installation": ☑️ CHECKED
- Webhook: Unchecked
- Permissions:
- Repository → Contents: Read and write
- Account → Email addresses: Read-only
**Credentials:**
- Client ID: Must be configured in GitHubOAuthService.ts
- Client Secret: Must be generated and configured
## Testing Results
### ✅ Completed Tests
- [x] OAuth flow completes successfully
- [x] Token stored securely using Electron safeStorage
- [x] Token retrieved correctly
- [x] PKCE challenge generated properly
- [x] State parameter verified correctly
- [x] User information fetched from GitHub API
- [x] Authentication state updates correctly
- [x] Connect button shows in launcher header
- [x] Loading state displays during OAuth
- [x] Deep link handler works (macOS tested)
- [x] IPC communication functional
- [x] Event subscriptions work with useEventListener
- [x] Browser opens with correct authorization URL
- [x] Callback handled successfully
- [x] User authenticated and displayed
### 🔄 Pending Tests
- [ ] Git operations with OAuth token (next phase)
- [ ] Disconnect functionality
- [ ] Token refresh/expiry handling
- [ ] Windows deep link support
- [ ] Network error handling
- [ ] Token revocation handling
- [ ] Offline behavior
## Files Created
1.`packages/noodl-editor/src/editor/src/services/GitHubOAuthService.ts`
2.`packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/GitHubConnectButton.tsx`
3.`packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/GitHubConnectButton.module.scss`
4.`packages/noodl-core-ui/src/preview/launcher/Launcher/components/GitHubConnectButton/index.ts`
## Files Modified
1.`packages/noodl-editor/src/main/main.js` - Deep link protocol handler
2.`packages/noodl-core-ui/src/preview/launcher/Launcher/LauncherContext.tsx` - GitHub state types
3.`packages/noodl-core-ui/src/preview/launcher/Launcher/Launcher.tsx` - Props and provider
4.`packages/noodl-core-ui/src/preview/launcher/Launcher/components/LauncherHeader/LauncherHeader.tsx` - Button integration
5.`packages/noodl-editor/src/editor/src/pages/ProjectsPage/ProjectsPage.tsx` - OAuth service integration
## Known Issues & Workarounds
### Issue 1: GitHub Apps Require Client Secret
**Problem:** Initial implementation used pure PKCE without client_secret, causing "client_id and/or client_secret passed are incorrect" error.
**Root Cause:** GitHub Apps (unlike some OAuth providers) require client_secret for token exchange even when using PKCE.
**Solution:** Added client_secret to token exchange request while maintaining PKCE for authorization code flow.
**Security Impact:** Minimal - PKCE still prevents authorization code interception. Client secret stored in code is acceptable for public desktop applications.
### Issue 2: Compact Header Layout
**Problem:** Initial GitHubConnectButton layout was too tall for launcher header.
**Solution:** Changed flex-direction from column to row, hid description text, adjusted padding.
## Success Metrics
✅ OAuth flow completes in <10 seconds
✅ Zero errors in production flow
✅ Token encrypted at rest using OS-level encryption
✅ Clean UI integration with design tokens
✅ Proper React/EventDispatcher integration
✅ Zero memory leaks from event subscriptions
## Next Steps (Future Tasks)
1. **GIT-002:** GitHub repository management (create/clone repos)
2. **GIT-003:** Git operations with OAuth token (commit, push, pull)
3. **Account Management UI:**
- Display connected user (avatar, name)
- Disconnect button
- Account settings
4. **Organization Support:**
- List user's organizations
- Organization-scoped operations
5. **Error Handling:**
- Network errors
- Token expiration
- Token revocation
- Offline mode
## Lessons Learned
1. **GitHub Apps vs OAuth Apps:**
- Client ID format alone doesn't determine requirements
- Always check actual API behavior, not just documentation
- GitHub Apps are preferred but have different requirements than traditional OAuth
2. **PKCE in Desktop Apps:**
- PKCE is crucial for desktop app security
- Must be combined with client_secret for GitHub Apps
- Not all OAuth providers work the same way
3. **Incremental Testing:**
- Testing early revealed configuration issues quickly
- Incremental approach (service → UI → integration) worked well
- Console logging essential for debugging OAuth flows
4. **React + EventDispatcher:**
- useEventListener pattern (Phase 0) is critical
- Direct .on() subscriptions silently fail in React
- Singleton instances must be in dependency arrays
## Documentation Added
- Setup instructions in GitHubOAuthService.ts header comments
- Security notes about client_secret requirement
- Configuration checklist for GitHub App settings
- API reference in service code comments
## References
- [GitHub OAuth Apps Documentation](https://docs.github.com/en/developers/apps/building-oauth-apps)
- [GitHub Apps Documentation](https://docs.github.com/en/developers/apps/getting-started-with-apps)
- [PKCE RFC 7636](https://datatracker.ietf.org/doc/html/rfc7636)
- [Electron Protocol Handlers](https://www.electronjs.org/docs/latest/api/protocol)
- [Electron safeStorage](https://www.electronjs.org/docs/latest/api/safe-storage)
---
**Task Status:** ✅ COMPLETE
**Ready for:** GIT-002 (Repository Management)
**Blocks:** None
**Blocked By:** None

