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OpenNoodl/dev-docs/reference/UNDO-QUEUE-PATTERNS.md

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# UndoQueue Usage Patterns
This guide documents the correct patterns for using OpenNoodl's undo system.
---
## Overview
The OpenNoodl undo system consists of two main classes:
- **`UndoQueue`**: Manages the global undo/redo stack
- **`UndoActionGroup`**: Represents a single undoable action (or group of actions)
### Critical Bug Warning
There's a subtle but dangerous bug in `UndoActionGroup` that causes silent failures. This guide will show you the **correct patterns** that avoid this bug.
---
## The Golden Rule
**✅ ALWAYS USE: `UndoQueue.instance.pushAndDo(new UndoActionGroup({...}))`**
**❌ NEVER USE: `undoGroup.push({...}); undoGroup.do();`**
Why? The second pattern fails silently due to an internal pointer bug. See [LEARNINGS.md](./LEARNINGS.md#-critical-undoactiongroupdo-silent-failure-dec-2025) for full technical details.
---
## Pattern 1: Simple Single Action (Recommended)
This is the most common pattern and should be used for 95% of cases.
```typescript
import { ProjectModel } from '@noodl-models/projectmodel';
import { UndoQueue, UndoActionGroup } from '@noodl-models/undo-queue-model';
function renameComponent(component: ComponentModel, newName: string) {
const oldName = component.name;
// ✅ CORRECT - Action executes immediately and is added to undo stack
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: `Rename ${component.localName} to ${newName}`,
do: () => {
ProjectModel.instance.renameComponent(component, newName);
},
undo: () => {
ProjectModel.instance.renameComponent(component, oldName);
}
})
);
}
```
**What happens:**
1. `UndoActionGroup` is created with action in constructor (ptr = 0)
2. `pushAndDo()` adds it to the queue
3. `pushAndDo()` calls `action.do()` which executes immediately
4. User can now undo with Cmd+Z
---
## Pattern 2: Multiple Related Actions
When you need multiple actions in a single undo group:
```typescript
function moveFolder(sourcePath: string, targetPath: string) {
const componentsToMove = ProjectModel.instance
.getComponents()
.filter((comp) => comp.name.startsWith(sourcePath + '/'));
const renames: Array<{ component: ComponentModel; oldName: string; newName: string }> = [];
componentsToMove.forEach((comp) => {
const relativePath = comp.name.substring(sourcePath.length);
const newName = targetPath + relativePath;
renames.push({ component: comp, oldName: comp.name, newName });
});
// ✅ CORRECT - Single undo group for multiple related actions
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: `Move folder ${sourcePath} to ${targetPath}`,
do: () => {
renames.forEach(({ component, newName }) => {
ProjectModel.instance.renameComponent(component, newName);
});
},
undo: () => {
renames.forEach(({ component, oldName }) => {
ProjectModel.instance.renameComponent(component, oldName);
});
}
})
);
}
```
**What happens:**
- All renames execute as one operation
- Single undo reverts all changes
- Clean, atomic operation
---
## Pattern 3: Building Complex Undo Groups (Advanced)
Sometimes you need to build undo groups dynamically. Use `pushAndDo` on the group itself:
```typescript
function complexOperation() {
const undoGroup = new UndoActionGroup({ label: 'Complex operation' });
// Add to queue first
UndoQueue.instance.push(undoGroup);
// ✅ CORRECT - Use pushAndDo on the group, not push + do
undoGroup.pushAndDo({
do: () => {
console.log('First action executes');
// ... do first thing
},
undo: () => {
// ... undo first thing
}
});
// Another action
undoGroup.pushAndDo({
do: () => {
console.log('Second action executes');
// ... do second thing
},
undo: () => {
// ... undo second thing
}
});
}
```
**Key Point**: Use `undoGroup.pushAndDo()`, NOT `undoGroup.push()` + `undoGroup.do()`
---
## Anti-Pattern: What NOT to Do
This pattern looks correct but **fails silently**:
```typescript
// ❌ WRONG - DO NOT USE
function badRename(component: ComponentModel, newName: string) {
const oldName = component.name;
const undoGroup = new UndoActionGroup({
label: `Rename to ${newName}`
});
UndoQueue.instance.push(undoGroup);
undoGroup.push({
do: () => {
ProjectModel.instance.renameComponent(component, newName);
