Files
OpenNoodl/dev-docs/reference/CANVAS-OVERLAY-COORDINATES.md
2026-01-04 00:17:33 +01:00

329 lines
7.3 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Canvas Overlay Coordinate Transforms
## Overview
This document explains how coordinate transformation works between canvas space and screen space in overlay systems.
## Coordinate Systems
### Canvas Space (Graph Space)
- **Origin**: Arbitrary (user-defined)
- **Units**: Graph units (nodes have x, y positions)
- **Affected by**: Nothing - absolute positions in the graph
- **Example**: Node at `{ x: 500, y: 300 }` in canvas space
### Screen Space (Pixel Space)
- **Origin**: Top-left of the canvas element
- **Units**: CSS pixels
- **Affected by**: Pan and zoom transformations
- **Example**: Same node might be at `{ x: 800, y: 450 }` on screen when zoomed in
## The Transform Strategy
CommentLayer uses CSS transforms on the container to handle all coordinate transformation automatically:
```typescript
setPanAndScale(viewport: { x: number; y: number; scale: number }) {
const transform = `scale(${viewport.scale}) translate(${viewport.x}px, ${viewport.y}px)`;
this.container.style.transform = transform;
}
```
### Why This Is Brilliant
1. **No per-element calculations** - Set transform once on container
2. **Browser-optimized** - Hardware accelerated CSS transforms
3. **Simple** - Child elements automatically transform
4. **Performant** - Avoids layout thrashing
### How It Works
```
User pans/zooms canvas
NodeGraphEditor.paint() called
overlay.setPanAndScale({ x, y, scale })
CSS transform applied to container
Browser automatically transforms all children
```
## Transform Math (If You Need It)
Sometimes you need manual transformations (e.g., calculating if a point hits an element):
### Canvas to Screen
```typescript
function canvasToScreen(
canvasPoint: { x: number; y: number },
viewport: { x: number; y: number; scale: number }
): { x: number; y: number } {
return {
x: (canvasPoint.x + viewport.x) * viewport.scale,
y: (canvasPoint.y + viewport.y) * viewport.scale
};
}
```
**Example:**
```typescript
const nodePos = { x: 100, y: 200 }; // Canvas space
const viewport = { x: 50, y: 30, scale: 1.5 };
const screenPos = canvasToScreen(nodePos, viewport);
// Result: { x: 225, y: 345 }
```
### Screen to Canvas
```typescript
function screenToCanvas(
screenPoint: { x: number; y: number },
viewport: { x: number; y: number; scale: number }
): { x: number; y: number } {
return {
x: screenPoint.x / viewport.scale - viewport.x,
y: screenPoint.y / viewport.scale - viewport.y
};
}
```
**Example:**
```typescript
const clickPos = { x: 225, y: 345 }; // Screen pixels
const viewport = { x: 50, y: 30, scale: 1.5 };
const canvasPos = screenToCanvas(clickPos, viewport);
// Result: { x: 100, y: 200 }
```
## React Component Positioning
### Using Transform (Preferred)
React components positioned in canvas space:
```tsx
function OverlayElement({ x, y, children }: Props) {
return (
<div
style={{
position: 'absolute',
left: x, // Canvas coordinates
top: y
// Parent container handles transform!
}}
>
{children}
</div>
);
}
```
The parent container's CSS transform automatically converts canvas coords to screen coords.
### Manual Calculation (Avoid)
Only if you must position outside the transformed container:
```tsx
function OverlayElement({ x, y, viewport, children }: Props) {
const screenPos = canvasToScreen({ x, y }, viewport);
return (
<div
style={{
position: 'absolute',
left: screenPos.x,
top: screenPos.y
}}
>
{children}
</div>
);
}
```
## Common Patterns
### Pattern 1: Node Overlay Badge
Show a badge on a specific node:
```tsx
function NodeBadge({ nodeId, nodegraphEditor }: Props) {
const node = nodegraphEditor.nodeGraphModel.findNodeWithId(nodeId);
if (!node) return null;
// Use canvas coordinates directly
return (
<div
style={{
position: 'absolute',
left: node.x + node.w, // Right edge of node
top: node.y
}}
>
<Badge>!</Badge>
</div>
);
}
```
### Pattern 2: Connection Path Highlight
Highlight a connection between two nodes:
```tsx
function ConnectionHighlight({ fromNode, toNode }: Props) {
// Calculate path in canvas space
const path = `M ${fromNode.x} ${fromNode.y} L ${toNode.x} ${toNode.y}`;
return (
<svg
style={{
position: 'absolute',
left: 0,
top: 0,
width: '100%',
height: '100%',
pointerEvents: 'none'
}}
>
<path d={path} stroke="blue" strokeWidth={3} />
</svg>
);
}
```
### Pattern 3: Mouse Hit Testing
Determine if a click hits an overlay element:
```typescript
function handleMouseDown(evt: MouseEvent) {
// Get click position relative to canvas
const canvasElement = this.nodegraphEditor.canvasElement;
const rect = canvasElement.getBoundingClientRect();
const screenPos = {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
// Convert to canvas space for hit testing
const canvasPos = this.nodegraphEditor.relativeCoordsToNodeGraphCords(screenPos);
// Check if click hits any of our elements
const hitElement = this.elements.find((el) => pointInsideRectangle(canvasPos, el.bounds));
}
```
## Scale Considerations
### Scale-Dependent Sizes
Some overlay elements should scale with the canvas:
```tsx
// Node comment - scales with canvas
<div
style={{
position: 'absolute',
left: node.x,
top: node.y,
width: 200, // Canvas units - scales automatically
fontSize: 14 // Canvas units - scales automatically
}}
>
{comment}
</div>
```
### Scale-Independent Sizes
Some elements should stay the same pixel size regardless of zoom:
```tsx
// Control button - stays same size
<div
style={{
position: 'absolute',
left: node.x,
top: node.y,
width: 20 / viewport.scale, // Inverse scale
height: 20 / viewport.scale,
fontSize: 12 / viewport.scale
}}
>
×
</div>
```
## Best Practices
### ✅ Do
1. **Use container transform** - Let CSS do the work
2. **Store positions in canvas space** - Easier to reason about
3. **Calculate once** - Transform in render, not on every frame
4. **Cache viewport** - Store current viewport for calculations
### ❌ Don't
1. **Don't recalculate on every mouse move** - Only when needed
2. **Don't mix coordinate systems** - Be consistent
3. **Don't forget about scale** - Always consider zoom level
4. **Don't transform twice** - Either container OR manual, not both
## Debugging Tips
### Visualize Coordinate Systems
```tsx
function CoordinateDebugger({ viewport }: Props) {
return (
<>
{/* Canvas origin */}
<div
style={{
position: 'absolute',
left: 0,
top: 0,
width: 10,
height: 10,
background: 'red'
}}
/>
{/* Grid lines every 100 canvas units */}
{Array.from({ length: 20 }, (_, i) => (
<line key={i} x1={i * 100} y1={0} x2={i * 100} y2={2000} stroke="rgba(255,0,0,0.1)" />
))}
</>
);
}
```
### Log Transforms
```typescript
console.log('Canvas pos:', { x: node.x, y: node.y });
console.log('Viewport:', viewport);
console.log('Screen pos:', canvasToScreen({ x: node.x, y: node.y }, viewport));
```
## Related Documentation
- [Main Overview](./CANVAS-OVERLAY-PATTERN.md)
- [Architecture](./CANVAS-OVERLAY-ARCHITECTURE.md)
- [Mouse Events](./CANVAS-OVERLAY-EVENTS.md)