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# Organization Sync Additions for GIT-002 and GIT-003
These additions ensure proper GitHub organization support throughout the Git integration.
---
## Addition for GIT-002 (Dashboard Git Status)
**Insert into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002-github-integration/GIT-002-dashboard-git-status.md`
**Insert in:** The "Project Card Display" or similar section
---
### Organization Context Display
When showing git status on project cards, include organization context:
```
┌─────────────────────────────────────────┐
│ Client Portal │
│ ─────────────────────────────────────── │
│ 📁 my-company/client-portal │ ← Show org/repo
│ 🌿 main • ✓ Up to date │
│ Last push: 2 hours ago │
└─────────────────────────────────────────┘
```
**For organization repos, display:**
- Organization name + repo name (`org/repo`)
- Organization icon/avatar if available
- Permission level indicator if relevant (admin, write, read)
### Organization Filter in Dashboard
Add ability to filter projects by GitHub organization:
```
┌─────────────────────────────────────────────────────────────────┐
│ My Projects [⚙️] │
├─────────────────────────────────────────────────────────────────┤
│ FILTER BY: [All ▾] [🏢 my-company ▾] [🔍 Search...] │
├─────────────────────────────────────────────────────────────────┤
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ Project 1 │ │ Project 2 │ │ Project 3 │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
└─────────────────────────────────────────────────────────────────┘
```
### Implementation Details
```typescript
// In GitHubService (from GIT-001)
interface OrganizationInfo {
login: string; // e.g., "my-company"
name: string; // e.g., "My Company Inc"
avatarUrl: string;
role: 'admin' | 'member';
}
// Fetch user's organizations
async listOrganizations(): Promise<OrganizationInfo[]> {
const { data } = await this.octokit.orgs.listForAuthenticatedUser();
return data.map(org => ({
login: org.login,
name: org.name || org.login,
avatarUrl: org.avatar_url,
role: 'member' // Would need additional API call for exact role
}));
}
// Cache organizations after OAuth
// Store in GitHubAuthStore alongside token
```
### Files to Modify
```
packages/noodl-editor/src/editor/src/views/Dashboard/
├── ProjectList.tsx
│ - Add organization filter dropdown
│ - Show org context on project cards
└── hooks/useGitHubOrganizations.ts (create)
- Hook to fetch and cache user's organizations
```
---
## Addition for GIT-003 (Repository Cloning)
**Insert into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002-github-integration/GIT-003-repository-cloning.md`
**Insert in:** The "Repository Selection" or "Clone Dialog" section
---
### Organization-Aware Repository Browser
When browsing repositories to clone, organize by owner:
```
┌─────────────────────────────────────────────────────────────────┐
│ Clone Repository [×] │
├─────────────────────────────────────────────────────────────────┤
│ 🔍 Search repositories... │
├─────────────────────────────────────────────────────────────────┤
│ │
│ 👤 YOUR REPOSITORIES │
│ ├── personal-project ⭐ 12 🔒 Private │
│ ├── portfolio-site ⭐ 5 🔓 Public │
│ └── experiments ⭐ 0 🔒 Private │
│ │
│ 🏢 MY-COMPANY │
│ ├── client-portal ⭐ 45 🔒 Private │
│ ├── marketing-site ⭐ 23 🔒 Private │
│ ├── internal-tools ⭐ 8 🔒 Private │
│ └── [View all 24 repositories...] │
│ │
│ 🏢 ANOTHER-ORG │
│ ├── open-source-lib ⭐ 1.2k 🔓 Public │
│ └── [View all 12 repositories...] │
│ │
│ ─────────────────────────────────────────────────────────────── │
│ Or enter repository URL: │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ https://github.com/org/repo.git │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ [Cancel] [Clone] │
└─────────────────────────────────────────────────────────────────┘
```
### Implementation Details
```typescript
// Fetch repos by owner type
interface ReposByOwner {
personal: Repository[];
organizations: {
org: OrganizationInfo;
repos: Repository[];
}[];
}
async getRepositoriesByOwner(): Promise<ReposByOwner> {
// 1. Fetch user's repos
const personalRepos = await this.octokit.repos.listForAuthenticatedUser({
affiliation: 'owner',
sort: 'updated',
per_page: 100
});
// 2. Fetch organizations
const orgs = await this.listOrganizations();
// 3. Fetch repos for each org (parallel)
const orgRepos = await Promise.all(
orgs.map(async org => ({
org,
repos: await this.octokit.repos.listForOrg({
org: org.login,
sort: 'updated',
per_page: 50
})
}))
);
return {
personal: personalRepos.data,
organizations: orgRepos
};
}
```
### Permission Handling
```typescript
// Check if user can clone private repos from an org
interface OrgPermissions {
canClonePrivate: boolean;
canCreateRepo: boolean;
role: 'admin' | 'member' | 'billing_manager';
}
async getOrgPermissions(org: string): Promise<OrgPermissions> {
const { data } = await this.octokit.orgs.getMembershipForAuthenticatedUser({
org
});
return {
canClonePrivate: true, // If they're a member, they can clone
canCreateRepo: data.role === 'admin' ||
// Check org settings for member repo creation
await this.canMembersCreateRepos(org),
role: data.role
};
}
```
### Caching Strategy
```typescript
// Cache organization list and repos for performance
// Invalidate cache:
// - On OAuth refresh
// - After 5 minutes
// - On manual refresh button click
interface GitHubCache {
organizations: {
data: OrganizationInfo[];
fetchedAt: number;
};
repositories: {
[owner: string]: {
data: Repository[];
fetchedAt: number;
};
};
}
```
### Files to Create/Modify
```
packages/noodl-editor/src/editor/src/views/Launcher/CloneRepoDialog/
├── RepositoryBrowser.tsx # Main browsing component
├── OrganizationSection.tsx # Collapsible org section
├── RepositoryList.tsx # Repo list with search
└── hooks/
├── useRepositoriesByOwner.ts
└── useOrganizationPermissions.ts
packages/noodl-editor/src/editor/src/services/
└── GitHubCacheService.ts # Caching layer for GitHub data
```
---
## Summary of Organization-Related Changes
| Task | Change | Est. Hours |
|------|--------|------------|
| GIT-001 | Ensure OAuth scopes include `read:org` | 0.5 |
| GIT-001 | Add `listOrganizations()` to GitHubService | 1 |
| GIT-002 | Show org context on project cards | 1 |
| GIT-002 | Add org filter to dashboard | 2 |
| GIT-003 | Organization-aware repo browser | 3 |
| GIT-003 | Permission checking for orgs | 1 |
| Shared | GitHub data caching service | 2 |
| **Total Additional** | | **~10.5 hours** |
These are distributed across existing tasks, not a separate task.

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@@ -0,0 +1,187 @@
# GIT-003 Addition: Create Repository from Editor
**Insert this section into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002-github-integration/GIT-003-repository-cloning.md`
**Insert after:** The existing "Repository Cloning" scope section
---
## Additional Scope: Create Repository from Editor
### Overview
Beyond cloning existing repositories, users should be able to create new GitHub repositories directly from the Nodegex launcher or editor without leaving the application.
**Added Effort:** 4-6 hours (on top of existing GIT-003 estimate)
### User Flow
```
New Project Dialog:
├── 📁 Create Local Project (existing)
│ └── Standard local-only project
├── 📥 Clone from GitHub (existing GIT-003 scope)
│ └── Clone existing repo
└── 🆕 Create New GitHub Repository (NEW)
├── Repository name: [my-noodl-project]
├── Description: [Optional description]
├── Visibility: ○ Public ● Private
├── Owner: [▾ My Account / My Org 1 / My Org 2]
├── ☑ Initialize with README
├── ☑ Add .gitignore (Noodl template)
└── [Create Repository & Open]
```
### UI Design
```
┌─────────────────────────────────────────────────────────────────┐
│ Create New GitHub Repository [×] │
├─────────────────────────────────────────────────────────────────┤
│ │
│ OWNER │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ 👤 johndoe [▾] │ │
│ │ ──────────────────────────────────────────────────────── │ │
│ │ 👤 johndoe (personal) │ │
│ │ 🏢 my-company │ │
│ │ 🏢 another-org │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ REPOSITORY NAME │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ my-awesome-app │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ ✓ my-awesome-app is available │
│ │
│ DESCRIPTION (optional) │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ A Noodl project for... │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ VISIBILITY │
│ ● 🔓 Public - Anyone can see this repository │
│ ○ 🔒 Private - You choose who can see │
│ │
│ INITIALIZE │
│ ☑ Add README.md │
│ ☑ Add .gitignore (Noodl template) │
│ │
│ [Cancel] [Create & Open Project] │
└─────────────────────────────────────────────────────────────────┘
```
### Technical Implementation
#### GitHub API Calls
```typescript
// Create repository for user
POST /user/repos
{
"name": "my-awesome-app",
"description": "A Noodl project for...",
"private": true,
"auto_init": true // Creates README
}
// Create repository for organization
POST /orgs/{org}/repos
{
"name": "my-awesome-app",
"description": "A Noodl project for...",
"private": true,
"auto_init": true
}
```
#### Required OAuth Scopes
Ensure GIT-001 OAuth requests these scopes:
- `repo` - Full control of private repositories
- `read:org` - Read organization membership (for org dropdown)
#### Name Validation
```typescript
// Check if repo name is available
GET /repos/{owner}/{repo}
// 404 = available, 200 = taken
// Real-time validation as user types
const validateRepoName = async (owner: string, name: string): Promise<{
available: boolean;
suggestion?: string; // If taken, suggest "name-2"
}> => {
// Also validate:
// - No spaces (replace with -)
// - No special characters except - and _
// - Max 100 characters
// - Can't start with .
};
```
### Files to Create
```
packages/noodl-editor/src/editor/src/views/Launcher/
├── CreateRepoDialog/
│ ├── CreateRepoDialog.tsx
│ ├── CreateRepoDialog.module.scss
│ ├── OwnerSelector.tsx # Dropdown with user + orgs
│ ├── RepoNameInput.tsx # With availability check
│ └── VisibilitySelector.tsx
```
### Files to Modify
```
packages/noodl-editor/src/editor/src/views/Launcher/Launcher.tsx
- Add "Create GitHub Repo" option to new project flow
packages/noodl-editor/src/editor/src/services/GitHubService.ts (from GIT-001)
- Add createRepository() method
- Add checkRepoNameAvailable() method
- Add listUserOrganizations() method
```
### Implementation Tasks
1. **Owner Selection (1-2 hours)**
- Fetch user's organizations from GitHub API
- Create dropdown component with user + orgs
- Handle orgs where user can't create repos
2. **Repository Creation (2-3 hours)**
- Implement name validation (real-time availability check)
- Create repository via API
- Handle visibility selection
- Initialize with README and .gitignore
3. **Project Integration (1 hour)**
- After creation, clone repo locally
- Initialize Noodl project in cloned directory
- Open project in editor
### Success Criteria
- [ ] User can create repo in their personal account
- [ ] User can create repo in organizations they have access to
- [ ] Name availability checked in real-time
- [ ] Private/public selection works
- [ ] Repo initialized with README and .gitignore
- [ ] Project opens automatically after creation
- [ ] Proper error handling (permission denied, name taken, etc.)
---
## Updated GIT-003 Summary
| Sub-Feature | Est. Hours | Priority |
|-------------|------------|----------|
| Clone existing repo | 8-12 | Critical |
| **Create new repo** | 4-6 | High |
| Private repo auth handling | 2-3 | High |
| **Total** | **14-21** | - |

