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OpenNoodl/dev-docs/reference/CANVAS-OVERLAY-ARCHITECTURE.md
2026-01-04 00:17:33 +01:00

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# Canvas Overlay Architecture
## Overview
This document explains how canvas overlays integrate with the NodeGraphEditor and the editor's data flow.
## Integration Points
### 1. NodeGraphEditor Initialization
The overlay is created when the NodeGraphEditor is constructed:
```typescript
// In nodegrapheditor.ts constructor
export default class NodeGraphEditor {
commentLayer: CommentLayer;
constructor(domElement, options) {
// ... canvas setup
// Create overlay
this.commentLayer = new CommentLayer(this);
this.commentLayer.setReadOnly(this.readOnly);
}
}
```
### 2. DOM Structure
The overlay requires two divs in the DOM hierarchy:
```html
<div id="nodegraph-editor">
<canvas id="nodegraph-canvas"></canvas>
<div id="nodegraph-background-layer"></div>
<!-- Behind canvas -->
<div id="nodegraph-dom-layer"></div>
<!-- In front of canvas -->
</div>
```
CSS z-index layering:
- Background layer: `z-index: 0`
- Canvas: `z-index: 1`
- Foreground layer: `z-index: 2`
### 3. Render Target Setup
The overlay attaches to the DOM layers:
```typescript
// In nodegrapheditor.ts
const backgroundDiv = this.el.find('#nodegraph-background-layer').get(0);
const foregroundDiv = this.el.find('#nodegraph-dom-layer').get(0);
this.commentLayer.renderTo(backgroundDiv, foregroundDiv);
```
### 4. Viewport Synchronization
The overlay updates whenever the canvas pan/zoom changes:
```typescript
// In nodegrapheditor.ts paint() method
paint() {
// ... canvas drawing
// Update overlay transform
this.commentLayer.setPanAndScale({
x: this.xOffset,
y: this.yOffset,
scale: this.scale
});
}
```
## Data Flow
### EventDispatcher Integration
Overlays typically subscribe to model changes using EventDispatcher:
```typescript
class MyOverlay {
setComponentModel(model: ComponentModel) {
if (this.model) {
this.model.off(this); // Clean up old subscriptions
}
this.model = model;
// Subscribe to changes
model.on('nodeAdded', this.onNodeAdded.bind(this), this);
model.on('nodeRemoved', this.onNodeRemoved.bind(this), this);
model.on('connectionChanged', this.onConnectionChanged.bind(this), this);
this.render();
}
onNodeAdded(node) {
// Update overlay state
this.render();
}
}
```
### Typical Data Flow
```
User Action
Model Change (ProjectModel/ComponentModel)
EventDispatcher fires event
Overlay handler receives event
Overlay updates React state
React re-renders overlay
```
## Lifecycle Management
### Creation
```typescript
constructor(nodegraphEditor: NodeGraphEditor) {
this.nodegraphEditor = nodegraphEditor;
this.props = { /* initial state */ };
}
```
### Attachment
```typescript
renderTo(backgroundDiv: HTMLDivElement, foregroundDiv: HTMLDivElement) {
this.backgroundDiv = backgroundDiv;
this.foregroundDiv = foregroundDiv;
// Create React roots
this.backgroundRoot = createRoot(backgroundDiv);
this.foregroundRoot = createRoot(foregroundDiv);
// Initial render
this._renderReact();
}
```
### Updates
```typescript
setPanAndScale(viewport: Viewport) {
// Update CSS transform
const transform = `scale(${viewport.scale}) translate(${viewport.x}px, ${viewport.y}px)`;
this.backgroundDiv.style.transform = transform;
this.foregroundDiv.style.transform = transform;
// Notify React if scale changed (important for react-rnd)
if (this.props.scale !== viewport.scale) {
this.props.scale = viewport.scale;
this._renderReact();
}
}
```
### Disposal
```typescript
dispose() {
// Unmount React
if (this.backgroundRoot) {
this.backgroundRoot.unmount();
}
if (this.foregroundRoot) {
this.foregroundRoot.unmount();
}
// Unsubscribe from models
if (this.model) {
this.model.off(this);
}
// Clean up DOM event listeners
// (CommentLayer uses a clever cloneNode trick to remove all listeners)
}
```
## Component Model Integration
### Accessing Graph Data
The overlay has access to the full component graph through NodeGraphEditor:
