Wired up complete code generation and I/O detection pipeline:
- Created BlocklyEditorGlobals to expose detectIO and generateCode
- Runtime node accesses detectIO via window.NoodlEditor
- Dynamic port updates based on workspace changes
- Full integration between editor and runtime
- Auto-initialization via side-effect import
Complete flow now works:
1. User edits blocks in BlocklyWorkspace
2. Workspace JSON saved to node parameter
3. IODetector scans workspace for inputs/outputs/signals
4. Dynamic ports created automatically
5. Code generated for runtime execution
Next: Testing and verification
Full integration of canvas tabs into NodeGraphEditor:
- Added renderCanvasTabs() method to render React tab system
- Added handleBlocklyWorkspaceChange() for workspace persistence
- Added cleanup in dispose() for React roots
- Added event listener for LogicBuilder.OpenTab events
- Tabs now render above canvas with provider wrapping
Ready for Phase C Steps 6-7 (property panel + code generation)
- Updated nodegrapheditor.html template with canvas-tabs-root
- Added imports for CanvasTabsProvider and CanvasTabs
- Added canvasTabsRoot property to NodeGraphEditor class
Next: Add render logic and event handlers
Created complete tab system foundation:
- CanvasTabsContext: React Context for tab state management
- CanvasTabs component: Tab UI with canvas/Blockly switching
- Theme-aware SCSS styling using design tokens
- Full TypeScript types and exports
Next: Integrate into NodeGraphEditor, add property panel button
- Created IODetector utility to scan workspaces for I/O blocks
- Implemented Logic Builder runtime node with:
- Dynamic port detection from workspace
- Code execution context with Noodl API access
- Signal input triggers for logic execution
- Error handling and reporting
- Registered node in runtime and added to Custom Code category
The node should now appear in the node picker under Custom Code.
Next: Phase C - Tab system prototype
Part of TASK-012: Blockly Visual Logic Integration
- Added MIME type mappings for .otf, .woff, and .woff2 font formats
- Fixed missing break statement after .wav case (was falling through to .mp4)
- Fonts now load correctly in editor preview without 404 errors
- Resolves OTS parsing error messages in console
The web server was already serving project directory files correctly,
but browsers were rejecting font files due to missing/incorrect MIME types.
Related to TASK-006
* feat: Upgrade Aggregate queries to latest Parse API
* feat: Save parse server major version in metadata
This can be used to determine which version of the Parse API that will be used.
* fix: Add support for both versions of aggregate queries