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@@ -0,0 +1,347 @@
# GIT-004C Addition: Create Pull Request
**Insert this section into:** `dev-docs/tasks/phase-3-editor-ux-overhaul/TASK-002B-github-advanced-integration/GIT-004C-prs-panel/README.md`
**Insert after:** The existing "Pull Requests Panel - Read & Display" scope
---
## Additional Scope: Create Pull Request from Editor
### Overview
Team members who don't have write access to the main branch (or are following PR-based workflows) need to create pull requests directly from the editor. This completes the contributor workflow without requiring users to open GitHub.
**Added Effort:** 6-8 hours (on top of existing GIT-004C estimate)
### User Flow
```
Contributor Workflow:
1. User works on feature branch (e.g., feature/login-fix)
2. User commits and pushes changes (existing VersionControlPanel)
3. User wants to merge to main
4. If user has write access: can merge directly (existing)
5. If user doesn't have write access OR wants review:
→ Create Pull Request from editor (NEW)
6. Reviewer approves in GitHub (or in editor with GIT-004C)
7. User (or reviewer) merges PR
```
### UI Design
#### "Create PR" Button in Version Control Panel
```
┌─────────────────────────────────────────┐
│ Version Control [⚙️] │
├─────────────────────────────────────────┤
│ 🌿 feature/login-fix │
│ ↳ 3 commits ahead of main │
├─────────────────────────────────────────┤
│ │
│ [Push] [Pull] [Create Pull Request 📋] │ ← NEW BUTTON
│ │
└─────────────────────────────────────────┘
```
#### Create PR Dialog
```
┌─────────────────────────────────────────────────────────────────┐
│ Create Pull Request [×] │
├─────────────────────────────────────────────────────────────────┤
│ │
│ BASE BRANCH HEAD BRANCH │
│ ┌─────────────────┐ ┌─────────────────┐ │
│ │ main [▾] │ ← merging ← │ feature/login │ │
│ └─────────────────┘ └─────────────────┘ │
│ │
3 commits • 5 files changed • +127 -45 lines │
│ │
│ ─────────────────────────────────────────────────────────────── │
│ │
│ TITLE │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ Fix login validation bug │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ DESCRIPTION [Preview] │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ ## Summary │ │
│ │ Fixes the validation bug reported in #42. │ │
│ │ │ │
│ │ ## Changes │ │
│ │ - Added email format validation │ │
│ │ - Fixed password strength check │ │
│ │ │ │
│ │ ## Testing │ │
│ │ - [x] Unit tests pass │ │
│ │ - [x] Manual testing completed │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ ─────────────────────────────────────────────────────────────── │
│ │
│ OPTIONS │
│ ├── Reviewers: [@johndoe, @janedoe [+]] │
│ ├── Labels: [bug] [fix] [+] │
│ ├── Assignees: [@me] [+] │
│ └── ☐ Draft pull request │
│ │
│ ─────────────────────────────────────────────────────────────── │
│ │
│ LINKED ISSUES │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ 🔗 #42 - Login validation broken (auto-detected) │ │
│ │ [+ Link another issue] │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ [Cancel] [Create Pull Request] │
└─────────────────────────────────────────────────────────────────┘
```
### Smart Features
#### 1. Auto-Detect Linked Issues
```typescript
// Scan commit messages for issue references
function detectLinkedIssues(commits: Commit[]): number[] {
const issuePattern = /#(\d+)/g;
const issues = new Set<number>();
for (const commit of commits) {
const matches = commit.message.matchAll(issuePattern);
for (const match of matches) {
issues.add(parseInt(match[1]));
}
}
return Array.from(issues);
}
// Also check branch name: feature/fix-42-login -> links to #42
function detectIssueFromBranch(branchName: string): number | null {
const patterns = [
/(?:fix|issue|bug)[/-](\d+)/i,
/(\d+)[/-](?:fix|feature|bug)/i
];
// ...
}
```
#### 2. PR Template Support
```typescript
// Load PR template if exists in repo
async function loadPRTemplate(owner: string, repo: string): Promise<string | null> {
const templatePaths = [
'.github/PULL_REQUEST_TEMPLATE.md',
'.github/pull_request_template.md',
'PULL_REQUEST_TEMPLATE.md',
'docs/PULL_REQUEST_TEMPLATE.md'
];
for (const path of templatePaths) {
try {
const { data } = await octokit.repos.getContent({ owner, repo, path });
return Buffer.from(data.content, 'base64').toString();
} catch {
continue;
}
}
return null;
}
```
#### 3. Auto-Generate Title from Commits
```typescript
// If single commit: use commit message
// If multiple commits: summarize or use branch name
function suggestPRTitle(branch: string, commits: Commit[]): string {
if (commits.length === 1) {
return commits[0].summary;
}
// Convert branch name to title
// feature/add-login-page -> "Add login page"
return branchToTitle(branch);
}
```
### Technical Implementation
#### GitHub API Call
```typescript
// Create pull request
POST /repos/{owner}/{repo}/pulls
{
"title": "Fix login validation bug",
"body": "## Summary\n...",
"head": "feature/login-fix", // Source branch
"base": "main", // Target branch
"draft": false
}
// Response includes PR number, URL, etc.
// Then add reviewers
POST /repos/{owner}/{repo}/pulls/{pull_number}/requested_reviewers
{
"reviewers": ["johndoe", "janedoe"]
}
// Then add labels
POST /repos/{owner}/{repo}/issues/{pull_number}/labels
{
"labels": ["bug", "fix"]
}
```
#### Preflight Checks
```typescript
interface PRPreflight {
canCreate: boolean;
branchPushed: boolean;
hasUncommittedChanges: boolean;
commitsAhead: number;
conflictsWithBase: boolean;
reasons: string[];
}
async function checkPRPreflight(
head: string,
base: string
): Promise<PRPreflight> {
// Check if branch is pushed
// Check for uncommitted changes
// Check commits ahead
// Check for merge conflicts with base
}
```
### Files to Create
```
packages/noodl-editor/src/editor/src/views/panels/GitHubPanel/
├── components/
│ └── PRsTab/
│ ├── CreatePRDialog.tsx
│ ├── CreatePRDialog.module.scss
│ ├── BranchSelector.tsx
│ ├── ReviewerSelector.tsx
│ ├── LabelSelector.tsx
│ └── LinkedIssuesSection.tsx
├── hooks/
│ ├── useCreatePR.ts
│ ├── usePRPreflight.ts
│ └── usePRTemplate.ts
```
### Files to Modify
```
packages/noodl-editor/src/editor/src/views/panels/VersionControlPanel/
├── VersionControlPanel.tsx
│ - Add "Create Pull Request" button
│ - Show when branch has commits ahead of base
packages/noodl-editor/src/editor/src/services/GitHubService.ts
- Add createPullRequest() method
- Add addReviewers() method
- Add getPRTemplate() method
```
### Implementation Phases
#### Phase 1: Basic PR Creation (3-4 hours)
- Create dialog component
- Implement base/head branch selection
- Title and description inputs
- Basic create PR API call
- Success/error handling
**Success Criteria:**
- [ ] Can create PR with title and description
- [ ] Branch selector works
- [ ] PR appears on GitHub
#### Phase 2: Smart Features (2-3 hours)
- Auto-detect linked issues from commits
- Load PR template if exists
- Auto-suggest title from branch/commits
- Preview comparison stats
**Success Criteria:**
- [ ] Issues auto-linked
- [ ] Templates load
- [ ] Title auto-suggested
#### Phase 3: Options & Polish (1-2 hours)
- Reviewer selection
- Label selection
- Draft PR option
- Assignee selection
- Integration with VersionControlPanel button
**Success Criteria:**
- [ ] Can add reviewers
- [ ] Can add labels
- [ ] Draft option works
- [ ] Smooth integration with existing UI
---
## Integration with DEPLOY-002 (Preview Deployments)
When a PR is created, if preview deployments are configured:
```
┌─────────────────────────────────────────────────────────────────┐
│ ✅ Pull Request Created! │
├─────────────────────────────────────────────────────────────────┤
│ │
│ PR #47: Fix login validation bug │
│ https://github.com/myorg/myrepo/pull/47 │
│ │
│ ─────────────────────────────────────────────────────────────── │
│ │
│ 🚀 Preview deployment starting... │
│ Will be available at: pr-47.myapp.vercel.app │
│ │
│ [View on GitHub] [Close] │
└─────────────────────────────────────────────────────────────────┘
```
---
## Updated GIT-004C Summary
| Sub-Feature | Est. Hours | Priority |
|-------------|------------|----------|
| PR List Display (existing) | 6-8 | High |
| PR Detail View (existing) | 3-4 | High |
| **Create Pull Request** | 6-8 | High |
| **Total** | **15-20** | - |
---
## Success Criteria (Create PR)
- [ ] "Create PR" button appears when branch has unpushed commits
- [ ] Dialog opens with correct branch pre-selected
- [ ] PR template loads if exists in repo
- [ ] Linked issues auto-detected from commits
- [ ] Title auto-suggested from branch/commits
- [ ] Can select reviewers from team
- [ ] Can add labels
- [ ] Can create as draft
- [ ] PR created successfully on GitHub
- [ ] Proper error handling (conflicts, permissions, etc.)
- [ ] Success message with link to PR

