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Co-Authored-By: kotte <14197736+mrtamagotchi@users.noreply.github.com> Co-Authored-By: mikaeltellhed <2311083+mikaeltellhed@users.noreply.github.com> Co-Authored-By: Tore Knudsen <18231882+torekndsn@users.noreply.github.com> Co-Authored-By: Michael Cartner <32543275+michaelcartner@users.noreply.github.com>
110 lines
3.5 KiB
Markdown
110 lines
3.5 KiB
Markdown
https://docs.mapbox.com/mapbox-gl-js/example/add-3d-model/
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```js
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const map = Inputs.map;
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// parameters to ensure the model is georeferenced correctly on the map
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const modelOrigin = [148.9819, -35.39847];
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const modelAltitude = 0;
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const modelRotate = [Math.PI / 2, 0, 0];
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const modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(
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modelOrigin,
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modelAltitude
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);
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// transformation parameters to position, rotate and scale the 3D model onto the map
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const modelTransform = {
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translateX: modelAsMercatorCoordinate.x,
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translateY: modelAsMercatorCoordinate.y,
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translateZ: modelAsMercatorCoordinate.z,
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rotateX: modelRotate[0],
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rotateY: modelRotate[1],
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rotateZ: modelRotate[2],
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/* Since the 3D model is in real world meters, a scale transform needs to be
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* applied since the CustomLayerInterface expects units in MercatorCoordinates.
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*/
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scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
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};
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const THREE = window.THREE;
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// configuration of the custom layer for a 3D model per the CustomLayerInterface
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const customLayer = {
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id: '3d-model',
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type: 'custom',
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renderingMode: '3d',
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onAdd: function (map, gl) {
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this.camera = new THREE.Camera();
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this.scene = new THREE.Scene();
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// create two three.js lights to illuminate the model
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const directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(0, -70, 100).normalize();
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this.scene.add(directionalLight);
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const directionalLight2 = new THREE.DirectionalLight(0xffffff);
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directionalLight2.position.set(0, 70, 100).normalize();
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this.scene.add(directionalLight2);
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// use the three.js GLTF loader to add the 3D model to the three.js scene
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const loader = new THREE.GLTFLoader();
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loader.load(
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'https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/34M_17.gltf',
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(gltf) => {
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this.scene.add(gltf.scene);
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}
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);
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this.map = map;
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// use the Mapbox GL JS map canvas for three.js
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this.renderer = new THREE.WebGLRenderer({
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canvas: map.getCanvas(),
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context: gl,
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antialias: true
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});
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this.renderer.autoClear = false;
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},
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render: function (gl, matrix) {
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const rotationX = new THREE.Matrix4().makeRotationAxis(
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new THREE.Vector3(1, 0, 0),
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modelTransform.rotateX
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);
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const rotationY = new THREE.Matrix4().makeRotationAxis(
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new THREE.Vector3(0, 1, 0),
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modelTransform.rotateY
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);
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const rotationZ = new THREE.Matrix4().makeRotationAxis(
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new THREE.Vector3(0, 0, 1),
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modelTransform.rotateZ
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);
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const m = new THREE.Matrix4().fromArray(matrix);
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const l = new THREE.Matrix4()
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.makeTranslation(
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modelTransform.translateX,
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modelTransform.translateY,
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modelTransform.translateZ
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)
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.scale(
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new THREE.Vector3(
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modelTransform.scale,
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-modelTransform.scale,
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modelTransform.scale
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)
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)
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.multiply(rotationX)
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.multiply(rotationY)
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.multiply(rotationZ);
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this.camera.projectionMatrix = m.multiply(l);
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this.renderer.resetState();
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this.renderer.render(this.scene, this.camera);
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this.map.triggerRepaint();
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}
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};
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map.addLayer(customLayer, 'waterway-label');
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```
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