```typescript
class MyOverlay {
getNodesInView(): NodeGraphNode[] {
const model = this.nodegraphEditor.nodeGraphModel;
const nodes: NodeGraphNode[] = [];
model.forEachNode((node) => {
nodes.push(node);
});
return nodes;
}
getConnections(): Connection[] {
const model = this.nodegraphEditor.nodeGraphModel;
return model.getAllConnections();
}
}
```
### Node Position Access
Node positions are available through the graph model:
```typescript
getNodeScreenPosition(nodeId: string): Point | null {
const model = this.nodegraphEditor.nodeGraphModel;
const node = model.findNodeWithId(nodeId);
if (!node) return null;
// Node positions are in canvas space
return {
x: node.x,
y: node.y
};
}
```
## Communication with NodeGraphEditor
### From Overlay to Canvas
The overlay can trigger canvas operations:
```typescript
// Clear canvas selection
this.nodegraphEditor.clearSelection();
// Select nodes on canvas
this.nodegraphEditor.selectNode(node);
// Trigger repaint
this.nodegraphEditor.repaint();
// Navigate to node
this.nodegraphEditor.zoomToFitNodes([node]);
```
### From Canvas to Overlay
The canvas notifies the overlay of changes:
```typescript
// In nodegrapheditor.ts
selectNode(node) {
// ... canvas logic
// Notify overlay
this.commentLayer.clearSelection();
}
```
## Best Practices
### ✅ Do
1. **Clean up subscriptions** - Always unsubscribe from EventDispatcher on dispose
2. **Use the context object pattern** - Pass `this` as context to EventDispatcher subscriptions
3. **Batch updates** - Group multiple state changes before calling render
4. **Check for existence** - Always check if DOM elements exist before using them
### ❌ Don't
1. **Don't modify canvas directly** - Work through NodeGraphEditor API
2. **Don't store duplicate data** - Reference the model as the source of truth
3. **Don't subscribe without context** - Direct EventDispatcher subscriptions leak
4. **Don't assume initialization order** - Check for null before accessing properties
## Example: Complete Overlay Setup
```typescript
import React from 'react';
import { createRoot, Root } from 'react-dom/client';
import { ComponentModel } from '@noodl-models/componentmodel';
import { NodeGraphEditor } from './nodegrapheditor';
export default class DataLineageOverlay {
private nodegraphEditor: NodeGraphEditor;
private model: ComponentModel;
private root: Root;
private container: HTMLDivElement;
private viewport: Viewport;
constructor(nodegraphEditor: NodeGraphEditor) {
this.nodegraphEditor = nodegraphEditor;
}
renderTo(container: HTMLDivElement) {
this.container = container;
this.root = createRoot(container);
this.render();
}
setComponentModel(model: ComponentModel) {
if (this.model) {
this.model.off(this);
}
this.model = model;
if (model) {
model.on('connectionChanged', this.onDataChanged.bind(this), this);
model.on('nodeRemoved', this.onDataChanged.bind(this), this);
}
this.render();
}
setPanAndScale(viewport: Viewport) {
this.viewport = viewport;
const transform = `scale(${viewport.scale}) translate(${viewport.x}px, ${viewport.y}px)`;
this.container.style.transform = transform;
}
private onDataChanged() {
this.render();
}
private render() {
if (!this.root) return;
const paths = this.calculateDataPaths();
this.root.render(
<DataLineageView paths={paths} viewport={this.viewport} onPathClick={this.handlePathClick.bind(this)} />
);
}
private calculateDataPaths() {
// Analyze graph connections to build data flow paths
// ...
}
private handlePathClick(path: DataPath) {
// Select nodes involved in this path
const nodeIds = path.nodes.map((n) => n.id);
this.nodegraphEditor.selectNodes(nodeIds);
}
dispose() {
if (this.root) {
this.root.unmount();
}
if (this.model) {
this.model.off(this);
}
}
}
```
## Related Documentation
- [Main Overview](./CANVAS-OVERLAY-PATTERN.md)
- [Mouse Event Handling](./CANVAS-OVERLAY-EVENTS.md)
- [React Integration](./CANVAS-OVERLAY-REACT.md)