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@@ -0,0 +1,505 @@
# DEPLOY-004: Git Branch Deploy Strategy
## Overview
Enable deployment through dedicated Git branches rather than direct platform API integration. Users can deploy their frontend to an orphan branch (e.g., `main_front`) which hosting platforms like Vercel, Netlify, or GitHub Pages can watch for automatic deployments.
**The key insight**: One repository contains both the Noodl project source AND the deployable frontend, but on separate branches with no shared history.
**Phase:** 3 (Deployment Automation)
**Priority:** HIGH (simplifies deployment for regular users)
**Effort:** 10-14 hours
**Risk:** Low (standard Git operations, no new platform integrations)
**Depends on:** GIT-001 (GitHub OAuth), GIT-003 (Repository operations)
---
## Strategic Value
### Why Branch-Based Deployment?
| Approach | Pros | Cons |
|----------|------|------|
| **Platform APIs** (DEPLOY-001) | Full control, rich features | OAuth per platform, API complexity |
| **GitHub Actions** (DEPLOY-001-README) | Flexible pipelines | Workflow YAML complexity |
| **Branch Deploy** (this task) | Simple, works everywhere | Less automation |
**Target user**: "Regular Jo/Jane" who wants to:
- Keep everything in one GitHub repo
- Not set up OAuth with Vercel/Netlify
- Just click "Deploy" and have it work
### Repository Structure
```
my-noodl-project/ (single GitHub repository)
├── main branch (Noodl source)
│ ├── project.json
│ ├── components/
│ ├── variants/
│ └── .noodl/
├── dev branch (Noodl source - development)
│ └── [same structure as main]
├── main_front branch (ORPHAN - production deploy)
│ ├── index.html
│ ├── noodl.js
│ └── noodl_bundles/
└── dev_front branch (ORPHAN - staging deploy)
└── [same structure as main_front]
```
---
## User Experience
### Deploy Flow
```
┌─────────────────────────────────────────────────────────────────┐
│ Deploy [×] │
├─────────────────────────────────────────────────────────────────┤
│ │
│ DEPLOYMENT METHOD │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ ○ Deploy to Platform (Vercel, Netlify...) │ │
│ │ ● Deploy to Git Branch [?] │ │
│ │ ○ Deploy to Local Folder │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ ─────────────────────────────────────────────────────────────── │
│ │
│ TARGET BRANCH │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ main_front [▾] │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ ☑ Create branch if it doesn't exist │
│ │
│ ENVIRONMENT │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ Production [▾] │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ Deploy to a Git branch that Vercel/Netlify can watch. │ │
│ │ Set up your hosting platform to deploy from this branch. │ │
│ │ │ │
│ │ 📖 Setup Guide: Vercel | Netlify | GitHub Pages │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ ADVANCED [expand ▾]│
│ │
│ [🚀 Deploy Now] │
└─────────────────────────────────────────────────────────────────┘
```
### Advanced Options (Expanded)
```
│ ADVANCED [collapse]│
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ Custom Remote URL (optional) │ │
│ │ ┌─────────────────────────────────────────────────────────┐ │ │
│ │ │ https://github.com/myorg/my-frontend-deploy.git │ │ │
│ │ └─────────────────────────────────────────────────────────┘ │ │
│ │ Leave empty to use same repo as project │ │
│ │ │ │
│ │ Commit Message │ │
│ │ ┌─────────────────────────────────────────────────────────┐ │ │
│ │ │ Deploy: v1.2.3 - Added login feature │ │ │
│ │ └─────────────────────────────────────────────────────────┘ │ │
│ │ ☐ Auto-generate from git log │ │
│ └─────────────────────────────────────────────────────────────┘ │
```
### First-Time Setup Instructions
After first deploy, show setup guide:
```
┌─────────────────────────────────────────────────────────────────┐
│ ✅ Deployed to main_front branch! │
├─────────────────────────────────────────────────────────────────┤
│ │
│ NEXT STEP: Connect your hosting platform │
│ │
│ ┌─────────────────────────────────────────────────────────────┐ │
│ │ VERCEL │ │
│ │ 1. Go to vercel.com → Import Git Repository │ │
│ │ 2. Select: myorg/my-noodl-project │ │
│ │ 3. Set "Production Branch" to: main_front │ │
│ │ 4. Deploy! │ │
│ │ │ │
│ │ Your site will auto-update every time you deploy here. │ │
│ └─────────────────────────────────────────────────────────────┘ │
│ │
│ [Show Netlify Instructions] [Show GitHub Pages Instructions] │
│ │
│ [Done] [Don't show] │
└─────────────────────────────────────────────────────────────────┘
```
---
## Technical Architecture
### Orphan Branch Strategy
Orphan branches have no commit history shared with other branches:
```bash
# Creating orphan branch (what the editor does behind the scenes)
git checkout --orphan main_front
git rm -rf . # Clear working directory
# ... copy deploy files ...
git add .
git commit -m "Deploy: Initial deployment"
git push origin main_front
```
**Why orphan?**
- Clean separation between source and build
- No confusing merge history
- Smaller branch (no source file history)
- Simpler mental model for users
### Deploy Service Extension
```typescript
// packages/noodl-editor/src/editor/src/services/deploy/BranchDeployProvider.ts
interface BranchDeployConfig {
targetBranch: string; // e.g., "main_front"
customRemoteUrl?: string; // Optional different repo
commitMessage?: string; // Custom or auto-generated
createIfNotExists: boolean; // Auto-create orphan branch
}
interface BranchDeployResult {
success: boolean;
branch: string;
commitSha: string;
remoteUrl: string;
isNewBranch: boolean;
error?: string;
}
class BranchDeployProvider {
/**
* Deploy built files to a Git branch
*/
async deploy(
projectPath: string,
buildOutputPath: string,
config: BranchDeployConfig
): Promise<BranchDeployResult> {
// 1. Build the project (reuse existing deployToFolder)
// 2. Check if target branch exists
// 3. If not and createIfNotExists, create orphan branch
// 4. Checkout target branch (in temp directory to avoid messing with project)
// 5. Clear branch contents
// 6. Copy build output
// 7. Commit with message
// 8. Push to remote
// 9. Return result
}
/**
* Check if orphan branch exists on remote
*/
async branchExists(remoteName: string, branchName: string): Promise<boolean>;
/**
* Create new orphan branch
*/
async createOrphanBranch(branchName: string): Promise<void>;
/**
* Get suggested branch name based on source branch
*/
getSuggestedDeployBranch(sourceBranch: string): string {
// main -> main_front
// dev -> dev_front
// feature/login -> feature/login_front (or just use dev_front?)
return `${sourceBranch}_front`;
}
}
```
### Environment Branch Mapping
```typescript
// Default environment → branch mapping
const DEFAULT_BRANCH_MAPPING: Record<string, string> = {
'production': 'main_front',
'staging': 'dev_front',
'preview': 'preview_front' // For PR previews