// ☠️ THIS NEVER RUNS ☠️
},
undo: () => {
ProjectModel.instance.renameComponent(component, oldName);
}
});
undoGroup.do(); // Loop condition is already false
// Result:
// - Function returns successfully ✅
// - Undo/redo stack is populated ✅
// - But the action NEVER executes ❌
// - Component name doesn't change ❌
}
```
**Why it fails:**
1. `undoGroup.push()` increments internal `ptr` to `actions.length`
2. `undoGroup.do()` loops from `ptr` to `actions.length`
3. Since they're equal, loop never runs
4. Action is recorded but never executed
---
## Pattern Comparison Table
| Pattern | Executes? | Undoable? | Use Case |
| --------------------------------------------------------------- | --------- | --------- | ------------------------------ |
| `UndoQueue.instance.pushAndDo(new UndoActionGroup({do, undo}))` | ✅ Yes | ✅ Yes | **Use this 95% of the time** |
| `undoGroup.pushAndDo({do, undo})` | ✅ Yes | ✅ Yes | Building complex groups |
| `UndoQueue.instance.push(undoGroup); undoGroup.do()` | ❌ No | ⚠️ Yes\* | **Never use - silent failure** |
| `undoGroup.push({do, undo}); undoGroup.do()` | ❌ No | ⚠️ Yes\* | **Never use - silent failure** |
\* Undo/redo works only if action is manually triggered first
---
## Debugging Tips
If your undo action isn't executing:
### 1. Add Debug Logging
```typescript
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: 'My Action',
do: () => {
console.log('🔥 ACTION EXECUTING'); // Should print immediately
// ... your action
},
undo: () => {
console.log('↩️ ACTION UNDOING');
// ... undo logic
}
})
);
```
If `🔥 ACTION EXECUTING` doesn't print, you have the `push + do` bug.
### 2. Check Your Pattern
Search your code for:
```typescript
undoGroup.push(
undoGroup.do(
```
If you find this pattern, you have the bug. Replace with `pushAndDo`.
### 3. Verify Success
After your action:
```typescript
// Should see immediate result
console.log('New name:', component.name); // Should be changed
```
---
## Migration Guide
If you have existing code using the broken pattern:
### Before (Broken):
```typescript
const undoGroup = new UndoActionGroup({ label: 'Action' });
UndoQueue.instance.push(undoGroup);
undoGroup.push({ do: () => {...}, undo: () => {...} });
undoGroup.do();
```
### After (Fixed):
```typescript
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: 'Action',
do: () => {...},
undo: () => {...}
})
);
```
---
## Real-World Examples
### Example 1: Component Deletion
```typescript
function deleteComponent(component: ComponentModel) {
const componentJson = component.toJSON(); // Save for undo
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: `Delete ${component.name}`,
do: () => {
ProjectModel.instance.removeComponent(component);
},
undo: () => {
const restored = ComponentModel.fromJSON(componentJson);
ProjectModel.instance.addComponent(restored);
}
})
);
}
```
### Example 2: Node Property Change
```typescript
function setNodeProperty(node: NodeGraphNode, propertyName: string, newValue: any) {
const oldValue = node.parameters[propertyName];
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: `Change ${propertyName}`,
do: () => {
node.setParameter(propertyName, newValue);
},
undo: () => {
node.setParameter(propertyName, oldValue);
}
})
);
}
```
### Example 3: Drag and Drop (Multiple Items)
```typescript
function moveComponents(components: ComponentModel[], targetFolder: string) {
const moves = components.map((comp) => ({
component: comp,
oldPath: comp.name,
newPath: `${targetFolder}/${comp.localName}`
}));
UndoQueue.instance.pushAndDo(
new UndoActionGroup({
label: `Move ${components.length} components`,
do: () => {
moves.forEach(({ component, newPath }) => {
ProjectModel.instance.renameComponent(component, newPath);
});
},
undo: () => {
moves.forEach(({ component, oldPath }) => {
ProjectModel.instance.renameComponent(component, oldPath);
});
}
})
);
}
```
---
## See Also
- [LEARNINGS.md](./LEARNINGS.md#-critical-undoactiongroupdo-silent-failure-dec-2025) - Full technical explanation of the bug
- [COMMON-ISSUES.md](./COMMON-ISSUES.md) - Troubleshooting guide
- `packages/noodl-editor/src/editor/src/models/undo-queue-model.ts` - Source code
---
**Last Updated**: December 2025 (Phase 0 Foundation Stabilization)