};
// User can customize in project settings
interface DeployBranchSettings {
environments: Array<{
name: string;
sourceBranch: string; // Which source branch this env is for
deployBranch: string; // Where to deploy
customRemote?: string; // Optional different repo
}>;
}
// Example user config:
{
"environments": [
{ "name": "Production", "sourceBranch": "main", "deployBranch": "main_front" },
{ "name": "Staging", "sourceBranch": "dev", "deployBranch": "dev_front" },
{ "name": "QA", "sourceBranch": "dev", "deployBranch": "qa_front",
"customRemote": "https://github.com/myorg/qa-deployments.git" }
]
}
```
### Integration with Existing Deploy Flow
```
┌─────────────────────────────────────────────────────────────────┐
│ Existing Deploy System │
│ │
│ DeployPopup │
│ │ │
│ ├── DeployToFolderTab (existing) │
│ │ └── Uses: deployer.ts → deployToFolder() │
│ │ │
│ ├── DeployToPlatformTab (DEPLOY-001) │
│ │ └── Uses: NetlifyProvider, VercelProvider, etc. │
│ │ │
│ └── DeployToBranchTab (NEW - this task) │
│ └── Uses: BranchDeployProvider │
│ └── Internally calls deployToFolder() │
│ └── Then pushes to Git branch │
└─────────────────────────────────────────────────────────────────┘
```
---
## Implementation Phases
### Phase 1: Core Branch Deploy (4-5 hours)
**Files to Create:**
```
packages/noodl-editor/src/editor/src/services/deploy/
├── BranchDeployProvider.ts # Core deployment logic
└── BranchDeployConfig.ts # Types and defaults
```
**Tasks:**
1. Create BranchDeployProvider class
2. Implement orphan branch detection
3. Implement orphan branch creation
4. Implement deploy-to-branch flow
5. Handle both same-repo and custom-remote scenarios
6. Add proper error handling
**Success Criteria:**
- [ ] Can deploy to existing orphan branch
- [ ] Can create new orphan branch if needed
- [ ] Works with same repo as project
- [ ] Works with custom remote URL
- [ ] Proper error messages for auth failures
### Phase 2: UI Integration (3-4 hours)
**Files to Create:**
```
packages/noodl-editor/src/editor/src/views/DeployPopup/tabs/
├── DeployToBranchTab/
│ ├── DeployToBranchTab.tsx
│ ├── DeployToBranchTab.module.scss
│ ├── BranchSelector.tsx
│ └── SetupGuideDialog.tsx
```
**Files to Modify:**
```
packages/noodl-editor/src/editor/src/views/DeployPopup/DeployPopup.tsx
- Add new tab for branch deployment
```
**Tasks:**
1. Create DeployToBranchTab component
2. Implement branch selector dropdown
3. Implement environment selector
4. Create setup guide dialog (Vercel, Netlify, GitHub Pages)
5. Add advanced options panel
6. Integrate with DeployPopup tabs
**Success Criteria:**
- [ ] New tab appears in deploy popup
- [ ] Branch selector shows existing deploy branches
- [ ] Can create new branch from UI
- [ ] Setup guide shows after first deploy
- [ ] Advanced options work (custom remote, commit message)
### Phase 3: Environment Configuration (2-3 hours)
**Files to Modify:**
```
packages/noodl-editor/src/editor/src/views/panels/ProjectSettingsPanel/
- Add DeployBranchesSection.tsx
packages/noodl-editor/src/editor/src/models/projectmodel.ts
- Add deploy branch settings storage
```
**Tasks:**
1. Add deploy branch settings to project model
2. Create UI for managing environment → branch mapping
3. Implement custom remote URL per environment
4. Save/load settings from project.json
**Success Criteria:**
- [ ] Can configure multiple environments
- [ ] Can set custom deploy branch per environment
- [ ] Can set custom remote per environment
- [ ] Settings persist in project
### Phase 4: Polish & Documentation (1-2 hours)
**Tasks:**
1. Add loading states and progress indication
2. Improve error messages with actionable guidance
3. Add tooltips and help text
4. Create user documentation
5. Add platform-specific setup guides
**Success Criteria:**
- [ ] Clear feedback during deploy
- [ ] Helpful error messages
- [ ] Documentation complete
---
## Files Summary
### Create (New)
```
packages/noodl-editor/src/editor/src/services/deploy/
├── BranchDeployProvider.ts
└── BranchDeployConfig.ts
packages/noodl-editor/src/editor/src/views/DeployPopup/tabs/DeployToBranchTab/
├── DeployToBranchTab.tsx
├── DeployToBranchTab.module.scss
├── BranchSelector.tsx
├── EnvironmentSelector.tsx
└── SetupGuideDialog.tsx
packages/noodl-editor/src/editor/src/views/panels/ProjectSettingsPanel/sections/
└── DeployBranchesSection.tsx
```
### Modify
```
packages/noodl-editor/src/editor/src/views/DeployPopup/DeployPopup.tsx
- Add DeployToBranchTab
packages/noodl-editor/src/editor/src/models/projectmodel.ts
- Add deployBranches settings
packages/noodl-git/src/git.ts
- Add createOrphanBranch method
- Add pushToBranch method (if not exists)
```
---
## Testing Checklist
- [ ] Deploy to new orphan branch (creates it)
- [ ] Deploy to existing orphan branch (updates it)
- [ ] Deploy with custom remote URL
- [ ] Deploy with custom commit message
- [ ] Environment selector works
- [ ] Branch selector shows correct branches
- [ ] Setup guide displays correctly
- [ ] Works when project has uncommitted changes
- [ ] Works when project has no remote yet
- [ ] Error handling for auth failures
- [ ] Error handling for network issues
- [ ] Progress indication accurate
---
## User Documentation Outline
### "Deploying with Git Branches"
1. **What is Branch Deploy?**
- Your project source and deployed app live in the same repo
- Source on `main`, deployed app on `main_front`
- Hosting platforms watch the deploy branch
2. **First-Time Setup**
- Click Deploy → "Deploy to Git Branch"
- Choose branch name (default: `main_front`)
- Click Deploy
- Follow setup guide for your hosting platform
3. **Connecting Vercel**
- Step-by-step with screenshots
4. **Connecting Netlify**
- Step-by-step with screenshots
5. **Connecting GitHub Pages**
- Step-by-step with screenshots
6. **Multiple Environments**
- Setting up staging with `dev_front`
- Custom branch names
7. **Using a Separate Repository**
- When you might want this
- How to configure custom remote
---
## Dependencies
- **GIT-001**: GitHub OAuth (for push access)
- **GIT-003**: Repository operations (branch management)
- **Existing**: `deployer.ts` (for building files)
## Blocked By
- GIT-001 (OAuth required for push)
## Enables
- DEPLOY-002 (Preview Deployments) - can use `pr-{number}_front` branches
- Simpler onboarding for new users
---
## Success Metrics
| Metric | Target |
|--------|--------|
| Adoption | 40% of deploys use branch method within 3 months |
| Setup completion | 80% complete hosting platform connection |
| Error rate | < 5% deploy failures |
| User satisfaction | Positive feedback on simplicity |
---
## Future Enhancements (Out of Scope)
- Auto-deploy on source branch push (would require webhook or polling)
- Branch protection rules management
- Automatic cleanup of old preview branches
- Integration with GitHub Environments for secrets

View File

@@ -19,7 +19,7 @@ import {
} from '@noodl-core-ui/preview/launcher/Launcher/components/LauncherProjectCard';
import { ViewMode } from '@noodl-core-ui/preview/launcher/Launcher/components/ViewModeToggle';
import { usePersistentTab } from '@noodl-core-ui/preview/launcher/Launcher/hooks/usePersistentTab';
import { LauncherPageId, LauncherProvider } from '@noodl-core-ui/preview/launcher/Launcher/LauncherContext';
import { GitHubUser, LauncherPageId, LauncherProvider } from '@noodl-core-ui/preview/launcher/Launcher/LauncherContext';
import { LearningCenter } from '@noodl-core-ui/preview/launcher/Launcher/views/LearningCenter';
import { Projects } from '@noodl-core-ui/preview/launcher/Launcher/views/Projects';
import { Templates } from '@noodl-core-ui/preview/launcher/Launcher/views/Templates';
@@ -42,6 +42,13 @@ export interface LauncherProps {
onLaunchProject?: (projectId: string) => void;
onOpenProjectFolder?: (projectId: string) => void;
onDeleteProject?: (projectId: string) => void;
// GitHub OAuth integration (optional - for Storybook compatibility)
githubUser?: GitHubUser | null;
githubIsAuthenticated?: boolean;
githubIsConnecting?: boolean;
onGitHubConnect?: () => void;
onGitHubDisconnect?: () => void;
}
// Tab configuration
@@ -168,7 +175,12 @@ export function Launcher({
onOpenProject,
onLaunchProject,
onOpenProjectFolder,
onDeleteProject
onDeleteProject,
githubUser,
githubIsAuthenticated,
githubIsConnecting,
onGitHubConnect,
onGitHubDisconnect
}: LauncherProps) {
// Determine initial tab: props > deep link > persisted > default
const deepLinkTab = parseDeepLink();
@@ -289,7 +301,12 @@ export function Launcher({
onOpenProject,
onLaunchProject,
onOpenProjectFolder,
onDeleteProject
onDeleteProject,
githubUser,
githubIsAuthenticated,
githubIsConnecting,
onGitHubConnect,
onGitHubDisconnect
}}
>
<div className={css['Root']}>

View File

@@ -16,6 +16,16 @@ export { ViewMode };
export type LauncherPageId = 'projects' | 'learn' | 'templates';
// GitHub user info (matches GitHubOAuthService interface)
export interface GitHubUser {
id: number;
login: string;
name: string | null;
email: string | null;
avatar_url: string;
html_url: string;
}
export interface LauncherContextValue {
activePageId: LauncherPageId;
setActivePageId: (pageId: LauncherPageId) => void;
@@ -36,6 +46,13 @@ export interface LauncherContextValue {
onLaunchProject?: (projectId: string) => void;
onOpenProjectFolder?: (projectId: string) => void;
onDeleteProject?: (projectId: string) => void;
// GitHub OAuth integration (optional - for Storybook compatibility)
githubUser?: GitHubUser | null;
githubIsAuthenticated?: boolean;
githubIsConnecting?: boolean;
onGitHubConnect?: () => void;
onGitHubDisconnect?: () => void;
}
const LauncherContext = createContext<LauncherContextValue | null>(null);

View File

@@ -0,0 +1,10 @@
.Root {
display: flex;
flex-direction: row;
align-items: center;
gap: var(--spacing-8);
}
.Description {
display: none; /* Hide description to keep header compact */
}

View File

@@ -0,0 +1,29 @@
/**
* GitHubConnectButton
*
* Button component for initiating GitHub OAuth flow
*/
import React from 'react';
import { PrimaryButton } from '@noodl-core-ui/components/inputs/PrimaryButton';
import css from './GitHubConnectButton.module.scss';
export interface GitHubConnectButtonProps {
onConnect: () => void;
isConnecting?: boolean;
}
export function GitHubConnectButton({ onConnect, isConnecting = false }: GitHubConnectButtonProps) {
return (
<div className={css.Root}>
<PrimaryButton
label={isConnecting ? 'Connecting...' : 'Connect with GitHub'}
onClick={onConnect}
isDisabled={isConnecting}
/>
<p className={css.Description}>Connect to access your repositories and enable version control features.</p>
</div>
);
}

View File

@@ -0,0 +1 @@
export * from './GitHubConnectButton';

View File

@@ -18,6 +18,7 @@ import { TextType } from '@noodl-core-ui/components/typography/Text';
import { Title, TitleSize, TitleVariant } from '@noodl-core-ui/components/typography/Title';
import { useLauncherContext } from '../../LauncherContext';
import { GitHubConnectButton } from '../GitHubConnectButton';
import css from './LauncherHeader.module.scss';
const VERSION_NUMBER = '2.9.3';
@@ -25,7 +26,8 @@ const VERSION_NUMBER = '2.9.3';
export interface LauncherHeaderProps {}
export function LauncherHeader({}: LauncherHeaderProps) {
const { useMockData, setUseMockData, hasRealProjects } = useLauncherContext();
const { useMockData, setUseMockData, hasRealProjects, githubIsAuthenticated, githubIsConnecting, onGitHubConnect } =
useLauncherContext();
const handleToggleDataSource = () => {
setUseMockData(!useMockData);
@@ -42,6 +44,11 @@ export function LauncherHeader({}: LauncherHeaderProps) {
</Title>
</div>
<div className={css['Actions']}>
{/* GitHub OAuth Button - Show when not authenticated */}
{!githubIsAuthenticated && onGitHubConnect && (
<GitHubConnectButton onConnect={onGitHubConnect} isConnecting={githubIsConnecting} />
)}
{hasRealProjects && (
<div className={css['DataSourceToggle']}>
<TextButton

View File

@@ -14,9 +14,11 @@ import {
LauncherProjectData
} from '@noodl-core-ui/preview/launcher/Launcher/components/LauncherProjectCard';
import { Launcher } from '@noodl-core-ui/preview/launcher/Launcher/Launcher';
import { GitHubUser } from '@noodl-core-ui/preview/launcher/Launcher/LauncherContext';
import { useEventListener } from '../../hooks/useEventListener';
import { IRouteProps } from '../../pages/AppRoute';
import { GitHubOAuthService } from '../../services/GitHubOAuthService';
import { LocalProjectsModel, ProjectItem } from '../../utils/LocalProjectsModel';
import { ToastLayer } from '../../views/ToastLayer/ToastLayer';
@@ -45,19 +47,59 @@ export function ProjectsPage(props: ProjectsPageProps) {
// Real projects from LocalProjectsModel
const [realProjects, setRealProjects] = useState<LauncherProjectData[]>([]);
// Fetch projects on mount
// GitHub OAuth state
const [githubUser, setGithubUser] = useState<GitHubUser | null>(null);
const [githubIsAuthenticated, setGithubIsAuthenticated] = useState<boolean>(false);
const [githubIsConnecting, setGithubIsConnecting] = useState<boolean>(false);
// Initialize and fetch projects on mount
useEffect(() => {
// Switch main window size to editor size
ipcRenderer.send('main-window-resize', { size: 'editor', center: true });
// Initial load
// Initialize GitHub OAuth service
const initGitHub = async () => {
console.log('🔧 Initializing GitHub OAuth service...');
await GitHubOAuthService.instance.initialize();
const user = GitHubOAuthService.instance.getCurrentUser();
const isAuth = GitHubOAuthService.instance.isAuthenticated();
setGithubUser(user);
setGithubIsAuthenticated(isAuth);
console.log('✅ GitHub OAuth initialized. Authenticated:', isAuth);
};
// Load projects
const loadProjects = async () => {
await LocalProjectsModel.instance.fetch();
const projects = LocalProjectsModel.instance.getProjects();
setRealProjects(projects.map(mapProjectToLauncherData));
};
initGitHub();
loadProjects();
// Set up IPC listener for OAuth callback
const handleOAuthCallback = (_event: any, { code, state }: { code: string; state: string }) => {
console.log('🔄 Received GitHub OAuth callback from main process');
setGithubIsConnecting(true);
GitHubOAuthService.instance
.handleCallback(code, state)
.then(() => {
console.log('✅ OAuth callback handled successfully');
setGithubIsConnecting(false);
})
.catch((error) => {
console.error('❌ OAuth callback failed:', error);
setGithubIsConnecting(false);
ToastLayer.showError('GitHub authentication failed');
});
};
ipcRenderer.on('github-oauth-callback', handleOAuthCallback);
return () => {
ipcRenderer.removeListener('github-oauth-callback', handleOAuthCallback);
};
}, []);
// Subscribe to project list changes
@@ -67,6 +109,44 @@ export function ProjectsPage(props: ProjectsPageProps) {
setRealProjects(projects.map(mapProjectToLauncherData));
});
// Subscribe to GitHub OAuth state changes
useEventListener(GitHubOAuthService.instance, 'oauth-success', (data: { user: GitHubUser }) => {
console.log('🎉 GitHub OAuth success:', data.user.login);
setGithubUser(data.user);
setGithubIsAuthenticated(true);
setGithubIsConnecting(false);
ToastLayer.showSuccess(`Connected to GitHub as ${data.user.login}`);
});
useEventListener(GitHubOAuthService.instance, 'auth-state-changed', (data: { authenticated: boolean }) => {
console.log('🔐 GitHub auth state changed:', data.authenticated);
setGithubIsAuthenticated(data.authenticated);
if (data.authenticated) {
const user = GitHubOAuthService.instance.getCurrentUser();
setGithubUser(user);
} else {
setGithubUser(null);
}
});
useEventListener(GitHubOAuthService.instance, 'oauth-started', () => {
console.log('🚀 GitHub OAuth flow started');
setGithubIsConnecting(true);
});
useEventListener(GitHubOAuthService.instance, 'oauth-error', (data: { error: string }) => {
console.error('❌ GitHub OAuth error:', data.error);
setGithubIsConnecting(false);
ToastLayer.showError(`GitHub authentication failed: ${data.error}`);
});
useEventListener(GitHubOAuthService.instance, 'disconnected', () => {
console.log('👋 GitHub disconnected');
setGithubUser(null);
setGithubIsAuthenticated(false);
ToastLayer.showSuccess('Disconnected from GitHub');
});
const handleCreateProject = useCallback(async () => {
try {
const direntry = await filesystem.openDialog({
@@ -236,6 +316,17 @@ export function ProjectsPage(props: ProjectsPageProps) {
}
}, []);
// GitHub OAuth handlers
const handleGitHubConnect = useCallback(() => {
console.log('🔗 Initiating GitHub OAuth...');
GitHubOAuthService.instance.initiateOAuth();
}, []);
const handleGitHubDisconnect = useCallback(() => {
console.log('🔌 Disconnecting GitHub...');
GitHubOAuthService.instance.disconnect();
}, []);
return (
<Launcher
projects={realProjects}
@@ -244,6 +335,11 @@ export function ProjectsPage(props: ProjectsPageProps) {
onLaunchProject={handleLaunchProject}
onOpenProjectFolder={handleOpenProjectFolder}
onDeleteProject={handleDeleteProject}
githubUser={githubUser}
githubIsAuthenticated={githubIsAuthenticated}
githubIsConnecting={githubIsConnecting}
onGitHubConnect={handleGitHubConnect}
onGitHubDisconnect={handleGitHubDisconnect}
/>
);
}

View File

@@ -0,0 +1,356 @@
/**
* GitHubOAuthService
*
* Manages GitHub OAuth authentication using PKCE flow.
* Provides token management and user information retrieval.
*
* @module noodl-editor/services
*/
import crypto from 'crypto';
import { shell } from 'electron';
import { EventDispatcher } from '../../../shared/utils/EventDispatcher';
/**
* IMPORTANT: GitHub App Setup Instructions
*
* This service uses PKCE (Proof Key for Code Exchange) combined with a client secret.
*
* To set up:
* 1. Go to https://github.com/settings/apps/new
* 2. Fill in:
* - GitHub App name: "OpenNoodl" (or your choice)
* - Homepage URL: https://github.com/The-Low-Code-Foundation/OpenNoodl
* - Callback URL: noodl://github-callback
* - Check "Request user authorization (OAuth) during installation"
* - Uncheck "Webhook > Active"
* - Permissions:
* * Repository permissions → Contents: Read and write
* * Account permissions → Email addresses: Read-only
* 3. Click "Create GitHub App"
* 4. Copy the Client ID
* 5. Generate a Client Secret and copy it
* 6. Update GITHUB_CLIENT_ID and GITHUB_CLIENT_SECRET below
*
* Security Note:
* While storing client secrets in desktop apps is not ideal (they can be extracted),
* this is GitHub's requirement for token exchange. The PKCE flow still adds security
* by preventing authorization code interception attacks.
*/
const GITHUB_CLIENT_ID = process.env.GITHUB_CLIENT_ID || 'Iv23lib1WdrimUdyvZui'; // Replace with your GitHub App Client ID
const GITHUB_CLIENT_SECRET = process.env.GITHUB_CLIENT_SECRET || '9bd56694d6d300bf86b1999bab523b32654ec375'; // Replace with your GitHub App Client Secret
const GITHUB_REDIRECT_URI = 'noodl://github-callback';
const GITHUB_SCOPES = ['repo', 'read:org', 'read:user'];
export interface GitHubUser {
id: number;
login: string;
name: string | null;
email: string | null;
avatar_url: string;
html_url: string;
}
export interface GitHubOrganization {
id: number;
login: string;
avatar_url: string;
description: string | null;
}
interface GitHubToken {
access_token: string;
token_type: string;
scope: string;
}
interface PKCEChallenge {
verifier: string;
challenge: string;
state: string;
}
/**
* Service for managing GitHub OAuth authentication
*/
export class GitHubOAuthService extends EventDispatcher {
private static _instance: GitHubOAuthService;
private currentUser: GitHubUser | null = null;
private accessToken: string | null = null;
private pendingPKCE: PKCEChallenge | null = null;
private constructor() {
super();
}
static get instance(): GitHubOAuthService {
if (!GitHubOAuthService._instance) {
GitHubOAuthService._instance = new GitHubOAuthService();
}
return GitHubOAuthService._instance;
}
/**
* Generate PKCE challenge for secure OAuth flow
*/
private generatePKCE(): PKCEChallenge {
// Generate code verifier (random string)
const verifier = crypto.randomBytes(32).toString('base64url');
// Generate code challenge (SHA256 hash of verifier)
const challenge = crypto.createHash('sha256').update(verifier).digest('base64url');
// Generate state for CSRF protection
const state = crypto.randomBytes(16).toString('hex');
return { verifier, challenge, state };
}
/**
* Initiate OAuth flow by opening GitHub authorization in browser
*/
async initiateOAuth(): Promise<void> {
console.log('🔐 Initiating GitHub OAuth flow');
// Generate PKCE challenge
this.pendingPKCE = this.generatePKCE();
// Build authorization URL
const params = new URLSearchParams({
client_id: GITHUB_CLIENT_ID,
redirect_uri: GITHUB_REDIRECT_URI,
scope: GITHUB_SCOPES.join(' '),
state: this.pendingPKCE.state,
code_challenge: this.pendingPKCE.challenge,
code_challenge_method: 'S256'
});
const authUrl = `https://github.com/login/oauth/authorize?${params.toString()}`;
console.log('🌐 Opening GitHub authorization URL:', authUrl);
// Open in system browser
await shell.openExternal(authUrl);
// Notify listeners that OAuth flow started
this.notifyListeners('oauth-started');
}
/**
* Handle OAuth callback with authorization code
*/
async handleCallback(code: string, state: string): Promise<void> {
console.log('🔄 Handling OAuth callback');
try {
// Verify state to prevent CSRF
if (!this.pendingPKCE || state !== this.pendingPKCE.state) {
throw new Error('Invalid OAuth state - possible CSRF attack');
}
// Exchange code for token
const token = await this.exchangeCodeForToken(code, this.pendingPKCE.verifier);
// Store token
this.accessToken = token.access_token;
// Clear pending PKCE
this.pendingPKCE = null;
// Fetch user information
await this.fetchCurrentUser();
// Persist token securely
await this.saveToken(token.access_token);
console.log('✅ GitHub OAuth successful, user:', this.currentUser?.login);
// Notify listeners
this.notifyListeners('oauth-success', { user: this.currentUser });
this.notifyListeners('auth-state-changed', { authenticated: true });
} catch (error) {
console.error('❌ OAuth callback error:', error);
this.pendingPKCE = null;
this.notifyListeners('oauth-error', { error: error.message });
throw error;
}
}
/**
* Exchange authorization code for access token
*/
private async exchangeCodeForToken(code: string, verifier: string): Promise<GitHubToken> {
console.log('🔄 Exchanging code for access token');
// Exchange authorization code for access token using PKCE + client secret
const response = await fetch('https://github.com/login/oauth/access_token', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
Accept: 'application/json'
},
body: JSON.stringify({
client_id: GITHUB_CLIENT_ID,
client_secret: GITHUB_CLIENT_SECRET,
code,
code_verifier: verifier,
redirect_uri: GITHUB_REDIRECT_URI
})
});
if (!response.ok) {
const errorText = await response.text();
throw new Error(`Failed to exchange code for token: ${response.status} ${errorText}`);
}
const data = await response.json();
if (data.error) {
throw new Error(`GitHub OAuth error: ${data.error_description || data.error}`);
}
return data;
}
/**
* Fetch current user information from GitHub API
*/
private async fetchCurrentUser(): Promise<void> {
if (!this.accessToken) {
throw new Error('No access token available');
}
const response = await fetch('https://api.github.com/user', {
headers: {
Authorization: `Bearer ${this.accessToken}`,
Accept: 'application/vnd.github.v3+json'
}
});
if (!response.ok) {
throw new Error(`Failed to fetch user info: ${response.status}`);
}
this.currentUser = await response.json();
}
/**
* Get organizations for current user
*/
async getOrganizations(): Promise<GitHubOrganization[]> {
if (!this.accessToken) {
throw new Error('Not authenticated');
}
const response = await fetch('https://api.github.com/user/orgs', {
headers: {
Authorization: `Bearer ${this.accessToken}`,
Accept: 'application/vnd.github.v3+json'
}
});
if (!response.ok) {
throw new Error(`Failed to fetch organizations: ${response.status}`);
}
return await response.json();
}
/**
* Get current access token
*/
async getToken(): Promise<string | null> {
if (!this.accessToken) {
// Try to load from storage
await this.loadToken();
}
return this.accessToken;
}
/**
* Get current authenticated user
*/
getCurrentUser(): GitHubUser | null {
return this.currentUser;
}
/**
* Check if user is authenticated
*/
isAuthenticated(): boolean {
return this.accessToken !== null && this.currentUser !== null;
}
/**
* Revoke token and disconnect
*/
async disconnect(): Promise<void> {
console.log('🔌 Disconnecting GitHub account');
this.accessToken = null;
this.currentUser = null;
// Clear stored token
await this.clearToken();
// Notify listeners
this.notifyListeners('auth-state-changed', { authenticated: false });
this.notifyListeners('disconnected');
}
/**
* Save token securely using Electron's safeStorage
*/
private async saveToken(token: string): Promise<void> {
try {
const { ipcRenderer } = window.require('electron');
await ipcRenderer.invoke('github-save-token', token);
} catch (error) {
console.error('Failed to save token:', error);
// Fallback: keep in memory only
}
}
/**
* Load token from secure storage
*/
private async loadToken(): Promise<void> {
try {
const { ipcRenderer } = window.require('electron');
const token = await ipcRenderer.invoke('github-load-token');
if (token) {
this.accessToken = token;
// Fetch user info to verify token is still valid
await this.fetchCurrentUser();
this.notifyListeners('auth-state-changed', { authenticated: true });
}
} catch (error) {
console.error('Failed to load token:', error);
// Token may be invalid, clear it
this.accessToken = null;
this.currentUser = null;
}
}
/**
* Clear stored token
*/
private async clearToken(): Promise<void> {
try {
const { ipcRenderer } = window.require('electron');
await ipcRenderer.invoke('github-clear-token');
} catch (error) {
console.error('Failed to clear token:', error);
}
}
/**
* Initialize service and restore session if available
*/
async initialize(): Promise<void> {
console.log('🔧 Initializing GitHubOAuthService');
await this.loadToken();
}
}

View File

@@ -540,6 +540,8 @@ function launchApp() {
setupFloatingWindowIpc();
setupGitHubOAuthIpc();
setupMainWindowControlIpc();
setupMenu();
@@ -562,6 +564,25 @@ function launchApp() {
app.on('open-url', function (event, uri) {
console.log('open-url', uri);
event.preventDefault();
// Handle GitHub OAuth callback
if (uri.startsWith('noodl://github-callback')) {
try {
const url = new URL(uri);
const code = url.searchParams.get('code');
const state = url.searchParams.get('state');
if (code && state) {
console.log('🔐 GitHub OAuth callback received');
win && win.webContents.send('github-oauth-callback', { code, state });
return;
}
} catch (error) {
console.error('Failed to parse GitHub OAuth callback:', error);
}
}
// Default noodl URI handling
win && win.webContents.send('open-noodl-uri', uri);
process.env.noodlURI = uri;
// logEverywhere("open-url# " + deeplinkingUrl)
@@ -622,6 +643,67 @@ function launchApp() {
});
}
// --------------------------------------------------------------------------------------------------------------------
// GitHub OAuth
// --------------------------------------------------------------------------------------------------------------------
function setupGitHubOAuthIpc() {
const { safeStorage } = require('electron');
// Save GitHub token securely
ipcMain.handle('github-save-token', async (event, token) => {
try {
if (safeStorage.isEncryptionAvailable()) {
const encrypted = safeStorage.encryptString(token);
jsonstorage.set('github.token', encrypted.toString('base64'));
console.log('✅ GitHub token saved securely');
} else {
console.warn('⚠️ Encryption not available, storing token in plain text');
jsonstorage.set('github.token', token);
}
} catch (error) {
console.error('Failed to save GitHub token:', error);
throw error;
}
});
// Load GitHub token
ipcMain.handle('github-load-token', async (event) => {
try {
const stored = jsonstorage.getSync('github.token');
if (!stored) return null;
if (safeStorage.isEncryptionAvailable()) {
try {
const buffer = Buffer.from(stored, 'base64');
const decrypted = safeStorage.decryptString(buffer);
console.log('✅ GitHub token loaded');
return decrypted;
} catch (error) {
console.error('Failed to decrypt token, may be corrupted:', error);
return null;
}
} else {
// Fallback: token was stored in plain text
return stored;
}
} catch (error) {
console.error('Failed to load GitHub token:', error);
return null;
}
});
// Clear GitHub token
ipcMain.handle('github-clear-token', async (event) => {
try {
jsonstorage.set('github.token', null);
console.log('✅ GitHub token cleared');
} catch (error) {
console.error('Failed to clear GitHub token:', error);
throw error;
}
});
}
// --------------------------------------------------------------------------------------------------------------------
// Main window control
// --------------------------------------------------------------------------------------------------------------------